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m (This also came into my mind.) |
(Not notable as that's a stage hazard. Stuff like Yellow Devil/Ridley/Assists/Pokemon have indicators for the player and their KOs will count towards the player.) |
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{{redirect|SD|the memory card|SD card}} | {{redirect|SD|the memory card|SD card}} | ||
{{redirect|Suicide|the maneuver where the attacker KOs his opponent at the cost of his own stock|Sacrificial KO}} | {{redirect|Suicide|the maneuver where the attacker KOs his opponent at the cost of his own stock|Sacrificial KO}} | ||
A '''self-destruct''' (abbreviated as '''SD''') is when a character is [[KO]]'d without being hit by an opponent. This usually equates as jumping off the edge, but falls also count as SDs when the stage KOs someone. In [[time mode]], self-destructs subtract one point by default from a player's score; this penalty can be changed to zero or two points in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. 4]]''. In [[bonus mode]], the player's [[bonus points|score]] is lowered by 500 points. If characters get defeated by their own [[item]], it counts as both a fall and an SD, making them lose an additional point (Item Self-Destruct worth -1000). [[Friendly Fire]] also accounts for a loss of additional points. The character with the most self-destructs gets the Master of Disaster bonus (-1000), unless they have double or more the SDs of whoever has the second-most (and at least 3), in which case they get Self-Destructor instead (-2000). | A '''self-destruct''' (abbreviated as '''SD''') is when a character is [[KO]]'d without being hit by an opponent. This usually equates as jumping off the edge, but falls also count as SDs when the stage KOs someone. In [[time mode]], self-destructs subtract one point by default from a player's score; this penalty can be changed to zero or two points in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. 4]]''. In [[bonus mode]], the player's [[bonus points|score]] is lowered by 500 points. If characters get defeated by their own [[item]], it counts as both a fall and an SD, making them lose an additional point (Item Self-Destruct worth -1000). [[Friendly Fire]] also accounts for a loss of additional points. The character with the most self-destructs gets the Master of Disaster bonus (-1000), unless they have double or more the SDs of whoever has the second-most (and at least 3), in which case they get Self-Destructor instead (-2000). | ||
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In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', however, a SD can only be attained if the KO'd character did not get hit by an opponent during the entire [[stock]] or for three entire minutes, as touching the ground after being hit does not reset their KO property. Therefore, a character can be hit by any attack (or even be [[Footstool Jump]]ed off of), return to the stage, continue to play for a while, and KO themselves, but it will not count as an SD. Players, however, will often refer to any fall that is clearly the player's own fault as a self-destruct, regardless of whether the game counts it as such. | In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', however, a SD can only be attained if the KO'd character did not get hit by an opponent during the entire [[stock]] or for three entire minutes, as touching the ground after being hit does not reset their KO property. Therefore, a character can be hit by any attack (or even be [[Footstool Jump]]ed off of), return to the stage, continue to play for a while, and KO themselves, but it will not count as an SD. Players, however, will often refer to any fall that is clearly the player's own fault as a self-destruct, regardless of whether the game counts it as such. | ||
In ''[[Super Smash Bros. 4]]'' characters can be credited for a KO when the opponent self-destructs in a timed 1v1 match | In ''[[Super Smash Bros. 4]]'' characters can be credited for a KO when the opponent self-destructs in a timed 1v1 match. | ||
[[category:Gameplay]] | [[category:Gameplay]] | ||
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