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Fallout Wiki

Fallout 4 Weapons

FO76 publicteam xpd.pngFor a list of unique weapon locations in Fallout 4, see Fallout 4 unique weapons.
For a list of legendary effects for weapons, see Fallout 4 Legendary Weapons.
For a list of weapon modifications, see Fallout 4 Weapon Mods.

A list of Weapons in Fallout 4.

Overview[edit]

Weapons fall under three classifications including normal, legendary, and unique. Normal weapons have no special bonuses. Legendary weapons come with random bonuses applied to them and are only dropped by legendary enemies. Unique weapons are weapons that are already named and will always retain the same special bonuses. Uniques are typically either bought from merchants or are quest rewards. Normal and legendary weapons will change their name when mods are applied, unique weapons will not.

All stats are given with standard weapon modifications.

Legend[edit]

Legend
Shots per burst Sequence The number of shots per use, or burst.
Damage per Action Point DAP The damage per AP of a single attack of the weapon. Burst fire is multiplied by the number of shots in a burst.
Weapon range Range The maximum range of a weapon, in hexes.
Damage per shot Damage The base damage a weapon does per firing.
Damage per second Damage Per Second The maximum damage dealt in one second.
Rate of fire Rate of Fire The maximum cyclic number of shots/attacks per second, without considering reloading.
Weapon Spread Spread The accuracy stat of a ranged weapon.
Critical chance multiplier Critical Chance Multiplier The multiplier applied to the critical hit chance.
Critical hit Damage Critical Hit Damage The amount of damage that is added when scoring a critical strike.
Action point cost Action Point Cost The number of Action Points used per shot in V.A.T.S.
Area of Effect Area of Effect The blast radius of the explosion in units of measurement displayed in the G.E.C.K.
Weapon durability in shots until broken Durability This is the maximum number of times a weapon can attack/fire from full health before completely breaking.
Ammunition used Ammunition Used The type of ammunition the weapon uses.
Magazine capacity Magazine Capacity The maximum ammunition capacity of the weapon.
Weapon weight Weapon Weight Weight value of the weapon that applies to encumbrance.
Weapon value in caps Weapon Value Base value of the weapon in caps. Resale value is affected by Barter skill.
Value to weight ratio Value to Weight Ratio The ratio of the base weapon value in caps to the weapon weight.
Skill required Skill Required The weapon skill and skill level required to use the weapon without penalty.
Strength required Strength Required The Strength required to use the weapon without penalty.


Ballistic Weapons (81)[edit]

Pistols (23)[edit]

>> 
Main article: Pistol
Name Damage per shot Action point cost Rate of fire Weapon weight Weapon value in caps Ammunition used Magazine capacity (shots per reload) Range Accuracy FormID Game
FO4 Weapon .44 Snubnose.webp
.44 Pistol

48 Attack

26.25

6

4.2

93

.44 Round

6

83

65

000CE97D
xx05221E (Nuka-World bladed variant)

Fallout 4

Fallout4 10mm pistol.png
10mm Pistol

18

28

46

3.5

45

10mm Round

12

83

60

00004822
0005DF2D (Piper's)

Fallout 4

Infobox coming soon.png
12.7mm Sub-Machine Gun

19

116

5.7

86

12.7mm Round
10mm Round(conversion)

20

119

69

Creation Club

Infobox coming soon.png
Carlsbad

19

116

6.4

116

12.7mm Round

20

107

73

Creation Club

Classic 10mm pistol.png
Classic 10mm Pistol

28

28

41

4.6

50

10mm Round

12

119

62

xx000F99

Creation Club

Infobox coming soon.png
Clementine

19

116

6.4

116

12.7mm Round

20

107

73

Creation Club

The Deliverer.png
Deliverer

25

26

66

4.4

774

10mm Round

12

53

67

000DC8E7

Fallout 4

Early Retirement.png
Early Retirement

72

6

4.5

352

.44 Round

6

119

70

xx000C33

Creation Club

Eddies Peace.png
Eddie's Peace

48

26.25

6

5.0

454

.44 Round

6

83

81

00225AE9

Fallout 4

Infobox coming soon.png
Elsie

.44 Round

6

xx000C33

Creation Club

Fallout4 Flare gun.png
Flare Gun

10

40

3

2

50

Flare

1

146

74

001025AC

Fallout 4

FO4CC Gen-4 10mm pistol.png
Gen-4 10mm Pistol

18

46

4.7

253

10mm Round

119

74

xx000DA0

Creation Club

Infobox coming soon.png
Golden Pistol

56

66

4.8

286

10mm Round

83

61

Creation Club

Kelloggs pistol.png
Kellogg's Pistol

48

6

4.3

449

.44 Round

6

119

70

00225AC1

Fallout 4

FO4CC Weapon Nail Gun.webp
Nail Gun

13

127

3.3

50

Nails

71

59

FExxx204

Fallout 4

Fo4 pipe bolt-action.png
Pipe Bolt-Action

34

2

3.2

30

.308 Round

6

95

63

0014831A

Fallout 4

Fallout4 pipe pistol.png
Pipe Gun

13

55

2.3

20

.38 Round

12

83

57

00024F55

Fallout 4

Pipe revolver.png
Pipe Revolver

24

6

4.2

25

.45 Round

6

83

61

0014831B
0005BBA7 (Nick Valentine's)

Fallout 4

FO4CC Silver sidearm.png
Silver Sidearm

25

66

10mm Round

12

xx001202

Creation Club

The Gainer.png
The Gainer

48

6

4.6

468

.44 Round

6

119

74

00225AE7

Fallout 4

FO4CC Weapon Ultimatum.webp
Ultimatum

28+50 Radiation Damage

28

41

4.6

50

10mm Round

12

119

62

xx00081D

Creation Club

Fo4 wastelanders friend.png
Wastelander's Friend

18

?

46

6

772

10mm Round

24

83

76

001F61E6

Fallout 4

WesternPistol.png
Western Revolver

60 Attack

28

6

4

85

.44 Round

6

66

xx0415B3

Nuka-World

Rifles (29)[edit]

>> 
Main article: Rifle
Name Damage per shot Action point cost Rate of fire Weapon weight Weapon value in caps Ammunition used Magazine capacity (shots per reload) Range Accuracy FormID Game
Fo4CC anti-materiel rifle.png
Anti-Materiel Rifle

50

26

2

12

55

.50 Caliber
.38 Round (.38 Receiver)

3

119

71

FExxxF9C

Creation Club

AssaultrifleFO4.png
Assault Rifle

30

32

40

13.4

182

5.56 Round

30

119

72

0000463F

Fallout 4

CR-74L.png
CR-74L

27

90

9.5

1960

.45 Round,
5.56mm Round (conversion)

119

67

FExxxF99

Creation Club

Fallout4 Combat rifle.png
Combat Rifle

33

25

33

11.1

117

.45 Rounds
.308 Rounds (.308 Receiver)
.38 Rounds (.38 Receiver)

20

119

70

000DF42E

Fallout 4

Fallout4 Combat rifle.png
December's Child

33

25

41

11.1

553

5.56mm Round
.308 Rounds (.308 Receiver)
.38 Rounds (.38 Receiver)

20

119

70

xx014459

Far Harbor

FO4 Weapon Gauss Rifle.webp
Gauss Rifle

110

40

66

15.7

228

2mm EC

7

191

69

000D1EB0

Fallout 4

FO4NW Handmade rifle.png
Handmade Rifle

32

32

40

12.8

136

7.62 Round

10

119

72

xx033B60

Nuka-World

Fo4CC anti-materiel rifle.png
Hunter's Anti-Materiel Rifle

50

26

2

15.2

246

.50 Caliber
.38 Round (.38 Receiver)

3

149

80

FExxxF9C

Creation Club

Standard hunting rifle fo4.png
Hunting Rifle

37

20

3

9.6

55

.308 Round
.38 Round (.38 Receiver)
.50 Caliber (.50 Receiver)

5

131

71

0004F46A

Fallout 4

FO4FH Radium rifle.png
Kiloton Radium Rifle

42 Attack
50 Radiation Damage

25

40

11.1

430

.45 Round

20

119

69

xx05158E

Far Harbor

FO4FH Lever action rifle.png
Lever Action Rifle

35

5

9

201

.45-70

5

122

72

xx02C8B0

Far Harbor

Fo4FH lever action rifle.png
Lucky Eddy

35

5

9

201

.45-70

5

122

72

xx045675

Far Harbor

FO4CC Manwell carbine.png
Manwell Carbine

69

33

8

.308 Round

119

70

FExxxFC2

Creation Club

FO4CC Manwell rifle.png
Manwell Rifle

90

33

11.1

.308 Rounds

119

62

FExxx94B

Creation Club

FO4FH Old Reliable.png
Old Reliable

70

5

9

801

.45-70

5

122

61

xx05158F

Far Harbor

FO4 Weapon Overseer's Guardian.webp
Overseer's Guardian

55

25

90

15.7

1230

.45 Round

20

119

70

001F61E7

Fallout 4

Fo4CC anti-materiel rifle.png
Penetrating Anti-Materiel Rifle

70

26

2

17.3

281

.50 Caliber
.38 Round (.38 Receiver)

3

101

73

FExxxF9C

Creation Club

CC Prototype Gauss rifle.png
Prototype Gauss Rifle

190

2mm EC

1

FExxxFA0

Creation Club

Railway rifle (Fallout 4).png
Prototype Railway Rifle

1

2

14.4

290

Railway Spike

10

119

71

00221235

Fallout 4

FO4FH Radium rifle.png
Radical Conversion

27 Attack
50 Radiation Damage

40

11.1

.45 Round

20

119

69

xx045673

Far Harbor

FO4FH Radium rifle.png
Radium Rifle

27 Attack
50 Radiation Damage

25

40

11.1

110

.45 Rounds

20

119

69

xx025FC4

Far Harbor

Railway rifle (Fallout 4).png
Railway Rifle

100

20

10

14.4

290

Railway Spike

10

119

69

000FE268

Fallout 4

Huntingriflefo4.webp
Reba

37

3

9.6

55

.308 Round
.50 Caliber (.50 Receiver)

5

131

71

001ABC92

Fallout 4

RebaII.png
Reba II

37

28

3

9.6

215

.308 Round
.50 Caliber (.50 Receiver)

5

131

71

001ABC93

Fallout 4

Infobox coming soon.png
Saw Blade Launcher

78

66

12.7

59

Saw

191

69

Fallout 4

Splattercannon.png
Splattercannon

51

11

23.6

6855

7.62 Round

75

89

108

xx04E424

Nuka-World

Syringer.png
Syringer

Varies

2

6.2

132

Syringer ammo

1

119

72

0014D09E

Fallout 4

FO4NW The Problem Solver.png
The Problem Solver

57

59

21.6

675

7.62 Round

75

185

92

xx036C24

Nuka-World

Tinker Tom Special.png
Tinker Tom Special

37

3

16.7

709

.308 Round
.38 Round (.38 Receiver)
.50 Caliber (.50 Receiver)

5

185

112

001F2675

Fallout 4

SMGs (3)[edit]

>> 
Main article: Submachine gun
Name Damage per shot Action point cost Rate of fire Weapon weight Weapon value in caps Ammunition used Magazine capacity (shots per reload) Range Accuracy FormID Game
Silver submachine gun.png
Silver Submachine Gun

10

127

13.8

121

.45 Round

100

107

63

0001B28F7

Fallout 4

Spray n Pray.png
Spray n' Pray

34

43

127

19.0

1084

.45 Round

100

77

69

001F61E3

Fallout 4

FO76 Submachine gun.png
Submachine Gun

10

127

12.7

109

.45 Round

50

107

63

0015B043

Fallout 4

Shotguns (6)[edit]

>> 
Main article: Shotgun
Name Damage per shot Action point cost Rate of fire Weapon weight Weapon value in caps Ammunition used Magazine capacity (shots per reload) Range Accuracy FormID Game
Fo4 combat shotgun standard.png
Combat Shotgun

50

35

20

7

65

Shotgun Shell

8

47

23

0014831C

Fallout 4

Double-barrel shotgun (Fallout 4).png
Double-Barrel Shotgun

45

36

9

39

Shotgun Shell

2

47

16

00092217

Fallout 4

Handmade shotgun.png
Handmade Shotgun

45

36

9

39

Shotgun Shell

2

47

16

FExxx000804

Creation Club

Fo4 justice.png
Justice

50

35

20

15.5

1076

Shotgun Shell

8

35

28

001F61E4

Fallout 4

Le Fusil Terribles.png
Le Fusil Terribles

62

35

20

15.7

389

Shotgun Shell

32

71

41

00225771

Fallout 4

Triple-barrel handmade shotgun.png
Triple-Barrel Handmade Shotgun

50

36

9

60

Shotgun Shell

3

47

16

FExxx000803

Creation Club

Heavy weapons (9)[edit]

>> 
Main article: Heavy gun
Name Damage per shot Action point cost Rate of fire Weapon weight Weapon value in caps Ammunition used Magazine capacity (shots per reload) Range Accuracy FormID Game
Harpoon gun.png
Admiral's Friend

150

40

2

16.3

1005

Harpoon

1

143

63

Far Harbor

Fallout4 Minigun.png
Ashmaker

8

40

27.4

300

5mm Round

500

001F252E

Fallout 4

FO4CC Weapon Baseball Launcher Front.webp
Baseball Launcher

82

80

15.7

126

Modified Baseball

9

155

48

FExxx152

Creation Club

Harpoon gun.png
Defender's Harpoon Gun

150

40

2

16.3

1005

Harpoon

1

143

63

xx032507

Far Harbor

Harpoon gun.png
Harpoon Gun

150

40

2

16.3

205

Harpoon

1

143

63

xx010B81

Far Harbor

Fallout4 junk jet.png
Junk Jet

40

30

20

29.9

285

Junk

100

119

75

000E942B

Fallout 4

Fallout4 Minigun.png
Minigun

8

40

272

27.4

382

5mm Round

500

131

35

0001F669

Fallout 4

Harpoon gun.png
Skipper's Last Stand

165

40

2

16.3

1005

Harpoon

1

143

63

xx04E752

Far Harbor

The Striker.png
The Striker

100

60

1

30.7

2512

Modified Bowling Balls
Mini Nuke

1

117

63

xx031702

Far Harbor

Projectile (12)[edit]

>> 
Main article: Projectile weapon
Name Damage per shot Action point cost Rate of fire Weapon weight Weapon value in caps Ammunition used Magazine capacity (shots per reload) Range Accuracy FormID Game
Fallout4 Fat man.png
Big Boy

2691 Attack

1

30.7

5012

Mini Nuke

1

117

75

0021A53E

Fallout 4

Broadsider.png
Broadsider

108

2

27.4

245

Cannonball

1

203

63

00188A6E

Fallout 4

FOCC Weapon Chinese Grenade Launcher Rifle Left.webp
Chinese Grenade Launcher Rifle

200

11

18.4

688

40mm Frag Grenade

4

155

69

FExxx071

Creation Club

Missile launcher (Fallout 4).png
Death From Above

151

45

2

21

4479

Missile

1

203

65

00225969

Fallout 4

Fallout4 Fat man.png
Fat Man

18 + 450

60

1

30.7

500

Mini Nuke

1
5 (MIRV Launcher attached)

117

63

000BD56F

Fallout 4

Infobox coming soon.png
Flakker

390

11

18.4

2808

40mm Nuka

4

155

69

Creation Club

Missile launcher (Fallout 4).png
Missile Launcher

15 Attack + 135 Explosion

45

2

21

314

Missile

1

203

65

0003F6F8

Fallout 4

FO4NW Nuka-Nuke launcher.png
Nuka-Nuke Launcher

18+675

75

1

36

650

Nuka-Nuke

1

117

63

xx05178F

Nuka-World

Missile launcher (Fallout 4).png
Partystarter

150

21

314

Missile

001F61E5

Fallout 4

Infobox coming soon.png
Piggy Bank Fat Man

568

1

30.7

512

Piggy

5

117

63

Fallout 4

Infobox coming soon.png
Pipe Grenade Launcher

190

6

7.9

34

40mm Frag Grenade

1

119

63

FExxxF99

Fallout 4

The Striker.png
The Striker

100

60

1

30.7

2512

Modified Bowling Balls
Mini Nuke

1

117

63

xx031702

Far Harbor

Energy (38)[edit]

Laser (13)[edit]

>> 
Main article: Laser pistol
Name Damage per shot Action point cost Rate of fire Weapon weight Weapon value in caps Ammunition used Magazine capacity (shots per reload) Range Accuracy FormID Game
Cosmic cannon.png
Cosmic Cannon

36 Frost

90

5.5

95

Fusion Cell

33

77

72

xx000864
xx000C45

Creation Club

Good Intentions.png
Good Intentions

28

7.9

393

Fusion Cell

0022537B

Fallout 4

Fallout4 Institute pistol.png
Institute Laser

15

66

3.9

50

Fusion Cell

30

71

70

001633CC

Fallout 4

Fallout4 laser pistol.png
Laser Gun

24

50

3.9

66

Fusion Cell

30

71

71

0009983B
0022CC13 (Curie's gun)
0005BBA6 (Paladin Danse's gun)
00249D38 (Proctor Ingram's gun)

Fallout 4

FO4LaserMusket.png
Laser Musket

30

6

8

40

Fusion Cell

1

71

70

0001DACF
00062AA6 (Preston's Laser Musket)

Fallout 4

Fallout4 laser pistol.png
Old Faithful

24

50

3.9

918

Fusion Cell

30

71

71

001F61E2

Fallout 4

Protectron's Gaze.png
Protectron's Gaze

26

25

57

5.1

352

Fusion Cell

30

47

44

xx001F06

Automatron

Fallout4 laser pistol.png
Prototype UP77 "Limitless Potential"

24

?

90

3.9

306

Fusion Cell

Unlimited magazine

227

96

0023E5EE

Fallout 4

Fallout 4 Laser Rifle.png
Righteous Authority

26

50

5.5

326

Fusion Cell

27

203

76

00225963

Fallout 4

Salvaged assaultron head.png
Salvaged Assaultron Head

35

11

8

40

Fusion Cell

Charged single shot

93

65

xx0100B7

Automatron

Fallout 4 Survivors Special.png
Survivor's Special

31

?

4.8

340

Fusion Cell

?

?

?

00225ABC

Fallout 4

Virgils rifle.png
Virgil's Rifle

29 Energy Damage

7.3

375

Fusion Cell

00225ABA

Fallout 4

Fallout 4 Laser Rifle.png
Wazer Wifle

55

6.3

364

Fusion Cell

00225965

Fallout 4

Plasma (5)[edit]

>> 
Main article: Plasma pistol
Name Damage per shot Action point cost Rate of fire Weapon weight Weapon value in caps Ammunition used Magazine capacity (shots per reload) Range Accuracy FormID Game
Plasma gun.png
Experiment 18-A

24 Attack + 24 Energy Damage

?

136

6.6

1809

Plasma Cartridge

36

203

140

001F61E9

Fallout 4

Infobox coming soon.png
Institute Plasma Pistol

22 Attack + 22 Energy Damage

33

3.9

123

Plasma Cartridge

30

95

142

Creation Club

Infobox coming soon.png
Institute Plasma Rifle

28 Attack + 28 Energy Damage

33

4.1

154

Plasma Cartridge

30

119

148

Creation Club

Fallout4 plasma pistol.png
Plasma Gun

24 Attack + 24 Energy Damage

34

33

3.9

123

Plasma Cartridge

30

119

142

00100AE9

Fallout 4

Fallout4 plasma thrower.png
Sentinel's Plasmacaster

24 Attack + 24 Energy Damage

34

33

4.8

148

Plasma Cartridge

30

119

148

00225967

Fallout 4

Heavy Laser (3)[edit]

>> 
Main article: Laser rifle
Name Damage per shot Action point cost Rate of fire Weapon weight Weapon value in caps Ammunition used Magazine capacity (shots per reload) Range Accuracy FormID Game
Gatling laser (Fallout 4).png
Aeternus

24

30

45

39.3

4799

Fusion Core

500

251

63

xx04EC35

Nuka-World

Gatling laser (Fallout 4).png
Final Judgment

14

340

19.3

3804

Fusion Core

500

203

48

00225ABE

Fallout 4

Gatling laser (Fallout 4).png
Gatling Laser

14

30

272

19.3

332

Fusion Core

500 (default)

256

48

000E27BC

Fallout 4

Alien Ranged Weapons (4)[edit]

Name Damage per shot Action point cost Rate of fire Weapon weight Weapon value in caps Ammunition used Magazine capacity (shots per reload) Range Accuracy FormID Game
CC Atomizer.png
Alien Atomizer

171

100

3.0

1536

Alien Blaster Round
Fusion Cell

233

70

FExxx84E

Creation Club

Alien blaster pistol.png
Alien Blaster Pistol

50

20

100

2.5

1551

Alien Blaster Round
Fusion Cell (with mod)

42

119

79

000FF995

Fallout 4

Fo4CC alien disintegrator.png
Alien Disintegrator

55 Energy Damage

40

4.7

1770

Alien Blaster Round
Fusion Cell (with mod)

50

155

72

FExxxF99

Creation Club

Alien blaster pistol.png
Hub's Alien Blaster

50

100

2.5

2751

Alien Blaster Round
Fusion Cell (with mod)

42

149

76

xx043416

Nuka-World

Flame Weapons (3)[edit]

Name Damage per shot Action point cost Rate of fire Weapon weight Weapon value in caps Ammunition used Magazine capacity (shots per reload) Range Accuracy FormID Game
Flamer (Fallout 4).png
Flamer

12Energy Damage

90

16.1

137

Flamer Fuel

100

47

53

000E5881

Fallout 4

Fo4CC Heavy incinerator.png
Heavy Incinerator

Flamer Fuel

6

FExxx809

Creation Club

Flamer (Fallout 4).png
Sergeant Ash

13

90

16.1

637

Flamer Fuel

100

47

53

xx051599

Far Harbor

Gamma Weapons (3)[edit]

These weapons produce radiation damage, including both direct damage from explosions and damage over time from exposure and poisoning. There is some variance in how damage is dealt within this class of weapon; please consult each weapon's page for specific details. Also, the radiation page explains the unique ways that this kind of damage is handled by the game. These are affected by the perk Nuclear Physicist in terms of radiation damage. Poison weapons utilize the poison damage type to deal ongoing damage to targets.

Name Damage per shot Action point cost Rate of fire Weapon weight Weapon value in caps Ammunition used Magazine capacity (shots per reload) Range Accuracy FormID Game
Gamma gun (Fallout 4).png
Gamma Gun

Direct Hit: 100 Radiation Damage + 10! Radiation Damage,
Area of Effect: 23! Radiation DamageExplosion

66

3

156

Gamma Round

8

119

69

000DDB7C

Fallout 4

Lorenzos artifact gun.png
Lorenzo's Artifact Gun

25 Explosion + 10 Radiation Damage

66

4.5

753

Gamma Round

203

69

002266FB

Fallout 4

Gamma gun (Fallout 4).png
Zeta Gun

direct hit: 10! Radiation Damage
area of effect: 11.5! Radiation DamageExplosion

66

3.1

156

Gamma Round

8

119

69

002266FC

Fallout 4

Tesla Weapons (3)[edit]

Name Damage per shot Action point cost Rate of fire Weapon weight Weapon value in caps Ammunition used Magazine capacity (shots per reload) Range Accuracy FormID Game
Fo4CC Tesla cannon.png
Tesla Cannon

60

20

21

314

Fusion Cell

15

395

62

Creation Club

Tesla rifle.png
Tesla Rifle

32

40

8.1

90

Fusion Cell

15

83

70

xx003E07

Automatron

Thunderbolt.png
Thunderbolt

0

10.1

430

Fusion Cell

15

71

67

FExxx824

Creation Club

Miscellaneous Energy Weapons (8)[edit]

These are energy weapons that do not fit any of the other previous categories.

Name Damage per shot Action point cost Rate of fire Weapon weight Weapon value in caps Ammunition used Magazine capacity (shots per reload) Range Accuracy FormID Game
BFG9000.png
BFG9000

50 Attack + 250 Energy Damage

66

35

2000

Argent Plasma Cell

10

11

52

FExxx800

Creation Club

Cosmic cannon.png
Cosmic Cannon

36 Frost

90

5.5

95

Fusion Cell

33

77

72

xx000864
xx000C45

Creation Club

Cryolator (Fallout 4).png
Cryolator

20 Energy Damage

21

90

13.2

302

Cryo Cell

25

71

66

00171B2B

Fallout 4

Infobox coming soon.png
Institute Plasma Blaster

14 Attack + 28 Energy Damage

90

30.1

1179

Fusion Core

250

227

48

Creation Club

Ion Gun.webp
Ion Gun

122

4.4

76

Fusion Core

500

71

80

Creation Club

FO4CC Weapon Solar Cannon.png
Outcast

34 Attack
39 Energy Damage

16

31.6

Fusion Cell

155

76

Creation Club

FO4CC Weapon Solar Cannon.png
Solar Cannon

30Attack
35 Energy Damage

16

17.7

1045

Fusion Cell

16

155

76

Creation Club

FO4CC Weapon Solar Cannon.png
Solar Cannon Mk.II

34 Attack
39 Energy Damage

16

31.6

Fusion Cell

155

76

Creation Club

Miscellaneous (6)[edit]

Name Damage per shot Action point cost Rate of fire Weapon weight Weapon value in caps Ammunition used Magazine capacity (shots per reload) Range Accuracy FormID Game
Acidsoaker.png
Acid Soaker

10

26

66

3

125

Acid Concentrate

20

35

89

xx007BC6

Nuka-World

PaddleBall.png
Paddle Ball

1

10

2

10

Paddle Ball String

20

11

151

xx00A6C0

Nuka-World

Thirst Zapper.png
Thirst Zapper

0 (Default)

20

100

2

10

Squirt of Water
Weaponized Nuka-Cola Ammo (Modified)
Weaponized Nuka-Cola Quantum Ammo (Modified)
Weaponized Nuka-Cherry Ammo (Modified)

999

35

72

xx007BC8

Nuka-World

Explosives (30)[edit]

Explosives have a maximum range of 93. They seem to hit an invisible wall at their maximum range. Explosives benefit from the Bloody Mess, Demolition Expert and SCAV! - Cautionary Crafts perks, but only for their "primary" damage effects (which always includes the Explosive legendary prefix); this is why the Pulse Grenade and Pulse Mine are not affected by any of the three.

Thrown (19)[edit]

>> 
Main article: Thrown weapons
Name Damage per shot Action point cost Rate of fire Weapon weight Weapon value in caps Ammunition used Magazine capacity (shots per reload) Range Accuracy FormID Game
VirtyandArtillery Smoke Grenade.png
Artillery Smoke Grenade

Physical Damage 1

20

0

0.5

0

N/A

0

93

0

0012E2CA

Fallout 4

Baseball grenade.png
Baseball Grenade

Physical Damage 101

20

0

1

40

N/A

0

93

0

00107BD6

Fallout 4

Cryogenic grenade.png
Cryogenic Grenade

Physical Damage 101

20

0

0.5

125

N/A

0

93

0

000FF21D

Fallout 4

Fragmentation grenade (Fallout 4).png
Fragmentation Grenade

Physical Damage 151

20

0

0.5

50

N/A

0

93

0

000EEBED

Fallout 4

FragmentationMIRV-NukaWorld.png
Fragmentation Grenade MIRV

Physical Damage 1

20

0

1

75

N/A

0

93

0

xx033905

Nuka-World

FuryGrenade-NukaWorld.png
Fury Grenade

Physical Damage 1

20

0

1

35

N/A

0

93

0

xx02618B

Nuka-World

HalluciGen gas grenade.png
HalluciGen Gas Grenade

Physical Damage 1

20

0

1

35

N/A

0

93

0

000E98E5

Fallout 4

Homing Beacon.png
Homing Beacon

Physical Damage 1

20

0

1

0

N/A

0

93

0

00065DEC

Fallout 4

FO4 Institute Pulse grenade.png
Institute Beacon

Physical Damage 1

20

0

0.5

0

N/A

0

93

0

00174F8F

Fallout 4

Fo4 Molotov cocktail.png
Molotov Cocktail

Physical Damage 51

50

0

0.5

20

N/A

0

93

0

0010C3C6

Fallout 4

Fo4 Nuka grenade.png
Nuka Grenade

Physical Damage 301
Radiation Damage 100

20

0

0.5

100

N/A

0

93

0

000E5750

Fallout 4

Nuka Quantum grenade.png
Nuka Quantum Grenade

Physical Damage 301

20

0

0.5

50

N/A

0

93

0

xx040CDE

Nuka-World

PersuasionGrenade-NukaWorld.png
Persuasion Grenade

Physical Damage 1

20

0

1

35

N/A

0

93

0

xx023E60

Nuka-World

Plasma grenade (Fallout 4).png
Plasma Grenade

Physical Damage 150
Energy Damage 150

20

0

0.5

135

N/A

0

93

0

0010A33D

Fallout 4

PredatorGrenade-NukaWorld.png
Predator Grenade

Physical Damage 1

20

0

1

35

N/A

0

93

0

xx025B0A

Nuka-World

Fallout4 Pulse grenade.png
Pulse Grenade

Energy Damage 150

20

0

0.5

100

N/A

0

93

0

000FF21F

Fallout 4

Smart fragmentation grenade.png
Smart Fragmentation Grenade

Physical Damage 151

20

0

0.6

60

N/A

0

93

0

xx0346FC

Nuka-World

FO4 Institute Pulse grenade.png
Synth Relay Grenade

Physical Damage 1

20

0

0.5

50

N/A

0

93

0

000589F2

Fallout 4

VirtyandArtillery Smoke Grenade.png
Vertibird Signal Grenade

Physical Damage 1

20

0

1

10

N/A

0

93

0

00056917

Fallout 4

Placed (11)[edit]

>> 
Main article: Placed weapon
Name Damage per shot Action point cost Rate of fire Weapon weight Weapon value in caps Ammunition used Magazine capacity (shots per reload) Range Accuracy FormID Game
Fo4FH bear trap.png
Bear Trap

Physical Damage 30

20

0

8

75

N/A

0

93

0

xx054072

Far Harbor

Bleeding bear trap.png
Bleeding Bear Trap

Physical Damage 30 Bleed damage

20

0

8

100

N/A

0

93

0

xx0540F7

Far Harbor

Bottlecapmine.webp
Bottlecap Mine

Physical Damage 301

20

0

0.5

75

N/A

0

93

0

0010771F
00107720

Fallout 4

Caltrops.png
Caltrops

Physical Damage 5

5

0

0.5

25

N/A

0

93

20

xx05406E Far Harbor

Far Harbor

Cryomine.webp
Cryo Mine

Physical Damage 101

20

0

0.5

50

N/A

0

93

0

0010C669

Fallout 4

Fragmine.webp
Fragmentation Mine

Physical Damage 101

20

0

0.5

50

N/A

0

93

0

000E56C2

Fallout 4

Nukemine.webp
Nuke Mine

Physical Damage 301
Radiation Damage 100

20

0

0.5

100

N/A

0

93

0

0010A340

Fallout 4

FO4 Next Gen Piggy Bank Mine.webp
Piggy Bank Mine

Physical Damage 352

20

0

0.3

100

N/A

0

93

0

FExxx126 Creation Club

Fallout 4

Plasmamine.webp
Plasma Mine

Physical Damage 150
Energy Damage 150

20

0

0.5

100

N/A

0

93

0

0010A342

Fallout 4

Poisoned caltrops.png
Poisoned Caltrops

Physical Damage 7
Poison Damage 4

5

0

0.5

40

N/A

0

93

20

xx0540ED Far Harbor

Far Harbor

Pulsemine.webp
Pulse Mine

Energy Damage 150

20

0

0.5

100

N/A

0

93

0

0010A344

Fallout 4

Melee weapons (51)[edit]

Damage found in the table is base damage, every point of Strength adds 10% to it. Several perks can further increase the damage displayed for a melee weapon.

Bladed (22)[edit]

>> 
Main article: Bladed weapon

Bladed weapons can dismember limbs of humanoid opponents, permanently damaging the limb and disarming the target. Like all melee weapons, bladed weapons benefit from Big Leagues and Strength.

Name Damage per shot Action point cost Rate of fire Weapon weight Weapon value in caps FormID Game
Automatron assaultron blade.png
Assaultron Blade

17 Attack

35

Medium

3

50

xx008B8E

Automatron

Chinese officer sword (FO4).png
Chinese Officer Sword

16

35

Medium

3

50

00147BE4

Fallout 4

Fallout4 Combat knife.png
Combat Knife

9

20

Fast

1

25

000913CA
00062AA3 (Hancock's)

Fallout 4

Fo4DisciplesBlade HackingBladeMod.png
Disciples Blade

Physical Damage 20

20

Fast

1.5

80

xx01AABC

Nuka-World

FO4 Weapon General Chao's Revenge.webp
General Chao's Revenge

28

35

Medium

3

775

00248387

Fallout 4

FO4 Grognak axe.png
Grognak's Axe

25

20

Medium

10

100

00183FCD (base weapon)

Fallout 4

Kremvh's Tooth.png
Kremvh's Tooth

28 + 3 Poison Damage

30

Medium

2

50

0022576D

Fallout 4

FO76 Machete.png
Machete

14

30

Medium

2

25

00033FE0

Fallout 4

Mr. Handy buzz blade.png
Mr. Handy Buzz Blade

Physical Damage 5

40

Very Fast

10

50

xx0020F8

Automatron

Pickmans Blade.png
Pickman's Blade

15

20

Fast

1

143

0022595F

Fallout 4

F4 PSS Knife Trans.png
Pint-Sized Slasher Knife

13

Fast

1.5

200

FExxx809

Creation Club

Ripper (Fallout 4).png
Reckoning

8

40

Very Fast

6

750

0022B604

Fallout 4

Revolutionary sword.png
Revolutionary Sword

16

35

Medium

3

50

00143AB5

Fallout 4

Ripper (Fallout 4).png
Ripper

4

40

Very Fast

6

50

000FA2F6

Fallout 4

Shem Drowne sword.webp
Shem Drowne Sword

16 + 5 Radiation Damage
+4 Radiation Damage/sec for 3 sec

35

Medium

3

250

00238734

Fallout 4

Shishkebab (Fallout 4).png
Shishkebab

13 Attack + 13 Energy Damage

35

Medium

3

200

000FA2FB

Fallout 4

Fo4CC steel sword.png
Steel Sword

25

Medium

4

750

FExxxF9B

Creation Club

Fo4 switchblade.png
Switchblade

8

20

Fast

1

20

000FDC81

Fallout 4

Fo4Sword of Wonders.png
Sword of Wonders

16

Medium

3

325

xx050DD3

Nuka-World

Ripper (Fallout 4).png
The Harvester

9

40

Very Fast

6

250

xx04FA7E

Far Harbor

Fo4DisciplesBlade HackingBladeMod.png
Throatslicer

Physical Damage 20

Fast

2.0

3420

xx04E422

Nuka-World

Chinese officer sword (FO4).png
Zao's sword

16

35

Medium

3

50

001F0860

Fallout 4

Blunt (23)[edit]

>> 
Main article: Blunt weapon

Blunt weapons tend to stagger opponents more frequently than bladed weapons. Like all melee weapons, blunt weapons benefit from Big Leagues and Strength.

Name Damage per shot Action point cost Rate of fire Weapon weight Weapon value in caps FormID Game
Fo4 2076 bat.png
2076 World Series Baseball Bat

Physical Damage 16

35

Slow

3

325

00226438

Fallout 4

Fo4CC alien shock baton.png
Alien Shock Baton

Medium

2.4

1050

FExxx84F

Creation Club

Atoms Judgement.png
Atom's Judgement

40 Attack
100 Radiation Damage

45

20

900

xx03A388

Far Harbor

Natural baseball bat fo4.png
Baseball Bat

Physical Damage 16

35

Slow

3

25

0008E736

Fallout 4

Fallout4 Security Baton.png
Baton

11 Attack

Medium

2

15

0008C14D

Fallout 4

Fallout4 Pipe wrench.png
Big Jim

13Attack

35

Medium

2

150

0023E5EC

Fallout 4

Pole hook.png
Bloodletter

30Attack

40

7

52

xx034E7B

Far Harbor

Board.png
Board

14 Attack

33

Slow

3

20

0005C250

Fallout 4

Cito'sShinySlugger-NukaWorld-Melee.png
Cito's Shiny Slugger

123

35

Slow

7.5

175

xx04F084

Nuka-World

Commie Whacker.png
Commie Whacker

20

Medium

2

25

xx052926

Nuka-World

Fencebuster.png
Fencebuster

Physical Damage 16

Slow

3

125

xx04923C

Far Harbor

Fo4 lead pipe.png
Lead Pipe

11

30

Medium

3

15

000FC9C3

Fallout 4

Fallout4 Pipe wrench.png
Pipe Wrench

13

35

Medium

2

30

000D83BF

Fallout 4

Pole hook.png
Pole Hook

30

40

Slow

7

52

xx009582

Far Harbor

Fallout4 Pool cue.png
Pool Cue

13

30

Slow

1

10

000FA3E8

Fallout 4

Rockville Slugger.png
Rockville Slugger

21

21

Slow

3.5

133

001F2674

Fallout 4

Fallout4 Rolling pin.png
Rolling Pin

11

25

Medium

1

10

00142FAB

Fallout 4

Fo4 sledgehammer.png
Sledgehammer

23

40

Slow

12

40

000E7AB9
0005DF2E (Strong's)

Fallout 4

Super sledge (Fallout 4).png
Super Sledge

40

45

Slow

20

180

000FF964

Fallout 4

Natural baseball bat fo4.png
Swatter

Physical Damage 17

35

Slow

3

30

00061721

Fallout 4

Pole hook.png
The Fish Catcher

Physical Damage 30

24

Slow

7

312

xx05158D

Far Harbor

Fallout4 Tire Iron.png
Tire Iron

Physical Damage 12

25

Medium

2

25

00185D25

Fallout 4

Walking cane.png
Walking Cane

Physical Damage 10

20

Medium

2

10

000FDC7D

Fallout 4

Unarmed weapons (6)[edit]

>> 
Main article: Unarmed weapon

Unarmed weapons benefit from the Iron Fist perk as well as from Strength. Note that unarmed weapons cannot be equipped while wearing power armor.

Name Damage per shot Action point cost Rate of fire Weapon weight Weapon value in caps FormID Game
Fallout4 boxing glove.png
Boxing Glove

Physical Damage 9

25

Medium

1

10

0016498F

Fallout 4

Meat hook.png
Butcher's Hook

20

30

Medium

2

160

xx05158C

Far Harbor

Deathclaw gauntlet (Fallout 4).png
Deathclaw Gauntlet

Physical Damage 25

40

Medium

10

75

000D8576

Fallout 4

Fallout4 Knuckles.png
Knuckles

Physical Damage 10

25

Medium

0.5

10

0005524B

Fallout 4

Meat hook.png
Meat Hook

20

30

Medium

2

32

xx04B5F4

Far Harbor

Power fist (Fallout 4).png
Power Fist

Physical Damage 20

35

Medium

4

100

0011B336

Fallout 4

Renaming weapons[edit]

In Fallout 4 the player is able to rename any weapon, including unique weapons, at any weapons workbench. However, the Silver submachine gun, the Survivor's Special, Ashmaker and Grognak's axe cannot be renamed, nor will they pick up any prefixes from modding. Renaming weapons does not affect any weapon stats. This primarily adds a level of personalization to weapons and can help avoid accidentally disassembling a favored weapon.

  • Special and accented characters (i.e. alt-codes) can be used when renaming a weapon, but some of those will be replaced with "?".
  • Since patch 1.3, HTML tags (e.g. <u>, <i>) can no longer be used to change the appearance of the weapon's name.

Mods[edit]

Weapons may be modified in Fallout 4. Each weapon has modification "slots" (e.g. barrel, grip, magazine, sights) that may be modified with increasingly powerful or useful mods by the player character based on their perks. However, the player character may salvage useful mods that are not yet available via the player character's perk level by simply modifying any weapon that already has the mod of interest.[1] By replacing the mod of interest with any available mod the original mod goes into inventory and may then be used to alter the player character's chosen weapon without regard for their perk level. Unique weapons do not offer this capability; their special mods are 'reserved' and since they are unique, no other examples are available to be salvaged. However it is possible to do the reverse, that is, to transfer standard mods from standard weapons onto unique and legendary weapons.

Notes[edit]

If a player character puts any weapons, including unique and legendary weapons in a container in a settlement, nearby NPCs, like settlers or even enemy attackers, can randomly take them and they may be irretrievable. This cannot be totally prevented by any form of barrier or obstacle. Store valuable weapons in an unpopulated settlement, in an interior cell, or on an Armor rack.

Bugs[edit]

  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Sometimes, when starting the game, gunfire cannot be heard on certain weapons. This can be fixed by re-starting the game or re-loading to a previous save file.
  • PCPC Playstation 4Playstation 4 Sometimes, when using a night vision scope, the night vision effect will stick around after going out of the scope.

References[edit]