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August 31, 2024 02:21 PM

Hey Raygunners,

I'm excited to announce that the game has finally reached the feature complete stage. yaaaayyY!!

 



What does this mean?

Well, we're not done. But now we can focus on art, polish and bug fixes, and just generally improving the game as much as possible. Of course, we'll need some h…

3,133 views
August 29, 2024 10:49 PM
Devlog #22 (Planets and Mechanics) -- July 1, 2019

Hello Space Cadets!

Time for a recap of work done on Raygun Gadabout for June.

NPCs and Baddies

Quamar Station is a location you visit, it’s a junky old ore processing station that has become a meeting point for shady alien folk. You can come here to recieve some bounty hunting missions.

Work in prog…

1,123 views
August 29, 2024 10:49 PM
Devlog #13 (Boss Fight, ding ding ding) -- October 2, 2018

Hello Space Cadets,

Wow. Looking back at September it’s been a very busy month. Here we go!

New Boss Fight

Created a new boss fight with the goal of it being a way to test the player’s usage of the shield/reflection mechanic.

The mechanic is first tested on some simple puzzles and simple enemies that …

1,006 views
August 29, 2024 10:49 PM

galactic denizens!

The month of October has come and gone, and busy one it was! Time for an update.

80-V1 Walker

Calcium enriched plasma beams, good for your bones.

Finished up the creation of a new enemy the fearsome 80-V1 Walkers. They have a fixed pattern and will fire where you were located when …

2,011 views

BlackDice said:
I would like to also have a destructible environment, friendly fire in case of missed shots

So I said missed shots were another matter. You'll notice that in XCom2, missed shots will cause environmental destruction (at least I would swear they do, it's been a while). No friendly fire,…

3,921 views

@dennisleon  Thanks for this! I went with approach #2, i.e. animation events, and that seems to work well.

9,680 views

Ive always Found Retargeting Mixamo Characters To Have Root Motion Compatable with them a hassle , until i Stumbled upon this tool. So decided to share it with the community

4,250 views
I have always found Retargeting Mixamo Characters To have Root Motion is a serious lengthy Tast, Recently I stumbled upon this tool which makes it pretty Easy , So deciding to share it with the community
21,758 views

If your animation system can transform visible objects attached to bones, it can transform hitboxes attached to the same bones: both are generic 3D geometry and probably authored together in the same 3D model editor. 
The difference, and the game engine dependence, comes in the next logical ste…

8,777 views
March 29, 2024 01:50 PM
Game Dev Digest Issue #227 Animation, Mind Blowing Shaders, and more

This article was originally published on GameDevDigest.com

This issue has a bunch of great shader posts, animation related posts, and lots more. Enjoy!

Grass System Extension : Cutting - Here’s the post that explains how to extend the grass system to add the much requested feature to cut grass. The …

4,226 views
May 04, 2022 12:02 PM
Modern Cinematic Impact Sound Effects

Bluezone Corporation's 'Modern Cinematic Impact Sound Effects' is a sound library of innovative, powerful and pre-designed impacts for both fast and professional results. You couldn't be better equipped to design your next animations, blockbuster or trailer, as well as your intros and presentations…

17,614 views
Creating game videos: best practices and pitfalls to avoid

Natalia Shuhman shares the Alconost Video Production department’s experience in game trailer and teaser production.

You may have heard that Alconost is a localization company, and we do indeed localize games into more than 70 languages. But we also create videos for games, and that is the subject of…

24,823 views
March 08, 2021 03:42 PM
Soundwave - Robot Sound Effects Released - Bluezone Corporation

Bluezone releases 'Soundwave - Robot Sound Effects', a new sci-fi sound library providing a massive selection of impressive robot sounds created in 24 Bit / 96 kHz. From synthesized robot movements, complex mechanisms and transforming sounds to futuristic weapons and energy blasts, these Transforme…

9,782 views
February 08, 2021 01:06 PM
Steampunk Mechanical Sound Effects Released - Bluezone Corporation

'Steampunk Mechanical Sound Effects' from Bluezone Corporation is a collection of 158 carefully recorded and designed steampunk sound effects and complex mechanisms. Available in 24 bit / 96 kHz wav format, this sound library was created with carefully sampled sources ( Factory machine sounds, rust…

11,725 views
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