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S.P.E.C.I.A.L.

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SPECIAL

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SPECIAL is the ruleset that powers all Fallout games. The name "SPECIAL" is an acronym for the primary statistics in the system: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck.

Systems[edit]

Characters in SPECIAL are defined through Skills, Perks, and Traits.

Gameplay[edit]

Implementation Perks Skills Traits Origins/Races
Fallout SPECIAL Yes Yes Yes No
Fallout 2 SPECIAL Yes Yes Yes No
Fallout Tactics SPECIAL Yes Yes Yes Yes
Fallout 3 SPECIAL Yes Yes No No
Fallout: New Vegas SPECIAL Yes Yes Yes No
Fallout Shelter SPECIAL Yes No No No
Fallout 4 SPECIAL Yes No No No
Fallout 76 SPECIAL Yes No No No
Fallout: The Board Game SPECIAL Yes No No No
Fallout: The Roleplaying Game SPECIAL Yes Yes Yes Yes

SPECIAL Topics[edit]

Notes[edit]

Non-Fallout Game Usage[edit]

Behind the Scenes[edit]

Chris Taylor, Jesse Heinig and Tim Cain developed the SPECIAL system. Jason G. Suinn was responsible for pointing out that the acronym of statistics spelled "SPECIAL" as opposed to Cain's working acronym "ACELIPS."[Dev 1]

Gallery[edit]

References[edit]

Developer Statements