Advertisement
June 17, 2025 12:18 AM
Orx - Open Source - Portable Game Engine version 1.16 has been released

The Orx community is pleased to announce the 1.16 release.

There are quite a few changes in this release, one of the more exciting is the introduction of HTML5/Web as a supported platform.
Here are some highlights:

- HTML5/Web is now a supported platform!
- TrueType/OpenType fonts are now supported at …

2,113 views
Advertisement
June 02, 2025 07:33 PM
Matali Physics 6.9 Presents Physics-driven, Completely Dynamic Light Sources

We are pleased to announce the release of Matali Physics 6.9, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.9 introduces a number of improvements and fixes to Matali Physics Core, Matali Render and Matali Games modules, presents physics-drive…

5,563 views
JoeJ
May 11, 2025 05:31 AM

pbivens67 said:
Is this code a good start?

Looks good to me.

A few tips:

Do not use integer numbers. Use float. It's not really possible to model acceleration with integers. You need real numbers.
(To do so on 8 bit computers which did not have real numbers, they had emulated it using fixed point math. …

1,212 views
Voxel engine for shmup

That's very awesome. Thank you, man.

956 views
My fluid-sprite collision detection is slow because of glReadPixels

So I went with a hybrid approach:

static float lastTime = glutGet(GLUT_ELAPSED_TIME) / 1000.0f; // Convert to seconds
float currentTime = glutGet(GLUT_ELAPSED_TIME) / 1000.0f;

const float d = 1.0 / FPS;

DT = currentTime - lastTime;

if (DT > d)
{
	simulationStep();
	GLOBAL_TIME += DT;
	lastTime…
5,271 views

@danilashalin05 , the Games Career Development forum is for advice-seeking about obtaining a job. Not for announcements about your existence and availability for job opportunities. Accordingly, your post has been moved to the Your Announcements board. Before posting again, please familiarize yourse…

1,571 views

Hi @Aulipe,

I came across your Akolyta project, and I’m excited about the opportunity to collaborate with your team. While I specialize in Unity development, I believe my skills can add value to your project, particularly with gameplay mechanics, performance optimization, and UI/UX features.

Here’s w…

1,516 views
NubDevice
March 03, 2025 04:22 AM
Bring It! Week Two.

This was a decent week for progress.

Moved to gpu skinning because I felt the lag in debug mode. All better now. 
Tried a couple of modern state machines from github and codeProject to maybe improve input handling which was something of a fail. 
It just wasn't better than the bitfield system…

1,926 views
January 18, 2025 07:18 AM
Castor3D - 3D engine version 0.17.0 has been released.
Important Changes
  • Introduced LuminousIntensity (expressed in candela) and Illumination (expressed in lux) classes.
  • Replaced Spot/Point lights specular and diffuse intensities with a single LuminousIntensity value.
  • Replaced Directional lights specular and diffuse intensities with a single Illumination …
4,195 views
December 18, 2024 06:30 PM
Matali Physics 6.8 Presents Innovative Real-Time Object Scaling

We are pleased to announce the release of Matali Physics 6.8, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.8 introduces a number of improvements and fixes to Matali Physics Core, Matali Render and Matali Games modules, presents movable actio…

2,971 views
September 26, 2024 06:28 AM
Abandoning the Rust Programming Language

This is my second “abandoning” article (also see “Abandoning Vulkan”) so it needs to be mentioned that I am all for trying new things and not sticking to a single programming language or technology in general. As was the case with the Vulkan API, before deciding to write this text as the conclusion…

5,009 views
September 24, 2024 04:43 PM
Matali Physics 6.7 Presents Fluid Surfaces With Volumes as Well as Fluid Flow Interaction

We are pleased to announce the release of Matali Physics 6.7, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.7 introduces a number of improvements and fixes to Matali Physics Core, Matali Render, Matali Content and Matali Games modules, presen…

5,771 views
enigma_dev
July 20, 2024 02:03 PM
Unreal C++ Superpowers with UPROPERTY Meta keyword; UPROPERTY Basics -- UE C++ Tutorial 5 Pt2

Continued from the previous video, this explores the more advanced features of c++ code variables exposed to blueprint/editor. This covers some meta specifiers, categories, etc. And how to use the engines source code to quickly find examples on more advanced features.

0:00 Meta Keyword
0:14 Display N…

5,919 views
June 17, 2024 03:27 PM
OpenGL procedural terrain - a longer walk

OpenGL procedural terrain.
Here is a smalll list of some of the techniques I used here:
. tessellation shaders
. trilinear texture mapping
. 2D billboards
. displacement mapping
. wind animation using noise texture
. HDR
. advanced bloom via downsampling
 

10,042 views
Advertisement