Shapeshifting Mechanics

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Shapeshifting
Humans and dragons... pactbound once more.

Shapeshifting is a mechanic that allows adventurers to transform into their equipped dragon during a quest.

Overview

During a quest, an icon of the equipped dragon as well as a two-part Dragon Gauge will appear next to the adventurer's icon. When this gauge is filled to at least 1 bar's worth (50%), the dragon's icon will light up and shapeshifting will be available for use.

  • If the gauge is filled to two bars' worth (100%), that allows 2 uses of shapeshifting even if no further dragon gauge gains are received later. Note that this does not extend the duration of the shapeshift; shapeshift always uses 1 bar's worth of Dragon Gauge and have a fixed duration dependent on the dragon's bond level and Dragon Time boosts.
  • If the adventurer has an affliction, then shapeshifting will be unavailable until the affliction wears off or is cleansed.

Shapeshifting allows the player to temporarily fight as the dragon, granting access to new standard attacks, a new skill (that is immediately ready to use), procs any dragon-related abilities, removes most debuffs, and a dragon timer that shows how much longer the Adventurer will remain in their shapeshifted form.

  • The standard attacks of dragons will not refill the SP of the base adventurer's skills, weapon skills, or shared skills. However, any automatic SP regeneration for those skills will still occur while in dragon form.
  • All dragons have a limit on how many times they can use their skill within a single transformation. Usually the limit is just 1, but if the limit is 2 then the dragon can recharge their own skill with SP from their standard attacks. Examples of dragons that can do this are Pop-Star Siren or Gala Mars.
Dragon Timer depletion

During shapeshift, the player cannot be knocked back and is immune to all afflictions and most debuffs. Any damage taken will deplete part of the dragon timer, rather than HP. Once the timer is fully depleted, whether by time or by taking damage, the dragon will revert to the adventurer, and shapeshifting will be unavailable for 10 seconds (even if there is enough dragon gauge remaining to shapeshift again).

Destroying Obstacles

All manner of shapeshift attacks will break enemy blue shields instantly, and can also destroy some field obstacles. They however cannot instantly break Kai Yan's Adamantine Shield unless a dispel effect is carried by the attack (e.g. any dragon's standard attacks with The Prince's Dragon's Dominance).

Unlike adventurers, both moving and dodging during shapeshift will also cause hitstun towards targets and break objects.

When using a dragon's skill, their animation is locked - even if the dragon receives enough damage during the skill to end dragon form, the dragon will not revert until the skill animation has finished under most circumstances. This can be used to "dragon tank" attacks that would otherwise be lethal to the adventurer if the dragon were to revert too early.

  • Note that there exist some attacks that will still instantly revert the adventurer, either unconditionally, or if the dragon isn't mid-skill iframes, and cause an effect or damage. These attacks will pop a Shapeshift Disrupted notification on top of the adventurer upon a forced ejection.

Computer-controlled allies will not shapeshift if it is available. Lead units will shapeshift if the Auto-shapeshift feature is turned on during auto-play. The dragon will immediately use their skill and start their combo chain once the skill animation ends.

Shapeshift activation shockwave

When an adventurer shapeshifts, they will emit a shockwave that damages surrounding enemies, with an element that matches that of the equipped dragon. The damage modifier of this shockwave depends on the rarity of the equipped dragon, with some exceptions.

  • Adventurers with unique dragon forms or access to Unique Transformations will use the 5 Icon Rarity 5.png variant of the shockwave, regardless of what their equipped dragon's rarity is. The element of their shockwave will match the adventurer, also regardless of the equipped dragon.
Dragon Rarity Damage Multiplier
5 Icon Rarity 5.png 200%
4 Icon Rarity 4.png 150%
3 Icon Rarity 3.png 100%

Dragon Strike

A Dragon Strike is a charged attack, similar to an adventurer's force strike, that can be performed by tapping and holding the screen. Only certain dragons are capable of performing a dragon strike, and it behaves uniquely for each eligible dragon.

  • Mechanics that affect force strikes (such as Force Strike Damage Up) do NOT affect dragon strikes.
    • However, dragon strikes' damage to the overdrive bar is still increased by the effects of Berserk.
  • The ability Dragon's Fierce Rule does NOT apply to dragon strikes.

Shapeshifts with Dragon Strikes

Dragon Gauge

The dragon gauge dictates whether or not shapeshifting is available. At least 50% charge is needed for a single shapeshift; it is possible to store up to 100% charge before further Dragon Gauge gains are lost.

The Dragon Gauge can hold a maximum of 1000 DP (Dragon Points).

Dragon Obelisk

Dragon gauge charge is granted:

  • Whenever an enemy is defeated
  • When a boss's HP reaches certain thresholds (usually every 10% of their max HP depleted)
  • When breaking a dragon obelisk (250 DP from a small obelisk, 500 DP from a large obelisk)
  • When a personal gauge boosting skill or ability is activated in the player's team (but not across other players in a co-op quest).

Notes:

  • It is not possible to receive dragon gauge charge while shapeshifted from defeating enemies or reducing a boss's HP. However, personal gauge boosts and dragon obelisks will still provide dragon gauge charge.
  • In solo play, this gauge is shared among all units.
  • In co-op play, the gauge is shared to the extent that all players get the charge from enemy kills/boss HP thresholds/dragon obelisks. However, the actual amount of gauge gained can differ based on each player's equipped Dragon Haste effects, if any. Personal gauge boosts from skills and abilities also do not apply to human-controlled co-op allies at all.
    • If a computer-controlled ally is brought into co-op, they will share gauge with the human player that they belong to.

Personal Gauge Boosts

Personal gauge boosts increase the user's dragon gauge by a certain amount when a certain condition is met.

  • DP-based gains ARE affected by the Dragon Haste of the user.
    • When DP-based gains are applied to Unique Transformation units, the DP is copied into UTP. For example: gaining 100 DP will also grant 100 UTP to UT units.
  • Percentage-based gains are NOT affected by Dragon Haste from any source.
    • When percentage-based gains are applied to Unique Transformation units, a relative percentage of UTP is gained. For example, let's say a UT unit has a gauge with a maximum of 3000 UTP, meanwhile the normal dragon gauge holds a max of 1000 DP. If a 5% gain is applied, the UT unit will receive 150 UTP (5% of their gauge) while normal dragon units will receive 50 DP (5% of their gauge).
  • This gauge increase only affects the user and any computer-controlled allies that they have - it does not affect human-controlled allies in co-op play.
  • Any personal gauge boost effects on the equipped Helper unit will also apply in solo play.

Co-op-wide Gauge Boosts

Co-op-wide gauge boosts instead apply to all units in both solo and co-op play.

  • This is usually reserved for Shapeshift Prep effects that occur at the start of combat.
  • In raid events, Shapeshift Prep effects will apply to all 16 units.
  • Any Shapeshift Prep effects on the equipped Helper unit will also apply in solo play.
  • Shapeshift Prep is a percentage-based ability; hence, it will affect adventurers using Unique Transformations equally.
  • Note: Ramiel's Shapeshift Prep only applies to his user and their solo team. It does not apply across other players in co-op.

Dragon Haste

Main article: Dragon Haste Up

Dragon Haste increases the rate at which the unit will gain Dragon Gauge.

  • All gauge gain from enemy drops is DP, whereas gain from skills, abilities, etc can be DP, UTP (in the case of Dragondrive/Personas/Tiki/Notte, etc) or a percentage. DP-based and UTP-based gains ARE affected by Dragon Haste, but percentage-based gains are NOT affected.
    • Examples of percentage-based gains:
    • Shapeshift Prep +10% Shapeshift Prep from various sources such as wyrmprints or Audric.
    • Draconic Charge III Draconic ChargeLv. 3: Fills 50% of the user's dragon gauge when their HP drops to 40% (once per quest). from Gala Prince.
    • Skills = Shapeshift Prep II Skills = Shapeshift PrepLv. 2: Fills the user's dragon gauge by 4% when using skills. This does not include weapon or dragon skills. This is also not affected by Dragon Haste. from Forte.
    • (Flame) Combo = Shapeshift Prep I (Flame) Combo = Shapeshift PrepLv. 1: If a team member is attuned to Flame: fills 3% of their dragon gauge for every 70-hit combo. Benefits your whole team.

      Lv. 2: If a team member is attuned to Flame: fills 3% of their dragon gauge for every 65-hit combo. Benefits your whole team.

      Lv. 3: If a team member is attuned to Flame: fills 3% of their dragon gauge for every 60-hit combo. Benefits your whole team.

      Lv. 4: If a team member is attuned to Flame: fills 3% of their dragon gauge for every 55-hit combo. Benefits your whole team.

      Lv. 5: If a team member is attuned to Flame: fills 3% of their dragon gauge for every 50-hit combo. Benefits your whole team.
      from Gala Leonidas.

Draconic Resurrection

Draconic Resurrection consumes 500 DP to revive its user.

  • Reviving in this way does not affect the amount of normal revives available in a quest. Therefore, survival bonuses and such are not negatively impacted by using Draconic Resurrection.
    • However, even though a normal revive is not consumed when using Draconic Resurrection, it is still impossible to use DR in a quest where no normal revives are available.
  • In solo play, Draconic Resurrection operates on an individual basis, rather than a team-wide basis:
    • DR is available once per unit, instead of once per team.
    • Only units who have DR equipped will be eligible to use it. (If unit X dies and lacks DR, but unit Y has DR, unit X will not be revived by DR. If unit Y dies, only unit Y will be revived by DR). This is in contrast to a normal revive, which revives the entire team at once.
    • DR is activated instantly upon the user's death. This is in contrast to a normal revive, which would only activate once all units have fallen.
  • Units with Unique Transformations will consume 50% of their dragon gauge to revive, but their UT gauge will not be affected.

Abilities

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Draconic Resurrection I 0 - - -
Draconic Resurrection II 0 - - -
Draconic Resurrection III 0 - - -

Dragon Gauge Cost Alteration

Certain effects will change the amount of dragon gauge consumed to shapeshift.

If the amount of gauge consumed to shapeshift is decreased, it is still necessary to have the dragon gauge at 500 DP to initiate the shapeshift.

  • Example: Gala Leonidas has an ability that reduces dragon gauge cost to 250 DP. However, he must reach 500 DP in his gauge before he can actually shapeshift. Once he does shapeshift, his dragon gauge will be deducted by only 250 DP, instead of being deducted by 500 DP.

Abilities

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Conquering Scion II 100 - - -
Almighty Rage I 200 - - -
Almighty Rage II 200 - - -
Oblivion Pactbearer I 80 - - -
Oblivion Pactbearer II 100 - - -
Holywyrm's Judgment I 200 - - -
Holywyrm's Judgment II 200 - - -
Incinerating Ardor I 200 - - -
Incinerating Ardor II 200 - - -

Effects during Shapeshift

Some abilities will trigger an effect that only applies during shapeshift. These effects will cease to apply after shapeshift has ended.

  • These effects do not function at all on adventurers with Unique Transformations.
  • With the exception of Dragon Time, these effects will work on Alberius's skills, specifically during the moments when he is in the form of High Chthonius or High Midgardsormr.

Dragon Damage

Main article: Dragon Damage Up

Dragon Damage increases the damage dealt by all attacks while in dragon form.

Dragon attack rate

Dragon attack rate up increases the speed at which attacks can be performed while in dragon form.

Abilities

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Flamewyrm's Nature I 70 - - -
Flamewyrm's Nature II 100 - - -
Flamewyrm's Nature III 120 - - -
Flamewyrm's Sweet Nature I 80 - - -
Flamewyrm's Sweet Nature II 100 - - -
Dragonlight's Resolve I 80 - - -
Dragonlight's Resolve II 100 - - -
Dragonlight's Resolve III 120 - - -

Crit Rate

Certain effects will increase crit rate while in dragon form.

Abilities

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Cursed Blood 60 - - -

Affliction Punisher

Certain abilities will add an affliction punisher effect to attacks while in dragon form.

Abilities

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
The Faceless God III 120 - - -

Dispel

Certain effects will allow dragons to remove enemy buffs.

Abilities

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Dragon's Dominance 120 - - -
Dragon's Fierce Rule I 80 - - -
Dragon's Fierce Rule II 100 - - -
Windwyrm's Dragonlight II 100 - - -

Dragon Defense

Certain effects will increase defense while in dragon form.

Abilities

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Shapeshift Prep & Dragon Defense 100 - - -
Draconic Dream I 80 - - -
Draconic Dream II 100 - - -

Dragon Time

Dragon Time, as the name may suggest, is the amount of time that the adventurer can stay in dragon form. This time can be extended by bond level with the equipped dragon, which can be increased in the Dragon's Roost. Some skills and abilities will also increase Dragon Time.

Effects persisting beyond Shapeshift

Some skills or abilities will trigger an effect upon shapeshifting, and their effects will persist after shapeshift has ended.

  • These abilities do not function at all on adventurers with Unique Transformations.

Enhanced Skills

Certain skills will have enhanced effects after shapeshifting, that last throughout the quest.

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 231.png Aquatic RuinLv. 2: Deals 6 hits of 322% water damage to enemies directly ahead, and grants the user a Strength Amp (Team Amp MAX Lv. = 2). If the user has already shapeshifted at least once, a more powerful version of this skill will be used.

This variant deals 9 hits of 322% water damage to enemies directly ahead, and grants the user a Strength Amp (Team Amp MAX Lv. = 2). [8000 SP]
- -
Icon Skill 339.png Blazing AnimusLv. 2: Grants the user the "Soul Charge Lv. 3" effect. If the user has Soul Charge, a variant called Animus Inferno will be used instead.

Animus Inferno costs 12000 SP, deal 6 hits of 700% shadow damage to enemies directly ahead and foes near them and grant the entire team a team critical damage amp (MAX Lv. = 3).

The skill gauge for this skill cannot be filled until the user has shapeshifted at least once. [1 SP]
- -
Icon Skill 023.png Breath of the YuletideLv. 3: Deals 1 hit of 889% wind damage to enemies directly ahead, and raises the dragon gauge by 90 DP if the attack connects.

After the user has shapeshifted once, this skill will raise the dragon gauge by 130 DP instead. [7634 SP]
- -
Icon Skill 025.png Flames of PassionLv. 3: Deals 4 hits of 540% flame damage to enemies in a line and inflicts burn for 12 seconds - dealing 97% flame damage every 3.9 seconds - with 120% chance.

If the user has already shapeshifted at least once and has the "Draconic Power" effect, it will deal 4 hits of 665% flame damage and inflicts burn for 12 seconds - dealing 97% flame damage every 3.9 seconds - with 120% chance. [5736 SP]
- -

HP Regen

Certain abilities will grant an HP Regen effect upon shapeshifting. Unlike other effects, these tend to have a time limit - but it is still technically possible for them to persist beyond shapeshift, if the shapeshift is ended quickly.

Abilities

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
The Faceless God I 80 - - -
The Faceless God II 100 - - -
The Faceless God III 120 - - -

Chain Co-Abilities

Name Adventurers with Co-Ability
(Light) Shapeshift = HP Regen VI
(Light) Shapeshift = HP Regen V
(Light) Shapeshift = HP Regen IV
(Light) Shapeshift = HP Regen III
(Light) Shapeshift = HP Regen II
(Light) Shapeshift = HP Regen I

Dragon's Claws and Dragon's Might

Abilities such as Dragon's Claws or Dragon's Might will grant one or more strength buffs that last throughout the quest.

  • High Dragon's Might on High Chthonius is instead a passive effect, and does not generate buff icons. As such, it is also immune to being nullified by Curse of Nihility.

Abilities

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Dragon's Claws I 60 - -
Dragon's Claws II 80 - -
Dragon's Claws III 100 - -
(Shadow) Strength & Dragon's Might I 0 - - -
(Shadow) Strength & Dragon's Might II 0 - - -
(Shadow) Strength & Dragon's Might III 0 - - -
(Shadow) Strength & Dragon's Might IV 0 - - -
(Shadow) Strength & Dragon's Might V 0 - - -
(Shadow) Strength & High Dragon's Might I 0 - - -
(Shadow) Strength & High Dragon's Might II 0 - - -
(Shadow) Strength & High Dragon's Might III 0 - - -
(Shadow) Strength & High Dragon's Might IV 0 - - -
(Shadow) Strength & High Dragon's Might V 0 - - -
(Shadow) Strength & Dragon's Might VI 0 - - -
(Shadow) Strength & Dragon's Might I 70 - - - -
(Shadow) Strength & Dragon's Might II 100 - - - -
Dragon's Claws IV 120 - - -

Chain Co-Abilities

Name Adventurers with Co-Ability
Dragon's Claws III
Dragon's Claws II
Dragon's Claws I
(Wind) Dragon's Claws V
(Wind) Dragon's Claws III
(Wind) Dragon's Claws I
(Water) Dragon's Claws VI
(Water) Dragon's Claws IV
(Water) Dragon's Claws III
(Water) Dragon's Claws II
(Water) Dragon's Claws I
(Shadow) Dragon's Claws VI
(Shadow) Dragon's Claws IV
(Shadow) Dragon's Claws III
(Shadow) Dragon's Claws II
(Shadow) Dragon's Claws I
(Flame) Dragon's Claws VI
(Flame) Dragon's Claws V
(Flame) Dragon's Claws IV
(Flame) Dragon's Claws III
(Flame) Dragon's Claws II
(Flame) Dragon's Claws I

Dragon's Skill

Abilities

Dragon's Skill grants one or more buffs to Skill Damage that last throughout the quest.

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Dragon's Skill I 40 - - -
Dragon's Skill II 60 - - -
Dragon's Skill III 80 - - -

Dragon's Scales

Abilities

Dragon's Scales grants one or more buffs to Defense that last throughout the quest.

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Dragon's Scales I 60 - - -
Dragon's Scales II 80 - - -
Dragon's Scales III 100 - - -

Increased HP

Some abilities will increase max HP for the remainder of the quest upon shapeshifting.

  • Steeled Dragon's Endurance on High Chthonius is a passive effect, and does not generate buff icons.

Abilities

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
(Shadow) Steeled Dragon's Endurance I 0 - - -
(Shadow) Steeled Dragon's Endurance II 0 - - -

Effects just before reverting from Shapeshift

Certain skills will trigger automatically when the shapeshift timer has run out. Reversion from shapeshift will therefore be delayed until after the skill has completed its animation.

  • Please note that being automatically reverted by Tartarus, or by being incapacitated in some way (prisons, etc) will ignore these effects and stop shapeshift immediately.

Skills

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 014.png Atlantean FloodLv. 2: Deals 1 hit of 534% and 1 hit of 1246% water damage to the target and nearby enemies. If the user is targeting an enemy and not using a skill when their remaining shapeshift time runs out, this skill will be used automatically, regardless of whether or not the skill gauge is filled. [30 SP] - -
Icon Skill 020.png Blazing StrikeLv. 2: Deals 1 hit of 1078% and 1 hit of 1470% flame damage to enemies directly ahead, and inflicts scorchrend for 21 seconds - dealing 41.6% flame damage every 2.9 seconds - with 120% chance. Enemies in break state take 1 hit of 808.5% and 1 hit of 1102.5% flame damage instead.
If the user is targeting an enemy and not using a skill when their remaining shapeshift time runs out, this skill will be used automatically, regardless of whether or not the skill gauge is filled. [30 SP]
- -
Icon Skill 027.png Doomsday EclipseLv. 2: Deals 8 hits of 300% shadow damage to the target and nearby enemies. Enemies in break state take 8 hits of 225% shadow damage instead.
If the user is targeting an enemy and not using a skill when their remaining shapeshift time runs out, this skill will be used automatically, regardless of whether or not the skill gauge is filled. [30 SP]
- -
Icon Skill 003.png Holy CrusadeLv. 2: Deals 5 hits of 330% light damage to enemies directly ahead, and increases the user's max HP by 10%. If the user is targeting an enemy and not using a skill when their remaining shapeshift time runs out, this skill will be used automatically, regardless of whether or not the skill gauge is filled. [30 SP] - -
Icon Skill 019.png Howling FuryLv. 2: Deals 1 hit of 1923% wind damage to the target and nearby enemies. If the user is targeting an enemy and not using a skill when their remaining shapeshift time runs out, this skill will be used automatically, regardless of whether or not the skill gauge is filled. [30 SP] - -
Icon Skill 268.png Lunatic DeliveranceLv. 2: Grants the user the "Blood Moon" effect, grants the entire team a team strength amp (MAX Lv. = 3), and activates "Skill Shift." This skill will become Lunatic Desolation and be immediately readied for use.

Lunatic Desolation consumes Blood Moon and all stacks of Moonlit Rage, deals wind damage to surrounding enemies, and inflicts stun for 6-7 seconds with 180% chance. This attack deals damage based on the number of Moonlit Rage stacks consumed.

- 0 to 3 stacks: 1 hit of 1098% wind damage
- 4 to 6 stacks: 1 hit of 1618% wind damage
- 7 to 9 stacks: 1 hit of 2244% wind damage
- 10 stacks: 1 hit of 3600% wind damage

If this skill has become Lunatic Desolation and not yet been used when the user's remaining shapeshift time runs out, it will be used automatically. [30 SP]
- -

Effects after reverting from Shapeshift

Abilities

Some abilities trigger an effect after shapeshift has ended.

  • Most of these abilities do not function at all on adventurers with Unique Transformations.
Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
(Shadow) Ending Shapeshift = Skillful Trickery I 0 - - - -
(Shadow) Ending Shapeshift = Skillful Trickery II 0 - - - -
(Shadow) Ending Shapeshift = Skillful Trickery I 0 - - -
(Shadow) Ending Shapeshift = Skillful Trickery II 0 - - -
(Shadow) Ending Shapeshift = Skillful Trickery III 0 - - -
(Shadow) Ending Shapeshift = Skillful Trickery IV 0 - - -
(Shadow) Ending Shapeshift = Skillful Trickery V 0 - - -
(Flame) Ending Shapeshift = Skill Gauges +50% 0 - - -
(Flame) Ending Shapeshift = Skill Gauges +100% 0 - - -
(Wind) Plague of Weakness I 200 - - -
(Wind) Plague of Weakness II 200 - - -
Strength & Ending Shapeshift = Curse I 0 - - -
Strength & Ending Shapeshift = Curse II 0 - - -
Strength & Ending Shapeshift = Curse III 0 - - -
Strength & Ending Shapeshift = Curse IV 0 - - -
Strength & Ending Shapeshift = Curse V 0 - - -
Strength & Ending Shapeshift = Curse I 30 - - - -
Strength & Ending Shapeshift = Curse II 40 - - - -
(Light) Thunder Bringer I 0 - - -
(Light) Thunder Bringer II 0 - - -
Potent Placebo I 80 - - -
Potent Placebo II 100 - - -

Unique Dragon Form

Certain adventurers have a unique dragon form that overwrites the attacks and skill of the equipped dragon when shapeshift is performed. The equipped dragon's abilities are maintained.

Adventurer Unique Dragon
110399 01 r05.png
Ayaha & Otoha
210178 01.png
Beast Form
100015 04 r05.png
Chelle
200017 01.png
Cat Sìth
100015 05 r05.png
Gala Chelle
200017 01.png
Cat Sìth
100015 08 r05.png
Summer Chelle
210158 01.png
Summer Cat Sìth
110398 01 r05.png
Humanoid Jupiter
210174 01.png
Jupiter
110385 01 r05.png
Humanoid Mercury
210160 01.png
Mercury
110387 01 r05.png
Humanoid Midgardsormr
210001 01.png
Midgardsormr
110404 01 r05.png
Humanoid Zodiark
210175 01.png
Zodiark
110349 01 r05.png
Lathna
210071 01.png
Nyarlathotep
100013 04 r05.png
Gala Leonidas
200009 01.png
Mars
110354 01 r05.png
Mega Man
210118 01.png
Rush
100010 07 r05.png
Halloween Mym
210113 01.png
Brunhilda
100010 04 r05.png
Gala Mym
210104 01.png
Brunhilda
100039 03 r05.png
Gala Nedrick
210162 01.png
Bahamut
100001 14 r05.png
Bondforged Prince
210131 01.png
Primal Midgardsormr
100016 03 r05.png
Valyx
200018 01.png
Thor

Unique Transformations

A Unique Transformation is a special mechanic that replaces shapeshifting for certain units.

Overview

Similar to shapeshifting, Unique Tranformation (UT) uses a gauge and is available to use once the gauge reaches a certain threshold, which varies by the adventurer. Once it is activated, the user will emit a shockwave that deals 200% damage of the user's element to surrounding enemies. The gauge will then start to decrease, acting as a timer to indicate how long the Unique Transformation state will last. A UT cannot be entered if the adventurer has an affliction.

When UT is activated, the UT gauge will begin to deplete from the fill amount it had at the time of activation. For example, if the fill amount was 60%, the gauge will begin to deplete from 60%. This natural UTP depletion is paused during skill animations.

During UT, the user is also not immune to damage, so any damage taken will deplete HP as usual - but not the UT gauge.

UT can be freely de-activated by tapping the icon again (as opposed to shapeshift, which can only be exited when the timer is depleted). If this is done, the UT gauge will pause with the same fill amount as when it was deactivated. It will then be possible to enter UT again after about 5 seconds, provided the gauge is filled enough to activate it again. If the UT gauge fully depletes and is not ended prematurely, then the wait time will be 10 seconds instead.

UT does not consume the regular Dragon Gauge, so if an ally in solo play activates UT, then the shared Dragon Gauge will not be affected for other units on the team. UT is also unique to the unit itself, meaning multiple units on a team can activate UT without preventing other units from doing so.

UT Gauge

The UT Gauge can take regular Dragon Gauge boosts from defeating enemies, boss HP thresholds, dragon obelisks, and personal dragon gauge boosts.

However, the regular Dragon Gauge holds a maximum of 1,000 Dragon Points (DP), while the UT gauge can hold higher amounts, thus requiring more DP to fill it up. For example, if a UT gauge can hold a maximum of 3,000 points, then if an enemy granted 100 DP, a normal adventurer would gain 10% gauge while the UT adventurer would only gain 3.33% gauge.

Since Shapeshift Prep's effect uses a percentage instead of a DP value, it is not subjected to the above caveat - 10% Shapeshift Prep would give 10% gauge to both a normal adventurer and a UT adventurer.

Depending on the UT adventurer, some skills or standard attacks will also directly add or remove from the UT gauge. These boosts only affect the UT gauge, and will not affect the regular Dragon Gauge.

Dragon Haste is applied to all sources of UTP (such as skills or standard attacks) as well as all sources of DP.

Shapeshift-triggered Effects

Effects triggered by shapeshifting (such as Dragon's Claws), effects that only apply during shapeshift (such as Dragon Damage or Dragon Time), and most effects that occur after ending shapeshift (such as Fatalis' curse or Gala Mars's skill prep), are NOT activated by UT since technically no shapeshift took place.

Variations of Unique Transformation

Unique Transformation has some variants, each of which may have their own quirks.

Dragondrive

Unlike Shapeshifting, Dragondrive does not transform the Adventurer into their Dragon - instead, it enhances the stats, skills, and/or attacks of the base adventurer.

The Dragondrive gauge holds a maximum of 3,000 points, meaning that any regular Dragon gauge boosts will be only about 33% as effective, percentage-wise.

During the Dragondrive animation, the user is immune to all afflictions - however, they are not immune once the animation ends and they are in Dragondrive. While getting an affliction before Dragondrive would prevent Dragondrive, getting afflicted during Dragondrive will not end it.

For some units, standard attacks during Dragondrive will fill the gauge, allowing the Dragondrive state's timer to be extended if one keeps attacking. Skills can also restore or deplete portions of the Dragondrive gauge.

While computer-controlled, adventurers with Dragondrive will activate it at their earliest opportunity. While in Dragondrive, they also will not use a skill that would cause Dragondrive to end (such as Bellina's Icon Skill 096.png Renegade Shadowblaze).

Dragondrive adventurers may NOT participate in Dragon Battles during Onslaught Events, as they do NOT shapeshift into a dragon.

Abilities that grant Dragondrive
Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Wyrmbound Shell I 80 - - -
Wyrmbound Shell II 100 - - -
Renegade Queen I 80 - - -
Renegade Queen II 100 - - -
Wyrmbound I 60 - - -
Wyrmbound II 80 - - -
Abyssal Dragon I 80 - - -
Abyssal Dragon II 100 - - -
Waterwyrm's Guidance I 80 - - -
Waterwyrm's Guidance II 100 - - -
Blessed Bloodline I 80 - - -
Blessed Bloodline II 100 - - -
Summer Sparks I 80 - - -
Summer Sparks II 100 - - -
Summer Conqueror I 80 - - -
Summer Conqueror II 100 - - -
Bearer of the Eight-span Mirror I 80 - - -
Bearer of the Eight-span Mirror II 100 - - -
Uranus's Blessing I 80 - - -
Uranus's Blessing II 100 - - -
Satan's Yoke I 80 - - -
Satan's Yoke II 100 - - -
Icon Gallery

Hybrid Transformation

Some adventurers can perform a Hybrid Transformation with different characteristics from normal Shapeshifting. These forms can be considered a hybrid of regular Shapeshifting and Dragondrive.

Category Notes
Similarities to Shapeshifting
  • Instantly breaks enemy blue shields, causes stagger to smaller enemies, and automatically breaks obstacles.
  • Immunity to knockback.
  • While transformed, the adventurer is immune to all afflictions and most debuffs.
  • The adventurer may participate in Dragon Battles in their transformed form.
  • Force Strike and Shared Skills are disabled.
Similarities to Dragondrive
  • Adventurers retain a HP stat, and reaching 0 HP will cause them to be defeated instead of exiting the transformed form.
  • The transformation is NOT affected by the majority of dragon-related abilities such as Dragon's Claws, Dragon Damage, etc. Only Shapeshift Prep and Dragon Haste will work.
  • The transformed form can be manually ended early by pressing the transformation icon again.

The Unique Transformation gauge for Hybrid Transformation adventurers holds a maximum of 1,200 or 1,800 points, depending on the level of their related abilities. This means that any regular Dragon Gauge boosts will be only about 83% or 56% as effective, percentage-wise.

Upon activating a Hybrid Transformation, the adventurer's human form skill gauges will be saved and be replaced by their Hybrid Transformation skills, which start out completely filled.

While in Hybrid Transformation, any SP gained through standard attacks will only affect the Hybrid Transformation's skills, and will not affect the human form's skills*. They are also not affected by "Primed" abilities (Primed Defense, Primed Strength, etc).

  • SP regeneration effects, such as those from Gaibhne & Creidhne, will affect their human form skills, but not their transformed form skills.

Additionally, the user will have 50% Damage Reduction while in their transformation.

When Hybrid Transformation is ended, the adventurer's human form skill gauges will return to their state before the transformation happened. Hybrid Transformation's skill progress is not saved, however, so entering the form again will start with its skill gauges completely filled once more.

While computer-controlled, whether a Hybrid Transformation adventurer will transform or not will depend on their primary role, whether they're currently controlled in the party, the game mode, and whether Auto-Shapeshift is turned on.

  • DPS adventurers with Hybrid Transformation will transform ASAP, regardless of Auto-Shapeshift settings.
  • Healer adventurers with Hybrid Transformation will:
    • transform ASAP in the Enter the Kaleidoscape game mode.
    • transform ASAP in other game modes, if they are the currently controlled adventurer, and Auto-Shapeshift is turned on.
    • never transform in other game modes, if they are either not the currently controlled adventurer, or Auto-Shapeshift is turned off.
Abilities that grant Hybrid Transformation
Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Dragon Scion I 80 - - -
Dragon Scion II 100 - - -
Metamorphosis I 80 - - -
Metamorphosis II 100 - - -
Heavenly Wings I 80 - - -
Heavenly Wings II 100 - - -
New Year's Metamorphosis I 80 - - -
New Year's Metamorphosis II 100 - - -
Icon Gallery

Partner Summon

Some adventurers can summon a partner instead of shapeshifting. The partner will fight alongside the user, and the user's attacks and/or skills may be powered up.

Summoning a partner has similarities to Shapeshift and Dragondrive:

Category Notes
Similarities to Shapeshifting
  • While a partner is summoned, adventurers' standard attacks do NOT instantly break enemy blue shields or obstacles, but the summoned partner's attacks do.
  • While a partner is summoned, adventurers' native skills do break enemy blue shields instantly, but only the parts of the skill that the partner performs. For instance: in Joker's skill Wild Rush, Arsene only participates by dashing at the end, therefore only that last hit may break enemy blue shields instantly.
  • The adventurer may participate in Dragon Battles with their partner summoned.
Similarities to Dragondrive
  • Adventurers retain a HP stat, and reaching 0 HP will cause them to be defeated instead of dismissing the partner.
  • Summoning a partner is NOT affected by the majority of dragon-related abilities such as Dragon's Claws, Dragon Damage, etc. Only Shapeshift Prep and Dragon Haste will work.
  • The partner can be manually dismissed early by pressing the partner icon again.
  • Force Strike and Shared Skills are still available to use while the partner is present.
  • During the summoning animation, the adventurer is immune to all afflictions.
  • The adventurer does NOT gain immunity to afflictions or debuffs while their partner is summoned. If they are afflicted while their partner is summoned, the partner is not forcibly dismissed.
  • The partner gauge holds a maximum of 3,000 points, meaning that any regular Dragon gauge boosts will be only about 33% as effective, percentage-wise.

Different adventurers will have different ways of filling their partner gauges. For more details, refer to their respective adventurers' page.

Additionally, the user will have 40% Damage Reduction while their partner is summoned.

These adventurers will summon their partner once at least one of their native skills are ready:

These adventurers will summon their partner as soon as possible:

Abilities that grant Partner Summon
Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Dancing Panther I 80 - - -
Dancing Panther II 100 - - -
Will of Rebellion I 80 - - -
Will of Rebellion II 100 - - -
Guiding Feline I 80 - - -
Guiding Feline II 100 - - -
Humanity's Companion I 80 - - -
Humanity's Companion II 100 - - -
Genesis Pactbearer I 280 - - -
Genesis Pactbearer II 300 - - -
Icon Gallery