This article was originally published on GameDevDigest.com
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Recommended resourcesfor growing in game development - Together with our partners, we collected educational resources that help developers thrive in the gaming industry. From fundamentals to advanced insights, these materials will shar…
Now, that is a good question!
And honestly I'm not sure either, maybe I'm just bored and a bored engineer can be a dangerous thing all by itself.
I like to believe we will get to some conclusions here together, but if not, I would like to try and convince you that we are creatures that dance.
Recently…
Greetings! :3
So, imma cut it short: I've decided to move my dev blogs to every Sunday.
Now the question is: “Why did you do this?”
The TL:DR is basically that I think that the daily blogs don't have enough substance or were nearly interesting enough. Over a period of 7 days, you'd get way way substan…
Greetings !:3 I've been working on the shelving system today, and whilst I haven't gotten a lot of progress done today, I will share some of the progress I've made!
For instance, I've sat up the base of the system where when the player comes into the area and presses interact, the stocking menu slid…
This article was originally published on GameDevDigest.com
Enjoy!
A case for learning GPU programming with a compute-first mindset - I would argue that trying to hammer through the brick wall of graphics is the wrong approach in 2025. Graphics itself is less and less relevant for any hopeful new GPU …
I invite you to the closed test version of my new mobile game, Gift Mob! 🎮 In this test version, you can: 🐮 Build your farm and feed your animals, 💰 Earn Coins, 🌾 Shop at the Market, 🏆 Compete with other players! As we are still in the testing phase, there may be some bugs or omissions—so your…
Welp, after several months more, the end has truly come for me and my self-proclaimed gamedev career. I just received two more rejections in short notice, just now, for my "secret" project, which is a bummer as my life is already on fire and this was my last of the last chances; ones from my last a…
Greetings, gamedevs! We've just released a major update that will make your project work even more efficient and organized. We've reimagined navigation, given search a superpower, and introduced new tools for visually designing levels. Let's break it all down, like the contents of a chest in a dark…
We’re really excited to finally share the very first public look at Yugopunk.
This is our first showcase video, and while it’s still rough in many places, it shows the direction we’re heading. If you haven’t seen it yet, the video highlights a bit of everything: exploring forests, driving through ab…