Welcome to the first gameplay preview of Shallow Wish. Have a sit at the tavern near the minstrel, listen his tune - it's all a sample of what the game is all about! Until you can play it yourself, take a look at what it has to offer.
Shallow Wish is an action-adventure game in development, now on …
As time passes, Shallow Wish grows and develops into an unreal world. It is the sum of many months of work and dedication, many skills and hopes. I am happy to announce that Shallow Wish is on its final development stage, and I hope that 2022 will be the year of its …
(Originally published by me on my LinkedIn. Thanks to teammate and friend Connor Barthelmie for helping me with some of the tips and proofreading this article.)
I recently took part in the Unreal Engine 4 Spring Jam 2018. This involved a lot of firsts for me - first time leading a game jam team, f…
I made a tool in Blueprint, Trailmarker. It's for placing markings on surfaces in Unreal Engine 4 and comes with a wide range of features and settings.
Features:
Hello my name is Sean
I'm looking for extra hands and help with a project that I'm working on it. It's a spin of HotS(Heroes of the Storm) and some changes. As of right now, I'm doing Level design
Gameplay
Currently i am building 1 map. Each map consist of two Kingdoms. Team A and Team B. Each t…
Thread locked due to excessive spam. @halex0116 , if you're still recruiting, please start a new thread.
The question from fleabay was whether you have a license (the legal right, permission from the IP owner) to port the game. This website does not condone intellectual property theft. @sharpert , do you have legal authority to port this game from UE2 to UE4?
@StarjumpDev Thank you! I am familiar with blackboard for AI, but had never thought of it's use in this situation. Also, thanks for the warning on the extra column. So far I have just displayed text by having it keyed manually into the C++ blueprints, but that is just for testing. Going forwa…
Dread Nether is a top down shooter game I'm solo developing in Ue4 and C++, come check it out!
Five months of development so far and I plan on uploading weekly devlogs.
Hello!
This is the fifteenth entry of my development blog for my project 'Tracked Mind'.
This time I'm really happy with the progress since my previous post. The game now has a new inventory system (again, I know). This time it has all the functions that I wanted from the start. Sadly I had to recre…