6,286
edits
mNo edit summary |
(This is just the same 3-minute rule from Brawl. If you SD without getting hit (regardless of time elapsed) the game still counts it as one.) |
||
| Line 12: | Line 12: | ||
From ''[[Super Smash Bros. Brawl]]'' onward however, an SD can only be attained if the KO'd character did not get hit by an opponent during the entire [[stock]] or for three entire minutes, as touching the ground after being hit does not automatically reset their KO property. Therefore, a character can be hit by any attack (or even be [[Footstool Jump]]ed off of), return to the stage, continue to play for a while, and intentionally KO themselves, but it will not count as an SD. Players, however, will often refer to any fall that is clearly the player's own fault as a self-destruct, regardless of whether the game counts it as such. This change may have been done because, in time mode, a player on the verge of getting KO'd could just SD to avoid giving a point to another player, and the new way of counting SDs prevents this behavior. | From ''[[Super Smash Bros. Brawl]]'' onward however, an SD can only be attained if the KO'd character did not get hit by an opponent during the entire [[stock]] or for three entire minutes, as touching the ground after being hit does not automatically reset their KO property. Therefore, a character can be hit by any attack (or even be [[Footstool Jump]]ed off of), return to the stage, continue to play for a while, and intentionally KO themselves, but it will not count as an SD. Players, however, will often refer to any fall that is clearly the player's own fault as a self-destruct, regardless of whether the game counts it as such. This change may have been done because, in time mode, a player on the verge of getting KO'd could just SD to avoid giving a point to another player, and the new way of counting SDs prevents this behavior. | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||