gamedev.net
Home
News
Blogs
Forums
Portfolios
Projects
Tutorials
Log In
Join
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Please contact us if you have any trouble resetting your password.
Back to Forums
Math and Physics
Advertisement
1
(current)
2
3
4
5
6
Next
Warm-starting for 3D rigid bodies
Started by
fractali
with
3
comments, last by
Aressera
8 hours, 28 minutes ago
constraints
solvers
Help Needed: Rendering Only the Visible Portion of a Sphere (Earth) Based on Camera Latitude and Longitude
Started by
redC
with
1
comment, last by
Aressera
2 weeks, 4 days ago
Projected Gauss-Seidel Solver proofs
Started by
prince_of_math123214
3 weeks, 5 days ago
PGS
Physics
programming
Function approximation, part 2
Started by
taby
with
3
comments, last by
JoeJ
3 weeks, 5 days ago
powerlaw
Function approximation
Started by
taby
with
4
comments, last by
JoeJ
2 months, 2 weeks ago
Physics on Ball Not Working
Started by
LeftyGuitar
2 months, 3 weeks ago
Physics
C
programming
Mystery function
Started by
taby
with
2
comments, last by
taby
2 months, 4 weeks ago
Physics
math
intersection
Voxel engine for shmup
Started by
taby
with
3
comments, last by
taby
3 months, 3 weeks ago
C++
OpenGL
Point inside OOB
Started by
taby
with
1
comment, last by
JoeJ
3 months, 4 weeks ago
Navier-Stokes fluid dynamics
Started by
taby
with
28
comments, last by
taby
5 months ago
Need understanding/derivation of Bullet's 6D joint, angular part
Started by
[email protected]
with
2
comments, last by
[email protected]
5 months, 1 week ago
Bullet
joints
EulerAngles
Unit Vector
Started by
Calin
with
5
comments, last by
dpadam450
5 months, 4 weeks ago
PGS solver implementation problems
Started by
Zoler1337
with
11
comments, last by
Zoler1337
6 months, 1 week ago
PGS
collisionresponse
collision
Everything you've been told about the cross product not existing in dimension n other than n = 3 or n = 7 is not quite true
Started by
taby
with
1
comment, last by
taby
6 months, 3 weeks ago
C++
crossproduct
n-dimensional
Ellipse fitting
Started by
taby
with
57
comments, last by
taby
6 months, 3 weeks ago
C++
ellipsefitting
Box2D-lite Sequential Impulse misunderstanding
Started by
fractali
with
3
comments, last by
fractali
6 months, 4 weeks ago
constraints
solvers
TetGen Voronoi diagram
Started by
taby
with
11
comments, last by
taby
7 months ago
How to integrate angular velocity to point particles which are connected by springs?
Started by
dragonm246
with
8
comments, last by
JoeJ
7 months, 1 week ago
Quake1/HL1 collision bsp plane shifting
Started by
Immortal_BLG
7 months, 1 week ago
bsp
planes
OpenGL path tracer in C++
Started by
taby
with
18
comments, last by
Vilem Otte
7 months, 1 week ago
C++
OpenGL
pathtracer
Precision issues with GJK
Started by
furumin
with
4
comments, last by
Dirk Gregorius
7 months, 2 weeks ago
gjk
Poker hand probabilities for n-card hand, where n=1 through n=5
Started by
taby
with
9
comments, last by
taby
7 months, 4 weeks ago
Falloff
Started by
taby
with
76
comments, last by
taby
8 months, 1 week ago
Newtonian gravity tutorial
Started by
taby
8 months, 4 weeks ago
gravity
C++
Multithreaded Task Management + Task Pool Handling
Started by
scruthut
with
3
comments, last by
All8Up
9 months, 1 week ago
taskmanager
taskpool
priority
Calculate angles to render 3D actor as an affine-transform sprite
Started by
Aikku
with
11
comments, last by
Aikku
9 months, 1 week ago
Wheel angular velocity torque integration
Started by
Creasu
with
1
comment, last by
Marriaud
9 months, 3 weeks ago
vehiclephysics
Physics
simulation
Car Physics - Handling RPM, Torque & BHP
Started by
snoken
10 months, 3 weeks ago
vehicle
Physics
car
SAT Hull vs Hull Edge Contacts special case
Started by
fractali
1 year ago
gamephysics
SAT
Trying to implement rigid sphere collision with spin
Started by
Narase
1 year ago
1
(current)
2
3
4
5
6
Next
Advertisement
Reticulating splines