Haven't tried this specific version of it where you use logs to reason about what is going on, but yes, that's exactly what you want. You want to have as much context as possible at all times, so that you can make as many assumptions as you possibly can everywhere. The more you can assume, and the …
3D. Any advice from experienced developers who have tackled similar projects?
So, except “experienced”, i may say, i develop pretty similar project
https://www.gamedev.net/projects/5862-online_craft/
unlimited 3D world multiplayer game running on any platform.
My advice is to use native server (w…
Greetings,
I'm currently looking for assistance with populating and moderating the discord server for Simple Arena Robots. This is purely a voluntary role at the moment, but considering the possibility of monetization, compensation and perks can be expected. We're a small team of developers and we'r…
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One of the native warriors sees the plane crash into the village and also spots the parachuting pilot. He swears revenge, and the game begins.
An initial confrontation between Revenge Man and the player character seems necessary, otherwise the player would have no in-game justification for being ste…
This article was originally published on GameDevDigest.com
Happy game dev'ing, here is another issue for you. Enjoy!
Sort, sweep, and prune: Collision detection algorithms - Sweep-and-prune is my go-to algorithm when I want to quickly implement collision detection for a game. I think it’s an awesome …
Keeping up with the newfound tradition, I’ve split the devlog into two parts. One is a 23 min. long video talking about design and what made it and what didn’t in this update. The other one, written here, is more or less dev-talk about things that weren’t mentioned in the video; more catered to dev…
This is a continuation of a devlog series for a prototype. For those who prefer video devlogs, here’s the Youtube version for you (long form). The below entry is more or less a summary of that video, and a bit more for devs.
Now back to the topic: For quite some time now it was bugging me how …
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PvE vs PvPThe core difference between Player-vs-Environment (PvE) and Player-vs-Player (PvP) gamepl…
Bluezone Corporation releases 'Biohazard - Organic Textures and Ambiences', a new sound library covering a wide range of meticulously designed creature sound effects and ambiences. Created with a vast selection of high quality recordings, this sound library contains 163 scary monster and creature t…
Idle Space Ship released on the play store for android. Pre release but the base functionality of the game is there. Several observations about releasing for the play store. It's easy, and pretty quick.
I already had a developers account, but at a 25$ one time fee, makes it pretty cheap for anyone t…
Forest Textures from Bluezone Corporation is a collection of 307 carefully recorded forest sound effects. From breaking, creaking, cracking, handling and falling sounds, to subtle leaf crunches, rustling foliage and wood impacts, this sound library features a large variety of high-definition audio …