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(Not notable as that's a stage hazard. Stuff like Yellow Devil/Ridley/Assists/Pokemon have indicators for the player and their KOs will count towards the player.) |
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A '''self-destruct''' (abbreviated as '''SD''') is when a character is [[KO]]'d without being hit by an opponent. This usually equates as jumping off the edge, but falls also count as SDs when the stage KOs someone. In [[time mode]], self-destructs subtract one point by default from a player's score; this penalty can be changed to zero or two points in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. 4]]''. In [[bonus mode]], the player's [[bonus points|score]] is lowered by 500 points. If characters get defeated by their own [[item]], it counts as both a fall and an SD, making them lose an additional point (Item Self-Destruct worth -1000). [[Friendly Fire]] also accounts for a loss of additional points. The character with the most self-destructs gets the Master of Disaster bonus (-1000), unless they have double or more the SDs of whoever has the second-most (and at least 3), in which case they get Self-Destructor instead (-2000). | A '''self-destruct''' (abbreviated as '''SD''') is when a character is [[KO]]'d without being hit by an opponent. This usually equates as jumping off the edge, but falls also count as SDs when the stage KOs someone. In [[time mode]], self-destructs subtract one point by default from a player's score; this penalty can be changed to zero or two points in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. 4]]''. In [[bonus mode]], the player's [[bonus points|score]] is lowered by 500 points. If characters get defeated by their own [[item]], it counts as both a fall and an SD, making them lose an additional point (Item Self-Destruct worth -1000). [[Friendly Fire]] also accounts for a loss of additional points. The character with the most self-destructs gets the Master of Disaster bonus (-1000), unless they have double or more the SDs of whoever has the second-most (and at least 3), in which case they get Self-Destructor instead (-2000). | ||
Defeating | Defeating one's own teammate counts as a self-destruct for the attacker and a fall for the KO'd teammate. In ''[[Super Smash Bros.]]'' however, the character that defeated the ally earns a point while the ally loses a point, similar to a regular KO. | ||
In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', a fall counts as a SD if they are KO'd without anyone having been [[KO#KO property|credited with the last hit]] on them, which can occur when: | In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', a fall counts as a SD if they are KO'd without anyone having been [[KO#KO property|credited with the last hit]] on them, which can occur when: | ||
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