Developer Blogs

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simon_sdev
June 27, 2025
Rapid Optimization with Vibe Coding

Recently, while working on our game Wind Rider for Meta Quest devices in Unity, we've started using a workflow often referred to as "vibe coding." If you haven't heard this term yet, vibe coding is basically programming heavily assisted by Large Language Models (LLMs) like ChatGPT or, in our case, …

183 views
June 27, 2025

Hey guys I'm an aspiring developer and I would like somebody to Make a horror game for me Kinda like a collab because I'm terrible at making games but I have all of these really cool ideas and I'm trying to get off the ground a little bit so if anybody wants to help me out I would like somebody to …

107 views
June 26, 2025

When developing mobile games, touch-based joystick input can often feel either too rigid or overly sensitive. Especially in action games or fast-paced experiences, delivering responsive and fluid controls is critical for engagement.

In this post, I’ll share the approach we used while working on an i…

234 views
Atlandis
June 25, 2025
Atlandis: Character creation and more...

New character creation window when pressing new game in main menu.

Player can spend stats and skill points.

Putting points to skills, then can hover to skill name and see what passive effects will open.

I want more customization to right side, but not sure yet what. Maybe can choose player icon.

 

Bett…

339 views
June 25, 2025
Escape Room: Mystery Castle

Welcome to TTN Games! We proudly present "Mystery Castle," a thrilling classic escape room adventure filled with dark mystery and puzzle challenges. Travel through magical portals and hidden doors to save a loved one from an evil force. Solve mystery puzzles, uncover hidden secrets, and explore eer…

313 views
June 24, 2025

New Alternative Rock Track Available for Sync — Perfect for Your Game

Looking for a moody, emotional edge to bring your game scenes to life? We’ve just added a powerful alternative rock track available for sync, crafted in the atmospheric, raw style of Montell Fish.

With its blend of haunting vocals,…

380 views
June 23, 2025

Are you looking for high-energy tracks that’ll drive your next game’s action sequences, trailers, or in-game menus? My newest album, It’s a Banger, is now available for sync licensing—perfect for indie titles, AAA blockbusters, or anywhere you need bold, hook-driven music that grabs players’ attent…

403 views
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theaaronstory
June 20, 2025
Newsletter 19.06.25 and previous updates
DSC newsletter about starting to work on a procedural terrain generator and expanding a bit more on the story of the industry from the previous article, talking about values. Additional updates posted below. Procgen

Part of the reason why DSC only has one cramped interior is that time is of the esse…

1,059 views
flatingofamily
June 19, 2025
Do This to Make a Game That Doesn’t Flop (From Experience)

So, you wanna make a game in 2025? Cool. Just promise me one thing: Don't be that guy — you know, the lone Reddit hero who spent 3 years making a massive open-world RPG, then posted a tear-soaked essay about burnout and why “gamedev is too hard.” Let’s get you smart. And savage.

1. Pick a Niche Tha…
1,064 views
June 18, 2025

Hello game developers, let's collaborate! I have fun Latin pop songs available for sync licensing that you can use in your games. Listen to them on any streaming platform: artist name: rosabelle or search rosabellexoxo. Message me if interested 🙂

1,188 views
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