Tutorials

Advertisement
In this video, I demonstrate how to detect collisions between a static sphere, planes, and polygons — a core concept in game physics and 3D programming.
329 views
redapplelearning
July 03, 2025 07:01 AM
if you’re diving into game development, Flappy Bird is basically the ‘hello world‘ of the gaming universe. It is the ultimate beginner’s project that every aspiring developer tackles at some point. So, in this post, we’re going to build our own Flappy Bird game using C# and Unity. Let’s not let our bird crash before it even takes off – time to start our game, let us get into the MISSION!
2,998 views
Discover the power of LaneGraph, a lightweight and flexible lane-based navigation system for Unity. LaneGraph makes it easy to build realistic traffic systems with: Lane-based pathfinding using optimized A* algorithms Support for multiple lane types and directions Customizable intersections with flexible connections Lane transitions (merges and splits) Complete traffic signal control Highly
376 views
hagerprof
March 29, 2025 08:09 PM
The following is one of my lessons/labs in a class that I used to teach on programming animations.  I hope that it will be useful, especially if you are becoming interested in adding some physics to your models.  The code is a little old but the rest should be fine.
10,595 views
Automatic Tutorial Maker (ATM) for Unity is a tool that automates in-game tutorial creation by recording developer actions and converting them into customizable steps with visual hints.
1,097 views
learn how to make these ui driving components.
970 views
No 3D modeling or animation skills? No problem! In this video, a professional 3D artist, demonstrates how to create a fully animated, game-ready zombie model in just a few minutes using AI tools.
1,044 views
Kopavel
December 28, 2024 06:18 PM
This little article describes details of the buildings destruction system used in upcoming RTS game "The Scouring"
12,890 views
Saving and loading game data is a crucial feature for any game, as it allows players to continue their progress even after closing the game. A save and load system for Godot 4 is relatively straightforward, but it requires some knowledge of how to work with files and data structures.
2,847 views
MidLevelGameDev
November 23, 2024 11:47 AM
Summary of an alternate shadowing technique based on per-pixel linked lists.
2,346 views
Advertisement
Advertisement