×
Fallout Wiki

It is not your armor, that power armor is property of the Brotherhood of Steel and you have no right to claim it as your own.

Paladin Todd is a Brotherhood of Steel Paladin living in the Mojave Wasteland in Fallout: New Vegas.

Background[edit]

Paladin Todd is an envoy sent by the Brotherhood of Steel to sign a truce with the New California Republic. He can be found talking with Colonel Cassandra Moore at Hoover Dam during For the Republic, Part 2.

Interactions Overview[edit]

Interactions
FO76 ui icon quest.png
This character is involved in quests.

Effects of Player's Actions[edit]

If the Courier offers a truce to solving the NCR-BoS conflict during For the Republic, Part 2, Paladin Todd will appear the next time the player character enters the Hoover Dam power plant.

Other interactions[edit]

The Courier will encounter Paladin Todd arguing with Colonel Colonel Cassandra Moore over the NCR's continued use of NCR Salvaged Power Armor. If one as a Speech skill of 40 or higher they can convince Todd to allow the NCR to continue using the armor during the Hoover Dam battle. Alternatively, the player character can convince Moore to voluntarily give up the armor with a Speech skill of 60 or greater, or simply leave the immediate area, which will cause Moore to give an order to "shut Todd up."

Inventory[edit]

Appearances[edit]

Paladin Todd appears in Fallout: New Vegas.

Bugs[edit]

PCPC Xbox 360Xbox 360 Sometimes the player cannot initiate a dialogue with Paladin Todd and receives no speech option with Colonel Moore to convince her to give up the armor, even if the player has a Speech skill of 100.

HooverDam.jpg