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FO76 publicteam xpd.pngFor the character from the Broken Steel DLC for Fallout 3, see Mother Curie III.

My entire life has been in this vault. I have analyzed and learned everything there is to know here. So now I must see the rest of the Commonwealth. Consult with scientists. Unearth more data to challenge my hypotheses.

Contagions Vulnerability Robotic Infirmary Engineer, or Curie (stylized as Cvrie),[1] is a Miss Nanny found in Vault 81 in Fallout 4. She is also a character in Fallout Shelter Online and Fallout: Wasteland Warfare.

Background[edit]

The state of the art Curie was designed to be the guardian of Vault 81, responsible for preserving the knowledge amassed by the Vault 81 scientists, as well as ensuring that every single one is aware of the significance of the mission undertaken within the halls of the vault.[2] However, the current Curie is not the same robot as when she was deployed to the vault. Due to the overseer's sabotage, none of the science staff received a notification about the drill that would have allowed them to enter Vault 81 in time to carry out the experiment.[3] However, three researchers showed up: Kenneth Collins and Jim Flint reached the vault from the Fens with the general population, while the overachiever M. Burrow was already on site. They reported to the research area and were sealed inside. This meant that the danger to the residential population still existed.[4]

Although there were only three of them, ensuring that the generations-long research plan would die out, they had state of the art equipment, centuries' worth of supplies and the Contagions Vulnerability Robotic Infirmary Engineer (CVRIE), meaning that with even their limited manpower, they could still be a threat to the residential population.[2] To compensate, Collins upgraded and modified Curie, from a customized Mr. Handy into a fully fledged lab assistant.[5] He wrote a suite of custom personality settings for the robot based on his friend Liza and his 2046 grad school fling from Versailles. He also loaded the databanks with every great body of work he had (Kant, Einstein, Born, Darwin, Curie, Faraday, Turing, Braun) to make her more lifelike and human.[6] With her help, the work picked up the pace and quite soon, the Phase I trials began. When notified of it, Overseer O. Olivette was mortified and played for time,[7] while maintaining an aura of camaraderie, taking care to not reveal her intentions. While the mood among the three researchers remained stable thanks to Collins and Curie, they still had access to the nozzles and could release the pathogens for a Stage III trial, or worse. When a minor mishap with the mole rat population was resolved and stage II was progressing rapidly, Olivette made her decision.[8]

The overseer personally sabotaged the delivery nozzles inside every residential quarter and room on their side of the vault. Then, when the researchers began to notice (Burrow, specifically), they disconnected the only terminal that could communicate with the science team and dumped it in the reactor chamber, near the sealed backup entrance into the science section.[9] Sealed in the research wing, the scientists grimly continued their work, never to see the light of day again. Curie became their inheritor,[10] watching as they fell one-by-one. Flint was killed when a mole rat named Clyde escaped his cage,[11] while Collins and finally Burrow both died of old age. She interred them and continued the work.[12]

Curie states that 83 years ago, it finished the broad-spectrum cure that would be capable of curing every pathogen developed and analyzed in the captive mole rats.[13] She spent the remaining time scanning the same four walls over and over again, until the Sole Survivor arrives, allowing her to exploit a loophole in her programming and escape from the vault.

Publications[edit]

Curie is a robot programmed by the isolated scientists inside Vault 81. After the scientists died out, Curie completed the R&D on the wonder-antidote and obtained the body of a 3rd-gen Synth as her new body. She is curious about everything in the Commonwealth Wasteland.Fallout Shelter Online Character Descriptions

Interactions Overview[edit]

Interactions
Perk nociception regulator color.png
This character is essential. Essential characters cannot be killed.
Paving the Way.png
This character is a permanent companion. They grant the Combat Medic perk.
Icon quest starter.png
This character starts quests.
FO76 ui icon quest.png
This character is involved in quests.
Icon interactions romance.webp
This character is romanceable.

Requires maximum affinity.

UI YS C Icon HuoDong.png
This character can be sent to a settlement.

Range of interests[edit]

Approvals Disapprovals
Likes
Loves
  • Ending Piper's interview by telling those who have had family kidnapped to not lose hope.
  • Completing the experiment at the Cambridge Polymer Labs. However, if the player character completes the experiment after overriding the defense systems, Curie will not react.
  • Verbally defending Synths when meeting Desdemona in Road to Freedom.
  • Bringing the Experimental Serum to Virgil.
  • Arguing about the importance of friends with Sinjin.
  • Choosing optimistic/hopeful dialogue options during Piper's interview.
  • Going against Synth genocide when speaking to Roslyn Chambers in the Compound during Human Error.
  • Telling Wiseman that the ghoul collective is a "great idea."
  • Affirming to risk death to save a Synth when speaking to Desdemona about joining The Railroad in Road to Freedom.
  • Saying "I'll do my best" to Desdemona regarding contacting Patriot in The Molecular Level.
  • Telling Glory that they promise to get the Railroad members out safely.
  • Protecting the Railroad when speaking with Desdemona in End of the Line.
  • Curing Andre Michaud of his radiation poisoning.Far Harbor (add-on)
  • Telling Old Longfellow to calm down when meeting the Children of Atom for the first time. Far Harbor (add-on)
  • Telling The Mariner 'people should come together Far Harbor (add-on)
  • Saying to protect Far Harbor. Far Harbor (add-on)
  • Choosing "Don't talk like that," after giving the final robobrain head to Ada during Headhunting. Automatron (add-on)
  • Saying that Ada is being helpful, she is an individual and do not think that way when when she ask about Jezebel's Head. Automatron (add-on)
Dislikes
  • Asking for an increased reward for quests from people in need (except in the pristine deathclaw egg delivery quest, where she likes it if the player character asks for an increased reward). Raising reward for a mercenary nonviolent job won't have a negative reaction from Curie.
  • Unwarranted violence.
  • Stealing.
  • Killing Dr. Roslyn Chambers in the Compound.
  • Destroying a neutral Mister Gutsy/Mister Handy unit.
  • Entering the town of Covenant.
  • Taking Tinker Tom's serum.
  • Telling "you hate everyone" to Dr. Carrington.
  • Retrieval of Synths for the Institute.
  • Becoming addicted to a chem.
  • Speaking to Pickman after going through his gallery.
  • Telling Jack Cabot that his explanation of aliens helping human civilization is "interesting."
  • Allowing Danny Sullivan to die at the start of the quest In Sheep's Clothing.
  • Threatening the second leader of the Pillars of the Community with violence during the quest Emogene Takes a Lover.
  • Killing Lorenzo Cabot. However, if the player character opens the door after he is dead, she will still like it as if he had been set free.
  • Convincing Clarke to turn himself in during Duty or Dishonor.
  • Returning the pristine deathclaw egg to its nest during The Devil's Due.
  • Answering Vadim Bobrov's question about experience in bar fights with a "yes."
  • When speaking with Gabriel during Synth Retention, choosing "you've got plunder?" then "you have my word."
  • Killing Gabriel during Synth Retention.
  • Reclaiming Gabriel during Synth Retention.
  • Triggering the quest Underground Undercover by telling Desdemona the Sole Survivor will "side with the Railroad."
  • Answering the first mate with "threaten him" during Last Voyage of the U.S.S. Constitution.
  • When first speaking with Ironsides during Last Voyage of the U.S.S. Constitution, choosing either "thanks" or "I'm fine," then "abandon ship."
  • Choosing "help scavengers" when speaking with Mandy Stiles during Last Voyage of the U.S.S. Constitution.
  • When first speaking to Roger Warwick, telling him "this place reeks."
  • Responding with "hair brained theory" during his alien talk.
  • Telling Piper and Nick Valentine that the player character would kill Kellogg again at the end of Reunions.
  • Lying to Desdemona at end of Tradecraft.
  • Succeeding the dialogue challenge with Finn upon entering Goodneighbor.
  • Accepting the job given by Whitechapel Charlie after bartering with him.
  • Encourage violence when talking to Skinny Malone.
  • Answering "unsure" or "no" when asked to join the Brotherhood of Steel by Paladin Danse.
  • Telling Uncle Ken that he is going to die. Far Harbor (add-on)
  • Suggest DiMA destroy The Nucleus. Far Harbor (add-on)
  • Respond sarcastically to DiMA upon first meeting him. Far Harbor (add-on)
  • Taking bribe from Ezra Parker in Brain Dead. Far Harbor (add-on)
  • Threaten to drag Uncle Ken. Far Harbor (add-on)
  • Saying crazier the better to The Mariner. Far Harbor (add-on)
  • Accepting work offers from Fred Allen. Far Harbor (add-on)
  • Say too many rads and surrounded by fanatics when talking to High Confessor Tektus. Far Harbor (add-on)
  • Helping High Confessor Tektus. Far Harbor (add-on)
  • Asking Sister Aubert to pay in Witch Hunt. Far Harbor (add-on)
  • Suggesting to encourage Brother Devin, saying Brother Devin is nuts and refuse to help Brother Devin when talking to Zealot Ware. Far Harbor (add-on)
  • Claiming to be Atom's messenger to Brother Devin. Far Harbor (add-on)
  • Accepting the quest Reformation from DiMA. Far Harbor (add-on)
  • Telling Ada that no more time for mistakes when she ask about Jezebel's Head. Automatron (add-on)
  • Choosing the sarcastic option when speaking to reconstructed Jezebel about the Mechanist. Automatron (add-on)
  • If lying to Sierra Petrovita about knowing her Nuka-Cola museum. Nuka-World (add-on)
  • Responding "He's dead" when talking to Porter Gage about Harvey via intercom before entering Cola-Cars Arena Nuka-World (add-on)
  • Responding sarcastically to Bradberton in Cappy in a Haystack in the first conversation selection. Nuka-World (add-on)
  • Telling Harvey his family is dead during All Aboard. Nuka-World (add-on)
  • Agreeing to help Harvey rescue his family for caps. Nuka-World (add-on)
  • Killing Cito's "family." Nuka-World (add-on)
Hates
  • When committing murder.
  • Provoking settlers (including Diamond City residents) into attacking the Sole Survivor (will instantly leave and become hostile).
  • Deciding to destroy the Railroad.
  • Deciding to kill the Cabots.
  • Telling Deacon that the Sole Survivor has no problem with the Institute during Tradecraft.
  • Telling Blake Abernathy that his daughter “got what she deserved.”
  • Flirting with others while in a romantic relationship.
  • Attacking Trish after letting her go (will instantly leave and likely become hostile).
  • Assassinating the optional target Shelly Tiller during the course of The Silver Shroud quest.
  • Agreeing it "sounds good" to "remove" DJ Travis.
  • Convincing Virgil to end his life, after telling him that the Experimental Serum was nowhere to be found.
  • Killing Virgil after convincing him to end his life.
  • Killing the Railroad when speaking with Desdemona in End of the Line.
  • Killing Ashes during the Here Kitty, Kitty quest.
  • Choosing "Leave Her" when speaking with Glory during Precipice of War.
  • Abandoning Synth Shaun during The Nuclear Option.
  • Choosing the Sustained Usage Incentive parameters for the Power Cycle 1000 experiment in Power to the People. Vault-Tec Workshop
  • Say destroy Far Harbor when talking to High Confessor Tektus. Far Harbor (add-on)
  • Suggests DiMA to destroy The Nucleus and Far Harbor. Far Harbor (add-on)
  • Telling DiMA that he is doing the right thing using Synth replacer. Far Harbor (add-on)
  • Trigger Division. Far Harbor (add-on)
  • Agreeing to send settlers to Malcolm to be killed for caps. Far Harbor (add-on)
  • Killing Harvey during All Aboard. Nuka-World (add-on)
  • Killing Cito during Safari Adventure. Nuka-World (add-on)
  • Telling Sheriff Hawk that he is a dumb robot. Nuka-World (add-on)
  • Choosing the “I Hate Robots” dialogue option when first speaking with Sheriff Hawk. Nuka-World

Inventory[edit]

Miss Nanny[edit]

Weapon
Built-in Buzzsaw and Laser Gun

Synth[edit]

ApparelWeapon
Flannel Shirt and Jeans
(can be given other clothes and armor)
Laser Rifle

Notes[edit]

  • As a Synth, Curie's aggression and confidence change, from unaggressive to aggresive and from average to brave, respectively.
  • Curie's affinity towards the player character will not increase any further from the value 499 before the quest Emergent Behavior is completed, even if the game states that "Curie liked/loved that."
  • Upon reaching maximum affinity with Curie, she will tell the Sole Survivor about a breakthrough she has made with Mutfruit that enhances the effect of Stimpaks, and will give the Combat Medic perk, which heals the Sole Survivor for 100 Hit Points once a day when falling below 10% health. Curie is a also potential candidate for romance.
  • Curie will occasionally give the player character Stimpaks.
  • Unlike Codsworth, Curie is armed with a laser weapon instead of a flamer.
  • Curie has fixed amounts of Hit Points, 440 as a Miss Nanny and 670 as a Synth.
  • Curie will often talk to the various doctors in the Commonwealth while she is traveling with the Sole Survivor.
  • Curie replies in Japanese to Takahashi in Diamond City.[14]
  • Curie will express hunger and tiredness when a Synth.[15]

Quotes[edit]

  • "We must find the men of science and institutes of learning, surely they are out there still."
  • "I find myself... humming inside. I feel so very... happy, this is the word!"
  • "My systems are eager to acquire new data. I find that traveling agrees with me."
  • "Perhaps you have missed your calling. With skills like this, you could be a Mr. Handy." – When using a workbench.
  • "What a contradiction a human is. To be lacking in so many capabilities, but being blessed with such a tapestry of emotions."
  • "Someone is nearby. Perhaps they are friendly." – When near an enemy.
  • "I believe we are supposed to file a police report, yes? And all the little things go in baggies for evidence." – When looting a deceased enemy.
  • "I believe not wearing clothes is considered taboo? But maybe that data is old.." – When not having any apparel equipped.

Appearances[edit]

Curie appears in Fallout 4, Fallout Shelter Online and Fallout: Wasteland Warfare.

Behind the Scenes[edit]

Curie is named after Marie Curie, the physicist and chemist who conducted pioneering research on radioactivity. Curie will acknowledge this when starting the quest Emergent Behavior.

Gallery[edit]

References[edit]

  1. Curie: "Oh. Another stranger. Are you Vault-Tec security? I've waited so very patiently for you to arrive."
    Sole Survivor: "Who the heck are you?"
    Curie: "I am a Contagions Vulnerability Robotic Infirmary Engineer, or CVRIE. The human scientists call me Curie. Or more properly, they called me this when they were alive. I repeat, are you Vault-Tec security?"
    (Curie's dialogue)
  2. 2.0 2.1 Vault 81 Terminal Entries; Terminal, Vault 81 Mission Statement
  3. Vault 81 Terminal Entries; Old Overseers Terminal, The Day
  4. Vault 81 Terminal Entries; Old Overseers Terminal, Science Staff
  5. Vault 81 Terminal Entries; Curie's Terminal, Boot Up
  6. Vault 81 Terminal Entries; Curie's Terminal, Personality Profile
  7. Vault 81 Terminal Entries; Old Overseers Terminal, Phase I Trial
  8. Vault 81 Terminal Entries; Old Overseers Terminal, They Suspect
  9. Vault 81 Terminal Entries; Old Overseers Terminal, Forgiveness
  10. Vault 81 Terminal Entries; Old Overseers Terminal, Please Answer
  11. Sole Survivor: "These mole rats carry a disease. Do you know anything about it?"
    Curie: "My poor little darlings. They were used to grow all manner of new and interesting pathogens. Then vault citizens would be exposed to these viruses in the hopes that they would develop new antibodies. But they never got a chance to execute their plan. Clyde got out of his cage. He was smarter than the others, my sweet Clyde. He let out the others and those poor scientists never stood a chance. Clyde's been dead for almost two centuries now, but his descendants have free run of the vault. I'm rambling. Where are my manners. Are you Vault-tec security?"
    (Curie's dialogue)
  12. Doctor Amari: "Think of a strong memory. The first that comes to mind. Tell me about it."
    Curie: "*sigh* Doctor Burrow was very old. He was the last living scientist in my section of Vault 81. He was on his bed. Very weak. He said to me, "Curie, you must..." And he died before he finished the sentence. Oh, my insides feel peculiar. What is that?"
    (Amari and Curie's dialogue) Note: This is the post-operation checkup following the quest Emergent Behavior. The three separate options for questioning Curie have been included.
  13. Sole Survivor: "Yes. Yes, I am."
    Curie: "Superb! I placed an emergency call so long ago. I was beginning to think something dreadful must've happened. I am pleased to report I completed my primary duties 83 years ago. Thousands of pathogens were grown in the mole rat hosts. Then a single broad spectrum cure was developed to treat them all. Very satisfying work for many decades. Now, please tell me you are authorized to release me from the lab."
    (Curie's dialogue)
  14. Takahashi: "Nan-ni shimasho-ka?"
    Curie: "Oh, Japanese. Watashi wa Curie desu."
    (Curie's dialogue)
  15. Curie: "All of these bodily functions. How do you keep track of them all? I am hungry, I am sleepy. The list goes on."
    (Curie's dialogue)