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New California Republic (town)

(Redirected from NCR town)
FO76 publicteam xpd.pngFor the faction, see New California Republic.
For An overview of the location, see Overview:Shady Sands.
For the locaton as it appears in Fallout, see Shady Sands.
NCR Banner.webp
FNV NCR Flag.png  New California Republic Overview  FNV NCR Flag.png
Was Shady Sands; Most folks call it NCR now. New California Republic - pretty impressive name, huh?Tandi in 2241

New California Republic or NCR is the capital of the nation of the same name, located in the former American Southwest. It can be found nineteen squares east and twenty-seven squares south of Arroyo.

Background[edit]

In 2186, the town of Shady Sands changed its name to "New California Republic" and formed a trial council government to draft a constitution.[Pub 1][4] Four more settlements joined before the NCR was voted into existence in 2189, establishing the town as its capitol.[Pub 1][5] The location grew to 3,000 citizens, finding prosperity under the rule of President Tandi.[5] Slavery, gambling, and drugs are illegal, and the law upheld by Sheriff Dumont.[5]

Publications[edit]

The NCR is a clean town filled with honest, hardworking folk—at least that's how President-for-life Tandi would like to have it. The reality falls somewhat short of that goal. The NCR does keep order within its walls with a large and competent police force. Outside the walls, the NCR has so far been operating through others, buying and trading for things that they cannot yet take by open force.Fallout 2 Official Strategies & Secrets p.190
In 2186, the town of Shady Sands changed its name to "New California Republic" and formed a trial council government to draft a constitution. Four more settlements joined the council, and in 2189 the NCR was voted into existence as a sprawling federation of five states: Shady Sands, Los Angeles, Maxson, Hub, and Dayglow.Fallout: New Vegas Official Game Guide/Faction profiles p. 41

Layout[edit]

NCR is divided into four sections.

NCR Bazaar
Westin Ranch
NCR Downtown
Hall of Congress

Bazaar[edit]

FO2 Location NCR Bazaar.webp
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Main article: NCR Bazaar

The Bazaar is the outside section of the city. It is there that the Chosen One can get used to the laws of the city (although they are not fully applied outside the city). The Bazaar is predominantly a merchant area: the Buster's Fine Emporium of Armament is a good place to buy heavy weaponry, as well as ammunition. In addition, the player can stop by the Rawhide Saloon for a drink, or Son of Bob's Iguana Bits for some snacks. Vortis, the slaver, also operates in this area.

NCR Downtown[edit]

NCR downtown.jpg
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Main article: NCR Downtown

Here the Chosen One can find a police station, a cantina, a merchant's union, a hospital, a Hubologists outpost, and the NCR power plant. In addition, NCR Downtown is where the player can buy the map with directions to Vault 13 from Doc Jubilee, who is located in the city hospital.

Westin Ranch[edit]

Westin ranch.jpg
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Main article: Westin Ranch

The Westin Ranch is Roger Westin's private property. Located west to NCR Downtown, it is a wealthy ranch heavily guarded by local policemen, with three small buildings and the ranch house where Westin lives. In order for the player character to enter the property, they must have business with Westin, which can be gotten after they talk to the NCR Sheriff and ask for "honest work." Another way of getting in is having a low intelligence level, which will make the guard at the entrance feel sorry for the player character. Also there one can find Saltbeef Bob, a delusional old man who says that Doc Jubilee has a map to Vault 13.

Council Hall[edit]

Council hall.webp
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Main article: Council Hall

The Council Hall is where the power of the NCR is concentrated. Two buildings, the Hall of Congress and the Presidential Mansion, are located here. President Tandi and her aide Gunther are found in this section. The player character must talk to him in order to meet the president. In the middle of the area, the Vault Dweller statue is located.

Related Quests[edit]

Notes[edit]

The background music is A Trader's Life, which was originally used for the Hub in Fallout.

Appearances[edit]

The New California Republic town appears in Fallout 2. It is also mentioned in Fallout: New Vegas and its game guide.

Behind the Scenes[edit]

References[edit]

  1. Advertisement poster
  2. Advertisement poster
  3. Advertisement poster
  4. Chosen One: "{164}{}{Is this the Shadeesands the Elder speaks of?}"
    Tandi: "{248}{tand31}{Was Shady Sands; Most folks call it NCR now. New California Republic - pretty impressive name, huh?}"
    (Shtandi.msg)
  5. 5.0 5.1 5.2 The Chosen One: "{106}{}{I'm new to NCR. What can you tell me about your town?}"
    Karl: "{114}{}{This is NCR, capitol of the New California Republic. Population 3000 and growing. No slavery, no gambling, no drugs. President is Mrs. Tandi, my boss is Sheriff Dumont. That answer your questions?}"
    (Karl's dialogue)
Publications
  1. 1.0 1.1 Fallout: New Vegas Official Game Guide Collector's Edition: Faction profiles p. 41: "In 2186, the town of Shady Sands changed its name to "New California Republic" and formed a trial council government to draft a constitution. Four more settlements joined the council, and in 2189 the NCR was voted into existence as a sprawling federation of five states: Shady Sands, Los Angeles, Maxson, Hub, and Dayglow."
  2. Fallout 2 Official Strategies & Secrets, p. 337-338