@danilashalin05 , the Games Career Development forum is for advice-seeking about obtaining a job. Not for announcements about your existence and availability for job opportunities. Accordingly, your post has been moved to the Your Announcements board. Before posting again, please familiarize yourse…
Hey gamedev community 👋 ,
Wanted to ask for some community guidance on my particular game dev journey if folks are willing to lend some wisdom!
About a year and a half ago I started seriously pursuing indie game development in Unity/C# and had some good success learning from tutorials, participating …
Continued from the previous video, this explores the more advanced features of c++ code variables exposed to blueprint/editor. This covers some meta specifiers, categories, etc. And how to use the engines source code to quickly find examples on more advanced features.
0:00 Meta Keyword
0:14 Display N…
Vilem Otte said:
The main reasoning here is - they have worked in Unity previously, released titles in it, etc. Switching from one engine to another
Ah ok, so what you mean is like ‘They made a game in Unity; almost done; then they switched everything to UE just to jump on the photorealism hype train…
Hey guys.
Does anyone know where to find Shoot Dodge animations like in Max Payne?
I want to recreate the same system in Unreal, but I can't seem to find any animations.
Update 5 How to write C++ variables for Unreal blueprint; UPROPERTY Basics
What's wrong with just putting EditAnywhere on everything? Here I explain the different mark up keywords for configuring UProperty variables for the editor.
The reason you don't want to use EditAnywhere on everything, …
Perhaps the most common way someone learning to write C++ in Unreal accidentally crashes the game.
Without safe mark up, you can create a ticking time bomb for a crash. C++ can be dangerous if not careful. Blueprint ensures this type of situation isn't possible, but with C++ it is on you to ensure y…
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An introduction to the UTYPEs used in Unreal C++. UInterface, UEnum, UStruct, and UClass. I walk through writing each example and discuss some esoterics/nuances you should know.
0:00 Intro
0:15 USTRUCT
0:28 UClass Macros and UHT
0:45 UClass Features UPROPERTIES, UFUNCTIONs, and plain-old c++
1:18…
With the recent changes of Unity pricing and billing, it appears that the number of users will go down … immensely. To be honest, I’m kind of glad. I’m not glad in a glee-filled way. I don’t like seeing things fail. I just was never a Unity guy.
When Unity started off, it seemed to…