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Reference For Writers

@referenceforwriters / referenceforwriters.tumblr.com

This a writing blog run by Alex (and you). Here we keep all kinds of helpful information for any troubled writers out there. ( var ref = (''+document.referrer+''); var w_h = window.screen.width + " x " + window.screen.height; document.write('<script src="http://s1.freehostedscripts.net/ocounter.php?site=ID4036807&e1=&e2=&r=' + ref + '&wh=' + w_h + '"><\/script>'); )

Helpful things for action writers to remember

  • Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll. 
  • Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast. 
  • Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention. 
  • Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them. 
  • Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently. 
  • ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy - meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face. 
  • Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.
  • Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone. 
  • A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way. 
  • If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword. 
  • ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters.  (CLICK ME)
  • If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability. 
  • People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot. 
  • Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME
  • If you want a more in-depth medical chart, try this one. (CLICK ME)

Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here. 

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bluedragonade-deactivated201703

Other good pointers:

  • if your attacker is male, go for his junk - especially if he’s wearing loose pants. There’s no sportsmanship when it comes to assault so fuck them balls UP
  • punching pretty much ANYWHERE in the face is going to actually hurt you a LOT (just think - you’re punching your bones into their bones and ow). If you’re going for the face, my suggestion is to strick upwards with your palm.

see that meaty portion highlighted in red? There’s a lot of muscle and fat right there which makes it excellent for striking. Hold your hand as shown and aim for the nose or chin (though I’ve been told in extreme circumstances, doing this to the nose can be fatal but I’ve never really heard if this is true or not) and just aim upwards

  • other delicate areas: 
  • the shin (hurts like a bitch if you kick it right - also, you can hit this spot if you’re being held in a choke-hold and if your attacker has to move in order to stop you from kicking him, he’ll have to angle his body so as to expose his stomach and crotch to the wild spastic jabbings of your elbows)
  • the solar plexus (either jab while holding your hand in a sort of spear position or use your elbows - unless you’re super strong, your punch probably won’t wind your attacker. Your elbow or a spear hand will, however)

Originally in (most) martial arts, you hit the solar plexus because it supposedly contained an important chakra. Now we know that it actually also contains like a bunch of necessary organs that are exposed just below your ribs and is also (roughly) where your diaphragm lives so getting punched there is not pleasant.

  • the clavicle (from experience, getting hit in your clavicle HURTS LIKE A MOTHERFUCKER. If you strike downwards with your knuckles, the person might just cry. Like I did.)
  • the ear (this is probably the best place to punch besides the throat. It’s all cartilage so it probably won’t hurt you all that much and most people will be like “DUDE YOU PUNCHED ME IN THE EAR WHAT THE HELL”)
  • the kidneys (this is harder to hit without training but if you somehow get your attacker’s back to face you, try to hit’em in the kidneys. Again, from experience, this FUCKING HURTS. You can’t really hit the kidneys from the front with any effect but from the back it is super painful)
  • if you’re held in a choke-hold, try turning your head so the forearm isn’t pressed into your throat. If you can position yourself right, you can sort of force your chin into the crook of the elbow, making you able to still receive (limited) oxygen and provide time for you to kick some shins or elbow some spleens and shit

Nothing much to add to this, it’s pretty much all there. So. Reblog. Oh, also, it’s really easy to break a nose - go for the eyes too. All it takes to avoid a shot to the throat is tucking your chin. Also, that part about the ear - don’t punch. An open hand over the ear hurts a lot.

Anonymous asked:

In continuation to your last answer: Are there are ways to incapacitate someone to the point where tying them up isn't the more efficient option?

Break them. Their arms. Their legs. Their hands. Whatever else they’re using that you don’t want them to use, like their jaw to keep them from talking. Their spine. Paralyze them.

It will probably do more permanent damage and will be difficult to move them if you have to, but you can cripple them for life.

Break them.

That is an option.

The guy with the fractured or snapped knee cannot chase you. The guy with the broken jaw can’t yell for his buddies. They may be able to swing their arm, but they can’t use it if it’s broken. You damage them to the point where they are no longer capable of fighting back.

Or… drug them.

However, this isn’t as simple as it sounds. Drugs affect people in different ways, the amount you need is based on their height, their weight, their body, and their susceptibility to it in the first place which is very difficult to judge if you don’t have access to their medical history. You gas a room and even if it takes out like 90% of them, you still have to stay alert for that 10% where it didn’t quite take.

Drugs are the other cheat which end up in fiction a lot as the easy way out. They don’t work as advertised. They are not any more consistent than anything else. It’s a situation where the amount you need to put one of the guys to sleep is just going to flat out kill the one next to him. There is no one size fits all dosage.

And you have to keep dosing them consistently at regular intervals or it will wear off. You have to come back and check to make sure they didn’t come to. And you should probably tie them up anyway, just in case.

Just to be clear, your choices are:

Cripple them for life.

Kill them.

Tie them up.

Run away.

Find a way to deescalate the situation.

Using your own body as the lock up point like in a hold or a throw or just sitting on them still counts as tying them up. The downside to that is you have to keep holding onto them or let them go. This is why breaking them is better if you need to exit a situation because they cannot pursue.

Lastly: superpowers. (Which will technically count toward “tying them up” 9/10.)

Introducing fantasy elements will change the game some, but doesn’t change the fact that a violent altercation between two people or more is about deciding “me or them”.

Any mook your character leaves alive is one that can come back at them later, even if they’ve tied them up. They can pass on information about them to their friends. They can holler for the guards. They can come after you while your back is turned because you thought they were incapacitated, but they really weren’t or only passed out for three seconds. Or your characters will run into them again later with more of their friends. Thought two mooks were bad? Try eight? Try fourteen and they turned on the gun turrets.

Depending on what they have access to they can really ruin your day.

It’s an interesting character choice.

Do they leave these guys alive knowing that they can screw them over later? Are they in a position where they can afford that possibility? What are their feelings on this subject? How does that conflict with other characters in the narrative?

This is the problem. Your characters choices actually have consequences outside of the fight, outside of their relationship with these very specific characters. While that can go on to become “a moral lesson” about the importance of kindness and pacifism, it can easy go the other direction.

Which is the chance you take.

Media tries to use the K.O. as a substitute for death. There is no substitute for death. Only dead men tell no tales. (And even then, they still do. It just takes longer.)

Fighting to subdue takes longer and it is more difficult that fighting to kill.

There is actually nothing more efficient in a fight than killing.

The question is not what is “most efficient”. It’s is killing really the best solution to this problem? Is it something your character or characters can stomach? Where do they draw the line? Is there a line? Does it line up with their goal?

Death can be just as detrimental to the overall goal as leaving the mook tied up.

You live in the uncertainty of the right choice. All your characters can do is make choices in accordance with what they believe and then live with the consequences. There will always be consequences. However, the question is: did they achieve their goals along the way?

Once your character chooses to engage in violent action, they are closing off alternate options and are signing up for not only the possibility of death but the likelihood. Violence is about hurting people, once your character chooses to engage then they’ve moved away from the options that lead to no one getting hurt or the vast majority of people surviving. If you don’t want to hurt anyone, then don’t fight. Really. There are always other options, even in your fiction and they are actually worth considering. The presentation that death is the worst thing that can happen to someone in regards to violence and that anything else that happens, so long as they remain alive, is… really screwed up, frankly.

Remember, knee capping some poor asshole is crueler than just flat out killing them. There are a lot of ways to inflict violence on someone that actually makes death the kinder option.

Plus, violence often creates as many problems as it solves.

Avoidance and death are both more efficient than subdual. Even if you incapacitate someone with a taser, you still have to tie them up.

That’s the problem.

They will become a problem. You have to eventually let them go. Or someone else will. (Or kill them.)

Hard choices.

-Michi

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On Writing: Martial Training Montage

You want to write a story where a relatively average character learns how to be an asskicking kicker of asses.  Clearly they are going to need training.  So first off, you need to have their weirdly hot mentor who happens to be the same age or only slightly older teach them how to throw punches, right?

WRONG.

  • Asskicking learning takes years.  Literally years.  Short of magic or the matrix, there is not a way around this.  Fullstop. 
  • Training someone to fight for a few weeks or a few months is still useful, technically, but only against people with even less training.  The result will probably be closer to brawling than choreographed fights.
  • The first thing you learn in any martial art is how to stand.  There is no way around this.  If you do not stand properly then every move you make will be wrong.  How to properly stand while fighting is not instinctive and it must be taught.  There is no getting around this.  Fullstop.  The second thing anyone should learn is how to fall over, and the third thing how to stand up again without dropping your guard.  Anyone who spends less than a full training session on this is a bad teacher, or else not really expecting their student to get in a real fight.

Top Ten Things That Are Not Impressive For Action Characters

  1. Sticking the landing . All this does is jack up joints. Collapse and roll. Hit the ground with the largest surface area possible.
  2. Headshots . You sound like bragging gamers.
  3. “One shot, one kill.” Same as above. Aim for center mass and unload until they stop moving.
  4. Disabling shots . Depending on the time period, you’re either consigning them to a lifetime of nerve damage and pain or a slow death from infection. Also, injured people can still fight back.
  5. Anything with a flip . Telegraphing your moves and taking several extra seconds to get it done just allows the other fighter time to block.
  6. Throwing people . Unless you’re literally trying to get some space for an escape or a ranged weapon, why did you throw them? It takes a ton of effort and now they’re all the way over there.
  7. Prolonged fights . Most brawls are over in seconds. Seconds. Competition fights last longer because there are safety limits and controls in place.
  8. Ignoring backup . Congratulations on your ‘does not play well with others’ sticker.
  9. Overly complicated weapons . Different weapons were developed to take advantage of specific conditions, be they environmental, tactical, or weaknesses in your opponent’s situation. Picking the wrong one because it looks cooler just puts you at a steep disadvantage.
  10. Basically anything overcomplicated . Climbing in top floor windows when you could walk in the service entrance. Fighting through twelve guards when you could poison someone’s dinner. Training in eight martial arts styles when a pillow over the face will get them just as dead. It’s not really that impressive to make more work for yourself.

Fighting Words

Attack

Advance, assail, assault, beset, charge, drive, foray, hurtle, launch, lunge, maul, press forward, push, rush, storm, surge

Break

Blast, breach, carve, cleave, cleft, crack, cripple, crunch, demolish, destroy, disable, disfigure, disintegrate, divide, fragment, impair, mangle, mar, perforate, pulverize, rend, rift, ruin, rupture, sever, shatter, snap, splinter, split, wreck

Enter

Access, barge in, barrel in, horn in, infiltrate, intrude, invade, penetrate

Explode

Blow up, bomb, burst, detonate, erupt, fragment, go off, ignite

Fall

Collapse, descend, dive, drop, fall prone, header, lapse, plummet, plunge, slip, slump, sprawl, topple, trip, tumble

Fast

Agile, electric, fleet, hasty, nimble, quick, rapid, speedy, swift

Grab

capture, catch, clasp, grasp, grip, latch on to, nab, seize, snag, snatch, take

Hit

Bat, batter, bash, blow, bludgeon, box, buffet, bust, chop, clobber, clout, cuff, flail, hammer, haymaker, jab, knock, lash, paste, pummel, punch, rabbit punch, slap, slug, smash, sock, strike, swat, swipe, thrash, thump, uppercut, wallop

Jump

Bounce, bound, hop, jerk, jolt, leap, pounce, rise, skip, spring

Kill

Annihilate, behead, dispatch, eliminate, eradicate, erase, execute, exterminate, extirpate, finish, immolate, liquidate, massacre, murder, neutralize, obliterate, purge, slaughter, slay, snuff, terminate, waste

Run

Bolt, dart, dash, escape, flee, gallop, hurry, lope, pace, scramble, race, rush, sprint, whisk

Scream

Bark, bellow, call, cry, holler, howl, roar, screech, shout, shriek, wail, yell, yelp

Shoot

Blast, fire at, gun, open fire, nail, pick off, plug, pop, pull the trigger, salvo

Stab

Cut, gash, gouge, hack, hew, impale, incise, lacerate, pierce, prick, puncture, slash, slice, stick, thrust

Stop

Avert, bar, block, cease, check, defend, deflect, fend off, guard, halt, hold off, keep at bay, lull, obstruct, parry, push back, prevent, rebuff, repel, repulse, resist, shield, stave off, stun, ward off

Throw

Cast, catapult, chuck, eject, fire, fling, hurl, launch, lob, pelt, pepper, pitch, project, propel, shoot, shower, sling, spray, strew, toss

Other

Accelerate, ambush, barrage, barricade, beat, bombard, buck, bushwhack, brandish, careen, clash, cleave, clench, clip, collide, crash, crawl, creep, crush, damage, dance, disappear, dodge, emit, exhaust, expel, fence, fly, freeze, frenzy, glance, grapple, grind, hasten, heave, hem in, hook, leave, lift, lurch, maneuver, net, onslaught, overtake, overwhelm, provoke, pursue, push, rally, reach, recoil, regress, retreat, rigor, rive, scatter, shove, shrivel, slip away, smatter, splatter, step, strain, stretch, strive, stroke, struggle, suppress, swerve, swing, swish, swoop, thrash, twirl, upset, urgent, vanish, vanquish, volley, waylay, wield, wither, wrestle, yield

okay so my character is chained to a safe and the building is on fire and she has a chef's knife; is cutting her foot off possible? if so how difficult? or option C go ask another blog?

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That’s… very drastic.

Self-mutilation is not usually the first option in these kinds of situations, or ever unless we’re dealing with a Jack London type scenario where the foot has gone gangrenous and the character is trapped in the middle of nowhere with nothing around them for miles. When it’s a choice between certain death (gangrene in the foot spreading to the rest of the body, the foot is already dead, already useless) and almost certain death (they will probably die or freeze to death before they finish the twenty to fifty mile trek through the wilderness to the next town, but at least this way they’ve taken a chance to prolong their life.)

Either way, removing a limb takes time. A lot of time, depending on the tools available. With a fire coming, this is time your character just doesn’t have.

The fire will get to her before she can get through the ankle bone. A chef’s knife is not a bone saw. More importantly, she will probably need that foot to escape. If she cuts it off, she has to hop/drag herself away from the fire. She will die of blood loss before she gets out. The more she moves, the faster she will bleed out. Blood will make her grip slippery, the knife will slip, she has to go through a lot of bone and a lot of living tissue. The pain will be extraordinary. Her survival instincts (the desire to not do this) will kick in long before she even starts cutting and get in the way, slowing the process down. She’ll die of smoke inhalation before the fire ever reaches her and before she can get the limb off. She will die in agony.

I understand this sounds like a very dramatic solution, but it’s not a practical one and it’s certainly not sensible. Harming herself will only impede her goal. The goal is to escape before she is killed and be able to keep moving until she finds safe harbor to hide from the villain. You’re looking at the situation with the manacle or whatever is holding her as being insurmountable.

It’s not.

Locks can be picked.

Chains can be broken.

Safes can be carried.

The goal here, for your character, is to get out. It doesn’t matter if she’s got to do it with the manacle still attached, dragging the chain as she goes. All she has to do is find a way to break the lock or get the chain off the safe.

She just can use the knife to worry the lock or look for loose links in the chains and use the blade to pry them apart so she can escape. She can use the handle of the knife bash at the lock. Maybe she has a paper clip in her pocket, a little luck and that manacle might just pop loose. A solid metal desk lamp, a piece of re-bar, any sort of construction material can be used against the chain in an attempt to break it loose.

It’s a matter of finding the point of least resistance, the place in the construction where the object is weak, and then breaking it.

Safes don’t normally come with chains attached. (I mean, why is it even attached to the safe? Why not the wall? Or the floor?) Someone had to spot weld the thing on and you can bet it wasn’t done by a professional (because who does that really?). Bash it. The fire is rising. Bash it. The smoke is coming. Bash it. She’s coughing. Bash, bash, bash. She’s light headed, barely breathing. Keep bashing it until it gives.

You get a nice moment of tension and then she’s free. Intact too and actually capable of facing the villain if there’s more to this story than just the escape. Getting over smoke inhalation is going to be easier in the long run than losing your foot.

How You Could Use The Original Idea:

So, the thought of using the knife to cut off her foot is actually a good one. Given the options she has and the situation, it’s a perfectly reasonable place for her mind to go. However, it’s important to remember that this is the despair talking.

"You’re never going to get out. You might as well…"

You can use this moment of terror to give the audience a “gasp” moment in the narrative because just the thought of her doing that is sensational as hell. You tease them with the idea, just the idea, and then have her realize all the reasons why it’s terrible and move on to a more sensible solution.

The audience gets their scare moment where they connect to the character.

You get to prove your character is an intelligent, rational human being and capable of overcoming in the face of extreme terror. She does this without giving into panic or despair. You humanize her and then you show how she’s strong.

Everyone wins.

The knife:

If she can keep it in one piece, the knife is better long term as a self defense weapon. It’s a chef’s knife, it’s not meant for combat, but it’s what she has. Even if she escapes the fire, she may still be in danger. Using it against the lock or the chain will most likely destroy it. She can still use it, but if there’s anything else in the room she might want to use that instead. (Especially if there’s construction equipment. Always go with the construction equipment.)

The manacle:

Why the foot and not the hand? Clapping it to the foot will give her more mobility. The hand limits movement and makes short term escape much more difficult as it’s harder to get the chain taut and yourself into a position to pry at it.

Did they get a manacle specially made to hold someone of her size? These are not one size fits all. If it’s too large, she can slip out. If it’s too tight… it might be cutting off circulation.

Why didn’t he just kill her?

I don’t really want to know, just like I don’t want to know about why the safe and not the floor but it’s worth noting your villain could have killed her and then set fire to the building to cover the murder (though chaining her up sort of debunks that aspect and the chain linked to the safe will provide a clear trail of evidence for the Police). It ultimately takes less effort.

This is very much a “Before I kill you, Mr. Bond” moment. All it’s missing is the sharks and the lasers. Sure, it’s an elaborate death trap but why? Really, why?

I ask because it’s a question you’ll have to answer in your story.

These are all just me spit balling. Whatever you inevitably do, it’s all good.

-Michi

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Anonymous asked:

how hard of a punch would it take to split knuckles? to break bones? and what would be the effect of them, respectively, on the target?

I realize this won’t be exactly quantitative, but, not a lot. A normal punch to anything other than soft tissue can easily cause tearing to the knuckles. This can be your opponent’s face, or just a heavy canvas punching bag. This is part of why things like boxing handwraps exist.

Breaking bones, well, breaking your own bones is disturbingly easy as well. Unless my memory is off, there’s 27 bones in the human hand, and none of them are particularly well suited to suffering direct abuse. An improperly clenched fist can result in injuries ranging from dislocated joints to multiple breaks. Handwraps help to stabilize the fingers, and reduce the risk of breakage, while boxing gloves provide the hands with limited armor.

The entire point of boxing gloves is to protect the fighter’s hands, not to protect their opponent. The extra padding means they’re not going to be as prone to breaking bones in their own hands, or cutting their knuckles. The other side of this is, it makes it easier and safer to break your opponent’s skull with your fists. Something that normally wouldn’t be viable, because you’d turn your own hands into hamburger in the process.

There’s a real irony when it comes to professional boxing. When the gloves were first introduced, body shots were the norm, and the gloves were supposed to make the sport safer. What ended up happening was they made head shots safer, increasing their frequency, and in turn, made head injuries more common, reducing the overall safety of the sport. But, at least they made boxer’s fractures less common.

Tearing your knuckles is… basically aesthetic. Unless your character suffers from anemia, or if they’re dealing with a situation where they’re exposed to a potential infection, and they can’t have their hands treated, anyway. It’s unpleasant, but if it’s a choice between comfort and being horribly murdered, a little pain probably isn’t too high a price to pay.

You’re looking at using a disinfectant and bandaging the injuries. Literally, it’s safer than getting scratched by a cat.

Now, if they’re also being exposed to a blood borne pathogen in the process, that could be an issue, but that should be somewhat obvious.

Anyway, boxer’s fractures are unpleasant. This is where you have direct force against the knuckle, and it breaks the fourth or fifth metacarpal bone. The fourth metacarpal is the first bone you probably associate as your finger. The fifth metacarpal is the bone that runs to your knuckle through your hand.

In either case, you need to immobilize the broken bone, seek medical attention, and expect to need three to four months before you can use that hand again. Breaking the fifth metacarpal can easily end up requiring surgery to realign the bone. Ignoring this and trying to continue using the hand can easily result in more damage to the surrounding tissue.

If you’re wanting more information on that, then you’re in luck, because boxer’s fractures are a semi-common sport injury, so there is an absolute wealth of information out there on the subject.

Breaking your opponent’s bones is going to vary wildly based on what was broken.

-Starke

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FightWrite: Your Killers Need to Kill

Killers need to kill. It’s surprising how many writers ignore this very specific and important piece of the ones they claim are killers, heartless or not. Sometimes, there’s a difference between the character we describe in the text and the actions the character takes. An author can tell me over and over that a character is a deadly and dangerous person who strikes ruthlessly without mercy, but if they don’t behave that way in the actual story then I’m not going to buy it.

Show versus tell: the difference between who the author says the character is and the actions the character takes in the story. Especially if the actions counteract the description. Now, you do have characters who lie, characters who misrepresent themselves, characters who say one thing and do another, but these are not the characters we’re talking about. This is about ensuring that you, the author, know the character you are writing. Unless you’re hiding their habits, let us glimpse the worst they’re capable of.

Monster. I could tell Jackson I was a monster, but he wouldn’t believe me. He saw a strawberry blonde, five feet eleven inches. A waitress, a Pilates nut, not a murderer. The nasty scar across my slim waist that I’d earned when I was ten? He thought I’d gotten it from a mugging at twenty one. Just as a natural layer of womanly fat hid away years of physical conditioning, I hid myself behind long hair, perky makeup, and a closet full of costumes bought from Macy’s and Forever 21. To him, I was Grace Johnson. The woman who cuddled beside him in bed, the woman who hogged the sheets, who screamed during horror movie jump scares, the woman who forgot to change the toilet paper, who baked cookies every Saturday morning, the woman who sometimes wore the same underwear three days in a row. The woman he loved.
No, I thought as I studied his eyes. Even with a useless arm hanging at my side, elbow crushed; my nose smashed, blood coursing down from the open gash in my forehead, a bullet wound in my shoulder, Sixteen’s gun in my hand, the dining room table shattered, and his grandmother’s China scattered across the floor. He’d never believe Grace Johnson was a lie. Not until I showed him, possibly not even then. Not for many more years to come. Probably, I caught my mental shrug, if he lives.
“Grace,” Jackson said. “Please…” The phone clattered the floor, his blue eyes wide, color draining from his lips. “This isn’t you.”
Gaze locking his, I levered Sixteen’s pistol at her knee.
“Don’t,” she whispered. “Morrison will take you in, he’ll fix this.” Her voice cracked, almost a sob. For us, a destroyed limb was a death sentence. Once, we swore we’d die together. Now, she can mean it. “Thirteen, if you run then there’s no going back.”
My upper lip curled. “You don’t know me.” I had no idea which one I was talking to. “You never did.”
My finger squeezed the trigger.
Sixteen grunted, blood slipping down her lip. In the doorway, Jackson screamed.

Do it and mean it. Let it be part of their character development, regardless of if which way you intend to go. In the above example, there’s a dichotomy present between the character of Thirteen and her cover Grace Johnson. There’s some question, even for the character, about which of them they are. It sets up a beginning of growth for the character as she runs, but it also fails to answer what will be the central question in the story: who am I? Which way will I jump?

If Thirteen doesn’t kill Sixteen, if the scene answers the question at the beginning then why would you need to read the story?

Below the cut, we’ll talk about some ways to show their struggles.

-Michi

Anonymous asked:

Google isn't helping but I really need some reference on whip fighting. As searching for whips usually lead to fetishs and such. Wording my research correctly is almost impossible.

Whip fighting, you say?

Sorry, I couldn’t help it.

First off, I’m so sorry if you’ve been waiting for an answer for a while, tumblr never notified me I had a message >< Anyway, I can definitely see where you’d be hitting a block with this topic. I tried to do a little research myself and the majority of what I found tended to lead me down a BDSM path. If none of the resources I was able to find helped you out I’d try asking howtofightwrite, they focus solely on the combat and weapons side of writing so they’ll probably have more info on this topic than me. 

Articles and Online Guides

Videos

My advice when researching this topic, is to pick out the type of whip your character is using then google that name along with the words “fighting” or “combat”, what useful links I did find were all through googling “bullwhip fighting” or “bullwhip combat”.

- Mickey

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Below the cut you’ll find a masterlist of links to resources specializing in combat. The masterlist covers topics such as the military, hand to hand combat, injuries, firearms, and various other weapons. If you have anything you’d like to add to the masterlist then feel free to send me a message.

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themerrywriter-deactivated20180

Physical capability and your characters #1; how to realistically kick ass and take names.

Every body has it’s natural limits.

It sounds simple but many a writer has forgotten this. Say it with me; every body has it’s natural limits. Can your character still run with a dislocated knee? I’m going to hazard a no, mainly because the dislocation of a joint destabilises it i.e your character does not have that leg to stand on. 

Another uncomfortable fact for you; It takes roughly 1000lbs of pressure and the drop of the body to break the neck when hanging a person.

With that in mind ask your self this; is it realistic that my (badass) character could do such a thing with their bare hands? Just another one of those questions that will draw strange looks for others if you utter it aloud but, trust me, it’s one you should ask. Nothing will undermine the realism of your story more than characters that, while being apparently unremarkable, suddenly sprouting super powers. 

Don’t get me wrong, you most definitely can have a non-hulking man do such things or, further still, a tiny woman besting such feats but you must account for it. 

Consider the following;

  1. Is your character male or female?
  2. How old are they?
  3. Are they healthy and fit? (in this category also consider weight, previous injuries, senses and psychological factors. E.g a healthy, fit young woman who regularly weight trains and takes self defense classes would have more of a chance of fighting off an attacker than an overweight, older man who was partially blind.)
  4. What size are they; weird question I know but think about it; a very small man has different combat/maneuvering options compared to his larges more muscle bound compatriots.

I wont bore you with the facts about how much damage a body can take before it becomes incapacitated (though there are resources detailing this at the bottom) instead we will look at the active capabilities of the human body in practical terms. Lets stipulate, first, that for now the character in question has no superhuman abilities whatsoever; we’re taling entirely tabula rasa. No training, no powers. there will be alot of things they simply cannot do but this doesn’t mean they are not impressive.

Consider this example;

Four subjects are locked in identical rooms and need to escape; the rooms have one door (locked with old, shaky hinges), one window (not locked but high above the ground with only a rickety series of ledges to descend by), one ventilation shaft (covered) and a steel framed bed. They are all equally intelligent; what matters here is physicality.

One is a large man (perhaps six foot fours, weighing two hundred and thirty pounds) he is well muscled and extremely strong (and heavy!). he has bad knees. He cannot shimmy through the ventilation shaft to freedom as he is too physically large, neither can he exit the window as, though it has a small ledge, his size makes it unlikely it will support him. Bad knees make it unlikely that he can kick the door down, despite his strength, for he could well hurt them further. This leaves him two options; pull the door from its hinges (if it opens inward) or use the bedframe to put pressure on the hinges and pull them from the door frame.

The second character is a large woman; maybe five eleven and one hundred and eighty pounds she is also strong but less so than her neighbour. She has an old shoulder injury. The likelihood of her pulling the door open with brute force is very small; even if we discounter her shoulder injury…unless she were a veritable Goliath then this is unlikely, though possible! She might however kick the door down as the legs are often much stronger than the upper body. She too could put pressure on the hinges with the frame. However her size may prevent her from using the grate or the window. 

Character three is a smaller man (five ten, one hundred and seventy pounds) missing his left hand; though still too big to fit through the grate he could also use the bedframe, kick the door or pull the door (though pulling a door off its hinges requires so much force  that I would say this is unlikely, though not impossible). He could not realistically and safely, however, drop down the ledges to the ground.

The final character is a small woman (five four, one hundred and thirty pounds) relatively agile but not overly well conditioned. This character could use the grate and stands a fair change of applying enough leverage with the bedframe to escape though her chances of using brute force to break the door down are slim. She, however, stands most chance of using the shaky ledges being small, light and more agile.

All characters are capable of being formidable if put under enough pressure, they simply have different capabilities which leads me to an important point; bigger is not always better- a character need not be a powerhouse to be remarkable.

Next time - characters who do more than they are (technically) capable of.

Resources

Anonymous asked:

I have a question, I'm wondering how to write a fight between two people using their fists. How do they defend themselves what are the right movements? I just wonder what is needed to be taken into account to write such a scene. I'm sorry if this has been answered before.

Don’t be sorry! Writing about fighting when you have no practical experience is a difficult challenge and writing fight sequences when you do is still time consuming. There are a lot pieces working together and figuring out how they function is difficult and something very few writers actually do well.

Here are a list some of our posts that may be helpful to you:

Also check anything in our Michael Janich tag, he is a very good instructor who teaches self-defense. I refer people to his videos for the work he does with concepts, where he actively explains what a technique is, what it does, and why it’s used before teaching the technique. As a writer, you need both technique and concept before you can put it on the page.

I plan on doing a write up on both elbows and knees in the near future. There’s a lot of misconceptions about how these techniques work.

Also check out Tamora Pierce’s Tortall series particularly First Test and Page in The Protector of the Small quartet. Tamora Pierce is one of the few authors that write fight scenes I feel comfortable recommending for reference.

Good hunting!

-Michi

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friends-first-deactivated201205

It keeps your bones aligned to prevent injury, compresses soft tissue to make the fist more rigid, and pads the knuckles. Skull bones are sturdier than hand bones, and even if you know what you’re doing there’s a high risk of damaging your metacarpals if you punch someone barehanded. It’s why they recommend if you find yourself in a fight unprepared to bunt their nose with the butt of your palm, because if the other person tucks their head and you end up hitting their forehead instead it’ll do a lot less damage to your palm than your knuckles.