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November 27, 2022 10:34 PM
Shallow Wish Update: Gameplay leak and new In-game Footage
Gameplay leak
  • As I promised, I'm back with some updated content and a sneak peek at the gameplay. (Don't be harsh, the game is still in development...). However, I have some sad news: the release date has been delayed. I will be back with additional information about the delay as soon as I see the l…
37,307 views
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February 20, 2022 11:57 PM
Shallow Wish - Gameplay Preview

Welcome to the first gameplay preview of Shallow Wish. Have a sit at the tavern near the minstrel, listen his tune - it's all a sample of what the game is all about! Until you can play it yourself, take a look at what it has to offer.

Shallow Wish is an action-adventure game in development, now on …

13,069 views
February 20, 2022 11:52 PM
Shallow Wish - Gameplay Teaser and Release Date
Shallow Wish - Gameplay Prologue

As time passes, Shallow Wish grows and develops into an unreal world. It is the sum of many months of work and dedication, many skills and hopes. I am happy to announce that Shallow Wish is on its final development stage, and I hope that 2022 will be the year of its …

8,475 views
A Game Jam Postmortem + Tips for Unreal Engine 4 Beginners

(Originally published by me on my LinkedIn. Thanks to teammate and friend Connor Barthelmie for helping me with some of the tips and proofreading this article.) 
 

I recently took part in the Unreal Engine 4 Spring Jam 2018. This involved a lot of firsts for me - first time leading a game jam team, f…

24,549 views

I made a tool in Blueprint, Trailmarker. It's for placing markings on surfaces in Unreal Engine 4 and comes with a wide range of features and settings.

Features:

  • Project markings on landscapes, static or skeletal meshes.
  • Add markings to a decal or in your material through a material function.
  • Only capt…
5,906 views

Hello my name is Sean

I'm looking for extra hands and help with a project that I'm working on it. It's a spin of HotS(Heroes of the Storm) and some changes. As of right now, I'm doing Level design 

Gameplay

Currently i am building 1 map. Each map consist of two Kingdoms. Team A and Team B. Each t…

5,287 views

Thread locked due to excessive spam. @halex0116 , if you're still recruiting, please start a new thread.

44,181 views

The question from fleabay was whether you have a license (the legal right, permission from the IP owner) to port the game. This website does not condone intellectual property theft.  @sharpert , do you have legal authority to port this game from UE2 to UE4? 

6,601 views

@StarjumpDev Thank you! I am familiar with blackboard for AI, but had never thought of it's use in this situation. Also, thanks for the warning on the extra column.  So far I have just displayed text by having it keyed manually into the C++ blueprints, but that is just for testing. Going forwa…

10,835 views
October 30, 2020 10:29 PM

Dread Nether is a top down shooter game I'm solo developing in Ue4 and C++, come check it out!

Five months of development so far and I plan on uploading weekly devlogs.

5,696 views
March 11, 2020 10:04 AM

Hello!

This is the fifteenth entry of my development blog for my project 'Tracked Mind'.

 

This time I'm really happy with the progress since my previous post. The game now has a new inventory system (again, I know). This time it has all the functions that I wanted from the start. Sadly I had to recre…

5,018 views
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