As someone who has worked on iOS games using both native Swift and Unity, I’ve been thinking more about how much the underlying tech stack impacts game design decisions.
For instance, Swift/SpriteKit gives tight integration with Apple’s ecosystem, which pushes me toward design patterns that leverage…
This article was originally published on GameDevDigest.com
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What was Radiant AI, anyway? - A ridiculously deep dive into Oblivion's controversial AI system and its legacy
blog.paavo.me
Consider The Horse Game - No I don’t think every dev should make a horse game (unlike horror, which I still thin…
When AJ Norman presented us “A Frog’s Tale” idea, it felt like something rare. A game that knows what it wants you to feel. We LOVED it!
The game is a tribute to AJ’s dad. This was intentionally woven into everything: the heartwarming story, hand-animated pixel art, the unique rhythm combat system, …
This article was originally published on GameDevDigest.com
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Awesome-Game-Analysis - A comprehensive collection of video game tech analysis resources
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Welcome to Essential C# - Essential C# is a well-organized, no-fluff guide to C# for programmers at all levels of experience. Reflecting the m…
This article was originally published on GameDevDigest.com
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How Speeders in Star Wars Outlaws Are Powered by Machine Learning - Outlaws uses an existing ML solution within Ubisoft known as SmartDrive: a machine learning controller designed for handling the movement of vehicles. Smart Drives use…
If you’ve ever lost hours scrolling through game engine lists that read like an RPG item shop full of knockoffs and relics from 2004 — I feel you. Let’s cut the noise. No fluff. No nostalgia traps. Just a straight-up breakdown of the only three engines that truly matter for real-world game developm…
Well, it happens that the computer does something you don't expect. Somewhere in the entire dice process something unexpected happens and you have to find where and how.
This activity is known as debugging.
First of all make sure your current code is copied to a safe place, so you can hack it in any …
Creating in-game tutorials is a necessary yet often tedious task for developers. Players dislike forced guidance, and developers dread the hours spent scripting step-by-step instructions. Automatic Tutorial Maker (ATM) for Unity solves both problems by automating tutorial creation while ensuring cl…
@Tracker610 man, you’ll need a chat system + lip sync. For the chat, use Unity’s UI + networking (Mirror, Photon, etc.). For the mouth animation, simplest way is to use blend shapes (if using a 3D model) or sprite swapping (for 2D).
Sync it by detecting when a player types/speaks and triggering the …
If you search for SoulerCoaster, you will find a multitude of names for it. It is also named Curvemesh, Splinemesh, or Swoosh.
They describe a technique to visualize magic or energetic effects.
The SoulerCoaster is a path mesh with an overlapping UV map.It is defined as two quads that are oriented …
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