The following is one of my lessons/labs in a class that I used to teach on programming animations. I hope that it will be useful, especially if you are becoming interested in adding some physics to your models. The code is a little old but the rest should be fine.
Automatic Tutorial Maker (ATM) for Unity is a tool that automates in-game tutorial creation by recording developer actions and converting them into customizable steps with visual hints.
No 3D modeling or animation skills? No problem! In this video, a professional 3D artist, demonstrates how to create a fully animated, game-ready zombie model in just a few minutes using AI tools.
Saving and loading game data is a crucial feature for any game, as it allows players to continue their progress even after closing the game. A save and load system for Godot 4 is relatively straightforward, but it requires some knowledge of how to work with files and data structures.
Building a simple, pure, C-like ECS in JavaScript. For newbies to ECS; many tutorials out there are misleading when it comes to building an efficient and lightweight ECS.
Parallax Occlusion Mapping (POM) is a complex texture-based approach to add more details for meshes. With POM we get more depth visually than we could get just with Normal maps