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FO76 publicteam xpd.pngFor the creature, see Cave Cricket.

What this place just has farmers? Shit, all they want are pipe pistols and stupid ammo. Where's the maniacs slobbering for a mininuke, am I right.— Cricket

Cricket is a weapons caravaner operating in the Commonwealth in Fallout 4.

Background[edit]

Cricket is a roving weapons merchant based out of Bunker Hill, who provide her with guns to sell.[1] She sells anything that can "chamber, cock, and spit out lead," as well as "slashers and clobberers."[2] She has a deep love for guns, stating that "hot death flying faster than the speed of sound" makes her weak to the knees.[2]

Along with other Bunker Hill merchants, she is an informant on runaway Synths for the Synth Retention Bureau.[3] Her caravan was previously guarded by a hired gun named Gary.[4] Her brahmin is named Spot.

Itinerary[edit]

Cricket's caravan moves through the southern part of the map according to an random route that varies each trip. Each trip may stop at or pass by any or all of the following locations:

These stops may be visited in any order and approached from a variety of directions. If Trade Caravan Posts are built at player character-controlled settlements in the area, these may also be visited. At each of the stops, she will normally remain for 8 in-game hours.

In addition to these possible stops, the caravan may pass close to other locations, including:

Hostile interactions are likely in many of these locations, and at random encounter points, if the player character is present.

If she is encountered as she leaves Bunker Hill, she will first transit to Vault 81, where her normal circuit then begins. She leaves Bunker Hill by the east door like the other caravan merchants. She will head south to the river, west along the north bank of the river to Monsignor Plaza, north through Cambridge to the Collegiate Administration Building, west to College Square, south back to the river, crosses the river at the wreck of the USS Riptide, passes Diamond City without stopping until reaching Vault 81. An alternative transit route goes south via Cabot Square and around Boston Common to stop outside Diamond City.

Suppose the player fast travels back from another cell to the location where Cricket is currently located or sleeps at or near one of these locations. In that case, her departure will be delayed until shortly after they arrive or wake up.

As with the other Bunker Hill traveling merchants, her appearances there are entirely random, and she will not leave Bunker Hill if the player waits, only if they sleep or leave the cell and re-enter it. It is possible to follow her out from, but not to, Bunker Hill from another cell.

Interactions Overview[edit]

Interactions
FO76 ui trading team.png
This character is a merchant.

Inventory[edit]

Notes[edit]

  • When at a farm location, she often remarks on how she wished the farmers would buy some of her big guns because "all they want are pipe pistols and stupid ammo."[5]
  • If X6-88 is with the player while visiting Cricket, unique dialogue will play regarding her affiliation with the Institute.[6]

Quotes[edit]

  • "What this place just has farmers? Shit, all they want are pipe pistols and stupid ammo. Where's the maniacs slobbering for a mininuke, am I right.In-game spelling"
  • "A part of every big purchase goes to planting little bitty trees that I'll blow up in your honor."
  • "I got so many flavors of mayhem for sale."

Appearances[edit]

Cricket appears in Fallout 4.

Bugs[edit]

PCPC Her brahmin, Spot, and her guards may be seen walking her route without her, with her being seen traveling alone days later.

Gallery[edit]

References[edit]

  1. Cricket: "Keep helping Bunker Hill, and I get better supplies. Then you can blow even bigger holes in people. Psst. Want a new gun?"
    (Cricket's dialogue)
  2. 2.0 2.1 Cricket: "If it can chamber, cock, and spit out lead -- then I sell it. I sell slashers and clobberers, too, for those maniacs that like it up close. But hot death flying faster than the speed of sound... Oh, my knees are getting weak just from thinking about it."
    (Cricket's dialogue)
  3. The Institute Terminal Entries; SRB terminal, List of Informants
  4. Sole Survivor: "What did the Institute do to you?"
    Tony Savoldi: "Ah, Gary. He is, well was, one of Cricket's hired guns. He hits the roads and comes back to find his wife missing."
    (Tony Savoldi's dialogue)
  5. Cricket: "What this place just has farmers? Shit, all they want are pipe pistols and stupid ammo. Where's the maniacs slobbering for a mininuke, am I right."
    (Cricket's dialogue)
  6. Cricket: "Well, you know how it is. Sometimes things are just quiet."
    "I guess the road's kept me busy, but if I see any runaway synths, you'll be the first to know."
    "Maybe you Coursers are doing such a good job, there aren't any synths left to capture."
    "To be honest, I just haven't see anything that was worth telling you about."
    "That's just how it's been. You guys have put the fear in those runaway synths, and now they won't show their faces."
    "You haven't missed anything, I promise. It's been quiet as a whisper out here."
    (Cricket's dialogue)