| For a list of unique weapon locations in Fallout 4, see Fallout 4 unique weapons. For a list of legendary effects for weapons, see Fallout 4 Legendary Weapons. For a list of weapon modifications, see Fallout 4 Weapon Mods. |
A list of Weapons in Fallout 4.
Overview[edit]
Weapons fall under three classifications including normal, legendary, and unique. Normal weapons have no special bonuses. Legendary weapons come with random bonuses applied to them and are only dropped by legendary enemies. Unique weapons are weapons that are already named and will always retain the same special bonuses. Uniques are typically either bought from merchants or are quest rewards. Normal and legendary weapons will change their name when mods are applied, unique weapons will not.
All stats are given with standard weapon modifications.
Legend[edit]
| Legend | ||
|---|---|---|
| Sequence | The number of shots per use, or burst. | |
| DAP | The damage per AP of a single attack of the weapon. Burst fire is multiplied by the number of shots in a burst. | |
| Range | The maximum range of a weapon, in hexes. | |
| Damage | The base damage a weapon does per firing. | |
| Damage Per Second | The maximum damage dealt in one second. | |
| Rate of Fire | The maximum cyclic number of shots/attacks per second, without considering reloading. | |
| Spread | The accuracy stat of a ranged weapon. | |
| Critical Chance Multiplier | The multiplier applied to the critical hit chance. | |
| Critical Hit Damage | The amount of damage that is added when scoring a critical strike. | |
| Action Point Cost | The number of Action Points used per shot in V.A.T.S. | |
| Area of Effect | The blast radius of the explosion in units of measurement displayed in the G.E.C.K. | |
| Durability | This is the maximum number of times a weapon can attack/fire from full health before completely breaking. | |
| Ammunition Used | The type of ammunition the weapon uses. | |
| Magazine Capacity | The maximum ammunition capacity of the weapon. | |
| Weapon Weight | Weight value of the weapon that applies to encumbrance. | |
| Weapon Value | Base value of the weapon in caps. Resale value is affected by Barter skill. | |
| Value to Weight Ratio | The ratio of the base weapon value in caps to the weapon weight. | |
| Skill Required | The weapon skill and skill level required to use the weapon without penalty. | |
| Strength Required | The Strength required to use the weapon without penalty. | |
Ballistic Weapons (81)[edit]
Pistols (23)[edit]
| Name | FormID | Game | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
.44 Pistol |
48 |
26.25 |
6 |
4.2 |
93 |
6 |
83 |
65 |
000CE97D |
| |
10mm Pistol |
18 |
28 |
46 |
3.5 |
45 |
12 |
83 |
60 |
00004822 |
| |
12.7mm Sub-Machine Gun |
19 |
116 |
5.7 |
86 |
12.7mm Round |
20 |
119 |
69 |
| ||
Carlsbad |
19 |
116 |
6.4 |
116 |
20 |
107 |
73 |
| |||
Classic 10mm Pistol |
28 |
28 |
41 |
4.6 |
50 |
12 |
119 |
62 |
xx000F99 |
| |
Clementine |
19 |
116 |
6.4 |
116 |
20 |
107 |
73 |
| |||
Deliverer |
25 |
26 |
66 |
4.4 |
774 |
12 |
53 |
67 |
000DC8E7 |
| |
Early Retirement |
72 |
6 |
4.5 |
352 |
6 |
119 |
70 |
xx000C33 |
| ||
Eddie's Peace |
48 |
26.25 |
6 |
5.0 |
454 |
6 |
83 |
81 |
00225AE9 |
| |
Elsie |
6 |
xx000C33 |
| ||||||||
Flare Gun |
10 |
40 |
3 |
2 |
50 |
1 |
146 |
74 |
001025AC |
| |
Gen-4 10mm Pistol |
18 |
46 |
4.7 |
253 |
119 |
74 |
xx000DA0 |
| |||
Golden Pistol |
56 |
66 |
4.8 |
286 |
83 |
61 |
| ||||
Kellogg's Pistol |
48 |
6 |
4.3 |
449 |
6 |
119 |
70 |
00225AC1 |
| ||
Nail Gun |
13 |
127 |
3.3 |
50 |
71 |
59 |
FExxx204 |
| |||
Pipe Bolt-Action |
34 |
2 |
3.2 |
30 |
6 |
95 |
63 |
0014831A |
| ||
Pipe Gun |
13 |
55 |
2.3 |
20 |
12 |
83 |
57 |
00024F55 |
| ||
Pipe Revolver |
24 |
6 |
4.2 |
25 |
6 |
83 |
61 |
0014831B |
| ||
Silver Sidearm |
25 |
66 |
12 |
xx001202 |
| ||||||
The Gainer |
48 |
6 |
4.6 |
468 |
6 |
119 |
74 |
00225AE7 |
| ||
Ultimatum |
28+50 |
28 |
41 |
4.6 |
50 |
12 |
119 |
62 |
xx00081D |
| |
Wastelander's Friend |
18 |
? |
46 |
6 |
772 |
24 |
83 |
76 |
001F61E6 |
| |
Western Revolver |
60 |
28 |
6 |
4 |
85 |
6 |
66 |
xx0415B3 |
|
Rifles (29)[edit]
| Name | FormID | Game | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Anti-Materiel Rifle |
50 |
26 |
2 |
12 |
55 |
.50 Caliber |
3 |
119 |
71 |
FExxxF9C |
|
Assault Rifle |
30 |
32 |
40 |
13.4 |
182 |
30 |
119 |
72 |
0000463F |
| |
CR-74L |
27 |
90 |
9.5 |
1960 |
.45 Round, |
119 |
67 |
FExxxF99 |
| ||
Combat Rifle |
33 |
25 |
33 |
11.1 |
117 |
.45 Rounds |
20 |
119 |
70 |
000DF42E |
|
December's Child |
33 |
25 |
41 |
11.1 |
553 |
5.56mm Round |
20 |
119 |
70 |
xx014459 |
|
Gauss Rifle |
110 |
40 |
66 |
15.7 |
228 |
7 |
191 |
69 |
000D1EB0 |
| |
Handmade Rifle |
32 |
32 |
40 |
12.8 |
136 |
10 |
119 |
72 |
xx033B60 |
| |
Hunter's Anti-Materiel Rifle |
50 |
26 |
2 |
15.2 |
246 |
.50 Caliber |
3 |
149 |
80 |
FExxxF9C |
|
Hunting Rifle |
37 |
20 |
3 |
9.6 |
55 |
.308 Round |
5 |
131 |
71 |
0004F46A |
|
Kiloton Radium Rifle |
42 |
25 |
40 |
11.1 |
430 |
20 |
119 |
69 |
xx05158E |
| |
Lever Action Rifle |
35 |
5 |
9 |
201 |
5 |
122 |
72 |
xx02C8B0 |
| ||
Lucky Eddy |
35 |
5 |
9 |
201 |
5 |
122 |
72 |
xx045675 |
| ||
Manwell Carbine |
69 |
33 |
8 |
119 |
70 |
FExxxFC2 |
| ||||
Manwell Rifle |
90 |
33 |
11.1 |
119 |
62 |
FExxx94B |
| ||||
Old Reliable |
70 |
5 |
9 |
801 |
5 |
122 |
61 |
xx05158F |
| ||
Overseer's Guardian |
55 |
25 |
90 |
15.7 |
1230 |
20 |
119 |
70 |
001F61E7 |
| |
Penetrating Anti-Materiel Rifle |
70 |
26 |
2 |
17.3 |
281 |
.50 Caliber |
3 |
101 |
73 |
FExxxF9C |
|
Prototype Gauss Rifle |
190 |
1 |
FExxxFA0 |
| |||||||
Prototype Railway Rifle |
1 |
2 |
14.4 |
290 |
10 |
119 |
71 |
00221235 |
| ||
Radical Conversion |
27 |
40 |
11.1 |
20 |
119 |
69 |
xx045673 |
| |||
Radium Rifle |
27 |
25 |
40 |
11.1 |
110 |
20 |
119 |
69 |
xx025FC4 |
| |
Railway Rifle |
100 |
20 |
10 |
14.4 |
290 |
10 |
119 |
69 |
000FE268 |
| |
Reba |
37 |
3 |
9.6 |
55 |
.308 Round |
5 |
131 |
71 |
001ABC92 |
| |
Reba II |
37 |
28 |
3 |
9.6 |
215 |
.308 Round |
5 |
131 |
71 |
001ABC93 |
|
Saw Blade Launcher |
78 |
66 |
12.7 |
59 |
191 |
69 |
| ||||
Splattercannon |
51 |
11 |
23.6 |
6855 |
75 |
89 |
108 |
xx04E424 |
| ||
Syringer |
Varies |
2 |
6.2 |
132 |
1 |
119 |
72 |
0014D09E |
| ||
The Problem Solver |
57 |
59 |
21.6 |
675 |
75 |
185 |
92 |
xx036C24 |
| ||
Tinker Tom Special |
37 |
3 |
16.7 |
709 |
.308 Round |
5 |
185 |
112 |
001F2675 |
|
SMGs (3)[edit]
| Name | FormID | Game | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Silver Submachine Gun |
10 |
127 |
13.8 |
121 |
100 |
107 |
63 |
0001B28F7 |
| ||
Spray n' Pray |
34 |
43 |
127 |
19.0 |
1084 |
100 |
77 |
69 |
001F61E3 |
| |
Submachine Gun |
10 |
127 |
12.7 |
109 |
50 |
107 |
63 |
0015B043 |
|
Shotguns (6)[edit]
| Name | FormID | Game | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Combat Shotgun |
50 |
35 |
20 |
7 |
65 |
8 |
47 |
23 |
0014831C |
| |
Double-Barrel Shotgun |
45 |
36 |
9 |
39 |
2 |
47 |
16 |
00092217 |
| ||
Handmade Shotgun |
45 |
36 |
9 |
39 |
2 |
47 |
16 |
FExxx000804 |
| ||
Justice |
50 |
35 |
20 |
15.5 |
1076 |
8 |
35 |
28 |
001F61E4 |
| |
Le Fusil Terribles |
62 |
35 |
20 |
15.7 |
389 |
32 |
71 |
41 |
00225771 |
| |
Triple-Barrel Handmade Shotgun |
50 |
36 |
9 |
60 |
3 |
47 |
16 |
FExxx000803 |
|
Heavy weapons (9)[edit]
| Name | FormID | Game | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Admiral's Friend |
150 |
40 |
2 |
16.3 |
1005 |
1 |
143 |
63 |
| ||
Ashmaker |
8 |
40 |
27.4 |
300 |
500 |
001F252E |
| ||||
Baseball Launcher |
82 |
80 |
15.7 |
126 |
9 |
155 |
48 |
FExxx152 |
| ||
Defender's Harpoon Gun |
150 |
40 |
2 |
16.3 |
1005 |
1 |
143 |
63 |
xx032507 |
| |
Harpoon Gun |
150 |
40 |
2 |
16.3 |
205 |
1 |
143 |
63 |
xx010B81 |
| |
Junk Jet |
40 |
30 |
20 |
29.9 |
285 |
100 |
119 |
75 |
000E942B |
| |
Minigun |
8 |
40 |
272 |
27.4 |
382 |
500 |
131 |
35 |
0001F669 |
| |
Skipper's Last Stand |
165 |
40 |
2 |
16.3 |
1005 |
1 |
143 |
63 |
xx04E752 |
| |
The Striker |
100 |
60 |
1 |
30.7 |
2512 |
1 |
117 |
63 |
xx031702 |
|
Projectile (12)[edit]
| Name | FormID | Game | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Big Boy |
2691 |
1 |
30.7 |
5012 |
1 |
117 |
75 |
0021A53E |
| ||
Broadsider |
108 |
2 |
27.4 |
245 |
1 |
203 |
63 |
00188A6E |
| ||
Chinese Grenade Launcher Rifle |
200 |
11 |
18.4 |
688 |
4 |
155 |
69 |
FExxx071 |
| ||
Death From Above |
151 |
45 |
2 |
21 |
4479 |
1 |
203 |
65 |
00225969 |
| |
Fat Man |
18 + 450 |
60 |
1 |
30.7 |
500 |
1 |
117 |
63 |
000BD56F |
| |
Flakker |
390 |
11 |
18.4 |
2808 |
4 |
155 |
69 |
| |||
Missile Launcher |
15 + 135 |
45 |
2 |
21 |
314 |
1 |
203 |
65 |
0003F6F8 |
| |
Nuka-Nuke Launcher |
18+675 |
75 |
1 |
36 |
650 |
1 |
117 |
63 |
xx05178F |
| |
Partystarter |
150 |
21 |
314 |
001F61E5 |
| ||||||
Piggy Bank Fat Man |
568 |
1 |
30.7 |
512 |
5 |
117 |
63 |
| |||
Pipe Grenade Launcher |
190 |
6 |
7.9 |
34 |
1 |
119 |
63 |
FExxxF99 |
| ||
The Striker |
100 |
60 |
1 |
30.7 |
2512 |
1 |
117 |
63 |
xx031702 |
|
Energy (38)[edit]
Laser (13)[edit]
| Name | FormID | Game | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Cosmic Cannon |
36 |
90 |
5.5 |
95 |
33 |
77 |
72 |
| |||
Good Intentions |
28 |
7.9 |
393 |
0022537B |
| ||||||
Institute Laser |
15 |
66 |
3.9 |
50 |
30 |
71 |
70 |
001633CC |
| ||
Laser Gun |
24 |
50 |
3.9 |
66 |
30 |
71 |
71 |
0009983B |
| ||
Laser Musket |
30 |
6 |
8 |
40 |
1 |
71 |
70 |
0001DACF |
| ||
Old Faithful |
24 |
50 |
3.9 |
918 |
30 |
71 |
71 |
001F61E2 |
| ||
Protectron's Gaze |
26 |
25 |
57 |
5.1 |
352 |
30 |
47 |
44 |
xx001F06 |
| |
Prototype UP77 "Limitless Potential" |
24 |
? |
90 |
3.9 |
306 |
Unlimited magazine |
227 |
96 |
0023E5EE |
| |
Righteous Authority |
26 |
50 |
5.5 |
326 |
27 |
203 |
76 |
00225963 |
| ||
Salvaged Assaultron Head |
35 |
11 |
8 |
40 |
Charged single shot |
93 |
65 |
xx0100B7 |
| ||
Survivor's Special |
31 |
? |
4.8 |
340 |
? |
? |
? |
00225ABC |
| ||
Virgil's Rifle |
29 |
7.3 |
375 |
00225ABA |
| ||||||
Wazer Wifle |
55 |
6.3 |
364 |
00225965 |
|
Plasma (5)[edit]
| Name | FormID | Game | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Experiment 18-A |
24 + 24 |
? |
136 |
6.6 |
1809 |
36 |
203 |
140 |
001F61E9 |
| |
Institute Plasma Pistol |
22 + 22 |
33 |
3.9 |
123 |
30 |
95 |
142 |
| |||
Institute Plasma Rifle |
28 + 28 |
33 |
4.1 |
154 |
30 |
119 |
148 |
| |||
Plasma Gun |
24 + 24 |
34 |
33 |
3.9 |
123 |
30 |
119 |
142 |
00100AE9 |
| |
Sentinel's Plasmacaster |
24 + 24 |
34 |
33 |
4.8 |
148 |
30 |
119 |
148 |
00225967 |
|
Heavy Laser (3)[edit]
| Name | FormID | Game | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Aeternus |
24 |
30 |
45 |
39.3 |
4799 |
500 |
251 |
63 |
xx04EC35 |
| |
Final Judgment |
14 |
340 |
19.3 |
3804 |
500 |
203 |
48 |
00225ABE |
| ||
Gatling Laser |
14 |
30 |
272 |
19.3 |
332 |
500 (default) |
256 |
48 |
000E27BC |
|
Alien Ranged Weapons (4)[edit]
| Name | FormID | Game | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Alien Atomizer |
171 |
100 |
3.0 |
1536 |
233 |
70 |
FExxx84E |
| |||
Alien Blaster Pistol |
50 |
20 |
100 |
2.5 |
1551 |
Alien Blaster Round |
42 |
119 |
79 |
000FF995 |
|
Alien Disintegrator |
55 |
40 |
4.7 |
1770 |
Alien Blaster Round |
50 |
155 |
72 |
FExxxF99 |
| |
Hub's Alien Blaster |
50 |
100 |
2.5 |
2751 |
Alien Blaster Round |
42 |
149 |
76 |
xx043416 |
|
Flame Weapons (3)[edit]
| Name | FormID | Game | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Flamer |
12 |
90 |
16.1 |
137 |
100 |
47 |
53 |
000E5881 |
| ||
Heavy Incinerator |
6 |
FExxx809 |
| ||||||||
Sergeant Ash |
13 |
90 |
16.1 |
637 |
100 |
47 |
53 |
xx051599 |
|
Gamma Weapons (3)[edit]
These weapons produce radiation damage, including both direct damage from explosions and damage over time from exposure and poisoning. There is some variance in how damage is dealt within this class of weapon; please consult each weapon's page for specific details. Also, the radiation page explains the unique ways that this kind of damage is handled by the game. These are affected by the perk Nuclear Physicist in terms of radiation damage. Poison weapons utilize the poison damage type to deal ongoing damage to targets.
| Name | FormID | Game | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Gamma Gun |
Direct Hit: 100 + 10! , |
66 |
3 |
156 |
8 |
119 |
69 |
000DDB7C |
| ||
Lorenzo's Artifact Gun |
25 + 10 |
66 |
4.5 |
753 |
203 |
69 |
002266FB |
| |||
Zeta Gun |
direct hit: 10! |
66 |
3.1 |
156 |
8 |
119 |
69 |
002266FC |
|
Tesla Weapons (3)[edit]
| Name | FormID | Game | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Tesla Cannon |
60 |
20 |
21 |
314 |
15 |
395 |
62 |
| |||
Tesla Rifle |
32 |
40 |
8.1 |
90 |
15 |
83 |
70 |
xx003E07 |
| ||
Thunderbolt |
0 |
10.1 |
430 |
15 |
71 |
67 |
FExxx824 |
|
Miscellaneous Energy Weapons (8)[edit]
These are energy weapons that do not fit any of the other previous categories.
| Name | FormID | Game | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
BFG9000 |
50 + 250 |
66 |
35 |
2000 |
10 |
11 |
52 |
FExxx800 |
| ||
Cosmic Cannon |
36 |
90 |
5.5 |
95 |
33 |
77 |
72 |
| |||
Cryolator |
20 |
21 |
90 |
13.2 |
302 |
25 |
71 |
66 |
00171B2B |
| |
Institute Plasma Blaster |
14 + 28 |
90 |
30.1 |
1179 |
250 |
227 |
48 |
| |||
Ion Gun |
122 |
4.4 |
76 |
500 |
71 |
80 |
| ||||
Outcast |
34 |
16 |
31.6 |
155 |
76 |
| |||||
Solar Cannon |
30 |
16 |
17.7 |
1045 |
16 |
155 |
76 |
| |||
Solar Cannon Mk.II |
34 |
16 |
31.6 |
155 |
76 |
|
Miscellaneous (6)[edit]
| Name | FormID | Game | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Acid Soaker |
10 |
26 |
66 |
3 |
125 |
20 |
35 |
89 |
xx007BC6 |
| |
Paddle Ball |
1 |
10 |
2 |
10 |
20 |
11 |
151 |
xx00A6C0 |
| ||
Thirst Zapper |
0 (Default) |
20 |
100 |
2 |
10 |
Squirt of Water |
999 |
35 |
72 |
xx007BC8 |
|
Explosives (30)[edit]
Explosives have a maximum range of 93. They seem to hit an invisible wall at their maximum range. Explosives benefit from the Bloody Mess, Demolition Expert and SCAV! - Cautionary Crafts perks, but only for their "primary" damage effects (which always includes the Explosive legendary prefix); this is why the Pulse Grenade and Pulse Mine are not affected by any of the three.
Thrown (19)[edit]
| Name | FormID | Game | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Artillery Smoke Grenade |
1 |
20 |
0 |
0.5 |
0 |
N/A |
0 |
93 |
0 |
0012E2CA |
|
Baseball Grenade |
101 |
20 |
0 |
1 |
40 |
N/A |
0 |
93 |
0 |
00107BD6 |
|
Cryogenic Grenade |
101 |
20 |
0 |
0.5 |
125 |
N/A |
0 |
93 |
0 |
000FF21D |
|
Fragmentation Grenade |
151 |
20 |
0 |
0.5 |
50 |
N/A |
0 |
93 |
0 |
000EEBED |
|
Fragmentation Grenade MIRV |
1 |
20 |
0 |
1 |
75 |
N/A |
0 |
93 |
0 |
xx033905 |
|
Fury Grenade |
1 |
20 |
0 |
1 |
35 |
N/A |
0 |
93 |
0 |
xx02618B |
|
HalluciGen Gas Grenade |
1 |
20 |
0 |
1 |
35 |
N/A |
0 |
93 |
0 |
000E98E5 |
|
Homing Beacon |
1 |
20 |
0 |
1 |
0 |
N/A |
0 |
93 |
0 |
00065DEC |
|
Institute Beacon |
1 |
20 |
0 |
0.5 |
0 |
N/A |
0 |
93 |
0 |
00174F8F |
|
Molotov Cocktail |
51 |
50 |
0 |
0.5 |
20 |
N/A |
0 |
93 |
0 |
0010C3C6 |
|
Nuka Grenade |
301 |
20 |
0 |
0.5 |
100 |
N/A |
0 |
93 |
0 |
000E5750 |
|
Nuka Quantum Grenade |
301 |
20 |
0 |
0.5 |
50 |
N/A |
0 |
93 |
0 |
xx040CDE |
|
Persuasion Grenade |
1 |
20 |
0 |
1 |
35 |
N/A |
0 |
93 |
0 |
xx023E60 |
|
Plasma Grenade |
150 |
20 |
0 |
0.5 |
135 |
N/A |
0 |
93 |
0 |
0010A33D |
|
Predator Grenade |
1 |
20 |
0 |
1 |
35 |
N/A |
0 |
93 |
0 |
xx025B0A |
|
Pulse Grenade |
150 |
20 |
0 |
0.5 |
100 |
N/A |
0 |
93 |
0 |
000FF21F |
|
Smart Fragmentation Grenade |
151 |
20 |
0 |
0.6 |
60 |
N/A |
0 |
93 |
0 |
xx0346FC |
|
Synth Relay Grenade |
1 |
20 |
0 |
0.5 |
50 |
N/A |
0 |
93 |
0 |
000589F2 |
|
Vertibird Signal Grenade |
1 |
20 |
0 |
1 |
10 |
N/A |
0 |
93 |
0 |
00056917 |
|
Placed (11)[edit]
| Name | FormID | Game | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Bear Trap |
30 |
20 |
0 |
8 |
75 |
N/A |
0 |
93 |
0 |
xx054072 |
|
Bleeding Bear Trap |
30 |
20 |
0 |
8 |
100 |
N/A |
0 |
93 |
0 |
xx0540F7 |
|
Bottlecap Mine |
301 |
20 |
0 |
0.5 |
75 |
N/A |
0 |
93 |
0 |
0010771F |
|
Caltrops |
5 |
5 |
0 |
0.5 |
25 |
N/A |
0 |
93 |
20 |
xx05406E |
|
Cryo Mine |
101 |
20 |
0 |
0.5 |
50 |
N/A |
0 |
93 |
0 |
0010C669 |
|
Fragmentation Mine |
101 |
20 |
0 |
0.5 |
50 |
N/A |
0 |
93 |
0 |
000E56C2 |
|
Nuke Mine |
301 |
20 |
0 |
0.5 |
100 |
N/A |
0 |
93 |
0 |
0010A340 |
|
Piggy Bank Mine |
352 |
20 |
0 |
0.3 |
100 |
N/A |
0 |
93 |
0 |
FExxx126 |
|
Plasma Mine |
150 |
20 |
0 |
0.5 |
100 |
N/A |
0 |
93 |
0 |
0010A342 |
|
Poisoned Caltrops |
7 |
5 |
0 |
0.5 |
40 |
N/A |
0 |
93 |
20 |
xx0540ED |
|
Pulse Mine |
150 |
20 |
0 |
0.5 |
100 |
N/A |
0 |
93 |
0 |
0010A344 |
|
Melee weapons (51)[edit]
Damage found in the table is base damage, every point of Strength adds 10% to it. Several perks can further increase the damage displayed for a melee weapon.
Bladed (22)[edit]
Bladed weapons can dismember limbs of humanoid opponents, permanently damaging the limb and disarming the target. Like all melee weapons, bladed weapons benefit from Big Leagues and Strength.
| Name | FormID | Game | |||||
|---|---|---|---|---|---|---|---|
Assaultron Blade |
17 |
35 |
Medium |
3 |
50 |
xx008B8E |
|
Chinese Officer Sword |
16 |
35 |
Medium |
3 |
50 |
00147BE4 |
|
Combat Knife |
9 |
20 |
Fast |
1 |
25 |
000913CA |
|
Disciples Blade |
20 |
20 |
Fast |
1.5 |
80 |
xx01AABC |
|
General Chao's Revenge |
28 |
35 |
Medium |
3 |
775 |
00248387 |
|
Grognak's Axe |
25 |
20 |
Medium |
10 |
100 |
00183FCD (base weapon) |
|
Kremvh's Tooth |
28 + 3 |
30 |
Medium |
2 |
50 |
0022576D |
|
Machete |
14 |
30 |
Medium |
2 |
25 |
00033FE0 |
|
Mr. Handy Buzz Blade |
5 |
40 |
Very Fast |
10 |
50 |
xx0020F8 |
|
Pickman's Blade |
15 |
20 |
Fast |
1 |
143 |
0022595F |
|
Pint-Sized Slasher Knife |
13 |
Fast |
1.5 |
200 |
FExxx809 |
| |
Reckoning |
8 |
40 |
Very Fast |
6 |
750 |
0022B604 |
|
Revolutionary Sword |
16 |
35 |
Medium |
3 |
50 |
00143AB5 |
|
Ripper |
4 |
40 |
Very Fast |
6 |
50 |
000FA2F6 |
|
Shem Drowne Sword |
16 + 5 |
35 |
Medium |
3 |
250 |
00238734 |
|
Shishkebab |
13 + 13 |
35 |
Medium |
3 |
200 |
000FA2FB |
|
Steel Sword |
25 |
Medium |
4 |
750 |
FExxxF9B |
| |
Switchblade |
8 |
20 |
Fast |
1 |
20 |
000FDC81 |
|
Sword of Wonders |
16 |
Medium |
3 |
325 |
xx050DD3 |
| |
The Harvester |
9 |
40 |
Very Fast |
6 |
250 |
xx04FA7E |
|
Throatslicer |
20 |
Fast |
2.0 |
3420 |
xx04E422 |
| |
Zao's sword |
16 |
35 |
Medium |
3 |
50 |
001F0860 |
|
Blunt (23)[edit]
Blunt weapons tend to stagger opponents more frequently than bladed weapons. Like all melee weapons, blunt weapons benefit from Big Leagues and Strength.
| Name | FormID | Game | |||||
|---|---|---|---|---|---|---|---|
2076 World Series Baseball Bat |
16 |
35 |
Slow |
3 |
325 |
00226438 |
|
Alien Shock Baton |
Medium |
2.4 |
1050 |
FExxx84F |
| ||
Atom's Judgement |
40 |
45 |
20 |
900 |
xx03A388 |
| |
Baseball Bat |
16 |
35 |
Slow |
3 |
25 |
0008E736 |
|
Baton |
11 |
Medium |
2 |
15 |
0008C14D |
| |
Big Jim |
13 |
35 |
Medium |
2 |
150 |
0023E5EC |
|
Bloodletter |
30 |
40 |
7 |
52 |
xx034E7B |
| |
Board |
14 |
33 |
Slow |
3 |
20 |
0005C250 |
|
Cito's Shiny Slugger |
123 |
35 |
Slow |
7.5 |
175 |
xx04F084 |
|
Commie Whacker |
20 |
Medium |
2 |
25 |
xx052926 |
| |
Fencebuster |
16 |
Slow |
3 |
125 |
xx04923C |
| |
Lead Pipe |
11 |
30 |
Medium |
3 |
15 |
000FC9C3 |
|
Pipe Wrench |
13 |
35 |
Medium |
2 |
30 |
000D83BF |
|
Pole Hook |
30 |
40 |
Slow |
7 |
52 |
xx009582 |
|
Pool Cue |
13 |
30 |
Slow |
1 |
10 |
000FA3E8 |
|
Rockville Slugger |
21 |
21 |
Slow |
3.5 |
133 |
001F2674 |
|
Rolling Pin |
11 |
25 |
Medium |
1 |
10 |
00142FAB |
|
Sledgehammer |
23 |
40 |
Slow |
12 |
40 |
000E7AB9 |
|
Super Sledge |
40 |
45 |
Slow |
20 |
180 |
000FF964 |
|
Swatter |
17 |
35 |
Slow |
3 |
30 |
00061721 |
|
The Fish Catcher |
30 |
24 |
Slow |
7 |
312 |
xx05158D |
|
Tire Iron |
12 |
25 |
Medium |
2 |
25 |
00185D25 |
|
Walking Cane |
10 |
20 |
Medium |
2 |
10 |
000FDC7D |
|
Unarmed weapons (6)[edit]
Unarmed weapons benefit from the Iron Fist perk as well as from Strength. Note that unarmed weapons cannot be equipped while wearing power armor.
| Name | FormID | Game | |||||
|---|---|---|---|---|---|---|---|
Boxing Glove |
9 |
25 |
Medium |
1 |
10 |
0016498F |
|
Butcher's Hook |
20 |
30 |
Medium |
2 |
160 |
xx05158C |
|
Deathclaw Gauntlet |
25 |
40 |
Medium |
10 |
75 |
000D8576 |
|
Knuckles |
10 |
25 |
Medium |
0.5 |
10 |
0005524B |
|
Meat Hook |
20 |
30 |
Medium |
2 |
32 |
xx04B5F4 |
|
Power Fist |
20 |
35 |
Medium |
4 |
100 |
0011B336 |
|
Renaming weapons[edit]
In Fallout 4 the player is able to rename any weapon, including unique weapons, at any weapons workbench. However, the Silver submachine gun, the Survivor's Special, Ashmaker and Grognak's axe cannot be renamed, nor will they pick up any prefixes from modding. Renaming weapons does not affect any weapon stats. This primarily adds a level of personalization to weapons and can help avoid accidentally disassembling a favored weapon.
- Special and accented characters (i.e. alt-codes) can be used when renaming a weapon, but some of those will be replaced with "?".
- Since patch 1.3, HTML tags (e.g. <u>, <i>) can no longer be used to change the appearance of the weapon's name.
Mods[edit]
Weapons may be modified in Fallout 4. Each weapon has modification "slots" (e.g. barrel, grip, magazine, sights) that may be modified with increasingly powerful or useful mods by the player character based on their perks. However, the player character may salvage useful mods that are not yet available via the player character's perk level by simply modifying any weapon that already has the mod of interest.[1] By replacing the mod of interest with any available mod the original mod goes into inventory and may then be used to alter the player character's chosen weapon without regard for their perk level. Unique weapons do not offer this capability; their special mods are 'reserved' and since they are unique, no other examples are available to be salvaged. However it is possible to do the reverse, that is, to transfer standard mods from standard weapons onto unique and legendary weapons.
Notes[edit]
If a player character puts any weapons, including unique and legendary weapons in a container in a settlement, nearby NPCs, like settlers or even enemy attackers, can randomly take them and they may be irretrievable. This cannot be totally prevented by any form of barrier or obstacle. Store valuable weapons in an unpopulated settlement, in an interior cell, or on an Armor rack.
Bugs[edit]
- Sometimes, when starting the game, gunfire cannot be heard on certain weapons. This can be fixed by re-starting the game or re-loading to a previous save file.
- Sometimes, when using a night vision scope, the night vision effect will stick around after going out of the scope.
