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Cold Environments by Juan Carlos Barquet
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Check out Tabletop Gaming Resources for more art, tips, and tools for your game!
Check out Tabletop Gaming Resources for more art, tips, and tools for your game!
Doomskar MtG Art from Kaldheim by Piotr Dura
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By James Curley
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Red Dead Redeption 2 locations - Willard's Rest, Roanoke RIdge, New Hanover, 10:40pm
by Keri Ellen
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Adventure: The Subtle Art of Dragon Hunting
After a lowland kingdom is ravaged by a dragon looking to expand its territory the party sets out on a quest worthy of the heroes of old... only to discover that the epic songs recounting the deeds of those old heroes chose to leave out just how much hiking would be involved in such an epic undertaking.
Tracing witness accounts and the path of destruction leads our would be dragonslayers to the Bronscall Mountains, a rugged wilderness of deep valleys and icy peaks, but the trail goes cold before they have any clue to where their quarry might be lairing. This is the sort of adventure where the party needs to take their time, and is best brought to life using an exploration system such as the one I've developed here, or hexcrawling if you'd prefer.
The idea is to have the party fully experiance the Bronscall mountains before facing the dragon: living off the land, learning its secrets, discovering resources they might use or potential ambush sites.
Zones of interest:
- The Podrian Foodhills: Groves of flowers and tangled trees that seem intent on capturing any wayward traveller. The region also features a potential base camp for the party in the form of a ruined watchtower, sturdy and fortified, it may become their home away from home before too long.
- Lake Whitedog: cold all year from glacial melt, the waters of this lake hold a long sunken secret, and provide great fishing. Perhaps while exploring the party can trace the mystery of the deserted mining village built nearby.
- Bron's Stair: An increasingly challenging climb up the foothills of the mountains, home to many monsters and chilling wind. The area is also home to a crotchety old hunter who can teach them the finer points of surviving the cold as they ascend.
- The Frigid Peaks: Windstorms, avalanches, occasional aerial attacks by the dragon as they near its territory. It's dangerous to stay more than a few hours in this region, but the beast's lair must be around here somewhere.
- The Burning Rift: accessible only from the height of the peaks (or a hidden shortcut through the hotsprings lower down the mountain), these volcanic caverns are rife with volatile elementals and the threat of collapse, but may provide a means of sneaking up on the dragon without the risk of being attacked from the air.
Fire Caves - Concept painting. By ANTIFAN-REAL
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