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flatingofamily
June 19, 2025 08:30 PM
Do This to Make a Game That Doesn’t Flop (From Experience)

So, you wanna make a game in 2025? Cool. Just promise me one thing: Don't be that guy — you know, the lone Reddit hero who spent 3 years making a massive open-world RPG, then posted a tear-soaked essay about burnout and why “gamedev is too hard.” Let’s get you smart. And savage.

1. Pick a Niche Tha…
1,064 views
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June 02, 2025 07:33 PM
Matali Physics 6.9 Presents Physics-driven, Completely Dynamic Light Sources

We are pleased to announce the release of Matali Physics 6.9, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.9 introduces a number of improvements and fixes to Matali Physics Core, Matali Render and Matali Games modules, presents physics-drive…

5,554 views
flatingo family. Game development and more

@undefined what kind of genre of gaming you are trying to make?

2,654 views
Making an openworld

I want to make a GTA style open world game in my custom game engine in java. I know it is going to be really hard especially when I am using a custom made engine, which probably don't have a lot of the features a premade one has, but I am giving it my all. Hope I might release the game in 2027, but…

678 views
Automatic Tutorial Creation for Unity | No AI | No more time waste

Creating in-game tutorials is a necessary yet often tedious task for developers. Players dislike forced guidance, and developers dread the hours spent scripting step-by-step instructions. Automatic Tutorial Maker (ATM) for Unity solves both problems by automating tutorial creation while ensuring cl…

695 views

@Tracker610 man, you’ll need a chat system + lip sync. For the chat, use Unity’s UI + networking (Mirror, Photon, etc.). For the mouth animation, simplest way is to use blend shapes (if using a 3D model) or sprite swapping (for 2D).

Sync it by detecting when a player types/speaks and triggering the …

2,723 views

When conducting a survey about game development, it's important to focus on key areas like:

  • Game Genres: What types of games do players prefer (e.g., action, puzzle, strategy)?
  • Platforms: Which platforms do developers target (e.g., mobile, console, PC)?
  • Tools & Engines: What tools or engines do d…
  • 2,881 views

    Do you have discord? I'm puzzlemagic2

    2,095 views
    January 08, 2025 08:43 PM
    Devlog #36

     

     

    Hi, I'm Marcel. I've been developing a game in my spare time for quite a while now (I'd rather not count the years, yikes!). The Steam page went live in 2018, and this was the first banner image. The character's name is Quinn (though she might not have had a name back then).

     

     

     This is a second g…

    1,360 views
    December 18, 2024 06:30 PM
    Matali Physics 6.8 Presents Innovative Real-Time Object Scaling

    We are pleased to announce the release of Matali Physics 6.8, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.8 introduces a number of improvements and fixes to Matali Physics Core, Matali Render and Matali Games modules, presents movable actio…

    2,971 views
    September 24, 2024 04:43 PM
    Matali Physics 6.7 Presents Fluid Surfaces With Volumes as Well as Fluid Flow Interaction

    We are pleased to announce the release of Matali Physics 6.7, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.7 introduces a number of improvements and fixes to Matali Physics Core, Matali Render, Matali Content and Matali Games modules, presen…

    5,771 views
    September 09, 2024 06:12 PM
    Atomic Blastman Devlog #2 Official Website: Indiependent Games Studio

    Figure 1: Atomic Blastman Main Menu

      Developing Progress - Shop and Profile

    Figure 2: Atomic Blastman Profile Overview Sketch

    Shop and Profile - What's new:
    • Shop backend is fully functional now, all products can be purchased…
    15,151 views
    September 03, 2024 05:58 PM
    Atomic Blastman Devlog #1 Official Website: Indiependent Games Studio

    Figure 1: Atomic Blastman Main Menu

    Developing Progress - Login Menu

    Figure 2: Atomic Blastman Login Menu

    Login Menu - What's new:
    • Atomic Blastman is expected to be launched on Epic Games Store. That's why using Epic Online Servic…
    3,963 views
    May 17, 2024 02:52 PM
    Matali Physics 6.5 Supports

    We are pleased to announce the release of Matali Physics 6.5, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.5 introduces a number of improvements and fixes to Matali Physics Core, Matali Render, Matali Content, Matali Synth and Matali Games m…

    16,693 views
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