Developer Blogs
Recently, while working on our game Wind Rider for Meta Quest devices in Unity, we've started using a workflow often referred to as "vibe coding." If you haven't heard this term yet, vibe coding is basically programming heavily assisted by Large Language Models (LLMs) like ChatGPT or, in our case, …
Hey guys I'm an aspiring developer and I would like somebody to Make a horror game for me Kinda like a collab because I'm terrible at making games but I have all of these really cool ideas and I'm trying to get off the ground a little bit so if anybody wants to help me out I would like somebody to …
When developing mobile games, touch-based joystick input can often feel either too rigid or overly sensitive. Especially in action games or fast-paced experiences, delivering responsive and fluid controls is critical for engagement.
In this post, I’ll share the approach we used while working on an i…

Welcome to TTN Games! We proudly present "Mystery Castle," a thrilling classic escape room adventure filled with dark mystery and puzzle challenges. Travel through magical portals and hidden doors to save a loved one from an evil force. Solve mystery puzzles, uncover hidden secrets, and explore eer…
Add Raw Emotion to Your Game — Alternative Rock Track Now Available for Licensing (MontellFish vibe)
New Alternative Rock Track Available for Sync — Perfect for Your Game
Looking for a moody, emotional edge to bring your game scenes to life? We’ve just added a powerful alternative rock track available for sync, crafted in the atmospheric, raw style of Montell Fish.
With its blend of haunting vocals,…
Are you looking for high-energy tracks that’ll drive your next game’s action sequences, trailers, or in-game menus? My newest album, It’s a Banger, is now available for sync licensing—perfect for indie titles, AAA blockbusters, or anywhere you need bold, hook-driven music that grabs players’ attent…

Part of the reason why DSC only has one cramped interior is that time is of the esse…

So, you wanna make a game in 2025? Cool. Just promise me one thing: Don't be that guy — you know, the lone Reddit hero who spent 3 years making a massive open-world RPG, then posted a tear-soaked essay about burnout and why “gamedev is too hard.” Let’s get you smart. And savage.
1. Pick a Niche Tha…