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Fallout Wiki

Robert Collier

Robert Collier is a developer who worked at Interplay Entertainment on Fallout and Fallout 2 as an artist.

Career[edit]

For Fallout, Collier worked mainly on scenery objects, but also created large art pieces such as the "mountain scene."[Ext 1]

For Fallout 2, Collier is credited with working on the scenery, inventory items, critters and town maps.[Pub 1]

Employment History[edit]

FromToCompanyRole
19951998Interplay EntertainmentArtist
2000PresentSony Online Entertainment Inc.Artist

Credits[edit]

Fallout Series[edit]

YearTitleCredited
1997Fallout Demo Fallout DemoArtist
1997Fallout FalloutArtist
1998Fallout 2 Fallout 2Artist

Other Work[edit]

YearTitleCredited
1996Blood & MagicArtist
1998Star Trek Pinball3D Graphic Artist
2001-2011Everquest seriesWorld Builder, Environment Artist, Artist, Animator

Notes[edit]

Gallery[edit]

References[edit]

Publications
  1. "Robert Collier Scenery, inventory items, critters, and town maps "
    Fallout 2 Official Strategies & Secrets, p. 338
External
  1. "Robert did an incredible amount of work for us. All of it really good, too. He is now on to this next project. We will miss him. Robert is very quiet, unlike T-Ray, which is also a good thing. Robert concentrated on scenery objects, but got to do a couple of big pieces of art to create whole areas (like the mountain scene)."
    Interplay Website; Fallout Team (Archive)