Pragmata walkthrough, tips, and guides
Here's some help with Pragmata's puzzles, collectables, and more.
Pragmata places players into the space suits of human Hugh and android Diana as they must find a way back to Earth after the AI running the particular lunar facility they've found themselves trapped in goes rogue. To help you do just that, we've put together this Pragmata walkthrough, which also details all of our Pragmata guides and tips and tricks. And be warned, there's light spoilers ahead, though we have avoided sharing any major ploit points.
If you're still wondering whether this emotional sci=fi adventure is for you, take a look at Eurogamer's Pragmata review.
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Pragmata walkthrough
Pragmata features multiple chapters – known as Sectors – and we've divided our walkthrough based on these and their sublocations. If you're gathering collectables while playing but not quite aiming for 100%, you can also expect to finish the game in 10 to 15 hours.
If you're looking for something specific, then feel free to skip ahead to our dedicated sections for the following types of guide. Again, just be aware of spoilers!
Before we continue with our walkthrough, here's your spoiler warning for the below. I have omitted any major plot reveals or ending details, but there are the names of bosses, locations, and abilities below.
Sector 01: Solar Power Plant
In Sector 01, you must complete the following objectives to move onto Sector 02:
- Restore power to the lunar base.
- Restart the main power terminal in Block 02.
- Reach the top floor of the facility in Block 02 and defeat the SectorGuard.
- Return to the Shelter.
In Sector 01, the locations you will visit and their collectables are as follows:
| Sublocation | Collectables |
|---|---|
| Block 01: Generator Entrance |
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| Block 02: Power Distribution Center |
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| Block 03: The Concourse |
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It's worth noting that some of these collectables will only be accessible after you have unlocked the Lim Eraser in Block 05 of Sector 02.
Sector 02: Mass Production Array
In Sector 02, you must complete the following objectives to move onto Sector 03:
- Take the tram to the MPA.
- Connect Earth from the Comms Tower by doing the following:
- Head toward the Comms Tower via Block 01 and Block 02.
- Unlock the massive gate (or try to).
- Follow your quest marker to hack the five beacons throughout the area to unlock the massive gate.
- [Optional] Complete the Red Zones in the Shopping District and Business District.
- Proceed through the massive gate after hacking all five beacons.
- Defeat the Gigantic Bot, who is officially known as 'Analysis: Creator'.
In Sector 02, the locations you will visit and their collectables are as follows:
| Sublocation | Collectables |
|---|---|
| Block 01: Test Site Entrance |
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| Block 02: Shopping District |
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| Block 03: Interconnecting Passage |
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| Block 04: Business District |
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| Block 05: Recycling Control |
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| Block 06: Comms Tower Plaza |
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Sector 02 is also home to three Mini Cabin Figures. It's worth noting that some of these collectables will only be accessible after you have unlocked the Lim Eraser in Block 05 of Sector 02.
Sector 03: Terra Dome
In Sector 03, you must complete the following objectives to move onto Sector 04:
- Take the tram to the Terra Dome.
- Find Eight and help with rescuing them by rebooting the area's two lim regulators.
- Reboot the Plant Factory lim regulator.
- Reboot the Eco Modeling Lab lim regulator.
- Return to Eight in the Terra Dome.
- Head up the Terra Dome via the Central Lift now that it's working.
- Help Eight.
- Go via Soil Research and find the underground lim regulator.
- [Optional] Complete the Red Zones in the Terra Dome Entrance, Eco Modeling Lab, and Terrarium.
- Defeat the Large Bot in the Terrarium.
- Reboot the underground lim regulator.
- Return to the Shelter.
In Sector 03, the locations you will visit and their collectables are as follows:
| Sublocation | Collectables |
|---|---|
| Block 01: Terra Dome Entrance |
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| Block 02: Eco Modeling Lab |
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| Block 03: Central Hall Upper Floor |
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| Block 04: Soil Research |
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| Block 05: Terrarium |
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Sector 03 is also home to three Mini Cabin Figures.
Sector 04: Lunum Mines
In Sector 04, you must complete the following objectives to move onto Sector 05:
- Take the tram to the Lunum Mines.
- Reboot IDUS in the Lunum Mines.
- Head toward the Nexus Tower.
- Infiltrate the warehouse.
- Find the warehouse exit.
- Defeat the Air Raider boss while using the mining rig to get across.
- Pass through the ruins.
- Infiltrate the Nexus Tower.
- [Optional] Complete the Red Zones in the Warehouse and Main Excavation Site.
- Head towards the mainframe.
- Defeat the LunaDigger.
- Continue heading towards the mainframe.
In Sector 04, the locations you will visit and their collectables are as follows:
| Sublocation | Collectables |
|---|---|
| Block 01: Mine Entrance |
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| Block 02: Crane Operation Yard |
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| Block 03: Warehouse |
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| Block 04: Main Excavation Site |
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| Block 05: Nexus Tower |
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You'll find that you'll start collecting some of Block 05's collectibles while you're technically still in Block 04. For example, the Main Excavation Site is home to a Red Zone that provides two of your Block 05 collectables despite the Red Zone being in and sharing a name with Block 04.
Sector 04 is also home to three Mini Cabin Figures.
Sector 05: Experimental Pragmatics
In Sector 05, you must complete the following objectives to move onto Sector 06:
- Head for Experimental Pragmatics.
- Save Diana.
- Continue through the facility and get the energy reactor.
- Fend off the enemies.
- Take Diana back to Experimental Pragmatics.
- Protect Diana.
- Return to the Shelter, using Cleanse on the red filaments along the way.
In Sector 05, there are also no collectables for you to worry about gathering. It's perhaps also worth noting that you cannot fast-travel back to this area after leaving, and this is where you unlock the Cleanse ability for dispersing red lunafilament around The Cradle.
Sector 06: Central Port
In Sector 06, you must complete the following objectives to move onto the game's epilogue:
- Take the tram to the Central Port.
- Head to Eight.
- Reach the core of the Central Port.
- Head for the Orbital Elevator.
- Cleanse the filament at its source.
- Keep heading for the Orbital Elevator.
- [Optional] Complete the Red Zones in the Regolith Lab Zone and Lunafilament Lab.
- Follow your quest marker to hack the two terminals and unlock the door.
- Defeat the Sentinel.
- Keep heading for the Orbital Elevator.
- Defeat Eight.
In Sector 06, the locations you will visit and their collectables are as follows:
| Sublocation | Collectables |
|---|---|
| Block 01: Port Entrance |
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| Block 02: Research Sector |
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| Block 03: Regolith Lab |
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| Block 04: Lunafilament Lab |
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| Block 05: Orbital Elevator |
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Sector 06 is also home to three Mini Cabin Figures.
Epilogue
Pragmata's epilogue is a very brief section of the game that fortunately isn't home to any collectables. All you need to do is the following:
- Kill the final boss using the Eraser.
- Follow Diana.
Pragmata tips and tricks
Below, we've listed some tips and tricks to bear in mind while playing Pragmata:
- Return to past locations - Some collectables cannot be gathered until you have unlocked specific abilities. For example, the Lim Eraser unlocked in Sector 02 Block 05 can be used to disperse glowing blue lunafilaments that block off Safe Boxes and more. If you see a collectable behind one of these and don't yet have the Lim Eraser or other necessary abilities, make a note to come back later.
- Return to the Shelter and upgrade often - Everytime you encounter a tram stop, Diana often suggests taking a break, and for good reason. Between tram stops, you unlock plenty of lunafilament currency, upgrade components, Mods, and more. Making use of them whenever the opportunity arises will make upcoming areas easier. The Shelter is also one of the only places you can fully heal and restore your Cartridges!
- Speak to Diana - Speak to Diana in the Shelter and hand over any Read Earth Memories to her to unlock new interactions. This particular tip isn't going to make your gameplay any easier, but there are some unique and heartwarming interactions to be unlocked by spending time with her. It'd be a shame to miss out on them!
- Spend Cabin Coins - You'll gain Cabin Coins from Safe Boxes or by giving Read Earth Memories to Diana. These can be given to the Cabin System in the Shelter to play a bit of bingo and ultimately unlock all kinds of useful stuff: new Mods, new Outfits, new Training Simulations, Bot Data, and more. A lot of this stuff cannot be unlocked elsewhere, and who doesn't love a bit of bingo anyway?
- Unlock the Object Scan ability as soon as possible - If you're planning on going for 100% completion or simply gathering as many collectables as you possibly can, then you want to unlock the Object Scan ability from the Unit Printer at the Shelter as soon as you reach Shelter Level 2 (which you will be able to do following Sector 02 Block 05).
Pragmata guides
Here are all of our Pragmata guides to help you out:
Gameplay and Systems
Collectibles
- All Collectible locations
- All Safe Boxes
- All Read Earth Memories
- All Mods
- All Pure Lunum
- All Storage Expanders
- All Cartridge Holders
- All Cabin Coins
- All Red Keys and Zones
- All Training Data and Simulations
- All Mini Cabin
Puzzles
Have fun playing Pragmata!
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