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Fallout Wiki

John W. Deiley[Dev 1] is a developer who worked at Interplay Entertainment on Fallout 2 and Van Buren as a designer. He was also a playtester for Fallout.

Biography[edit]

John Deiley was 52 in 2007, which means he was born in 1955/1954. He was pursuing a "Associate of Applied Science Degree: Cisco Certified Network Associate" in 2007.[Ext 1]

Career[edit]

Deily worked as a programmer mainly in machine code, assembly, and Pascal MT who worked on testing facilities and teleconferencing systems.[Dev 1]

Fallout Series[edit]

He was a playtester for Fallout but was unable to join the team since it was full at the time.[Dev 1] The Interplay website described him as a "Senior Senior Citizen" when the site compiled credits for the original Fallout.[Ext 2]

On Fallout 2, he was the designer of Goris and other talking deathclaws.[Dev 2] He also worked on the Temple of Trials, as well as a few quests in Arroyo.[Dev 1] He also worked on the design for Vault 13, Vault 15, NCR, Navarro, Broken Hills, Chinatown, and the raiders.[Pub 1] Additionally, Chris Avellone credits him with rebuilding San Francisco in two weeks during the latter stages of the game's development.[Dev 3]

He also wrote the design documents for Ouroboros, Maxson Bunker, Nursery and the Twin Mothers.[Doc 1]

Employment History[edit]

FromToCompanyRole
January 1995December 2003Interplay EntertainmentGame Designer
January 2004January 2005Blizzard EntertainmentGame Master
January 2005January 2008Enforcement TechnologyRecords Manager
January 2008January 2011Quality Support ServicesQuality Assurance
January 2011February 2013Consumer Debt AssistanceAccount Manager
February 2013August 2014AGR GroupIT Network Tech
June 2016PresentRugged Computing, IncCustomer Service Manager

Credits[edit]

Fallout Series[edit]

YearTitleCredited
1997Fallout FalloutPlaytester
1998Fallout 2 Fallout 2Designer
Level Designer
2003Van Buren Van BurenDesigner

Other Work[edit]

YearTitleCredited
1997Descent to UndermountainDesigner
1999Planescape: TormentDesigner
2000Icewind DaleDesigner
2001Icewind Dale: Heart of WinterDesigner
2002Icewind Dale IIDesigner

Notes[edit]

References[edit]

Publications
  1. "John Deiley Vault 15, Vault 13, the New California Republic, and Navarro "
    "John Deiley New Reno, the New California Republic, Vault 15, Navarro, Broken Hills, the Raiders, and Chinatown "

    Fallout 2 Official Strategies & Secrets, p. 338
Design Documents Developer Statements
  1. 1.0 1.1 1.2 1.3 Fallout Developers Profile - John Deiley
  2. Fallout Bible 0 p.45: "Question: Goris says he is relatively new to Vault 13 when the Chosen one speaks to him (rolled in about two months ago). This, I suppose, means he is not from Grutnar's pack. Is so, why is he intelligent, like other Enclave-modified deathclaws?"
    Answer: "According to John Deiley (designer of Goris; worked on design for Vault 13, 15, NCR, and helped with numerous maps): Goris was Gruthar’s son, and he was one of the intelligent deathclaws. He was also very curious about the rest of the world. He did a lot of traveling to try and learn as much as he could about humans and their culture. To do this he disguised himself by wearing a rather large hooded robe. If questioned by anyone, he would claim that he was disfigured and needed to wear the robe. Anyway, when Goris meets the Chosen One, he says that he has only been at the vault for a couple months. This is because he just returned from one of his scholarly trips. He does not come right out and say this, but it is implied in the conversation through some dialog nodes."
  3. "John had to completely take over and rebuild San Francisco on his own during the latter stages of F2 for various reasons, which sucked, but he locked himself in his office for 2 weeks and powered through. It got done."
    (Fallout 2 Developer Statements - Locations; Chris Avellone: John Deiley Rebuilding the Location in Two Weeks, 2022 March 10)
External