Robert Collier is a developer who worked at Interplay Entertainment on Fallout and Fallout 2 as an artist.
Career[edit]
For Fallout, Collier worked mainly on scenery objects, but also created large art pieces such as the "mountain scene."[Ext 1]
For Fallout 2, Collier is credited with working on the scenery, inventory items, critters and town maps.[Pub 1]
Employment History[edit]
| From | To | Company | Role |
|---|---|---|---|
| 1995 | 1998 | Interplay Entertainment | Artist |
| 2000 | Present | Sony Online Entertainment Inc. | Artist |
Credits[edit]
Fallout Series[edit]
| Year | Title | Credited |
|---|---|---|
| 1997 | Fallout Demo | Artist |
| 1997 | Fallout | Artist |
| 1998 | Fallout 2 | Artist |
Other Work[edit]
| Year | Title | Credited |
|---|---|---|
| 1996 | Blood & Magic | Artist |
| 1998 | Star Trek Pinball | 3D Graphic Artist |
| 2001-2011 | Everquest series | World Builder, Environment Artist, Artist, Animator |
Notes[edit]
- Robert Collier is a name that can be found on graves in Fallout 2.[1]
Gallery[edit]
Rob Collier's mark in New Reno
Eddie Rainwater, Scott Rodenhizer, Leonard Boyarsky, Tramell Ray Isaac, Gary Platner, Robert Collier, Sharon Shellman, Jason Anderson
References[edit]
Publications
External
- ↑ "Robert Collier Scenery, inventory items, critters, and town maps "
Fallout 2 Official Strategies & Secrets, p. 338
- ↑ "Robert did an incredible amount of work for us. All of it really good, too. He is now on to this next project. We will miss him. Robert is very quiet, unlike T-Ray, which is also a good thing. Robert concentrated on scenery objects, but got to do a couple of big pieces of art to create whole areas (like the mountain scene)."
Interplay Website; Fallout Team (Archive)
