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Overview:Laser Weapon

Icon vaulttec.png  Weapons Overview  Icon vaulttec.png

Laser Weapons are a type of weapons.

Background[edit]

Laser weapons are noted for their minimal recoil which makes them easy to use in long-range combat, and for parts such as the Wave Particle Diverter and lenses which are difficult to replace. On the other hand, maintenance can be accomplished by using water to clean and cool various parts.[1]

The Wattz 1000 Laser Pistol,[2] AEP laser pistols, AER laser rifles,[3] and H&K L30 Gatling Laser[4] were prototyped or used by the United States Armed Forces during the Great War, Resource Wars and Sino-American War.

Laser Pistols[edit]

Laser pistols are powered by small energy cells, built with a laser diode.[5]

Military models were utilized before the Great War, including the AEP5 and AEP7 Laser Pistols. Additionally, the AEP7's successor was planned to replace the N99 10mm Pistol.[3] The Wattz 1000 Laser Pistol was also used by the military though their version had different wattage than the civilian or police variants.[2]

Laser pistols were given to employees of the DC Transit Authority, with instructions included in the DCTA Laser Firearms Protocol.[6] The protocol states that firing the laser pistol in the presence of a gas leak could cause an "undesired explosion and/or severe personal injury."[6] Failure to follow the instructions would also result in reprimands from the DCTA Regulatory Committee.[6]

Publications[edit]

Laser guns are high-tech weapons which emit a concentrated beam of coherent, directional light, intense enough to inflict serious damage. They were a relatively new development in the years before the Great War, and thus are not an especially common sight in the wasteland, outside of those groups who’ve secured old military weapons caches. Most surviving models of laser gun—such as the dependable AER9, widely used by the U. S. Army—use an internal capacitor charged by a microfusion power cell.Fallout: The Roleplaying Game Core Rulebook

Types[edit]

Wattz 1000[edit]

The Wattz 1000 Laser Pistol is a weapon manufactured by Wattz Electronics which uses small energy cells, and came in three versions: civilian, police, and military.[2]

List

AEP[edit]

The AEP series of laser pistols were small productions of prototype weapons developed by the United States Armed Forces, which went up to version 7. The final version, the AEP7 Laser Pistol, replaced the AEP5 Laser Pistol which was notorious for overheating issues. Recoil is minimal which helps with long-range combat, but field service can be difficult. Water can be used to clean and cool parts, but if a lens is broken, it can be difficult to replace since they require great skill to fabricate or repair.[1][3]

List

Fallout 1[edit]

Weapon Damage per shot Weapon weight Weapon value in caps
Fo1 Laser Pistol.png
Laser Pistol
10 - 22 4 1400

Fallout 2[edit]

Weapon Damage per shot Weapon weight Weapon value in caps
Fo1 Laser Pistol.png
Laser Pistol
10 - 22 4 1400
Fo2 Magneto-Laser Pistol.png
Magneto-Laser Pistol
10 - 22 4 1400
Fo2 Solar Scorcher.png
Solar Scorcher
20 - 60 5 2000

Fallout Tactics[edit]

Weapon Damage per shot Weapon weight Weapon value in caps
Tactics laser pistol.png
Laser Pistol
10 - 22 4 1400

Fallout: Brotherhood of Steel[edit]

Weapon Damage per shot Weapon weight Weapon value in caps
Fallout BOSA New Item 15.png
Dual Laser Pistols
70 - 85 x2 24,060
HomeMadeLaserPistol.png
Home-Made Laser Pistol
38 - 45 1975
FOBOS Laser Pistol.webp
Laser Pistol
70 - 85 16,500

Fallout 3[edit]

Weapon Damage per shot Rate of fire Critical chance multiplier Critical hit Damage Action point cost Weapon Spread Ammunition used Magazine capacity (shots per reload) Weapon durability in shot until broken Weapon weight Weapon value in caps Skill required Form ID
Alien atomizer.png
Alien Atomizer
35 3 1 40 20 0 Alien Power Module 20 1000 2 500 Energy Weapons xx00083F
xx00S9S8 (version B)
xx00S9S9 (version C)
F3Firelance.png
Alien Blaster
100 3 100 100 20 0 Alien Power Cell 10 500 2 500 Energy Weapons 00004322
Alien atomizer.png
Atomic Pulverizer
37 3 2 40 12 0 Alien Power Module 20 1000 2 500 Energy Weapons xx00A77F
Captain's sidearm.png
Captain's Sidearm
35 3 1 40 20 3 Alien Power Module 30 1000 2 500 Energy Weapons xx00A9DD
FO3 Weapon Laser Pistol.webp
Colonel Autumn's Laser Pistol
18 6 1.5 18 17 0 Energy Cell 30 500 3 420 Energy Weapons 000ABBE4
FO3 Weapon Laser Pistol.webp
Colonel Autumn's Laser Pistol
10 12 1 22 17 0 Energy Cell 30 500 2 420 Energy Weapons 000ABBE4
F3Firelance.png
Firelance
80 3 100 80 20 0 Alien Power Cell 10 200 2 750 Energy Weapons 000C80BA
FO3 Weapon Laser Pistol.webp
Laser Pistol
12 6 1.5 12 17 0 Energy Cell 30 350 3 320 Energy Weapons 00004335
000B4178 (Elder Lyons' laser pistol)
00063E8A (Cross' laser pistol)
Mesmetron.png
Mesmetron
1 1.0345 1 0 65 0 Mesmetron Power Cell 5 100 2 500 Energy Weapons 00004339
Mesmetron.png
Microwave Emitter
60 1.0345 2 100 30 0.2 Microfusion Cell 5 900 8 500 Energy Weapons xx00C1C3
FO3 Weapon Laser Pistol.webp
Protectron's Gaze
24 3 1 24 17 2.5 Energy Cell 20 500 3 320 Energy Weapons 000C553F
FO3 Weapon Laser Pistol.webp
Smuggler's End
18 6 1.5 18 17 0 Energy Cell 30 500 2 450 Energy Weapons 0006B536

Fallout: New Vegas[edit]

Weapon Damage per shot Rate of fire Critical chance multiplier Critical hit Damage Action point cost Weapon Spread Ammunition used Magazine capacity (shots per reload) Weapon durability in shot until broken Weapon weight Weapon value in caps Skill required Strength required Form ID
F3Firelance.png
Alien Blaster
75 1.75 100 50 20 0 Alien Power Cell 10 500 2 4000 Energy Weapons 75 1 00004322
Compliance Regulator.png
Compliance Regulator
8 3.75 1.5 12 15 0.1 Energy Cell 30 200 3 175 Energy Weapons 0 1 xx00C626 Honest Hearts
Euclid's C-Findercropped1.png
Euclid's C-Finder
0 0.2027 50 0 50 0.5 ARCHIMEDES II Charge 1 1000 15 1 Energy Weapons 0 1 0014EB3C
FO3 Weapon Laser Pistol.webp
Laser Pistol
12 3.75 1.5 12 15 0.1 Energy Cell 30 200 3 175 Energy Weapons 0 1 00004335
FO3 Weapon Laser Pistol.webp
Laser Pistol
12 3.75 1.5 12 15 0.1 Energy Cell 30 200 3 175 Energy Weapons 0 1 xx00084D Gun Runners' Arsenal
MF Hyperbreeder Alpha.png
MF Hyperbreeder Alpha
25 7 2 25 20 1 Microfusion Breeder 10 800 7 8900 Energy Weapons 50 2 xx000802 Gun Runners' Arsenal
FO3 Weapon Laser Pistol.webp
Missing Laser Pistol
11 3.75 1.5 11 15 0.1 Energy Cell 30 200 3 175 Energy Weapons 0 1 0010A6FC
Pew Pew.png
Pew Pew
75 2 2.5 50 35 0.1 Energy Cell 10 80 3 2500 Energy Weapons 0 1 00103B1D
RechargePistol.png
Recharger Pistol
18 5 1.2 18 13 0.1 Microfusion Breeder 20 300 7 2700 Energy Weapons 50 2 0009071F

Fallout 4[edit]

Weapon Damage per shot Action point cost Rate of fire Weapon weight Weapon value in caps Ammunition used Magazine capacity (shots per reload) Form ID
Cosmic cannon.png
Cosmic Cannon
36 Frost 90 5.5 95 Fusion Cell 33 xx000864
xx000C45
Fallout4 Institute pistol.png
Institute Laser
15 66 3.9 50 Fusion Cell 30 001633CC
Fallout4 laser pistol.png
Laser Gun
24 50 3.9 66 Fusion Cell 30 0009983B
0022CC13 (Curie's gun)
0005BBA6 (Paladin Danse's gun)
00249D38 (Proctor Ingram's gun)
Fallout4 laser pistol.png
Old Faithful
24 50 3.9 918 Fusion Cell 30 001F61E2
Protectron's Gaze.png
Protectron's Gaze
26 25 57 5.1 352 Fusion Cell 30 xx001F06
Fallout4 laser pistol.png
Prototype UP77 "Limitless Potential"
24 ? 90 3.9 306 Fusion Cell Unlimited magazine 0023E5EE
Salvaged assaultron head.png
Salvaged Assaultron Head
35 11 8 40 Fusion Cell Charged single shot xx0100B7
Fallout 4 Survivors Special.png
Survivor's Special
31 ? 4.8 340 Fusion Cell ? 00225ABC

Fallout Shelter[edit]

Weapon Damage per shot Weapon value in caps
FoS laser pistol.png Amplified laser pistol 7-11 100
FoS Institute pistol.png Apotheosis 14-21 500
FoS laser pistol.png Focused laser pistol 7-10 100
FoS Institute pistol.png Improved Institute pistol 11-15 100
FoS Institute pistol.png Incendiary Institute pistol 10-13 100
FoS Institute pistol.png Institute pistol 9-11 100
FoS laser pistol.png Laser pistol 7-8 100
FoS laser pistol.png Rusty laser pistol 7 10
FoS Institute pistol.png Scattered Institute pistol 13-19 500
FoS Institute pistol.png Scoped Institute pistol 12-17 100
FoS laser pistol.png Smuggler's End 7-12 500
FoS laser pistol.png Tuned Laser Pistol 7-9 100

Fallout 76[edit]

Weapon Damage Fire rate Range Accuracy Critical hit Damage Action point cost Ammunition used Magazine capacity Weight Value Form ID
Fo76nw Acceptable Overkill.png
Acceptable Overkill
Energy Damage 40 40 120 72 +100% 25 Fusion Cell •  (Ultracite) 30 3.0 60 0042B0CF
FO76 Laser gun.png
Laser Gun
Energy Damage 24 / 31 / 39 / 50 / 64 40 145 72 +100% 16 Fusion Cell •  (Ultracite) 30 3.0 60 0009983B
FO76 Ultracite laser gun.png
Ultracite Laser Gun
Energy Damage 54 / 68 / 87 40 152 72 +100% 14 Fusion Cell · (Ultracite) 30 3.0 150 00186171
V63 Laser Carbine Pistol.webp
V63 Laser Carbine
Energy Damage 22 / 29 / 36 / 46 / 59 73 196 65 +100% 40 Fusion Cell 150 5.75 79 006F5790

Laser Rifles[edit]

They can be powered by battery packs, fusion cells, or Microfusion Cells.

Publications[edit]

Laser guns are high-tech weapons which emit a concentrated beam of coherent, directional light, intense enough to inflict serious damage. They were a relatively new development in the years before the Great War, and thus are not an especially common sight in the wasteland, outside of those groups who’ve secured old military weapons caches. Most surviving models of laser gun—such as the dependable AER9, widely used by the U. S. Army—use an internal capacitor charged by a microfusion power cell.Fallout: The Roleplaying Game Core Rulebook

Types[edit]

Wattz 2000[edit]

The Wattz 2000 Laser Rifle is a weapon manufactured by Wattz Electronics which uses Microfusion Cells and has an extended barrel to extend the range of the rifle.[7]

List

AER[edit]

The AER series of laser rifles were small productions of prototype weapons developed by the United States Armed Forces. The series went up to twelve but there exists an AER14 Prototype in Vault 22. The AER9 Laser Rifle was considered more dependable than the models which followed afterwards, owing to the titanium housed crystal array.[3]

Though field service is possible and water can be used to clean and cool parts, the lenses and Wave Particle Diverter are difficult parts to manufacture and can make it difficult to fix in the field. On the other hand, the weapons have low recoil which makes long range combat require less marksmanship ability.[1]

List

Fallout 1[edit]

Weapon Damage per shot Weapon weight Weapon value in caps Games
Fo1 laser rifle.png
Laser Rifle
25 - 50 12 pounds 5000 FO1

Fallout 2[edit]

Weapon Damage per shot Weapon weight Weapon value in caps Games
Fo2 Laser Rifle (Ext. Cap.).png
Laser Rifle
25 - 50 12 pounds 5000 FO2
Fo1 laser rifle.png
Laser Rifle
25 - 50 12 pounds 5000 FO2

Fallout Tactics[edit]

Weapon Damage per shot Weapon weight Weapon value in caps Games
Tactics sunbeam laser rifle.png
Laser Rifle
23 - 50 12 pounds 6000 FOT

Fallout: Brotherhood of Steel[edit]

Weapon Damage per shot Weapon weight Weapon value in caps Games
Home-MadeLaserRifle.png
Home-Made Laser Rifle
45 - 56 2750 FOBOS

Fallout 3[edit]

Weapon Damage per shot Rate of fire Critical chance multiplier Critical hit Damage Action point cost Weapon Spread Ammunition used Magazine capacity (shots per reload) Weapon durability in shot until broken Weapon weight Weapon value in caps Skill required Form ID
Infobox coming soon.png
AER12 Laser Rifle
Alien disintegrator.png
Destabilizer
30 4.5 2 20 25 1.5 Alien Power Module 100 1500 7 1199 Energy Weapons xx00A77E
Laser rifle infobox.png
Laser Rifle
23 2.0455 1.5 22 17 0 Microfusion Cell 24 1000 8 1000 Energy Weapons 00004336
00074795 (demo)
xx00CBFC (anchorage)
Laser rifle infobox.png
Metal Blaster
55 2.0455 1.5 27 17 2.5 Microfusion Cell 24 1000 8 1000 Energy Weapons xx00B513
Tri-beam laser rifle.png
Tri-beam Laser Rifle
75 2.7273 1.5 15 23 2 Microfusion Cell 24 1000 9 1000 Energy Weapons xx005818
Laser rifle infobox.png
Wazer Wifle
29 2.0455 1.5 28 17 0 Microfusion Cell 30 1800 8 900 Energy Weapons 00061793

Fallout: New Vegas[edit]

Weapon Damage per shot Rate of fire Critical chance multiplier Critical hit Damage Action point cost Weapon Spread Ammunition used Magazine capacity (shots per reload) Weapon durability in shot until broken Weapon weight Weapon value in caps Skill required Strength required Form ID
FNV Weapon AER14 Prototype.webp
AER14 Prototype
35 3 2 35 20 0.0225 Microfusion Cell 24 100 8.5 2200 Energy Weapons 25 3 001479B3
LAER.png
Elijah's Advanced LAER
65 2.75 1.5 15 32 0.08 Microfusion Cell 15 50 4 8500 Energy Weapons 75 4 xx015DD3 Old World Blues
LAER.png
LAER
65 2.5 1.5 15 32 0.08 Microfusion Cell 20 75 4 8000 Energy Weapons 75 4 xx00B9CF Old World Blues
RCW infobox.png
Laser RCW
15 9 0.5 15 20 0.08 Electron Charge Pack 60 400 4 2150 Energy Weapons 50 4 0009073B
Laser rifle infobox.png
Laser Rifle
22 3.0818 1.5 22 18 0.025 Microfusion Cell 24 125 8 800 Energy Weapons 25 3 00004336
FNVRechargerRifle.png
Recharger Rifle
12 4.26 1.5 12 19 0.02 Microfusion Breeder 7 200 15 250 Energy Weapons 0 5 00121154
Tri-beam laser rifle.png
Tri-beam Laser Rifle
66 2.7273 1.5 22 23 0.5 Microfusion Cell 24 50 9 4800 Energy Weapons 75 4 000E2BF4
Tri-beam laser rifle.png
Tri-beam Laser Rifle
66 2.7273 1.5 22 23 0.5 Microfusion Cell 24 50 9 4800 Energy Weapons 75 4 xx000854 Gun Runners' Arsenal
Laser rifle infobox.png
Van Graff Laser Rifle
15 3.0818 1.5 15 18 0.025 Microfusion Cell 24 55 8 800 Energy Weapons 0 3 001251CD

Fallout 4[edit]

Weapon Damage per shot Action point cost Rate of fire Weapon weight Weapon value in caps Ammunition used Magazine capacity (shots per reload) Form ID
Cosmic cannon.png
Cosmic Cannon
36 Frost 90 5.5 95 Fusion Cell 33 xx000864
xx000C45
Fallout4 Institute pistol.png
Institute Laser
15 66 3.9 50 Fusion Cell 30 001633CC
Fallout4 laser pistol.png
Laser Gun
24 50 3.9 66 Fusion Cell 30 0009983B
0022CC13 (Curie's gun)
0005BBA6 (Paladin Danse's gun)
00249D38 (Proctor Ingram's gun)
Fallout4 laser pistol.png
Old Faithful
24 50 3.9 918 Fusion Cell 30 001F61E2
Protectron's Gaze.png
Protectron's Gaze
26 25 57 5.1 352 Fusion Cell 30 xx001F06
Fallout4 laser pistol.png
Prototype UP77 "Limitless Potential"
24 ? 90 3.9 306 Fusion Cell Unlimited magazine 0023E5EE

Fallout Shelter[edit]

Weapon Damage per shot Weapon value in caps
FoS Gatling laser.png Amplified Gatling Laser 21-25 500
FoS laser rifle.png Amplified Laser Rifle 12-16 500
FoS Institute rifle.png Excited Institute rifle 15-18 100
FoS Gatling laser.png Focused Gatling Laser 21-24 500
FoS laser rifle.png Focused Laser Rifle 12-15 100
FoS Gatling laser.png Gatling Laser 21-22 500
FoS Institute rifle.png Institute rifle 14-16 100
FoS laser rifle.png Laser Rifle 12-13 100
FoS laser musket.png Laser musket 10-13 500
FoS Institute rifle.png Long Institute rifle 16-20 100
FoS Institute rifle.png Night-vision Institute rifle 17-22 500
FoS Gatling laser.png Rusty Gatling Laser 21 500
FoS laser rifle.png Rusty Laser Rifle 12 100
FoS Institute rifle.png Targeting Institute rifle 18-24 500
FoS Gatling laser.png Tuned Gatling Laser 21-23 500
FoS laser rifle.png Tuned Laser Rifle 12-14 100
FoS Gatling laser.png Vengeance 21-26 500
FoS Institute rifle.png Virgil's rifle 19-26 500
FoS laser rifle.png Wazer Wifle 12-17 500

Fallout 76[edit]

Weapon Damage Fire rate Range Accuracy Critical hit Damage Action point cost Ammunition used Magazine capacity Weight Value Form ID
Fo76nw Acceptable Overkill.png
Acceptable Overkill
Energy Damage 40 40 120 72 +100% 25 Fusion Cell •  (Ultracite) 30 3.0 60 0042B0CF
FO76 Laser gun.png
Laser Gun
Energy Damage 24 / 31 / 39 / 50 / 64 40 145 72 +100% 16 Fusion Cell •  (Ultracite) 30 3.0 60 0009983B
FO76 Ultracite laser gun.png
Ultracite Laser Gun
Energy Damage 54 / 68 / 87 40 152 72 +100% 14 Fusion Cell · (Ultracite) 30 3.0 150 00186171
V63 Laser Carbine Pistol.webp
V63 Laser Carbine
Energy Damage 22 / 29 / 36 / 46 / 59 73 196 65 +100% 40 Fusion Cell 150 5.75 79 006F5790

Gatling Lasers[edit]

Gatling Lasers are heavy weapons that use Fusion Cores, Microfusion Cells or Electron Charge Packs. The L30 variant found in Fallout, Fallout 2 and Fallout Tactics was in the prototyping stage at the beginning of the Resource Wars.[4] Gatling Lasers are also used by robots such as Sentry Bots and Securitrons.

Fallout 1[edit]

Weapon Damage per shot Weapon weight Weapon value in caps
Fo1 Gatling Laser.png
Gatling Laser
20 - 40 24 pounds 7500

Fallout 2[edit]

Weapon Damage per shot Weapon weight Weapon value in caps
Fo1 Gatling Laser.png
Gatling Laser
20 - 40 24 pounds 7500

Fallout Tactics[edit]

Weapon Damage per shot Weapon weight Weapon value in caps
Tactics sunbeam gattling laser.png
Gatling Laser
20 - 40 24 pounds 60000

Fallout: Brotherhood of Steel[edit]

Weapon Damage per shot Weapon weight Weapon value in caps
Fallout BOSA New Item 23.png
Continuous Fire Laser
16-26 8000

Fallout 3[edit]

Weapon Damage per shot Rate of fire Critical chance multiplier Critical hit Damage Action point cost Weapon Spread Ammunition used Magazine capacity (shots per reload) Weapon durability in shot until broken Weapon weight Weapon value in caps Skill required Form ID
GatlingLaser.png
Gatling Laser
8 20 1 6 30 0.5 Electron Charge Pack 240 1500 18 2000 Big Guns 0000432E
GatlingLaser.png
Precision Gatling Laser
8 20 4 6 30 0.5 Electron Charge Pack 240 1500 18 3000 Big Guns xx008895
GatlingLaser.png
Vengeance
11 20 1 12 30 0.5 Electron Charge Pack 240 2000 18 2400 Big Guns 000CB547

Fallout: New Vegas[edit]

Weapon Damage per shot Rate of fire Critical chance multiplier Critical hit Damage Action point cost Weapon Spread Ammunition used Magazine capacity (shots per reload) Weapon durability in shot until broken Weapon weight Weapon value in caps Skill required Strength required Form ID
GatlingLaser.png
Gatling Laser
10 30 1 10 30 0.6 Electron Charge Pack 240 1500 18 6800 Energy Weapons 100 8 0000432E
SprtelWood9700.png
Sprtel-Wood 9700
16 20 1 16 30 0.5 Electron Charge Pack 90 1000 15 20000 Energy Weapons 100 6 xx000803 Gun Runners' Arsenal
X-25GatlingLaser.png
X-25 Gatling Laser
15 1 0 0 0 0 Microfusion Cell 40 300 8 1000 Energy Weapons 0 2 0010A70B

Fallout 4[edit]

Weapon Damage per shot Action point cost Rate of fire Weapon weight Weapon value in caps Ammunition used Magazine capacity (shots per reload) Form ID
Gatling laser (Fallout 4).png
Aeternus
24 30 45 39.3 4799 Fusion Core 500 xx04EC35
Gatling laser (Fallout 4).png
Final Judgment
14 340 19.3 3804 Fusion Core 500 00225ABE
Gatling laser (Fallout 4).png
Gatling Laser
14 30 272 19.3 332 Fusion Core 500 (default) 000E27BC

Fallout Shelter[edit]

Weapon Damage per shot Weapon value in caps
FoS Gatling laser.png Amplified Gatling Laser 21-25 500
FoS Gatling laser.png Focused Gatling Laser 21-24 500
FoS Gatling laser.png Gatling Laser 21-22 500
FoS Gatling laser.png Rusty Gatling Laser 21 500
FoS Gatling laser.png Tuned Gatling Laser 21-23 500
FoS Gatling laser.png Vengeance 21-26 500

Fallout 76[edit]

Weapon Damage Fire rate Range Accuracy Critical hit Damage Action point cost Ammunition used Magazine capacity Weight Value Form ID
Gatling laser (Fallout 4).png
Gatling Laser
Energy Damage 15 / 19 / 25 182 198 56 +100% Energy Damage 8 Fusion Core (Ultracite) 500 (can be increased with Power User) 18.0 200 000E27BC
FO76 Ultracite Gatling Laser.png
Ultracite Gatling Laser
Energy Damage 22 / 29 182 198 56 +100% 10 Fusion Core (Ultracite) 500 (default) can be increased with Power User 18.0 300 002EF66E
Infobox coming soon.png
Valkyrie
+100% 00793435

Behind the Scenes[edit]

References[edit]

  1. 1.0 1.1 1.2 Fort Independence Terminal Entries; Research terminal - Laser Rifle/Pistol
  2. 2.0 2.1 2.2 {1600}{}{Laser Pistol}
    {1601}{}{A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells. Min ST: 3.}
    (PRO ITEM.MSG (Fallout))
  3. 3.0 3.1 3.2 3.3 Citadel Terminal Entries; Weapon information research database terminal
  4. 4.0 4.1 "An H&K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells."
    (PRO ITEM.MSG (Fallout) and PRO ITEM.MSG (Fallout 2))
  5. Kevin/Enclave Scientist/Enclave Technician: "Pointy end with the laser diode goes toward the enemy. Then pull the trigger."
    (Cckevin.msg/Ccomp1.msg/Ccomp2.msg)
  6. 6.0 6.1 6.2 DCTA Laser Firearms Protocol
  7. {11800}{}{Laser Rifle}
    {11801}{}{A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range. Min ST: 6.}
    (PRO ITEM.MSG (Fallout))