This article was originally published on GameDevDigest.com
Enjoy!
What was Radiant AI, anyway? - A ridiculously deep dive into Oblivion's controversial AI system and its legacy
blog.paavo.me
Consider The Horse Game - No I don’t think every dev should make a horse game (unlike horror, which I still thin…
This article was originally published on GameDevDigest.com
Enjoy!
Awesome-Game-Analysis - A comprehensive collection of video game tech analysis resources
OTFCG
Welcome to Essential C# - Essential C# is a well-organized, no-fluff guide to C# for programmers at all levels of experience. Reflecting the m…
This article was originally published on GameDevDigest.com
Enjoy!
How Speeders in Star Wars Outlaws Are Powered by Machine Learning - Outlaws uses an existing ML solution within Ubisoft known as SmartDrive: a machine learning controller designed for handling the movement of vehicles. Smart Drives use…
This article was originally published on GameDevDigest.com
Enjoy!
“ZLinq”, a Zero-Allocation LINQ Library for .NET - I’ve released ZLinq v1 last month! By building on structs and generics, it achieves zero allocations. It includes extensions like LINQ to Span, LINQ to SIMD, LINQ to Tree (FileSystem, …
This article was originally published on GameDevDigest.com
Enjoy!
Unity 6.2 Beta is now available - Test the latest features, including Unity AI, Mesh LOD, and World Space UI for UI Toolkit. Dive in today and help shape the future of Unity!
discussions.unity.com
Superhero genre was a huge part of my childhood. There was no day without watching some Batman show or reading comics. I was so absorbed in those series that I could recite any line, from any episode and at exact accurate timestamp. I think saying that I wouldn't be the same person as I am now with…
@Jikoob If it works for you then there isn't anything really wrong with it.
Myself I use an asset manager that handles anything that can fit under the category of an asset, images, sound, fonts, models, maps, …
If you make a generic enough manager you can simply add an interface to allow new asset ty…
Hello,
World of Anork version 1.4 is out:
https://anork.neocities.org/
toaderman said:
Does anyone have any advice on how to start out or recommend any good courses on how to learn Unity and C#?
This depends on your goals.
If your goal is to just make something, then it doesn't really matter much, get whatever you want to dive in to your learning journey. Unity's website…
Check the original blog post at TheGameDev.Guru: Static Batching in Unity Like You Never Saw
Reason for this blog post is simple:
Most developers think they know how static batching truly works. But that’s a lie: they don’t.
They just know the basics Unity taught them, while ignoring all the low level…
Check the original blog post at The Gamedev Guru: Don't Let Offscreen Objects Ruin Your Performance - Unity CullingGroup API
Learn how to make your expensive scripts cost nothing while they are offscreen.
Table of Content
Check the original blog post at The Gamedev Guru: Unity Raycast Commands: A New Era
In this post, you will learn how to stop your current raycasts from stealing performance and upgrade them to the new era of Unity raycast commands that finally scale.
Table of Content