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CAP System

@capsyst

A hobbyist 2D animator. Works in Procreate and Procreate Dreams primarily. Loves Minecraft, Disney, and hand drawn animation.

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Hello everyone! I’m a 2D animator. Here’s some of my work on YouTube!

Do you like Minecraft? Check out my short film about “The Warden.”

Do you like Magic Girls? Check out this little short I did based on “Pretty Pretty Please I Don’t Want To Be a Magical Girl.”

Fan of Technoblade?

Please enjoy my short animations!

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D23, 2026: Walt Disney Studios Previews "Oswald The Lucky Rabbit" Mini-Series As It Sets February 2027 Launch

A beautiful reunion story 100 years in the making...

As part of the Disney Entertaiment Showcase, Jon Favreau took the stage at the Honda Center to preview "Oswald" a new live-action/animated hybrid series slated for 2027.

Favreau stated that this is a beautiful story reintroducing the character to a new generation while playing tribute to the legacy that Ub Iwerks and Walt Disney brought. In the introductory clip showcased to audiences we see Oswald messing at the Walt Disney Archives where he discovers what his creators did after one century.

The mini-series of three episodes slated for February 2027 will coincide with the 100th anniversary of the character's debut in the short-film "Trolley Troubles". The series will use hand drawn animation done by The SPA Studios ("Klaus") and veteran Walt Disney Animation Studios animators. The cast includes Amy Sedaris, Kathryn Hahn, Steve Martin, Al Madrigal, Ravi Cabot-Conyers, Mykal-Michelle Harris and Ryder Allen.

Using SPA Studio’s lighting techniques on 2D characters walking through 3D environments really feels like an evolution of the techniques pioneered in Who Framed Roger Rabbit. There’s just something about the way they render the lighting that few other live action/animation hybrids can replicate.

I saw the preview in motion and despite them constantly saying it was 2D, it looked and felt like 3D. I was having a hard time believing them. It looks phenomenal!

Knowing that it’s the same team that did Klaus puts my mind at ease and makes me so hyped for this miniseries! And the announcement that this project is bringing BACK Disney animators is a healthy sign.

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Shout out to that one Disney short they made in 1995 to play in front of A Goofy Movie by the French Disney team which directly parodied The Exorcist because early 90s Disney just did whatever the fuck they wanted

hey. hey what

HEY. WHAT.

It's called "Runaway Brain" :3 Disney has a love/hate relationship with it because it's extremely beloved and held in high regard but also it does NOT fit their modern image so they can't promote or release it to any wide capacity because it would 100% terrify children.

Oh some of you didn't know about this, huh?

Anyway

This really is a lost gem. The jokes come at you in rapid fire pace, Mickey actually has flaws which makes him more relatable, the animation by the French team is amazing, and the number of Easter eggs crammed into this short is crazy.

Like to give you an idea of how fast some of these jokes go by, when the monster is screaming at Mickey’s face you can see Zazu from The Lion King coming out of the monster’s mouth in a single frame. Also, the mad scientist who does the brain transfer is named Dr. Frankenollie (Frank and Ollie were two of Disney’s original 9 old men) and is voiced by Kelsey Grammer.

This short was buried because the executives were terrified that it was “too edgy” for their brand, despite them requesting it be edgy in the first place! And that’s kinda laughable to look back on now because the 2013 Paul Rudish Mickey Mouse revival has done far crazier things with Mickey and the gang than this little horror short ever did!

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3.3 GB of space 🥲 thanks procreate dreams

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WIP

ten thousand frames will give you such a crick in the wrist

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in 2026 DO NOT ask yourself whether your art is GOOD

instead ask:

  • is it SINCERE
  • was it CATHARTIC
  • was it FUN TO MAKE
  • is it MADE BY ME

and don't forget to stay silly

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Still one of the best animations I've ever done. Took just under a week and was equal parts fun and challenging. So here are some process passes! The full version had too many colors so I had to do some compression T0T

As always, no ai.

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with what gooseworx said about caine not being outright evil, but rather just not understanding humans and their needs, the whole daisy bell thing becomes just kind of sad and cute. it was the first song a computer ever sang. an expression of humanity from an inherently non-human thing.

when zooble hides inside their room, caine assumes they're upset; not that they're hiding from him. so instead of summoning them, teleporting inside their room, anything else like that, he sings daisy bell outside their door. he doesn't know what else he can do. everything he does seems to upset them. so he tries to be more human. and just like how so many people consider that original computer's rendition of the song "creepy", zooble says the same about caine's.

singing is something considered inherently human. for a computer to have the ability to sing brings it a step closer to humanity, even if it's still on its own distinct lane.

caine wants so desperately to connect with zooble. to understand why they're so unhappy. but he can't. he's not a human. he just tries.

I agree! When I animated the voice actor singing the song I imagined him trying to cheer them up, not that he was trying to be malicious or creepy in any way. I genuinely felt like he just wanted to connect with Zooble.

Now that the Amazing Digital Circus is over, I thought it might be fun to talk about some early CGI that likely inspired the visual direction of the show.

1. The Utah Teapot.

You’ll probably recognize this teapot. It’s a real teapot that was digitized, though the 3D model is a little squished from its real life counterpart. Because of its unique shape, it made a nice benchmark testing object for programming shaders. Since its creation it’s become a bit of a 3D animation meme. You’ll find it everywhere, from being in video games to being in Toy Story.

2. 1972 Digitized Hand.

This is one of the first organic shapes digitized and animated. In Caine’s office there are a bunch of 3D objects that reference 3D animation history, and high up on a shelf you can see a large hand sculpture.

3. Quest.

I don’t have any definitive proof if this is a reference or not, but a lot of Caine’s paintings and behind his office remind me a lot of the temples and pillars lined with primitive shapes from this early cgi short film.

4. Reboot.

The first ever 3D animated kids cartoon. Premiered between 1994-2001. The plot should sound eerily familiar: The show takes place inside the digital world of a computer. The city of mainframe is populated by detailed sprites (humanoid characters) and low detailed biomes (ones and zeros). A virus named Megabyte tries to take over the city, but is constantly thwarted by the guardian program Bob from the supercomputer. Occasionally an all-mighty unseen “user” inputs games which appear as giant neighborhood destroying purple cubes that fall from the sky. If the citizens of mainframe can’t beat the user in these games, they’ll get nullified and turned into shapeless slugs forever. Bob wants to know what’s beyond the confines of the computer world and meet the user one day.

What’s great about this show, besides the clever writing and focus on characters, is that recently fans have been digitizing the original master renders of the series and dumping them on YouTube for free! You can now watch this series in a higher resolution than it was originally broadcast!

I’m still alive. This animation is just kicking my butt right now. I’m in WAY over my head over here. But don’t worry! I’ll have something to show for it soon!

…. Hopefully…

😭

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I'm really glad he changed his mind, but it really sucks that it took such intense blowback to get there. Matt Braly is right, though. If you need to use ai to make your project come to life, then your project isn't worth the effort.

This whole Amazon ai thing reminds me of this independent animator I saw over on YouTube a few years back. He was struggling with getting an indie pilot episode made because he was working full time and didn't have a lot of energy to focus on his project. So he turned to Ai.

His plan was to use ai to do all of the inbetween drawings. The results were... mixed at best.

Almost 80% of what the ai was generating was unusable. It was either inconsistent, glitchy, blurry, didn't have the right movements, or added stuff that he didn't ask for. He would have to reiterate the same scene over and over again until he managed to generate a handful of good frames.

He ended up spending more time cleaning up the few good frames the ai generated than he did drawing the actual key frames. And of course this resulted in thousands upon thousands of generated images and used a LOT of computing power.

And the whole time he was steadfast in doing this I was thinking, "wouldn't it just be easier if you drew the inbetween frames yourself?"

Like, you don't have to be outputting Disney quality animation for a pilot cartoon. And it doesn't have to look like limited animation either.

There are tried and true industry ways to save on frames and animation while still maintaining quality and smoothness. Both Toon Boom and Adobe Animate have ways to do inbetweening without needing Ai. This tech has existed for decades.

And ultimately what it came down to was he didn't want to put the effort into it. He wanted the notoriety of having an animated pilot, but didn't want to do any of the work of actually making the animated pilot.

So whenever I see things like this Amazon ai nonsense, I come back to thinking about that indie animator and his doomed pilot. The idea of the project means more to them than the actual effort to make the project a reality.