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Dave Hendee is a developer who worked for Interplay Entertainment on Fallout and Fallout 2 as a designer. He was responsible for the design of the Brotherhood of Steel and the Den.

Biography[edit]

According to Dennis Presnell, Hendee returned to Canada sometime after Fallout 2's release, and was working as the Undersecretary for the Minister of the Ministry of Timber Exports and Wilderness Preservation in 2004.[Ext 1]

Career[edit]

For Fallout, Hendee is credited as a designer,[1] who "did two of the largest area of the game," including the Hub.[Ext 2] Scott Bennie said that he worked on the Hub Police.[Dev 1]

For Fallout 2, Hendee is credited with working on the Den.[Pub 1]

Employment History[edit]

FromToCompanyRole
19952002Interplay Entertainment

Credits[edit]

Fallout Series[edit]

YearTitleCredited
1997Fallout Demo Fallout DemoAdditional Design
1997Fallout FalloutDesigner
1998Fallout 2 Fallout 2Designer

Other Work[edit]

YearTitleCredited
1993Star Trek: Judgment RitesTester
1995StonekeepQuality Assurance
1996Conquest of the New WorldTester
1996Blood & MagicLead Tester
1996M.A.X. 2: Mechanized Assault & ExplorationWriter/Mission Scenario Design
1999Planescape: TormentTechnical Designer,
Voice-Over Coordinator
2000Icewind DaleTechnical Designer
2002Icewind Dale IITechnical Designer

Notes[edit]

Gallery[edit]

See Also[edit]


References[edit]

Publications Developer Statements External
  1. Whatever happened to Dave Hendee? - (Archive)
  2. "David has finished up his work, and is moving on to his next project. David did a really good job, and if you ever get to the Hub, be sure to take a good look around. David did two of the largest areas of the game."
    Interplay Website; Fallout Team (Archive)