gamedev.net
Home
News
Blogs
Forums
Portfolios
Projects
Tutorials
Log In
Join
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Please contact us if you have any trouble resetting your password.
Back to Forums
Programming
Advertisement
1
(current)
2
3
4
5
6
Next
Vulkan Resources
Started by
L. Spiro
with
30
comments, last by
Steve_Segreto
5 years, 7 months ago
Graphics and GPU Programming
Vulkan
Now supporting shadertoy embed
Started by
khawk
with
2
comments, last by
8Observer8
6 years, 2 months ago
Graphics and GPU Programming
How to get a general idea of process heap availability?
Started by
MarkS
with
10
comments, last by
JoeJ
1 week, 5 days ago
General and Gameplay Programming
Is it possible to create a custom version of Wii Bowling?
Started by
ShonaMo
with
2
comments, last by
ShonaMo
2 weeks, 1 day ago
General and Gameplay Programming
OpenGL camera controlled by mouse always jumps on first mouse move (Windows / Win32 API)
Started by
nizard47
with
2
comments, last by
JoeJ
2 weeks, 3 days ago
Graphics and GPU Programming
Function approximation
Started by
taby
with
4
comments, last by
JoeJ
2 weeks, 3 days ago
Math and Physics
Physics on Ball Not Working
Started by
LeftyGuitar
3 weeks, 1 day ago
Math and Physics
Physics
C
programming
Structuring Actions in Utility AI
Started by
BlackDice
with
1
comment, last by
Alberth
3 weeks, 3 days ago
Artificial Intelligence
turn-based
utility
generate vertex colors for a mesh
Started by
convert
with
30
comments, last by
JoeJ
4 weeks ago
Graphics and GPU Programming
Mystery function
Started by
taby
with
2
comments, last by
taby
4 weeks, 1 day ago
Math and Physics
Physics
math
intersection
Trying to find an old 3d game engine
Started by
ExTaZzY2k22
with
1
comment, last by
ExTaZzY2k22
4 weeks, 1 day ago
Engines and Middleware
GameEngine
SDK
Utility AI Action Atomicity
Started by
BlackDice
with
1
comment, last by
Alberth
1 month ago
Artificial Intelligence
I need help with a *basic* C++ question.
Started by
MarkS
with
3
comments, last by
MarkS
1 month ago
General and Gameplay Programming
Can Terrain-Based Color Grading Really Reflect Real-World Altitude Perception Accurately?
Started by
Lyusi
with
1
comment, last by
Aressera
1 month ago
Graphics and GPU Programming
Lightbleeding in Unity and URP
Started by
Zeepblok
with
1
comment, last by
Zeepblok
1 month ago
Graphics and GPU Programming
URP
Unity
lighting
Numbers continued
Started by
Calin
with
1
comment, last by
frob
1 month, 1 week ago
General and Gameplay Programming
Numbers
Started by
Calin
with
11
comments, last by
frob
1 month, 1 week ago
General and Gameplay Programming
How to Evaluate Chained Actions in Turn-Based AI Without Duplicating Logic?
Started by
BlackDice
with
1
comment, last by
frob
1 month, 3 weeks ago
Artificial Intelligence
Turn-basedgames
Voxel engine for shmup
Started by
taby
with
3
comments, last by
taby
1 month, 3 weeks ago
Math and Physics
C++
OpenGL
Premade tile-sets and grid movement (3D). What are some best practices?
Started by
XenoBen
with
1
comment, last by
Tom Sloper
1 month, 3 weeks ago
General and Gameplay Programming
Grid
Point inside OOB
Started by
taby
with
1
comment, last by
JoeJ
1 month, 4 weeks ago
Math and Physics
Alternatives to Octrees?
Started by
Josh Klint
with
7
comments, last by
Geri
2 months ago
Graphics and GPU Programming
Real-time software global illumination?
Started by
Josh Klint
with
21
comments, last by
Vilem Otte
2 months ago
Graphics and GPU Programming
gi
light
[HELP] Column 6 Not Merging + Bottom Row Merge from Preview Not Working (7x7 Merge Grid with Upward Gravity)
Started by
Tjed
with
1
comment, last by
Alberth
2 months ago
General and Gameplay Programming
Soft screen-space reflection edges?
Started by
Josh Klint
with
2
comments, last by
Josh Klint
2 months, 1 week ago
Graphics and GPU Programming
My fluid-sprite collision detection is slow because of glReadPixels
Started by
taby
with
24
comments, last by
taby
2 months, 1 week ago
General and Gameplay Programming
C++
OpenGL
Decoupling ticks from frames to avoid unconsistent input send times - Unity
Started by
baludevy
with
1
comment, last by
frob
2 months, 2 weeks ago
Networking and Multiplayer
[Microsoft.Xna SpriteBatch] How to Simulate Layers in a 2D Map grid?
Started by
Zotesso
with
2
comments, last by
TooOld2rock-nRoll
2 months, 3 weeks ago
Graphics and GPU Programming
Monogame
.net
C++ BVH Collision Detection
Started by
StandDev
with
1
comment, last by
JoeJ
2 months, 3 weeks ago
General and Gameplay Programming
How to properly rendering fonts using stb_truetype.h to process the font files?
Started by
TooOld2rock-nRoll
with
7
comments, last by
TooOld2rock-nRoll
2 months, 4 weeks ago
Graphics and GPU Programming
Fonts
OpenGL
stb_truetype
1
(current)
2
3
4
5
6
Next
Advertisement
Reticulating splines