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Fallout Wiki

Commando (Fallout 3)

FO76 publicteam xpd.pngFor an overview of the topic, see Commando.
While using a rifle (or similar two-handed weapon), your accuracy in V.A.T.S. is significantly increased.— In-game description

Commando is a perk in Fallout 3.

Gameplay[edit]

The perk requires the Lone Wanderer to be at least level eight. It increases the accuracy of two-handed rifle-type weapons by 25 percent when using V.A.T.S. Note that this bonus is multiplicative, not additive.

Weapons affected by this perk:
Base weapon Variant(s)
Alien Disintegrator Mothership Zeta -
Assault Rifle Infiltrator The Pitt (DLC)
Perforator The Pitt
BB Gun -
Chinese Assault Rifle Xuanlong Assault Rifle
Combat Shotgun The Terrible Shotgun
Double-Barrel Shotgun Point Lookout (DLC) -
Gauss Rifle Operation: Anchorage -
Hunting Rifle Ol' Painless
Laser Rifle Metal Blaster The Pitt
Tri-beam Laser Rifle Broken Steel
Wazer Wifle
Lever-Action Rifle Point Lookout Backwater Rifle Point Lookout
Lincoln's Repeater
Plasma Rifle A3-21's Plasma Rifle
Railway Rifle -
Sniper Rifle Reservist's Rifle
Victory Rifle

Notes[edit]

  • This perk affects all two-handed Small Guns and Energy Weapons. It does not affect any other types of weapons, including all Big Guns.
  • The perk applies if a weapon's animation type is either "Rifle - Automatic (2 Hand)", "Rifle - Ballistic (2 Hand)", or "Rifle - Energy (2 Hand)".