I personally learned a lot from the ‘Game programming patterns and best experiences’ book (by John P. Doran).
Mandalore A.K.A. MandaloreGaming is probably one of the chillest people I know on the internet.
I first met Mandalore while managing an outreach campaign for my first digital marketing client, a team of indie game developers making a spaceship RPG. I managed to get …
Hello Indies,
I want to make an item about the indie gaming community. How is the current situation? Are you also working from home? Can you release new titles? Are you facing challenges with for example publishers, or publising your own game?
I have every sunday a podcast. I would like your experien…
reinout said:
haha, sounds too much reality to me. Lots of people are hurting from this virus, so at this point I would not do it. Once this has been cleared, it might be a feature. For now, I would park it.
(un)fortunately it won't be releasing any time soon, especially with Bannerlord coming out. I…
Originally published on NotesonGameDev.net August 19, 2008
Maurine Starkey is a founding member of Westwood Studios. She has worked as an art instructor, lead artist, art director, creative director, producer and game designer for over 24 years, plus continues to paint, sculpt, storyboard, and illu…
The CMP Game Group (producer of Game Developer magazine, Gamasutra.com, and the Game Developers Conference) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers. They saw how the Sundance Film Festival b…
Eric Christensen works as a Senior Programmer at the Collective, developers of Buffy the Vampire Slayer and Star Trek DS9: the Fallen. Previously (at the time of this interview) he worked as a Senior Software Engineer in the Square Technology Group, Square USA, Inc. (Los Angeles Studio).
]How long h…