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Haven't tried this specific version of it where you use logs to reason about what is going on, but yes, that's exactly what you want. You want to have as much context as possible at all times, so that you can make as many assumptions as you possibly can everywhere. The more you can assume, and the …

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RomanGenkhel
February 06, 2025 12:16 PM

3D. Any advice from experienced developers who have tackled similar projects?

So, except “experienced”, i may say, i develop pretty similar project
https://www.gamedev.net/projects/5862-online_craft/
unlimited 3D world multiplayer game running on  any platform.

My advice is to use native server (w…

1,943 views

Greetings,

I'm currently looking for assistance with populating and moderating the discord server for Simple Arena Robots. This is purely a voluntary role at the moment, but considering the possibility of monetization, compensation and perks can be expected. We're a small team of developers and we'r…

1,270 views

Moved to the Your Announcements board. Announcements, advertisements, vlog links, etc., are not permitted in the discussion forums. Good luck with your demo, and welcome to gamedev.net. Before posting again, please familiarize yourself with the various features of our site and review our community …

1,835 views

One of the native warriors sees the plane crash into the village and also spots the parachuting pilot. He swears revenge, and the game begins.

An initial confrontation between Revenge Man and the player character seems necessary, otherwise the player would have no in-game justification for being ste…

3,945 views
gamedevdigest
August 16, 2024 01:44 PM
Game Dev Digest Issue #246 - Algorithms, Design, Water, and more

This article was originally published on GameDevDigest.com

Happy game dev'ing, here is another issue for you. Enjoy!

Sort, sweep, and prune: Collision detection algorithms - Sweep-and-prune is my go-to algorithm when I want to quickly implement collision detection for a game. I think it’s an awesome …

2,434 views
theaaronstory
July 25, 2024 11:16 AM
Minecarts and rocks │Falterstone prototype release #5

Keeping up with the newfound tradition, I’ve split the devlog into two parts. One is a 23 min. long video talking about design and what made it and what didn’t in this update. The other one, written here, is more or less dev-talk about things that weren’t mentioned in the video; more catered to dev…

5,756 views
theaaronstory
June 24, 2024 02:26 PM
This could render XP progressions obsolete!

This is a continuation of a devlog series for a prototype. For those who prefer video devlogs, here’s the Youtube version for you (long form).  The below entry is more or less a summary of that video, and a bit more for devs.

Now back to the topic: For quite some time now it was bugging me how …

8,750 views
Guide to Gameplay Balance
The experience that's shaped the following was gained primarily from competitive shooter development, so please take some of the concepts with a grain or two of salt if you're working another genre.

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PvE vs PvP

The core difference between Player-vs-Environment (PvE) and Player-vs-Player (PvP) gamepl…

7,908 views
Olivier Girardot
December 22, 2021 08:21 PM
New feature in my Sound Effects shop and Christmas Sales !!!
Hey there ? !

It's been a while since I posted here! I would like to wrap up the year 2021 by sharing a brand new feature that I just implemented in my app BamSFX.com ?? !!! But first, for all you game developers in need of sounds, I am having a 70% off all my packs for Christmas! If you need guns &…
16,558 views
danys
January 11, 2021 10:41 AM
Biohazard - Organic Textures and Ambiences Released - Bluezone Corporation

Bluezone Corporation releases 'Biohazard - Organic Textures and Ambiences', a new sound library covering a wide range of meticulously designed creature sound effects and ambiences. Created with a vast selection of high quality recordings, this sound library contains 163 scary monster and creature t…

7,926 views
Free Beginner Tutorial Series
This FREE tutorial series will teach you all of the fundamentals of creating a game within the Unity engine. Each episode will cover a new topic, and by the end of the course you will not only have made your own game, but also have the knowledge to get started making your very own games! Enjoy! BimzyCodes
8,158 views
coremarq
November 20, 2020 06:15 PM
Pre Release Lets Talk Asteroids and Help

Idle Space Ship released on the play store for android. Pre release but the base functionality of the game is there. Several observations about releasing for the play store. It's easy, and pretty quick.

I already had a developers account, but at a 25$ one time fee, makes it pretty cheap for anyone t…

5,492 views
danys
November 02, 2020 03:11 PM
Forest Textures released at Bluezone Corporation

Forest Textures from Bluezone Corporation is a collection of 307 carefully recorded forest sound effects. From breaking, creaking, cracking, handling and falling sounds, to subtle leaf crunches, rustling foliage and wood impacts, this sound library features a large variety of high-definition audio …

8,291 views
There are three main advantages that score systems have over win/loss systems. They 1) eliminate forgone conclusions, 2) provide better feedback on player performance, and 3) eliminate the need for multiple levels of difficulty.
8,255 views
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