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Dave Hendee is a developer who worked for Interplay Entertainment on Fallout and Fallout 2 as a designer. He was responsible for the design of the Brotherhood of Steel and the Den.
Biography[edit]
According to Dennis Presnell, Hendee returned to Canada sometime after Fallout 2's release, and was working as the Undersecretary for the Minister of the Ministry of Timber Exports and Wilderness Preservation in 2004.[Ext 1]
Career[edit]
For Fallout, Hendee is credited as a designer,[1] who "did two of the largest area of the game," including the Hub.[Ext 2] Scott Bennie said that he worked on the Hub Police.[Dev 1]
For Fallout 2, Hendee is credited with working on the Den.[Pub 1]
Employment History[edit]
| From | To | Company | Role |
|---|---|---|---|
| 1995 | 2002 | Interplay Entertainment |
Credits[edit]
Fallout Series[edit]
| Year | Title | Credited |
|---|---|---|
| 1997 | Fallout Demo | Additional Design |
| 1997 | Fallout | Designer |
| 1998 | Fallout 2 | Designer |
Other Work[edit]
| Year | Title | Credited |
|---|---|---|
| 1993 | Star Trek: Judgment Rites | Tester |
| 1995 | Stonekeep | Quality Assurance |
| 1996 | Conquest of the New World | Tester |
| 1996 | Blood & Magic | Lead Tester |
| 1996 | M.A.X. 2: Mechanized Assault & Exploration | Writer/Mission Scenario Design |
| 1999 | Planescape: Torment | Technical Designer, Voice-Over Coordinator |
| 2000 | Icewind Dale | Technical Designer |
| 2002 | Icewind Dale II | Technical Designer |
Notes[edit]
- David Hendee is a name that can be found on graves in Fallout 2.[2] Dave Handy is also named after him.
Gallery[edit]
Nick Kesting, Scott Everts, David Hendee, Chris Taylor, Jesse Heinig, Robert Hertenstein 2
See Also[edit]
References[edit]
Publications
Developer Statements
External
- ↑ "Dave Hendee The Den"
Fallout 2 Official Strategies & Secrets, p. 338
- ↑ Whatever happened to Dave Hendee? - (Archive)
- ↑ "David has finished up his work, and is moving on to his next project. David did a really good job, and if you ever get to the Hub, be sure to take a good look around. David did two of the largest areas of the game."
Interplay Website; Fallout Team (Archive)
