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A guest blog post by Shea Sullivan!

Titling is hard. You might think that the goal of the title is to get people to read the story, and that’s almost right! But, more importantly, you want the title to pull in the people who want your story, specifically. They’re definitely out there, but they have a lot to choose from. Titling will help them connect to your story. There’s a lot to consider, but let’s break it down!

What people should derive from your title:

  • a sense of what the story is about;
  • the style of the writing;
  • the overall tone and genre of the piece; and
  • curiosity.

Get More Bang for Your Character Count

Sometimes, you can use a well-known phrase to do some extra work. See, for example, the title of this post: For Want of a Title.

You probably have some familiarity with the phrase “For want of a nail (the kingdom was lost).” So you’re in on the joke, we already have a connection, a little wink, wink, nudge, nudge, you get it! And then, on top of that, you might also get a sense that this is a Big Deal. Because losing a kingdom is a pretty major thing, when the start of it all was just a nail. And so, this title says (without saying) that a bad title can also lose you a kingdom (a reader, a following… something big and important). So, I didn’t have to say, “Without the right title, you might not get readers even if your story is the most perfect thing in the world.” If you know the original saying, you already got that idea.

You can do this with sayings, with tropes, with metaphors—use what the reader likely already knows to give them more information and to entice them to keep reading.

Theme and Metaphor

Some stories have strong themes or repeated imagery in them. For example, a theme of growing up and learning that what you want isn’t actually what you need. Or, repeated imagery of a pool of water, where the state of the water changes based on the mood of the main character: it might be clear and still, or cloudy or turbulent, or flooding over. Maybe you planned your themes and repeated imagery carefully, or maybe your beta readers noticed them. Sometimes a house is not just a house, but a representation of standing in a community, or of wealth, or of responsibility.

If you have a continuous thread that winds through your story, as identified by you or your readers, you can use that to create a title.

What is the thread? You can use any level of that to bring people in. Take the water example above. In the story, there is a pond that is returned to over time. You can make the title about the water, about the changes, about the passage of time or the emotional upheaval. You can use water imagery that isn’t in your story but still shares the types of feelings you want to evoke in the reader, such as something about tides, or seasons, or water lilies. Any title choice will carry with it some sort of feeling. You can use that to bring your readers’ expectations closer to your story. For example:

  • The Seasons of Water: indicates a passage of time, a degree of epicness.
  • Waterlogged: open-ended, this could be funny or dark or a series of vignettes.
  • Beneath the Still Surface: a sense of oppression and seriousness.
  • Five Times Bittle Pond Overflowed: a lighter writing style, maybe slice of life.

Water, Water, Everywhere: a line from a poem! Most people know “not a drop to drink” comes after, so it will say, without further explanation, that this is about a person who seems to have it all but is actually overwhelmed by the need for something they are not allowed to have.

It’s a good exercise to write down a bunch of potential titles and see what they might say about a story without any more context.

Lead… Do Not Mislead

Sometimes, we think so much about writing a captivating title, we forget that the point of the title is to appeal to the same people who will want to read the story.

The general tone of your title should match the tone of the story. Whether your story is body horror, humor, epic fantasy, the title should reflect that in some way. While, of course, a title can be interpreted many ways, and will be helped along by any graphics, summary, blurb, etc, that accompanies it, you do not want to mislead a reader into thinking the story is something it isn’t. Doing so tends to irritate people and can lead to bad reviews or lost opportunities. Not every reader is your reader.

Don’t put a knock, knock joke on the cover if the story isn’t funny, and don’t model your story title on a standard format (The Character Title of Things and Stuff) in any serious way if you’re not at least in the ballpark of the genre. Of course, you can play with that a bit, but doing so should be intentional, and your goal should be clear: who do I want to bring in, and will this do it? Will they understand what I’m offering them?

In the End

Titling can be really fun. It’s another way of writing that can seduce your readers into checking out what may become their new favorite story. Be willing to play around with a lot of options and keep your reader in mind. You can even run titles past friends who have no knowledge of the story and have them describe what they think the story will be about based on the title!

Ultimately, I hope that titling can be fun and creative, rather than a dreaded thing to tack on to a project after you’ve done all the hard work of writing it. You’re a writer! You can also be a titler!

TL;DR

  • Use the repeating elements of your story to inspire your title.
  • Evoke the tone of your story in the title.
  • Use poetry, lyrics, sayings, etc, that already exist to extend your meaning (with awareness of public domain and fair use concerns!).
  • Try a lot of different titles.
  • Bounce ideas off friends.
  • Have fun!

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A guest post by Aeryn Jemariel Knox.

Ah, the citrus scale. It’s like a cryptid roaming the edges of modern fandom communities. Long-tenured veterans speak of it with affectionate mockery while newcomers google curiously. A relic from a bygone fandom era, the citrus scale saw a brief resurgence in 2018 during the Tumblr porn ban, suggested as a way to avoid the new bot censors trawling for posts with the NSFW tag—though never, I think, in seriousness. 

That may have been jocular and short-lived, but it does point to the reasons why the citrus scale was created in the first place. Certain fandom activities have always had to fly under the radar to one degree or another. Whether you’re trying to evade legal action or simply avoid deletion based on explicit content, a certain level of obfuscation is sometimes worthwhile.

It’s not hard to find the generally agreed-upon definitions of the citrus scale’s levels. According to Fanlore, KnowYourMeme, and others, this is more or less the “official” citrus scale:

  • Orange: Light stuff, kissing, nothing below the waist or under the clothes. 
  • Lime: Groping, implied sex without details, fade-to-black, no intercourse or intimate contact.
  • Lemon: Sex, in full detailed glory. Woo-hoo! Regardless of the actual acts performed, if you can tell who had an orgasm (or, perhaps, had an orgasm denied), how, and where, it’s a lemon.
  • Grapefruit: We’ll get into this later.

But these tidy categories are clear thanks to the benefit of hindsight. In the Wild West of the early internet, it was not so easy to pin down exactly what you might be getting into based on which term was used.

At its origin, the citrus scale wasn’t a scale at all. It has its roots in hentai (and was always more popular in anime fandoms), stemming from a specific early hentai film by the title of Cream Lemon (1984). Hentai being what it is, this led to certain subculture communities referring to any story with explicit sexual content as a “Lemon.” And for a while, that was the extent of it. Then came fanfiction.net purging explicit content (2002), Livejournal suffering Strikethru (2007), and other events that pushed burgeoning fandom communities out of their growing hubs and back into smaller, isolated communities centered on a single fandom or pairing. In the relatively sparse early ’00’s internet, anybody could spin up an Angelfire website, pass the link around to their friends, and get a reasonable amount of traffic.  Websites devoted to the works of a single author or small group were common.

I mention this to describe the landscape in which fandom lexicons grew and evolved in the early-mid 2000s. Each pocket community had its own rules, lingo, and expectations; venturing outside of your home pocket could lead to some pretty major miscommunications. 

“Lemon” was established early and its definition has hardly shifted. It means that the labeled content (art, fic, mood board, etc.) includes sex. Intercourse, bumping uglies, etc. However, some yaoi fandom niches used it specifically to mean gay sex of the male variety. In some communities, “lime” developed as a corresponding term for feminine gay sex, while other communities brought it up with the usage that eventually “stuck,” “not quite a lemon.” Given that lemon and lime often go hand in hand when discussing actual flavors, the fact that we had some divergent term evolution is not surprising. But coming in from a different pocket of fandom and seeing “lime,” thinking you’ll be reading semi-softcore sexual tension and instead being confronted with graphic sapphic antics? Bit of a shock, I’m sure.

A more dramatic example is the rating level of “Grapefruit,” which occupies two completely different ends of the scale. In some circles, grapefruit was defined as “less intense than lime,” G or PG-rated stories that were more soft or cute than sexy. In other circles, it was used to mean the exact opposite. Kinkier than kink, smuttier than smut, grapefruit art and fic was where you went to have your eyebrows singed off. Some communities were even more specific, using grapefruit for stories featuring non-consensual sex. This was where darkfic lived – in modern day parlance, your “Dead Dove, Do Not Eat” works. To say that this usage difference caused some disagreements would be putting it mildly.

Nobody really worried about orange. Orange just existed, not bothering anybody.

When these terms were coined, the internet was not an assumed aspect of everybody’s daily life the way it is today. There was no Tumblr, no Facebook, no social media to speak of. There were no large repositories of internet lore and knowledge such as Urban Dictionary or KnowYourMeme. It was a playground. And what do you do on a playground? You make friends! The citrus scale, like so many fandom tropes and concepts, was defined by groups of friends that created them ad hoc to meet their own needs at the time. No one could have predicted that it would become so much a fandom history that it’d be enshrined, nor that I would be writing a blog post about it two decades later. From the common source of lemon, people extrapolated what the rest of the scale might look like, and there was no authority to tell them they were wrong. (Except other fans. That hasn’t changed.)

In conclusion, it’s best not to take the citrus scale too seriously. At best, it’s a cheeky way to avoid censors who try to bar a community from engaging with explicit works, but it’s also varied to a fault and open to interpretation. If you and your community have come up with a use for it that suits your needs, then congratulations: you’re part of a fandom tradition stretching back to the roots of the internet. Just don’t try and tell anybody else that they’re wrong. You might start a flame war.

References:

Past Fandom 101 Posts:

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A guest post by Adrian Harley.

A new year brings with it new resolutions—and for many of us, that includes reading resolutions. It’s a truism that resolutions tend to fail. A local radio announcer here said that 67% of Americans have never completed a resolution in their life, and if you can’t trust a random local radio announcer in the mountains of North Carolina, who can you trust? 

I think part of the reason resolutions fail is they feel like work. And that’s especially a shame when it comes to reading resolutions. Reading is wonderful! Sitting down with a good book makes my heart sing, even when (especially when) the book makes me cry or rage at the injustice of the world or stare out the window wondering how I’ll ever be the same after reading it.

Thus, I’m afraid that resolutions to read more diversely don’t do justice to the wonder of diverse books. There are whole worlds out there that racism, homophobia, ableism, transphobia, anti-semitism, and other forms of bigotry keep from us. It’s amazing that we live in a time where we can peel back that dusty film between us and the wonders of reality.

That’s all well and good to say, of course, but how do you put that principle into practice? How do you resolve to read diversely without turning all that wonder into just another box to be ticked?

I think we can start by acknowledging that, as Danika Ellis puts it, “books” and “reading” are two different hobbies. 

Thinking about books, listening to reviews of books, browsing bookstores, talking about books…these are all, in some ways, the hobby of books. These funnel into the hobby of reading, but it’s not a one-to-one connection, as my piles of unread books can testify. (Both hobbies run into a third hobby of buying books, which is a topic for a different post.)

In the hobby of reading, you’ll run into limits, whether they be money, time, or the physical number of books you can carry from the library in one visit. The beauty of the hobby of books is its lack of limitations. You can dream big. This is the two-story library I would have in my home, were I rich as sin. This is the cozy window seat in which I would read this million-word fantasy series.

So, how can you go from “I resolve to diversify my reading in 2023” to actually diversifying your reading in 2023?

Seek out diverse books in the infinite playground of books as a hobby. Search phrases like “Best fantasy by black authors,” “Best BIPOC-authored books of 2022,” “Most-anticipated queer fiction of 2023”… you get the idea. Browse them to find what sounds good to you. I keep a TBR list—have for almost 10 years—but you don’t need to keep a literal list (though you might find one helpful if you don’t already have it!). Make a wishlist on your preferred book-purchasing website. Remember the books that sing to you. You don’t need to have a responsible goal in mind, like a resolution or a book bingo, unless you want to give yourself that extra challenge. Pick books based on their covers, or because they have a cat in them, or whatever gets you interested.

When you incorporate diverse books into your book hobby, it transforms the reading hobby too. When you’re back in the real world with all its limits and you can only grab two books, you won’t think, “Oh, I really want the two books Brandon Sanderson has magicked into published existence this month, but I have to tick a checkbox.”  That way lies stacks of unread books chosen nearly at random solely because of the representation they contain or appear to contain. Instead, you will face the much better and much worse problem of thinking, “Oh, I really want the two books Brandon Sanderson has magicked up, but also Rust in the Root by Justina Ireland, but also Braiding Sweetgrass by Robin Wall Kimmerer, but also Dear Senthuran by Akwaeke Emezi…” 

(You think you know what it means to have too many books? You have not yet begun to comprehend too many books!)

Aside from the emotional turmoil of choosing between even more books when transitioning from your book hobby to your reading hobby, though, diversifying your book hobby has no downsides. It becomes part of your life. It lets you explore the world in full color.

And yes, it makes it easy and fun to read more diverse books. 


Want some additional support in figuring out ways to diversify your reading? Here’s some other blog posts we’ve done that relate, at least tangentially, to this topic!


Who We Are: Duck Prints Press LLC is an independent publisher based in New York State. Our founding vision is to help fanfiction authors navigate the complex process of bringing their original works from first draft to print, culminating in publishing their work under our imprint. We are particularly dedicated to working with queer authors and publishing stories featuring characters from across the LGBTQIA+ spectrum. Love what we do? Sign up for our monthly newsletter and get previews, behind-the-scenes information, coupons, and more.

Through the month of January, 2023, all new monthly backers on our Patreon and ko-fi can claim a merchandise freebie in addition to all their backer rewards – which, depending on your backer level, could include a free copy of this story! Why not take a peek at what we have to offer?

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A post by Duck Prints Press staff editor Lacey Hays.

In the publishing world, the word “pitch” conjures up a certain image. Perhaps you’ve been asked to write an “elevator speech” so you can quickly pitch your story to an interested party at a conference or meeting. Maybe you’ve participated in Twitter pitch-parties where you only have 255 characters to hook an agent. Every publisher and agent has their own expectations, and we are no different at Duck Prints Press. Since submissions are open again, we thought we’d take out some of the guesswork and tell you what we, as a press, are looking for.

For authors who have never worked with us before, the application asks for two  submissions: a writing sample and a pitch. The requirements for the writing sample are listed as part of the rubric for each anthology. We’re often looking for something a little different with each project, so we highly encourage you to look over the rubric and follow it closely when selecting a piece of your writing to share. Otherwise, it’s pretty straightforward. We want to see the best of you—a polished selection of writing that sings to your abilities as an author.

What we’re looking for in a pitch is more subjective and a bit different from other presses. Many presses only accept fully written stories, so a pitch is used as a teaser to drum up interest. We choose authors for their storytelling ability, assessed by their writing samples, and then ask them to write us a new, never-before-seen story. While we don’t expect authors to submit completed stories, we do want to know you have a fully realized story you want to write that interests us and fits within the anthology’s themes and requirements. In essence, what we would like is a cross between a teaser and a summary—something interesting that tells us how the story will unfold and lets us see how it might fit in with the other stories in the anthology.

Here are our suggestions on how you can create dynamic and interesting pitches specifically for Duck Prints Press:

  • Spoil us! No, seriously. We want to know the beginning, the middle, and the end of your story. Or, if not the end, at least give us a clear view of story progression with an intriguing hook. We need to know there is a story in your heart and that you know where it’s going.
  • Fit the brief. Every anthology is unique. Each one has a list of requirements, and your pitch should make it clear how your proposed story fits those requirements. If the anthology asks for a certain genre, a certain type of character, or a certain type of relationship, call those things out. Don’t make us guess.
  • Give your pitch some character. Who are the main players and what are their relationships? How do you want these relationships to resolve? Found family? Tell us! Enemies to lovers? Same! The characters don’t need names yet, but they nonetheless need to live and breath on the page.
  • Plot is everything. What does the main character (MC) want, what is in their way, and how does their life change? What motivates your MC? Who, or what, is the antagonist, and why? How do you want to resolve the plot (even if you leave off on a question?) You won’t convince us you’re ready to tell this story without conveying these aspects of the story.
  • Make us feel. Is there longing in your story? Passion? Anger? Romance? We want to get a feel for the tone as we read your pitch. Please make sure it matches the tone we’ve asked for in the anthology, though. A grimdark horror story for a “happily ever after” anthology won’t make the cut.
  • Take all the space you need. Each pitch has a maximum number of words. We give plenty of room to make sure you can fit everything you need because we’re looking for so much more than an elevator speech. Be aware of the flow, though. You want to be concise and exciting.
  • Edit, edit, edit. Your pitch is as important as your writing sample and should be edited to the best of your ability. It should be formatted well, have good sentence variety, use excellent grammar, and have been spell checked. We don’t expect perfection, but editing is a major part of our process. We like to see that our authors turn in their best work every time. It can often help to have someone else look over your work before you turn it in. We strongly encourage the use of alpha and beta readers for all press work.
  • Tag it. We ask that, in addition to submitting your pitch, you also submit a list of preliminary tags. Think about how you would tag this story if you were to post it on Archive of Our Own. Will your story contain potentially upsetting content like sexual abuse (on screen or off screen?) Character death? Harm to children? Our staff has a variety of life experiences and while we strongly believe in your freedom to write what you want, we believe equally in harm reduction and giving people the tools they need to curate their own experiences. We request more general tags as well. Are you planning a story that you’d call fluffy? Is it angst with a happy ending, or hurt/comfort, or whump? We’d love to see tags similar to those that would go in each section of an AO3 post: major warnings/potential triggers, type of relationship (if any), and “additional tags.” You don’t have to have everything single thing in there, and they can potentially change, but tags help us assess what tone and specific content you’re planning to include in your story, once it’s fletched out from short pitch to full length. Tagging is not optional.
  • Most of all, have fun! If you are in love with your story, we will see that love. You are applying to write with us because you have a passion for writing that you want to share with the world. Don’t get lost in the details and forget. We have authors from around the world who have written for a huge variety of fandoms, people who are native speakers and grammarians, people who speak English as a second (or third) language, people who dabble in every genre. What do we all have in common? A passion for the craft. We love to write, and we want to work with people who also love to write. You—yes you!—can do this, and we can’t wait to see what you have to show.

Looking for more information? We’ve got you covered; this is not the first time we’ve written about pitches!

Who We Are: Duck Prints Press LLC is an independent publisher based in New York State. Our founding vision is to help fanfiction authors navigate the complex process of bringing their original works from first draft to print, culminating in publishing their work under our imprint. We are particularly dedicated to working with queer authors and publishing stories featuring characters from across the LGBTQIA+ spectrum.Love what we do? Sign up for our monthly newsletter and get previews, behind-the-scenes information, coupons, and more.

Through the month of January, 2023, all new monthly backers on our Patreon and ko-fi can claim a merchandise freebie in addition to all their backer rewards – which, depending on your backer level, could include a free copy of this story! Why not take a peek at what we have to offer?

Aetherpunk

Jan. 1st, 2023 10:57 am
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By a member of the Duck Prints Press staff who has chosen to be anonymous.

Note: Punk genres are diverse and always changing. Duck Prints Press is not trying to give a complete explanation of aetherpunk here but rather a bit of inspiration. Take what you want from it to create your own aetherpunk worlds!

On January 5th, Duck Prints Press will be launching recruitment for our next anthology: Aether Beyond the Binary, a collection of stories featuring main characters outside the gender binary living in modern or near-future aetherpunk Earth! This begs the question: what IS Aetherpunk? Well, read on and learn all about it…

Prologue: From the Aether

Scenes from the Aether #1: Bloomington, Indiana, 2013:

Lin steps into the café down the street from their apartment. The lights of the shop glow a pleasant green, reminiscent of the owner’s own magical aura. Soon, when Del opens the shop for customers, they’ll turn a more standard blue, but for now Del’s shop is cozy and quiet. Lin smiles, looking forward to seeing their friend. 

A shower of blue sparks flies from the kitchen’s open door, and Del scrambles out, cursing. When he sees Lin, he breaks into a wry smile. 

“Breakfast on the house?” he offers, his shorthand for pleading. 

“That’s the third time this week,” Lin chides, barely holding back their smile. They roll up their sleeves to go tinker with Del’s new, “improved” baking oven. “Why not use your old one?”

“The aether this model uses is supposed to be more efficient!” Del exclaims. Then, with a sad smile: “Plus no one trusts my powers. They still think the color’s associated with… you know.”

“Yeah.” Lin knows. They think of Del’s infamous brother, the deadly alchemist. “I’ll help you, but this is the last time.”

“Mhm,” Del says, nudging Lin’s shoulder, and adds telepathically, You say that every time.

You could try not being so smug about it, Lin half scolds, half laughs. 

“Why wouldn’t I be smug? My handsome, brilliant friend, the undisputed genius of the IU School of Aetheric Engineering, is fixing my pipes for free.”

Lin blushes but maintains their chiding tone as they say, their warm face hidden behind the stove where the power supply has once again leaked from its pipes, “Not for free. For breakfast.” 

-anonymous Duck Prints Press staff member

Part One: What’s in a Punk (genre)? 

There’s been an explosion of punk genres since Bruce Bethke’s 1983 story Cyberpunk launched the genre. Though Bethke’s story may have given a name to this phenomenon, in his Etymology of “Cyberpunk” Bethke credits William Gibson’s Neuromancer (1984) for really defining the core tenets of the genre (Bethke, 2000). He also marvels at how the cyberpunk character trope (“a young, technologically facile, ethically vacuous, computer-adept vandal or criminal”) has stayed remarkably stable over the years since his story was published. In 2022, when I’m writing this, it’s still very similar. The cyberpunks in the cyberpunk genre are the sorts of lone heroes who often arise in the isolating environments fostered by advanced computer technologies.

Why am I rambling on about cyberpunk? Because, dear readers, cyberpunk is the progenitor of all genrepunks. As the most widely explored and utilized punk setting, it has provided the blueprint on which other punk genres are built. In essence, every punk after cyberpunk is a reaction to cyberpunk, either embracing or pushing back against its ethos. After cyberpunk came steampunk: a retro, adventurous answer to cyberpunk’s gritty and dystopian futurism. Then came others: dieselpunk, sandalpunk, biopunk—even the very meta “mythpunk” to which Neil Gaiman’s work is often attributed. These days, even non-punk fantasy is often punk-adjacent. 

So what makes punk stories… punk? For a story to be classified in a punk genre, it typically requires two key elements: a distinctive type of technology (whether social technology like myths and lore or physical technology like steam engines, diesel-powered airships, or nanobots) and a point of view about that technology. 

The technological distinctions can seem fairly obvious: atompunk features tech powered by nuclear energy; nanopunk, tiny robot technology; biopunk, genetic engineering and biotech; dieselpunk, diesel-powered machines. But focusing on only the tech aspects can make people miss the point of having multiple different punk subgenres. 

Take this paraphrased version of a forum conversation, circa 2015: 

[User 1]: Hey, I’ve been hearing more and more about this genre called ‘aetherpunk,’ but I can’t figure out what it is. How is it different from just steampunk but with magic? 

[User 2]: Sorry to tell you, friend, but it’s basically just “steampunk with magic.”

[User 1]: Ah. So, completely useless, then.

This view is common but misses the point. The tech alone does not make punk punk. The second necessary element is the cultural context of the technology: how does it affect the people who use it every day? How dissociated do those people feel from their environment? From their government? From the inevitable march of society, driven at least partially by technological advances using the genre-specific tech? Punk genres live and breathe for their exploration of the intersection between technology and culture. 

Genreunk is a response to the world we live in. Cultural evolution happens when technologies—lore, steam engines, printing presses, atomic bombs—intersect with cultural habits and traditions and shake them loose. We don’t live in the only, or the best, possible world. When we write punk, in some ways, we’re rewriting cultural evolution. We’re asking for a new way of thinking about the past and how that carries forward into the future. How we would be different. How we would be the same.

Punk isn’t just a genre. It’s a tool for understanding humanity. 

Part Two: Clear Air, a History of Aether

In the beginning, gods breathed their essence into the emptiness of space, and aether entered the universe as the material through which the stars and planets moved. Humans in ancient Greece, attuned to this invisible presence, named it “clear air” and declared it the fifth element, along with earth, water, air, and fire. Other cultures gave this energy different names or didn’t name it at all but nonetheless knew it was there. Over a thousand years later, medieval Europeans called it “quintessence” and hypothesized that this element, rare on Earth, could be distilled in order to cure mortal ailments. Aether was a substance that could make rocks burn and lights glow. It became a key ingredient in classic alchemical experiments in the West.

Aether has always been the bringer of light, the unchanging medium through which energy travels in waves from its source to the lenses of our eyes, to the leaves of hungry plants, to everywhere on the planet and throughout the universe. Indeed, it was so recently believed in and well-known that late 19th-century spiritualists took photos of ectoplasm and declared that ghosts could send messages through the aether. 

Then, a mere hundred-odd years ago, we lost faith. 

The idea of aether seems preposterous now, when we know about electron fields and the theory of relativity which states that nothing in the universe is stable or unchanging (and we certainly don’t need a special medium that exists to move light around)—but is it really so much harder to believe in aether than in electron fields? Or in dark matter?

Why shouldn’t we be swimming through aether like a fish swims through water?

Part Three: What is Aether/Punk?

Aetherpunk, the genre, explores what the world would be like if, rather than finding out aether was simply a confused explanation for how energy moves through space, we discovered that it was a real element, something we could both detect and harness. The nature of the aether isn’t what makes aetherpunk what it is. Rather, it’s the exploration of the development of society from the turning point when we discover that the aether is real—how that changes the world, the people, the past, and the future. 

Aether, the invisible force, can be everything and nothing. It can be magic, or it can be material. In some disciplines, like alchemy, it’s both. Aether is made of faith. It’s ephemeral, often immaterial, and only visible once the viewer knows what they’re looking for. It can cause disaster or provide beautiful, clean energy for wondrous technologies. It can be a source of progress or of fear. But in the end, it’s still a thing that must be discovered and cultivated. It can’t be forced into existence.

Aetherpunk as a genre is more naturistic than earlier punk genres like steampunk or cyberpunk. Natural materials find their way into clothing and buildings and weapons and tools, and the shapes of these man-made elements are designed in ways that enhance their ability to harness aetheric power. There might be constructs of stone or finely-honed metal held together by aetheric energy, beautiful steel weapons that cut through stone using atom-thick edges of pure aether, skyships and buildings of gold, or of clear stone, or of glass and crystal. And the technology bathes its surroundings in a luminous glow of aetheric light. 

Like solarpunk and lunarpunk, aetherpunk is a hopeful punk genre. When aether is discovered and harnessed, it brings about flourishing communities and can help to heal the world. Of course there are dark sides—the dangers of a volatile power source that not everyone can control, the frustrations of the people who are unable to use that power for themselves—and anyone is welcome to write a dark aetherpunk story. But aetherpunk doesn’t come with the same inherent baggage as steampunk or cyberpunk. Likewise, people can write utopian steampunk and cyberpunk, but that’s the opposite of the “standard” core of the genre. Aetherpunk wants to explore humanity in a universe where we don’t struggle simply to light our homes. Where the power that runs everything suffuses the universe, and therefore everyone can reap the benefits. A world where our source of power doesn’t send millions of people to an early grave. What sorts of stories would emerge in this sort of world?

Part Four: Steampunk but with Aether?

Now that we’ve described what aetherpunk is, let’s return to that dreadful forum post, and ask for ourselves: what makes aetherpunk more than just “steampunk but with aether”? 

In short, everything.

First is the nature of the energy that powers the technology. Steampunk is a retrofuturistic genre that centers on the era when steam, fueled by wood and coal, was the main power source, around the turn of the 1800s during the Industrial Revolution. It harkens back to the aesthetics of the era, with wood and steel and glass materials, wooden ships that ply the air, clockworks and rivets and tangible, heavy things that work through sheer force. Steam is a thing with weight. It will melt your flesh from your bones, and it’s born not of faith, nor internal strength, nor the careful distillation of spirits down to their quintessence, but instead through fire. Another resource needs to burn to make it. Entire lives are spent feeding coal into the voracious maws of steam engines. 

Aetherpunk, as we’ve described, is born of magic, and thus the technology to use it focuses on cultivation and focusing energy rather than on producing something by force. Even the most cursory look at the nature of the energy source shows us how every aspect of society linked with producing that energy is different between steampunk stories and aetherpunk stories.

There’s also a very important cultural distinction between aetheric stories and steam-powered stories. In steampunk, the adventures of sky pirates and nobility are built on the efforts of a vast lower class who are systematically shut out from steam’s benefits. It may not matter to the story at hand, but the underlying class tension is always there. Like cyberpunk, steampunk takes inequality as a given, and places singular heroes into that world.

Aetherpunk is more utopian and egalitarian. There’s no assumption built in that in order for a person to use their magical flying ship, someone else must suffer to create the energy needed to fuel it. This distinction makes all the difference in how aetherpunk and steampunk stories are told. 

In either case, the power source can be wonderful or terrible, can fuel dystopian nightmares or hopeful solutions to the troubles that ail the world. But the fundamental nature of these technologies affects the way characters think and speak about the world they inhabit. Is it a place of smog or of shimmering lights? Is it a place where magic competes with technology, or is it a place where magic is the technology? The answers to these questions are different in every punk genre, and those differences should have a profound impact on the story’s narrative.

Where will your aetherpunk story take you?

Epilogue: From the Aether

Scenes from the Aether #2: San Francisco, 2043

Shining, multicolored bridges bend but do not break in the powerful earthquake that, in previous eras, would have shaken buildings from their foundations and dropped bridges into the bay. Drivers and pedestrians cling to whatever safety they can as the structures sag and sway and finally, after all is done, snap back to form as though the past minute was only a bad dream. 

Trill breathes a ragged sigh before stepping back onto zir motorcycle and kicking the starter. A blue glow and a warm hum are the only signs that the bike is powering up before Trill finishes crossing the bridge, a little jumpy from the unexpected shaking but no worse for wear. Ze has a long way still to go before ze arrive at Heloise’s house. Ze can’t wait to see zir friend, who is finally home after her long trip to Lima where she was training magicians to harness their power. 

Trill rides north into the mountains while the sun sets to zir west, out above the ocean, and the world glows orange and pink. By the time ze powers down zir bike, the sky is silky black and filled with stars. Trill climbs toward Heloise’s small house, which is built into the slope; the soft blue glow of natural aether in the rocks lights the way. Ze knocks on Heloise’s wooden door;  Heloise answers with a hug around Trill’s waist, her face pressed into Trill’s chest. Trill laughs, something in zir heart finally relaxing.

It’s been a long eight months. 

She pulls Trill inside, into this warm place she’s made in the lonely hills above the bay, and even though ze doesn’t deserve it, Trill revels in her welcome. It feels like coming home.

-anonymous Duck Prints Press staff member

Examples of Aetherpunk

As aetherpunk is a young genre, examples are sparse, and there are many opinions on what “counts” and what doesn’t. For example, some people consider Lord of the Rings to be aetherpunk, due to the way it brings magic and technology together (especially in Mordor and in Sarumon’s plot line) and the way the magic interacts with society. The below list should not be considered exhaustive, just as this post shouldn’t be treated as The Last Word on the nature of aetherpunk.

Books:

Games:

About Duck Prints Press

Duck Prints Press LLC is an independent publisher based in New York State. Our founding vision is to help fanfiction authors navigate the complex process of bringing their original works from first draft to print, culminating in publishing their work under our imprint. We are particularly dedicated to working with queer authors and publishing stories featuring characters from across the LGBTQIA+ spectrum.

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Sources

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Part 2 of a 2-part series of guest posts by Alec J. Marsh. Part 1, “Why Query Letters are Good, Actually,” came out last week; you can read it here!

Alec is also the author of Duck Prints Press’s forthcoming novella To Drive the Hundred Miles, about a young man coming home for the holidays and finding more than he expected. It’s coming out December 21st, 2022. They know what they’re talking about, as an author and about a writer-writing-about-writing, so read on and learn!

Now that you’ve read the first post in this series, and had a week to reflect on it… are you convinced yet? Are you ready to acquire the most important marketing skill of your career? Great! 

If you’re primarily interested in how to pitch to Duck Prints Press specifically, there will be a full post about that coming out in the near future. But I promise, these skills will help you whatever your writing aspirations are. 

1. The Really Boring Part

Most queries open with a paragraph called “metadata.” This is all the marketing stuff that you need to get out of the way so your agent/editor knows what kind of book it is. This includes 

  • Title: Self-explanatory 
  • Length: This is vitally important for traditional publishing. If you are a debut author and your story isn’t within the accepted range, you’ll get automatically rejected by most agents. There are very good industry reasons for that, but discussing that’s a different article. If you want to look at the averages, check out this link.
  • Genre and age range: This is practical for marketing and readership purposes, and it also puts the summary in context. 
  • Comparative (or Comp) Titles: This is a tricky one, and a full discussion on selecting appropriate comparative titles could easily be its own separate blog post, but the short version is that you should pick titles that your book can be compared to. That can be descriptive—”Supernatural but set in Eastern Europe”—or genre—”For fans of Tamora Pierce”—or even trope based—”Sunshine/Grumpy romance set in a world of danger and magic.” There are a ton of options, but the main point is to position your story in the market and make it easy to pick up quickly. 
  • Logline: This serves a similar purpose as the comp titles do and is meant to sum up one cool part of your story. It doesn’t have to sum up the entire story. For example, Gideon the Ninth sounds wild if you try to summarize the plot, but I’ve been able to convince all my friends to read it by saying simply, “it’s about lesbian necromancers in space.” That’s all you need! In casual conversation, this is often called your “elevator pitch.” Imagine you’re at a convention and you get into the elevator with your dream agent, and you have only the length of the elevator ride to sell them your novel. What do you say? That’s your logline.

***Both comp titles and logline are technically optional, and you don’t need both of them. It’s better to write something unique than to waste the space putting something in just because you think you need it. 

2. The Biography

This usually goes at the end of the query. Don’t overthink it. If you have any credentials, put those in; relevant credentials can include past publications, editing jobs, or a creative writing degree. Then write one to two sentences that make you sound interesting. For example, I say that I like long walks in the fog (because I write moody fantasy) and have a history degree (because it inspires my fantasy world building). 

3. The Body

I left this until the last because it’s the hardest and most important part. A killer summary will make up for dull metadata and a lackluster bio. But if the body of your query letter is weak, no MFA in the world will save you. This section should be 300 words maximum.  

Your simplest formula for including what needs to be in this paragraph is four sentences: LEAD, OBJECTIVE, CONFLICT, TWIST. It’s simpler than you think to write the first draft. I promise. Let it be terrible, get it down, then edit it to a fine shine (much like you’ve already done with that novel!). 

  • Lead: This is your main character. Name them and describe them by including their profession, skills, or other plot-relevant details. 
  • Objective: What does your main character want? Try to make this as specific as possible. “Longs for  acceptance” is vague and generic. “Wants to be accepted into the Book Guild” is specific and gives a reader clues about their personality and the setting. You can put in some information about motivation here too. Maybe her father was also a bookbinder and she needs to redeem the family name. 
  • Conflict: Now we’re getting to the meat of it! Why can’t your main character get what they want? Again, try to be specific and don’t leave it to platitudes. If the bookbinders just don’t like her, that’s generic. If they don’t like her because they think she’s as corrupt as her father was and will bring ruin to them, that’s something a reader can really dig into. We have themes implied now! We understand this is a story about family ties, redemption, and preconceived notions, and you didn’t even need to spell that out. 
  • Twist: This is the most nebulous part of the query. The twist can be a real plot twist, like her discovering that the bookbinding guild also sells occult books. It can be a cool thing about the setting, like the bookstore being on an airship. It can be the romantic subplot, if she falls in love with her rival apprentice. It can be the historical inspiration, if the book is set in a fantasy world reminiscent of Renaissance Italy. In short, what makes your book special? What’s going to prompt people to shove it in their friend’s faces? It’s similar to the logline in that way. 

You can also put the twist at the beginning of the body paragraph, if it’s really cool. You can weave it throughout. You can put it at the end in a mic drop moment. Just make your book sound cool. That’s literally all this is! 

And those three sections…are basically it! Doesn’t sound so scary now, right? Oh wait, it still does? Okay, then, here’s some more tips to help you!

  • Write down everything you need in a query in whatever order works for you. I do it like a sad, clunky mad libs just so it’s all on the page. It’s a lot of pressure to include all this important information AND make it pretty in one go. 
  • Ask your beta readers to help! It’s hard to summarize your own stories when you’ve been living inside them for months. I’ve helped so many friends with their queries because they wrote something perfectly serviceable and technically correct that somehow still made their story sound frightfully boring. (This is not a condemnation of their skill as writers. The skills needed to write queries are completely different.) 
  • Don’t use rhetorical questions. This is mostly personal taste, but I think they’re a waste of space. “Will she follow her heart?” is sort of useless when 99% of stories are about people following their heart. “She must choose between her ambition and the chance at true love” is so much more clear and includes more conflict. 
  • The body of your query letter actually only needs to include the first 30-50% of the story in most cases—enough to leave the reader/agent/editor eager to know what happens next, and no more. This isn’t true if the twist is necessary to understanding why the story is exciting. Can you imagine trying to sell Gone Girl without including the twist that it was all a set up? That twist took the story from generic true crime to something truly original. So to some extent, you’ll need to use your judgment, but there’s rarely any need to try to fit the whole plot into that 300-word paragraph.
  • Above all, be specific. 
  • Do not shy away from giving spoilers (again: BE SPECIFIC). “She finds information that may change everything,” are seven words that tell you nothing. If you say what the information is (“she finds a note from her father that makes it clear he was framed”), you’ll leave the reader desperate to know what the outcome will be, begging for the rest of the story. 
  • Get the query competent and coherent, and then leave it for at least a week. This is good editing advice for any story, but it’s absolutely vital for a query. Because they’re so short and so much rides on them, every single word you write in the query has to be useful, and every sentence has to be clear, concise, and intriguing. Don’t rush this; it’s better to go slow and get it right then hurry along and face a pile of rejections. 
  • Have a query beta reader who hasn’t read your story. Make sure it makes sense with no context. Revise it again. Leave it for another week. (I’m sorry. But I’m not really.)

I know this sounds like a lot. Query letters are hard, and the pressure makes it harder. Writing culture loves to hate on them, for good reason. But you learned to write a novel, something that takes years to master! You can learn to write a query letter too. I won’t pretend it’s easy, but it is a skill you can learn, and it’s worth it! With a single page, you can convince people to buy your book, and that’s magical! 


You can learn more about Alec here; you can learn more about To Drive the Hundred Miles here, and read a teaser here. And, you can check out Alec’s two already-published erotica works Heart’s Scaffolding and Study Hall.

Who we are: Duck Prints Press LLC is an independent publisher based in New York State. Our founding vision is to help fanfiction authors navigate the complex process of bringing their original works from first draft to print, culminating in publishing their work under our imprint. We are particularly dedicated to working with queer authors and publishing stories featuring characters from across the LGBTQIA+ spectrum.

Love what we do? Sign up for our monthly newsletter and get previews, behind-the-scenes information, coupons, and more!

Want to support the Press and get lots of our stories? Consider backing our Patreon or ko-fi monthly at a level that includes free stories, and read your fill!

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Part One of a Two-part series of guest posts by Alec J. Marsh.

Hello, it’s me, Alec. I’m a new editor to Duck Prints Press and the resident corporate shill sellout. I love Duck Prints Press and their ethics (and will write an opinion piece soon on why they rock and you should submit to them). I also…. love traditional publishing. 

I’m sorry! I know this makes me a trend-following sheep. I know it’s a hot take in the indie pub crowd. Traditional publishing absolutely has its flaws, and I could go on at length about them. I’m still aiming to get my novels traditionally published. I want to be able to find my book at a Barnes & Noble and be nominated for a Hugo. Sorry not sorry. 

One of the worst parts of traditional publishing is the arcane hoops you have to jump through to participate. As anyone who has poked querying with a long, tentative stick knows, there are many requirements, and every agent’s website uses slightly different phrasing, and it’s a nightmare to navigate. It’s an extra nightmare if you’re neurodivergent and desperately seeking a clear, simple list of expectations. Unfortunately, the basic requirements are there for a reason. A GOOD reason. Learning the skills required to put together a good query package will serve you well, whether you want a ten-book deal with Tor, to sell hand-stapled zines at the local convention, or anything in between. 

So let’s get into it! 

The first thing you need in any submission process is a query letter. What is a query letter? In short, it’s a 3-5 paragraph essay about your book, yourself, and why a publisher should buy your work (and therefore why an agent should agree to represent you). You need to tell the agent the genre, the plot, and why this book is special. They are excruciating to write, because yes, you need to condense your book down to 300 words, maximum, and sell it at the same time. 

But imagine, for a moment, that you’ve walked into Ye Olde Barnes & Noble. There, on the end cap, is a cool new fantasy book you’ve never heard of. The cover has a sword and a snake on it, and you like swords and snakes. But how is it different from the 20 other books with names like A Court of Swords and Snakes that have come out in the last five years? The first thing you do is pick the book up, turn to the back cover, and read. 

You know what’s on the back cover? 

Paragraph one: In a stunning tour de force, ACOSAS takes you through the glittering world of naga politics… (A teaser sentence)  

Paragraph two: Princess Arya has always wanted to be a dancer. But when the evil northerners attack her kingdom… (A paragraph about the main character and the central conflict of the book) 

Paragraph three: Alec J Marsh lives in the Pacific Northwest and has never seen a snake in the wild. (A biography of the author) 

Guess what you just read? A query letter. In many cases, what’s in the blurb is actually pretty close to the exact query letter the author originally sent to their agent. Yes, really. Sometimes a query letter makes it from agent to editor to publicist to final copy.

They’re that important. 

But Alec, I hear you say, I’m not planning to get trad published! Why do I need to do this? Well, indie and self-published people—you will need to write cover copy for your book. And you’ll almost certainly need to write it yourself. The good and the bad part of self-publishing is that you do everything yourself. Less meddling (good!), but less help (bad!). And here’s the hard truth: absolutely no one will spend a single one of their hard-earned dollars on “sex babes get pounded by space aliens” if the back cover says “lol I suck at summaries, I promise it’s good :)” It’s useless, and it’s disrespectful to the buyer’s time and money. 

And that is why query letters are good, actually, for all writers, and are worth practicing how to create!

So go out there and sell your books, and you’ll accidentally write your query along the way. 

In Installment Two…now that I’ve convinced you that you should write a query letter, I’ll go over how to actually, you know, do that. Coming soon!

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A guest post by Aeryn Jemariel Knox.

Omegaverse, also known as Alpha/Beta/Omega Dynamics or a/b/o for short, is one of the most baffling paradigms that fandoms have ever invented. Even within fandom, most peoples’ reactions on discovering a/b/o range from bemusement to disgust to fascination. I’ve had some non-fandom friends ask if it’s related to the alpha male/beta male concepts that have become so popular in certain corners of Reddit; I’m very glad to say that no, it is not—that is an example of convergent language evolution. At best, they both call back to the same misunderstanding of wolf pack dynamics, but the typical “Alpha Male” would be cast as a villain character in most a/b/o stories, if he’s present at all.

At heart, a/b/o can best be categorized as a science fiction sub-genre. Yes, really. It’s speculative fiction that examines current societal assumptions, problems, and fears through a lens of alternate physiology. If you thought a/b/o was just an excuse for porn, well… being honest, most of my best and deepest stories start out as “an excuse for porn.” My thoughts on that are best saved for a future blog post.

The most common defining feature of a/b/o is right in the name—humans are biologically stratified into two or three sub-, or secondary, genders: alphas, sometimes betas, and omegas. Alphas are typically described as socially dominant, physically strong, and they have certain physiological traits that we’ll get into later. Omegas are generally assumed to be socially submissive and physically weak, though in most a/b/o stories there is some element of challenging those assumptions.

A/b/o has its roots in the “kink meme” days of the late 2000s and can more-or-less be traced back to tropes common among people writing werewolf erotica. Lots of early a/b/o has a significant focus on pack dynamics and more “wolfy” characteristics. This is still an element of a/b/o as it’s currently written, but it makes up a smaller percentage of the overall works produced than it once did. A reader can see these roots in genre tropes such as children being referred to as “pups” in most a/b/o stories. The first a/b/o fic—as far as anyone in my social circles has been able to determine—was a Supernatural RPF AU story, and, even in the genre’s inception, there is an element of challenging assigned gender roles. The assumed roles of an omega are present and accounted for: that they belong barefoot and pregnant in the kitchen, that they should be relegated to caretaker roles, that they shouldn’t work, etc.—think every stereotype of a 50s housewife. Similarly for an alpha: that they are hyper-sexual and domineering, to be feared by most omegas, inherently predatory, etc. But the characters who are the focus of the story deliberately and obviously go against these trends, expressing their individuality and bucking what their society expects of them. In a very 2010 sort of way, they are “not like those other girls.” There are critiques to aim at that trope as well, but the point stands: subversion has been a part of a/b/o since moment zero. Not every author chooses to lean into this aspect of the genre but, in my opinion, subverting the genre tropes makes for the most interesting a/b/o stories.

It’s tempting to describe a/b/o as a setting, but that’s not accurate. It’s more like a toolbox from which an author can pick and choose elements to add to any setting they are writing their story in, then use those elements to help them tell their particular stories in a unique way. I’ve read historical a/b/o, fantasy a/b/o, modern-day a/b/o, canonverse a/b/o, science-fiction a/b/o, western a/b/o… you name it, it’s probably been combined with a/b/o. And not all authors will apply the same level of focus to any given aspect of a/b/o: just because you add some cinnamon to your chili doesn’t mean you’re suddenly making a dessert. Every author puts their own spin on the world—that’s part of the fun.

So, keeping in mind that hardly any a/b/o stories will use every single genre trope, here’s a list of some of the most common features that make a story recognizably a part of this genre.

Societal stratification: To varying degrees, societies in most a/b/o stories are divided by secondary gender. This can mean anything from “omegas experiencing easily recognizable misogyny or other discrimination,” to “cultures that have strict hierarchical structures in which omegas are segregated, barred from certain social opportunities, or kept as property.” How many people are born each designation (a term often used to refer to the types of sub-genders in the genre) varies widely depending on the story. Sometimes, all humans are either alpha or omega and there are no betas; sometimes, alphas and omegas make up only a small minority of the population. Sometimes only men are divided and women are all betas, if they’re incorporated in the sub-gender system at all. (If there is one major weakness to a/b/o, it’s the lack of focus on how women are affected by this social structure, but if I get into that, we’ll be here all day.) Depending on the author’s goals with the story, these social structures may be used to make commentary on our modern society, to create obstacles for our heroes to overcome, or it may be leaned into by people who enjoy the power dynamics and differentials that result from the a/b/o set up. Other works have egalitarian a/b/o societies in which the different genders are treated equally! Oppression and discrimination are not a requirement of the genre, it’s just an often-seen element.

Pheromones/Scents: One of the many physiological differences often present in a/b/o is that humans give off pheromones or some otherwise-defined personal scent. These scents serve a variety of purposes: they’re linked with attraction; they often indicate where an individual is in their mating cycle (see the next paragraph!); they aid identification since each person has their own individual scent; and more broadly one can usually tell who is an alpha, an omega, or a beta) by their scent. Often, someone’s scent gives clues to emotional state, especially extreme distress or sexual arousal. A compatible pair may know instantly that the person they are scenting is their “true mate,” or may be particularly attracted to this person’s scent. Betas may or may not be able to pick up on these scents and may have a “neutral” scent or no scent to speak of. Scent blockers may or may not be used in polite company, and even if scent blockers exist in a specific a/b/o ‘verse, they may fail at narratively appropriate moments. It’s a frequent genre element that scents emanate from a “scent point” on the characters’ necks, and that the spot in question is especially sensitive to touch/kissing/etc.

Mating cycles: Likely the most well-known aspect of a/b/o is the hormone- and/or pheromone-driven mating cycles. Omegas experience an estrus or “heat,” and sometimes alphas also experience “rut” though this is somewhat less common. A person’s secondary gender is often a mystery until they “present”—usually marked by going through their first heat or rut—sometime during puberty. Pheromones given off during these times can have a disproportionate effect on people of the “opposite” secondary gender who happen to be in the vicinity; in some stories they provoke such a powerful reaction that omegas cannot leave the house during heat for fear of sexual assault. This is where the genre starts to display some of its more non-consensual elements, which are not always present; sometimes heat just makes them horny. But sometimes they absolutely must, er, resolve their heat with an alpha, which leads to a “Fuck or Die” situation—a trope as old as slash fanfiction itself.

How frequently heats and ruts occur varies by story; the most common are monthly (mirroring human menstruation cycles) or every three months, six months, or year, mimicking various animal species (for example, dogs go into heat every six months, so stories that emphasize the wolfy aspects of a/b/o often have heat cycles on a six-month pattern). Trying to figure out how to navigate a life/job/family while working around mating cycles is a frequent feature of a/b/o stories.

Mpreg, which is genre-speak for “male pregnancy:” In most a/b/o stories, omegas of any primary gender have the ability to get pregnant and carry children. It’s a mainstay of the genre, but like any other trope in the a/b/o playbook, the level of focus on it varies from author to author. Sometimes, it’s glossed over entirely or deliberately omitted. Sometimes, it’s only suggested for the sake of—for lack of a better phrase—“breeding kink.” But some authors use this genre to tell stories about familial relationships and explore the emotional and physical journey of pregnancy through the eyes of their favorite (generally male) characters. Mpreg stories can also incorporate lactation and may follow the characters’ post-pregnancy lives to segue into the kidfic genre. The extent of the omega male character’s feminization often increases in proportion to the focus on mpreg in the story (though, as with all of these tropes, I am wary of making sweeping generalizations because a writer is absolutely free to write an mpreg story where the pregnant character remains thoroughly masculine throughout). Note that a story including mpreg doesn’t automatically mean the fic is a/b/o. There are other fandom tropes that can result in mpreg, but the most common trope that leads to mpreg in modern fandom is a/b/o.

Medicines: As part of mirroring regular society, it’s also common for a/b/o stories to incorporate elements of genre-appropriate birth control and other types of medication. For example, scent blockers have already been mentioned; scent blockers are often incorporated to enable an alpha, beta, or omega to navigate society without people judging them based solely on their scents, or to enable them to present themselves to the public as a sub-gender different than their birth sub-gender. Another common medication is “heat suppressant,” which is what it says on the tin—an omega on heat suppressants won’t go into heat (until they fail at a narratively appropriate moment, anyway…noticing the genre trends yet?). On the flip side, “heat inducers” are also absolutely a genre feature, with obvious results.

Related Genres: As said earlier, a/b/o can be combined with any other genre. But it does have some sibling tropes that are more often coupled with a/b/o for fiction-writing purposes. When I first started reading a/b/o, there was a heavy emphasis on the power dynamics inherent in the existence of “dominant” alphas and “submissive” omegas; that made it feel close to the biological Dom/sub genre (a sub-genre where being a Dom or being a sub is inborn and is essentially a sub-gender in a similar way to a/b/o). That seems to have been a feature of that particular fandom, though, which leads me to wonder how different a/b/o looks in different fandoms. (Full disclosure, most of my experience has been in the Supernatural fandom.) A/b/o stories set in modern/contemporary settings tend to be more common than other types (such as science fiction, fantasy, etc.), though that’s been changing as a/b/o continually ripples outwards into more fandoms. In stories where omegas are considered property, they heavily overlap tropes with slave fic; some more romantic a/b/o can read like a soulmates au, with people recognizing “the one” immediately by scent and a focus on true mates and/or the formation of a strong mating bond, usually for life.

Of course, coupling a/b/o with these tropes isn’t required. Nothing in a/b/o is required. These are all simply options; as I say, it’s better to look at the aspects of a/b/o as toys in the toybox—play with the ones that appeal to you, ignore the rest.

Other Anatomical Differences: This is where I cannot avoid getting sexually graphic, so for those who’d rather avoid an explicit rating, I’m putting this section at the end (under a Read More on platforms that include that functionality).

So, what’s the point of all this?

If you ask a hundred people why they like a/b/o, you will get two-hundred answers. Some people come to the genre for the primal, animalistic appeal of heats and ruts, pheromones, and the, uh, anatomical differences. A lot of people enjoy the “he couldn’t help himself” trope in fiction; non-con fantasies are extremely common, and the fantastical elements of a/b/o make it a great way to explore them at a safe remove from real-life situations. Or perhaps you’re drawn to the opportunity to explore pregnancy in a safe way with your favorite characters, or maybe you really enjoy the strict societal structures and the obstacles they create. Maybe you love that moment when the omega realizes that this handsome alpha is his true mate and they live happily ever after.

For me, as may already be clear, a/b/o is strongest when it’s used to shine a light on the oppression of marginalized classes and the ridiculousness of strict gender expectations. Over and over, a/b/o stories focus on omegas overcoming their oppression and empowering themselves. But my favorite corner of a/b/o that I’ve found, my weird little a/b/o niche, focuses not on alphas or omegas, but on betas.

There was a time when I wondered to myself, why would anybody focus on betas? Why would you write an a/b/o story and then focus on the people who don’t experience heats and ruts and mating cycles? Who don’t have a scent? In a world where all interpersonal relationships are defined by this rigid structure, why would you focus on the people who are outside of it?

And then I realized that I had to write a story about betas.

The result is the most personal story I have ever written, which gets deep into my experience of being nonbinary (or genderqueer, or gender fluid, I’ve used all those labels at different points of life) through the lens of somebody who is neither alpha nor omega, but is instead distinctly “other.” The joy of using a/b/o to tell this story, and what makes a/b/o such a strong vehicle for telling subversive stories of all stripes, is that it magnifies everything about gender and sexual attraction, making it all bigger, brighter, more obvious, which lets you dig into the nuance of an character’s experiences when they don’t fit the status quo.

The number of people who have read this story and said “I’m not genderqueer, but I relate to Dean’s struggle of feeling other” has been hugely rewarding. In the end, that’s the story I was telling, through my own experiences but with the personal “serial numbers” filed off, which allows it to be a story accessible to anybody. That’s the beauty of using a fantasy or sci-fi language to tell a real story: when it doesn’t directly reflect anybody’s exact experience, it’s easier to see yourself in the mirror.

Whether you decide to dive into this genre or not, I hope this has been useful in understanding the, er, ins and outs of this strange little world that we, as a community, are continually collectively creating. Happy reading!

Read more... )

Now that you know the basics, ready to read some a/b/o? Check out the oh-so-erotic “Heated Desperation” by Aria D. Leren.

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This is a guest post written by Adrian Harley.

Congratulations! If you’re reading this, I’m willing to bet you already have a lot of the skills you need to be an editor. Even among full-time professionals, a lot of editing skill comes from reading a ton—you get an “eye” for when a sentence just doesn’t look right. The more you read professionally edited work, the better you get at it. (Fanfiction is incredible, obviously. But fanfiction has its own quirks, and the grammar and punctuation can vary, so I’m not confident recommending it as a way to brush up your instinctive grasp of when a sentence “looks right.”)

The specifics of what you do as an editor can vary a lot depending on what you’re editing and who you’re editing for, so in this post, I’ll be covering some of the basic principles that I think will be helpful no matter what type of editing you do. Broadly, I’ll be going over language-related tips and profession-related tips.

Language



I won’t be going over the nuts and bolts of grammar here, as a zillion good guides to it already exist online. Grammar Girl is my go-to free resource, and a lot of grammar and punctuation questions can be easily answered online or in a style guide from your library. I looked up the rules for commas a LOT in my first years of editing, and I still have to double-check them sometimes. A lot of the fiddly details differ between guides (how to write a.m. and p.m.; serial comma), but the nuts and bolts of grammar and punctuation stay the same across guides.

Professionally, those fiddly details are a big chunk of editing. Do you write out numbers less than 20? Less than 10? Do you capitalize titles like “President” all the time or only in certain situations? There’s no one right answer, which is one of the many reasons there’s no “right guide” to editing. A style guide will decide many of these questions for you. If you pick up editing as a profession, your employer will most likely have a style guide in mind. You may want to pick one for yourself if you do freelance editing. That way, you won’t have to re-decide on every job, and if you get repeat clients, you’ll be sure their text is consistent across all their documents. A “series bible” for fiction works on similar principles.

Whether you’re looking at those fiddly details or at the big picture, one principle of editing is to never take anything for granted. Someone says there’s five ancient orbs needed to defeat the dragon? You’d better count the orbs. Make sure every proper noun in the story (names of people, places, things) is spelled the same every single time. This is the kind of thing you’ll get quizzed on if you ever apply for a professional editing gig. Every editing job I’ve ever applied to has an “editing test” of at least a page, and it usually has at least one of those errors (if not both).

Another major thing to watch out for is colloquialisms, especially ones that mean multiple things. A short list of common errors I see:

“Since” should only relate to the passage of time; it does not mean “because.”

“While,” again, should only refer to time—two things happening simultaneously. “But,” “although,” “whereas,” and others are good substitutes for the other sense.

“Due to” does not mean “because of,” it means “caused by” (and I’ve seen some editors argue to not even use it for “caused by” and to only use it for when something is owed to someone).

“If” will often need to be replaced with “whether.”

Obviously with dialogue, that’s a whole nother story, but be careful about these in narration, even with a colloquial narrative. They can introduce unintentional double meanings.

When you’re moving from basic accuracy to style, you’ll often need to “tighten up” the language. This might be something you’re used to doing in your own writing. This doesn’t mean all prose should be sparse! But as an editor, part of your job is making sure that every word is contributing something, no matter whether the sentence is flowery or stark. One exercise is to go through and see if you can cut one word from every sentence. Depending on what type of editing you do, you’ll have different “filler words” to look out for. My personal demon is “just,” so I always do a search for that when I’m revising my own work. In my day job, the word “provide” often signals a clunky phrase that could be condensed into a single, better verb (e.g., “provides assistance” vs. “helps”).

You’ll look for a lot as you edit, so don’t feel like you have to do it all at once. A simple search can make sure you’ve caught issues like “while” and “since.” Other issues are best solved in their own read-through. For me, I try to do a read-through specifically for passive voice. I often skip over passive voice on my all-purpose read because, well, the sentence makes sense, doesn’t it? So my eye simply doesn’t catch it if I’m not on the lookout. As you edit, you’ll figure out what process works best for you.

And to wrap up the language section—checklists are your friend! I used to have a post-it of all the things I knew I struggled with, and I’d systematically search the document for those trip-ups after I did my first read. You can customize your own checklist with whatever snags give you trouble.

Professionalism



A huge part of editing as a professional is in how you interact with other people. Your whole job is telling people they’re wrong, after all, and you often have no control over whether they’ll listen to you. Everything you can do to make the criticism easier for them helps!

My favorite “one weird trick” that my first boss taught me is to turn every criticism into a question. If you’re suggesting a significant revision, “How about…?” is one of my favorite leads. If you have no idea what’s going on, do your best to figure out what might be causing the issue, then form a question around that. “Are there missing words here?” is kinder and more useful than “Huh?”

Essentially, your role as an editor is to advocate for the reader. This “reader stand-in” role can help frame critique as well. Will the reader understand this? If you’re in one of the more-technical editing jobs, that question may be completely necessary. As an editor for scientific research, I’m often editing documents meant for people who know way more about the subject matter than I do. The framing of “the reader” is also a useful tool in your toolbox for fiction. You may be editing something that you are not the target audience for. Or, on the other end of the scale, you may know without question that you’re reading something incomprehensible. The polite device of “the reader” helps add a level of depersonalization to the critique.

Unsurprisingly, for editing, communication is key before you even start work. “Editing” covers a huge range of possibilities. Make sure you and the author are on the same page. Do they want a proofread—only correcting glaring errors? Do they want you to improve the phrasing of sentences? It can go all the way up to practically rewriting the thing, if you’re working at a corporation and the authors aren’t professionals. This conversation beforehand will let you know whether you should make “artistic” suggestions as you read, whether you need to stick with nuts and bolts, or something in between.

If the author says they only need a proofread and you discover the whole thing is terrible, that’s when some tactful emails come into play. Never start doing a higher-level edit unless you’ve talked about it with the author first. You have much better odds of an affirmative if they feel like they’re collaborating with you–that you’re both in it together to make the best document possible. As far as the tactful emails go, be kind and be specific. If you have examples of what you’d like to correct, throw those in. It helps the author know what to expect and make an informed decision.

And sometimes the author says no, and that’s okay! You must wash your hands of it. It’s not your name on the thing, and if you don’t put it in your resume, it never will be (fresh out of college, I worked on a couple truly awful novels that nobody will ever know I worked on). Perfectionism is HARD to overcome, I know, but accepting the errors gets easier with practice.

And finally, if you’re still wondering, “Am I cut out to be an editor?” I would recommend the words of Neil Gaiman. In his excellent “Make Good Art” speech, he says that as a freelance artist, you need to do good work, do it on time, and be pleasant to work with. And then, he adds, “You don’t even need all three! Two out of three is fine.” I recommend the whole thing if you ever want to battle imposter syndrome, because the same tenets apply to editing. At least I think they do. You don’t need to be the perfect editor—nobody is. But I guarantee that you have most of what you need already, and I hope this has helped.

Biography



Adrian Harley, one of Duck Prints Press’s editors, has been a full-time professional editor of scientific research for 10 years. Their freelance and ad-hoc editing has run the gamut from books to blog posts to family members’ cover letters. They’ve been published in Duck Prints Press’ And Seek (Not) to Alter Me and the forthcoming She Wears the Midnight Crown, as well as OFIC Magazine.

Want to learn more?

* Beware the Weasel Word has information and resources for “tightening up” language.
* How to Ask for Feedback on Your Writing talks more about how, from a writer point of view, to help your editor understand what type(s) of editing you’re looking for.
* Giving Quality, Motivating Feedback focuses on exactly what it says on the tin: how to give a writer feedback they’ll listen to.
* What is an Alpha Reader? talks about what role alpha reader editors play and how to work with one.
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This is the third in a series of posts about the Three-Act structure, written by guest blogger Annabeth Lynch. Part 1: Romance Novels. Part 2: Mystery Novels.

It’s time for another crash course in writing! This time, we’ll be discussing the outline of a dystopian book. Ernest Hemingway gave my favorite description of being an author: “There is nothing to writing. All you do is sit down at a typewriter and bleed.” So set up that typewriter and let’s start bleeding.

Before we begin breaking down this structure as it applies specifically to dystopian stories, a little background on the three-act structure. I’ve written about this structure as it applies to romance and mystery. Most Western novels are written with this structure, which is separated into three sections. First, the beginning, aptly named the Setup, is the first 25% of the story. The second act is called the Confrontation, taking up half the story, 25%-75%. The last quarter of the story, from 75% to 100%, is the Resolution. This is the novel in its most basic form. It’s a good measure of how the story needs to progress, but there’s a lot of wiggle room in such a broad system. Also, what should happen in each of these sections varies by genre, hence this series of posts. This time, we’re going to break down the acts into plot points and show approximately which events should go in each section when you’re writing a dystopian story.

Dystopian novels usually clock in at 60,000 to 120,000 words, so we’ll base the word count on the average, which is 90,000. Though dystopian novels are often turned into series, for simplicity’s sake we’ll work with the idea that this novel is a stand-alone. This same structure can be used on a larger scale for a series if desired, though – just recalculate the word counts appropriately.

The Setup



This act is about laying the foundation of the novel. This is where your hook should be, right at the beginning. Additionally, the reader should get a glimpse of the main character(s) in their average life and develop a baseline understanding of how the world works. In a dystopian novel, some aspect of society or the world is exaggerated and therefore causing problems for the characters. The main two causes of a dystopia are a man-made disaster or a natural disaster or descent of society. Readers will want to know what caused your specific dystopia to come about and how these events have affected the populous.

At the 12% mark (approximately 10,800 words in), the inciting incident should occur. After the world is established in the reader’s head, it’s time to introduce the crux of the plot. In dystopian books, because this subgenre can be used in multiple larger genres (like sci-fi or fantasy) there’s a lot of room to work with different types of stories you can tell. Regardless of which direction you choose to write in, the inciting incident should affect all the main characters and function as a call to action that they will undoubtedly rise to – whether because they want to incite change or because there’s no other option left to them.

By 20% (18,000 words) of the way in, all the important characters should have been introduced. This goal is a little flexible because worldbuilding takes a little longer in dystopian novels, but you shouldn’t take much longer than this. The other characters will need the remaining word count to really make an impact on the plot! You don’t want to run the risk of a seeming deus-ex-machina solution by waiting to introduce a crucial character only at the critical moment.

The Setup ends at 25% (22,500 words), when the first major plot point should occur. This is where the story starts to pick up and the heroes’ journey begins. They embark on their mission or escape their bonds, or they’ve learned some hint about how to fix the world, or they or someone they know comes down with the illness plaguing the world – whatever needs to happen to move them into the next stage of the story.

The Confrontation



This is the meat of the story. It makes up roughly half of the whole novel and includes most of the build-up. Now is the time to ratchet up the tension and help the reader get their bearings in the developing story situation. This part will contain most of the important plot points except the three C’s (more on those later) since, in dystopian stories, the first act is will usually be focused on world- and character-building.

At about 37% (33,300 words) is the first pinch point, and is also usually a good excuse to give a little more backstory. Anything that connects the main character(s) to the main “problem” of the story should be brought up. Were they present when the military rolled through to institute a police state? Was their mother instrumental in the creation of the disease? What does the state of the world now mean to them, and what do they plan to do about it? Clear up some of the past for the readers!

50% (45,000 words) is the midpoint. As in most genres, this is the time for a false high or a false low. A false high would be a point in the story when it looks as though the journey is coming to end, when the characters appear on the verge of being victorious and winning the day only to be crushed under the weight of finding out they’re only halfway done. On the flip side, a false low would be when all looks hopeless until they find something or someone that will help them rise up and take their victory.

Around 62% (55,800 words) comes the second pinch point. This can take a few different forms. It could be another chance for you to reveal the backstory, like a flashback, or, if – for example – you’re writing a romantic subplot, this could be a moment that brings the couple together and increases intimacy. This pinch point should mainly further the secondary plot, whatever thing(s) your character(s) is struggling with beyond the main conflict.

The end of act two comes with the second plot point at 75% (67,500 words). This is when the stakes are raised to an all-time high. We’re approaching the end now and the characters should feel the pressure. Unfortunately for them, this is also when things should go sideways. The worst possible thing happens, but it doesn’t deter them (at least, not for long).

The Resolution



We’re almost done, and you’ve reached the action-packed, fast-paced part of the book. This is where the three C’s I mentioned earlier come in. The C’s stand for Crisis, Climax, and Conclusion.

The Crisis kicks off at roughly the 87% point (78,300 words) of the story. Having overcome the problems from the second plot point that ended the Confrontation, the characters are thrust once again into danger, whether by circumstance or by their own actions. This is also when they often learn a life lesson that will be important to overcoming their adversaries.

The turnaround from the Crisis to the Climax is quick, coming in at 90% (81,000 words). The big showdown between the protagonist and the antagonist, who is usually the perpetrator of the problem(s) plaguing the world. A large chunk of the book should be taken up by this fight, with guns blazing and all the new technology introduced in this world brought out to play.

When reading the Conclusion (the final few thousand words), readers will want to know how the world is after the perpetrator of the suffering has been removed from the picture. This can also be an epilogue if you prefer a more in-depth look at where the characters are now.

And that’s the whole book! The three-act structure outline for a dystopian story has more room for interpretation/changes because it can be applied across multiple genres and scenarios, but that just makes it more fun! Remember that while this is a general guide, you are who makes your book. No one can write the same thing the exact same way you would, and that’s what makes it special. Until next time, happy bleeding!
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A guest blog post by Mitchan!

Do you have problems beginning that new story percolating in your head? Are you feeling afflicted with writer’s block? Are you stuck on a scene with no idea how to move forward? Do you feel that your current ideas are stale and trite? Perhaps the Disney method can help you!

If you work in business or design, you might have heard of it before. The Walt Disney method is a creative strategy designed to find and develop unconventional ideas. While inspired by the way Walt Disney worked, the method itself was proposed by Robert Dilts in 1994.

In the Walt Disney method, the creator divides thmself into three separate roles: the Dreamer, the Realist, and the Critic. These three roles must work separately in three stages: 

First, the Dreamer brainstorms ideas in a focused way. The more the better. No limits or restraint. There are no “bad”, “stupid”, or “impossible” ideas; you can embrace the crazy and the stupid as much as you want. It’s still a focused brainstorm: you’re dreaming for an objective, say, a new amusement park attraction, ways to get your characters out of a pinch, the funniest and/or most character-focused problems you can add to your story… anything you need ideas for. 

  • Instead of sitting down and writing or typing your ideas, walk around and record yourself saying your ideas out loud. Speak without pause for 5 or 10 minutes. Look above the horizon to stimulate your creative brain. Some business websites recommend setting up different rooms for each stage of the process, so why not try a change of space? Go outside or to a room different from the one you usually work in. 

Once you’ve got loads of ideas, it’s the Realist’s turn. The job of the Realist is to look at the Dreamer’s ideas and think: How do we make them possible? The Realist doesn’t say “No”. It’s not the Realist’s job to say whether an idea is bad or won’t work. In this role, you must assume anything is possible and limit yourself to asking: How can I execute this? For our amusement park example, the Realist would select and bring in specialists who could make plans to turn a crazy idea into a real ride. 

  • Listen to the recording you made in the previous step. Without discarding any ideas, start with the most interesting or promising ones, and develop them. Write a rough draft or the details of what would happen in a scene. Do the necessary research. Reorganize scenes as needed. Try working on a whiteboard with markers and post-its: a place where you can stand up and look at your ideas in front of you. 

Once you have a solid proposal, or in a writer’s case, a complete first draft, the Critic comes in. The Critic’s job is to detect and correct flaws, mistakes, and risks (something crucial if you’re making an amusement park ride!). This is the moment to evaluate what works and what doesn’t work, what stays and what goes. 

  • Sit down with the printed-out draft on the desk, where you can look down at it, and use a red pen to mark places that need re-working or any contradictions in the narrative. Tighten the phrasing and clear up confusing details. Clean up the draft.

The stages then repeat as needed: for more ideas, go back to the Dreamer, then develop them, then edit again. 

The changes in position help to change your own perspective on the work, to dream or execute or evaluate more objectively. 

You probably already do something similar in your writing process: you have an idea, make an outline, write a first draft, then a second, a third and fourth and so on. You have alpha and beta readers who help brainstorm ideas, develop them, and correct the draft.  

Personally, the most helpful takeaway of this model is the neat separation of the roles. The Dreamer and the Critic cannot work in the same stage: criticism stifles creativity. When I’m outlining, brainstorming, or writing a rough draft, it helps me to keep this in mind. If I find myself getting judgmental about my story, I take a deep breath and tell the Critic to shut the fuck up. Whenever I’m blocked, I’ve found it often comes from me being too critical in a stage of the process when I need to be dreaming or just executing. 

Of course, the three roles are equally important in the creative process. Without the Dreamer we wouldn’t have new ideas; without the realist we would never do anything with them; without the Critic the work wouldn’t be as clean and clear as it can be. 

I have used this method before to write a stand-up comedy routine, which requires a lot of crazy ideas and well-developed set-ups and punchlines, but it can work for any creative needs. I have also applied the brainstorming method to develop the heist in my upcoming story in She Wears the Midnight Crown, as well as to think up character-based conflicts for previous fanfiction and original stories.

As with any other strategy or method, it’s up to you to try it, use what works for you and discard what doesn’t. I hope this can help you if you’re stuck, or at least inspires you to try something different! 

Have you ever used the Walt Disney method? How was your experience? Would you do anything differently? Are there any other methods that work better for you that you’d like to recommend? Let us know! 

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Just a link today, y'all, apologies!

How to Ask for Feedback on Your Writing, a guest blog post by B. T. Fish

It can be daunting to ask for feedback on our work. Past negative experiences, horror stories from friends, fear of people disliking something we’ve worked so hard on, uncertainty about what to input to ask for, and many other factors can make it seem easier to write our stories alone rather than show them to another person.

Once you understand how to ask for feedback, however, sharing your works-in-progress can become a valuable tool for gathering information and honing your craft. So if you’re struggling with your work in progress, hoping to publish or publicize your story in some way, or are looking to develop your writerly skills, read on to learn how to ask for the right feedback for your needs!
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This is the second in a series of posts about the Three-Act structure, written by guest blogger Annabeth Lynch. You can read the first post, Romance Novels, here.

Writing can be a difficult undertaking. Like most anything that’s worth doing, it’ll test your skills and determination. Ernest Hemingway gave my favorite description of being an author: “There is nothing to writing. All you do is sit down at a typewriter and bleed.” It’s beneficial to have a game plan to help you move along, even if you’re a pantser like me.

Are you ready to bleed? Good. Let’s start with the breakdown of the three-act structure. It basically separates the story into the beginning, the middle, and the end. They’re formally known as the Setup, the Confrontation, and the Resolution. The Setup takes the first quarter up to the first 25% of the full story length, the Confrontation is the middle half from 25% of the total word count to about 75%, and the Resolution makes up the last quarter, from about the 75% point to the end at 100%. This is a Western story composition, a typical structure across genres. I’ve already made a post about this structure in relation to the romance genre here, but though it follows the same rules, the plot points are different. What follows are the basic guidelines for a mystery novel, including the approximate word count at each milestone. Mystery novels are typically 80,000 to 90,000 and we’ll be working based on an expected word count of 90,000.

The Setup



This is where you lay the groundwork for your novel. As always, it should begin with your hook–the situation or goal that lures in your readers. After that, it’s time to begin your world and character building. Here you should establish the baseline for your world, anything that makes it different from the real world, and the reader should also get a feel for your character(s) and their routine. This part sets the tone for the rest of the book.

At the 12% mark (10,800 words in) is the inciting incident. In mystery novels, this will be the crime that will be investigated–the call to action that your amateur or professional sleuth will undoubtedly rise to. Whether they accept it right off the bat or after careful consideration, it shouldn’t take much longer than this point for them to decide to take action.

By 20% of the way in (18,000 words), all important characters should be introduced. As this is a mystery book, they don’t need to be introduced directly–the reader just needs to know they exist. For example, if you don’t want the antagonist to be someone that is actively on the page, that’s fine, but the reader must know that they exist, even if only as a mysterious “someone” committing the crime. Of course, it can also be someone that already has a name and has shown up in the protagonist’s life!

The first major plot point comes around 25% (22,500 words) into the book, at the end of the Setup. This is where the stakes are raised and the case starts to become personal to the protagonist. Whether it’s something small, like the antagonist goading them, or big, like a friend falling victim, it needs to be something that will cause the protagonist to feel closer to the investigation and throw more of themselves into it.

The Confrontation



This act is most of the book and includes almost all of the build-up and a fair amount of the action. This is the meat of the story. Tension and suspense are going to be thick here; now is not the time to skimp on detail. Senses are going to be your best friends during this section; your readers are going to want to feel like they are also solving this crime. Does the protagonist have goosebumps? Is the hair on the back of their neck standing up? The readers want to know it all!

At about 37% (33,300 words) is the first pinch point. This is usually when another person falls victim to the antagonist, but it can also be a good place for a look into the antagonist’s life. Perhaps we see a glimpse of them or get a piece of information about them as a person. Either way, one of the bigger clues should be dropped here, bringing the main character(s) one step closer to solving the mystery.

50% (45,000 words) is the midpoint. This is when your false high or false low comes in. A false high makes it look like the protagonist is going to be victorious and solve the case, but it turns out to have been misleading and they are back to square one. False lows are the opposite, making it seem like there’s no hope of ever catching the criminal just before they make a breakthrough in the case. In addition, this is typically when we discover the antagonist’s reason(s) for committing these heinous crimes and what motivates them.

Around 62% (55,800 words) comes the second pinch point. Here is another chance to get a look at the person committing the crime(s), whether through another victim or because the main character has gained more understanding or insight. This is also a good time for any development in an internal plot or goal for your protagonist, or for character growth that will ultimately help them solve the case.

The second plot point comes into play at 75% (67,500 words), or the end of act two. This raises the stakes of the plot to their peak. This is usually the part where we see the main character recommitting to solving the case (especially if they were discouraged by the false low or the high stakes). It should become clear at this point that the protagonist is going to have to confront (see what I did there?) the antagonist and possibly they should start plotting out how they will go about it. The plan usually doesn’t go as expected, but that’s a problem for the next part.

The Resolution



You’re getting close to the end now! This part is action-packed and, for the most part, fast-paced. Things are going to be falling into place, and setting up for a good ending. This section is comprised of the three C’s: Crisis, Climax, and Conclusion.

The Crisis kicks off at 87% (approximately 78,300 words). Now is when the big questions that have been posed throughout the story are answered. Will the antagonist win and get away with it all? Will the protagonist do what it takes to win? Are they strong enough to face what must be done? This is also when the main character figures out their overarching problems and learns the life lesson that the Setup posed.

The Climax comes quickly after the crisis, at 90% (81,000 words). All the clues should fall into place to reveal the culprit, and the showdown between the protagonist and antagonist finally occurs. Usually, there’s a moment where the main character looks to be beaten by the villain, with no hope to escape. There are many ways this can be solved–cleverness on the part of the protagonist, or rescue by close friends, or even teaming up with potential or past victims. However you go about it, it should be satisfying and connect to the core of the story lesson, goal, and the life issues previously introduced, such as the character embracing themselves or trusting others.

By the end, readers are looking for a view of how life is now that the criminal has been stopped. Conclusions often offer a glimpse of how the main character is doing and, most importantly, whether justice was served or if the antagonist weaseled out of it (which is often the case in multi-book series). This can also be an epilogue if you’re partial to them.

You did it! That’s the whole book!

I hope this is helpful for anyone struggling with the bones of a mystery story. Remember, this is just a general guide and you can modify/edit/reject any parts of this that you don’t like. You make your story interesting and unique! Don’t underestimate the power of your own input. Until next time, happy bleeding!
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This is the first in a series of posts about the Three-Act structure, written by guest blogger Annabeth Lynch.

Writing a book can be daunting. Ernest Hemingway gave my favorite description of being an author: “There is nothing to writing. All you do is sit down at a typewriter and bleed.” It’s a big project that takes a lot of determination, especially if your goal is to write to meet a fast-paced challenge like NaNoWriMo. It’s beneficial to have a game plan to help you move along, even if you’re a pantser like me.

An understanding of the three-act novel structure can really help with basic planning. This structure breaks a story up into three primary sections: the beginning, middle, and end. Usually, the first act is called the Setup, the second act is the Confrontation, and the third and final act is the Resolution. The Setup is the first 25% of the story, the Confrontation is the middle 25%-75%, and the Resolution is the last quarter, 75%-100%. Across all genres, most stories follow this structure, which makes it a great plan to follow, but there are a lot of details that just knowing the names and approximate lengths of the acts doesn’t cover. Especially, the common landmarks that mark the transitions between the acts are often different between genres. In this article – the first in a series discussing how to apply the three-act novel structure to different genres – we’ll go over the more in-depth structure of a romance novel (which are usually approximately 90,000 words long). For simplicity’s sake, this will be written as if the romance only involves two parties (e.g., isn’t poly and/or harem and/or reverse harem) and that the development and advancement of the relationship is the main plot.

Act 1: The Setup



This act lays the groundwork for the novel. It should, of course, start with your story hook – the situation or goal that will draw your readers into the story. Then, proceed with your world and character building. We should see your character(s) in their normal life, get a baseline of how the world works if the story includes fantasy or science fiction elements, and see their routine.

By the 12% mark (approximately 10,800 words into a 90,000-word novel), the main couple should have had their meet-cute (or meet-ugly) and reacted accordingly. This can result in them deciding to pursue the relationship or rejecting it, whichever your story calls for. This should directly cause them to accept or reject the call, e.g. wanting or not wanting the relationship.

20% into the book (approximately 18,000 words in) is typically the latest a main character should be introduced. Any character who is important to the plot should be actively involved in the story by this point. They need time to work their magic too!

The 25% mark – the end of the Setup act (approximately 22,500 words in) – is when the first plot point is introduced. This is where the couple is essentially “stuck” together. One or more major events that change their lives will, by this point, also cause them (often force them, if they’re antagonistic initially) to need to spend more time together, furthering both the “main” arc of the plot and their romance/relationship. The reason they are spending time together will serve as an important element for the second act, so it will need to be a consistent reason to meet up.

Act 2: The Confrontation



This is the meat of the story. Over the following 45,000 words (roughly half of the entire story by length) is when the romantic tension builds. The couple spends increasing amounts of time together, growing closer and building mutual trust. Doubts about each other and/or the relationship and/or the problem introduced at the end of the Setup and will lead to the final conflict should also grow in proportion.

Around 37% of the way through (approximately 33,300 words in) is the first “pinch point” of the story. This is where there should be a scene that builds intimacy. It could be something physical and discrete, such as a first kiss, or something more interpersonal, such as a demonstration of the increasing trust between the characters. Whatever occurs, it changes the way the prospective romantic partners see each other and takes them deeper into the relationship. This is an important plot point and shouldn’t be overlooked.

50% (approximately 45,000 words in) is the story’s midpoint. Congratulate yourself on making it this far! Now is the time to up the stakes. This is usually accomplished by bringing the characters to a false high or false low. A false high makes it look like the couple are on their way to a “happily ever after,” whereas a false low threatens that the characters may never end up together. Regardless, the result is that your characters do some introspection or get advice that causes them to decide what they really want in terms of the relationship, and how that does and will influence the daily life we got a glimpse of during the Setup.

At 62% (approximately 55,800 words in) the second pinch point comes into play. Events at the second pinch point more often are driven by internal forces/feelings/reflection – a look into the mind of the main characters as they struggle with the circumstances around their relationship. They have to overcome their own preconceptions to earn their love story. If you choose a false high, the other shoe should drop and separate them. Whenever things give them pause, though, the characters’ issues should resolve by them finding their way back to each other.

The end of act two, the Confrontation, comes at the 75% mark (approximately 67,500 words in) with the second major plot development. This will be a point when the stakes reach an all-time high. All the simmering conflict should boil over, and the worst possible thing(s) happens. This is often a breakup, where it looks like the couple will never end up together. Trust is broken and their differences appear unfixable due to one or both of them rejecting their true feelings.

Act 3: The Resolution



During this act is when all the questions that have been raised throughout the book are answered, and the couple comes together again. I like to call this act the “triple C’s”, the Crisis, the Climax, and the Conclusion.

The crisis comes at about the 87% mark (approximately 78,300 words in). Your characters work through their feelings and decide if the relationship is worth the effort (this is a romance novel: they’ll decide that it is). They’ll face their own flaws and learn a life lesson, which will usually also give them the answer to their current non-relationship problems.

There’s a quick turnaround between the crisis and the climax, which should come at about 90% into the book (approximately 81,000 words in). Often, this involves a grand gesture by one member of the pairing toward the other, but that isn’t required. Either way, this is the point in the story when one of them admits their love for the other. Readers will be on the edge of their seats, waiting to see if they get back together.

By the ending, the characters have decided to be together and the readers want the “happily ever after” or “happy for now” ending. Conclusions often include a snapshot of their future, a hint of how they’re doing together, and how they’ve put in the work to achieve their dreams (both in terms of the relationship and any external goals introduced earlier in the book). This can sometimes be an epilogue as well.

And you’re done! That’s the whole book!

I hope this helps anyone struggling with developing and/or utilizing a basic framework suitable for structuring a romance novel. This is a general guide, but don’t be afraid to mix it up and make it yours. Remember, you make your story special, unique, and engaging!
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Hey everyone! This is Aria, one of the resident fandom olds here to bring you a guest blog post this week. The topic is near and dear to my heart, so let’s dive straight into talking about that ever-ominous thundercloud - Writing Advice! 

Writing advice is a tricky subject for many authors - what works for one clearly doesn’t work for another, and what’s essential for one genre might not even apply to another genre . (Certain authors can pry adverbs from my cold, dead hands.) It doesn't matter who is offering it, where, or when: it is an industry truism that writing advice is as varied as writers themselves. 

With that in mind, I asked ten different authors for writing advice, in the hope to highlight just how different we all are, even when approaching the same question.

The question I posed to everyone individually (so no one would get worried if they gave the same answer), was as follows: What is one piece of writing/writerly advice you hold as a Universal Constant? That no matter what you are writing or what you are working on still holds true?

As I hoped, the advice is as varied as the authors are!

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Hmm I think for me, the Universal Constant is that [my writing has] got to make me feel good. Not necessarily happy, because I've definitely written through tears before, but it's got to make me feel...satisfied, or give me catharsis, or lead me towards a goal I'm passionate about (looking at you, med school essays!). 

Even if [my writing is] for school, getting things done feels good, and for creative writing, I want to feel like I've stretched my writing brain or accomplished something cool -- if I'm not getting that feeling, it's time for a break and maybe a new plan of attack.

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Hermit:

"You can't think your way out of a writer's block. Most of the time you need to write yourself out of a thinking block.” - John Rogers

When a story is fighting me this is often the solution. Either the scene is going against the characterization, the characters are lacking agency/being too passive, or I went wrong three sentences back; the answer to getting the story flowing is to write it differently and see how that feels. Rather than try to force an existing scene by coming up with better justification for an OOC (Out of Character) passage or diving into a new research rabbit hole.

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Shadaras:

I don't know where this advice first came from (it's one of those things that just gets passed around until it's from the general writer mindscape, especially in fandom spaces), but this is the advice I tend to ground myself in: "Write what you want to read." What that means can vary depending on context, of course, but it gives a guiding point to return to when I'm stuck. 

The thing I want to read could be a specific character dynamic, or leaning into descriptions of the environment, or a plot beat I really want to hit, or even (in a nonfiction context) just the clearest explanation of an event/rule I know how to give. Writing what I want to read means that I'm going to enjoy myself more, and that means that I'm going to be able to write much more easily, and that makes it more likely I'll finish stories and be able to share them with other people - and then I can find people who like the same things in stories I do, and we all win!

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Annabeth Lynch:

The most constant advice that I really try to keep in mind is that sure, someone else may have written it, but not you. Everyone has unique experiences, and that makes your writing unique. No one can write something the exact way you would. It's my favorite advice I've ever gotten, and I feel that it's always relevant.

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Writing by habit is often easier than waiting for the muse. When I feel out of practice in my writing, I find that starting again is an uphill climb, but setting a daily goal helps me get back into the flow. That goal could be just writing at all or a certain (achievable) number of words. That way, I know I've reached the goal not when I've hit a certain quality of writing, but when I sat down at the keys. Exercising my writing muscles (even when I'm afraid to) makes the creativity flow so much better than avoiding the ominous blank page!

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[My writing advice is] that you have to finish. And I don't mean that you have to finish everything that you write; I've got easily a dozen stories or more that are either unfinished or never made it past the first draft. But if you're writing with the goal of sharing your stories with an audience, be that via fanfic or original fiction or what have you, I really think one of the best things you can do is learn to finish them. This quote about it in particular is one that I've held close to my heart for years:

“Finish. The difference between being a writer and being a person of talent is the discipline it takes to apply the seat of your pants to the seat of your chair and finish. Don’t talk about doing it. Do it. Finish.” — E. L. Konigsburg 

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Sanne Burg:

I think my universal constant is that I write because I want to write, and I create for myself. That means not caring what other people think of the topics I write [about], as long as I'm behind whatever it is I'm writing. (It also means that I know when I'm forcing it and that I need to stop when writing becomes a chore rather than something for fun or a hobby.)

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I think the one [piece of writing advice] that has been truest for me, regardless of what I'm working on, is that if something isn't working [I should] step away from it for a bit and go work on something else. Usually if there's a problem, I need to let it percolate in the back of my head instead of banging my head against a wall.

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Focus on the feeling. If you can write the feeling so that it's filling you from the tips of your toes to the hair on your head, then you're on the right track. People don't care half as much about the setting and wording as they do about the feeling. 

When people say "step inside your character", I think what they mean is "let your character feel and feel along with them until feelings come out on your page and stab your reader's eyeballs until they're feeling right along with you." Everything else can be edited later, as long as you capture and express the emotions.

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Fall in love with your characters. If you don't love them, no one else will. And yes, this includes the antagonists and every single side character. And while you're doing that, remember that every single character thinks they are the star of their own narrative, so let them tell you what it is, even if it's not the main storyline. Let them come alive.

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Wonderfully said, everyone! I’m going to add my answer to the question as well, because sometimes, I’ve needed this reminder far more than I’ll admit! 

Don’t be afraid to write badly. Or poorly, or lazily. (Take that, Mr. Adverb-Hater.) There is a freedom I never realized before in allowing myself to write “badly:” to overuse certain words, phrases, and even styles as I write my rough draft. When I remember not to focus on the minutiae of a story, I can focus on the bigger problems, and fix the small ones later. Once the words are on the page, they can be fixed, but they have to be put on the page first. Write badly, edit, learn, get better, and write again. 

Writing advice as a topic is a mix of controversial and contradictory; all advice should be applied in moderation rather than treated as an endless stream of syrup being poured over a stack of pancakes. (And now I want pancakes…) It’s always all right if advice doesn’t apply to you - but understanding why the advice is given is important. There are other authors out there who might need the advice that isn’t right for you.

When I set out to write this blog post, I had two goals. The first was I wanted to highlight how varied writing advice and tips can be. The second one was for everyone reading it to walk away with one piece of advice that they could hold to heart because it fit them. I accomplished the first, but the second is entirely up to every author reading this. 

The one consistent theme through all of this advice comes down to two words: Keep Writing. Whether that’s daydreaming about your story or putting the words down on the page, write. 

Keep writing. 

Last, but not least, I’ll leave you all with the same question, because I know there are more answers out there that we all would love to hear:

What is one piece of writing/writerly advice you hold as a Universal Constant? That no matter what you are writing, what you are working on, still holds true.

Stay sassy, everyone!

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