(Redirected from Derived Statistic)
SPECIAL
SPECIAL is the ruleset that powers all Fallout games. The name "SPECIAL" is an acronym for the primary statistics in the system: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck.
Systems[edit]
Characters in SPECIAL are defined through Skills, Perks, and Traits.
Gameplay[edit]
SPECIAL Topics[edit]
Notes[edit]
- In Fallout 3, if Broken Steel is installed and the Almost Perfect perk is taken prior to collecting any SPECIAL bobbleheads, they can then be collected to get 10 in all SPECIAL stats.
- As in Fallout 3, there is a copy of the You're SPECIAL! book in Fallout 4. It can be found in Shaun's room in the ruins of the Sole Survivor's House in Sanctuary Hills. Using it allows you to permanently boost one SPECIAL by one.
- In Fallout 4, it is possible to permanently get 11 in all SPECIAL stats by having 10 in all SPECIAL stats through character creation or spending perk points, and then using the respective bobbleheads.
- In Fallout 76, the player character gains a SPECIAL point to spend every level, until level 50, and it is possible to get up to 15 in each stat.
Non-Fallout Game Usage[edit]
- The SPECIAL System was also used in the Interplay Entertainment published game Lionheart: Legacy of the Crusader as well as the cancelled Black Isle Studios game Torn.
Behind the Scenes[edit]
Chris Taylor, Jesse Heinig and Tim Cain developed the SPECIAL system. Jason G. Suinn was responsible for pointing out that the acronym of statistics spelled "SPECIAL" as opposed to Cain's working acronym "ACELIPS."[Dev 1]
Gallery[edit]
"You're SPECIAL!" used to allocate SPECIAL in Fallout 3
Vit-o-Matic Vigor Tester used to allocate SPECIAL in Fallout: New Vegas
Within Vault 76 in Fallout 76
References[edit]
Developer Statements







