Self-destruct: Difference between revisions

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*The character is KO'd by their own item.
*The character is KO'd by their own item.


From ''[[Super Smash Bros. Brawl]]'' onward however, an SD can only be attained if the KO'd character did not get hit by an opponent during the entire [[stock]] or for three entire minutes, as touching the ground after being hit does not automatically reset their KO property. Therefore, a character can be hit by any attack (or even be [[Footstool Jump]]ed off of), return to the stage, continue to play for a while, and intentionally KO themselves, but it will not count as an SD. Players, however, will often refer to any fall that is clearly the player's own fault as a self-destruct, regardless of whether the game counts it as such.
From ''[[Super Smash Bros. Brawl]]'' onward however, an SD can only be attained if the KO'd character did not get hit by an opponent during the entire [[stock]] or for three entire minutes, as touching the ground after being hit does not automatically reset their KO property. Therefore, a character can be hit by any attack (or even be [[Footstool Jump]]ed off of), return to the stage, continue to play for a while, and intentionally KO themselves, but it will not count as an SD. Players, however, will often refer to any fall that is clearly the player's own fault as a self-destruct, regardless of whether the game counts it as such. This change may have been done because, in time mode, a player on the verge of getting KO'd could just SD to avoid giving a point to another player, and the new way of counting SDs prevents this behavior.


In ''[[Super Smash Bros. 4]]'', characters can be credited for a KO when the opponent self-destructs in a timed 1v1 match.
In ''[[Super Smash Bros. 4]]'', characters can be credited for a KO when the opponent self-destructs in a timed 1v1 match.


[[Category:Gameplay]]
[[Category:Gameplay]]
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