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As someone who has worked on iOS games using both native Swift and Unity, I’ve been thinking more about how much the underlying tech stack impacts game design decisions.

For instance, Swift/SpriteKit gives tight integration with Apple’s ecosystem, which pushes me toward design patterns that leverage…

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June 13, 2025 02:03 PM
Game Dev Digest Issue #286 - Design Tricks, Deep Dives, and more

This article was originally published on GameDevDigest.com

Enjoy!

What was Radiant AI, anyway? - A ridiculously deep dive into Oblivion's controversial AI system and its legacy
blog.paavo.me

Consider The Horse Game - No I don’t think every dev should make a horse game (unlike horror, which I still thin…

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When AJ Norman presented us “A Frog’s Tale” idea, it felt like something rare. A game that knows what it wants you to feel. We LOVED it!

The game is a tribute to AJ’s dad. This was intentionally woven into everything: the heartwarming story, hand-animated pixel art, the unique rhythm combat system, …

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Anton Tyshchenko
June 07, 2025 03:57 AM
From Zero to Launch: My First Browser Game Release

Pukan, Bye-Bye! is a brutal platformer where you die often — and that’s the point. Originally released on Steam and consoles, we’ve now brought it back as a free-to-play browser game on Yoka.net.

Why I Chose an Existing Game

Instead of building a game from scratch, I decided to look for something a…

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June 06, 2025 12:23 PM
Game Dev Digest Issue #285 - C#, Animations, Sales and more

This article was originally published on GameDevDigest.com

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Awesome-Game-Analysis - A comprehensive collection of video game tech analysis resources
OTFCG

Welcome to Essential C# - Essential C# is a well-organized, no-fluff guide to C# for programmers at all levels of experience. Reflecting the m…

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May 30, 2025 02:27 PM
Game Dev Digest Issue #284 - Design, Graphics, AI and more

This article was originally published on GameDevDigest.com

Enjoy!

How Speeders in Star Wars Outlaws Are Powered by Machine Learning - Outlaws uses an existing ML solution within Ubisoft known as SmartDrive: a machine learning controller designed for handling the movement of vehicles. Smart Drives use…

1,032 views
flatingofamily
May 28, 2025 06:08 PM
Picking a Game Engine in 2025 (Without Crying)

If you’ve ever lost hours scrolling through game engine lists that read like an RPG item shop full of knockoffs and relics from 2004 — I feel you. Let’s cut the noise. No fluff. No nostalgia traps. Just a straight-up breakdown of the only three engines that truly matter for real-world game developm…

1,247 views
Lightbleeding in Unity and URP

@riyaz8501 Thank you. found the issue becouse of you

 

 

shadows where disabled XD

469 views
May 17, 2025 05:08 AM
Question about

Well, it happens that the computer does something you don't expect. Somewhere in the entire dice process something unexpected happens and you have to find where and how.

This activity is known as debugging.

First of all make sure your current code is copied to a safe place, so you can hack it in any …

1,043 views
Automatic Tutorial Creation for Unity | No AI | No more time waste

Creating in-game tutorials is a necessary yet often tedious task for developers. Players dislike forced guidance, and developers dread the hours spent scripting step-by-step instructions. Automatic Tutorial Maker (ATM) for Unity solves both problems by automating tutorial creation while ensuring cl…

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@Tracker610 man, you’ll need a chat system + lip sync. For the chat, use Unity’s UI + networking (Mirror, Photon, etc.). For the mouth animation, simplest way is to use blend shapes (if using a 3D model) or sprite swapping (for 2D).

Sync it by detecting when a player types/speaks and triggering the …

2,723 views
April 24, 2024 06:04 AM
Generating a SoulerCoaster in Unity

If you search for SoulerCoaster, you will find a multitude of names for it. It is also named Curvemesh, Splinemesh, or Swoosh.

They describe a technique to visualize magic or energetic effects.

The SoulerCoaster is a path mesh with an overlapping UV map.

It is defined as two quads that are oriented …

33,276 views
December 08, 2023 11:27 AM
Fanatical and Arcade Origins present the

Fanatical and Arcade Origins present the "ULTIMATE SFX & MUSIC BUNDLE" :

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Get your bundle here : https://www.fanatical.com/en/bundle/ultimate-sfx-and-music-bundle

Score your games and projects !!!

Epic, Cinematic, A…

5,764 views
Make AWESOME Cutscenes in Unity Using Timeline
Learn how to use the Timeline package in Unity and create awesome cutscenes. With Unity Timeline, you can create dynamic camera movements, trigger animations, control particle effects, synchronize audio, and perform other actions to craft compelling cutscenes and scripted events. It offers a flexible and intuitive way to design and organize interactive narratives within your Unity projects. Remember, cutscenes will make your games feel more alive and fun.
6,064 views
Unity Finite State Machine Tutorial
Comprehensive tutorial on utilizing finite state machines (FSMs) in Unity game development. It explains the concept of Unity states and provides a step-by-step guide to implementing a powerful finite state machine system in Unity projects. The tutorial covers topics such as the definition of states in Unity, the concept of a state machine in Unity, the difference between finite state machines (FSMs) and general state machines, and the use of Unity Animator as a finite state machine. It also prov
6,729 views
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