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Bast's Art

@bastart13 / bastart13.tumblr.com

My lovely art blog :D |she/they| |25+| No reposts or edits of my art | If you're interested, I have a kofi:  https://ko-fi.com/bast13

I've talked before about how much I enjoy the AtLA design style, so with the new film it's made me think about how I'd approach the Gaang a decade in the future. I'll be doing them one at a time to see people's feedback

Starting with Toph, her main inspirations are:

  • Tang dynasty
  • Wrestling
  • Butch/Men's fashion
  • Opera/Theatre
  • Ready to rumble

ngl Toph is the sort of character I imagine staying pretty much the same throughout her life, only getting more and more into her aesthetic as ages. At 22, she's still mostly travelling and doing whatever suits her fancy, leaving statues of herself in her wake. She's the sort of friend you see a couple of times each year and never get a clear answer on what her job it, if she's seeing anyone, or where she lives

Anonymous asked:

Thank you so much for taking the time to answer my ask about orientalism!

I appreciate you and the effort you put into educating yourself and being respectful!

For better and worse, being in the Arcana fandom opened my eyes a bit to it. When I first designed Isha, I was not referencing anything real and it's only by the grace that I was trying to keep them simple and modest that I didn't come up with something absurd

A lot of people in the fandom had to keep pointing out how many people fell into orientalist and other stereotypical and objectifying designs (I remember people also commenting on the way people misused Brazillian carnival costume or kimono?). Even if it's the first time myself and many others tried their hand at fantastical costume design based on foreign cultures, I doubt it was fun having to correct people when it was their own culture being misused

It's the importance of representation and diversity, both on and off-screen, so people grow up with a better understanding of other cultures and aren't so stubborn in their ignorance

Anonymous asked:

Hi! I’m just pondering and re-read your post on Isha and that character Ravi that looks inspired by Isha along with remembering another older post

When you say “orientalist” v-neck or that Asra’s design is orientalist, can you elaborate on what that means? I’m trying to learn so my own characters don’t fall into anything racist or offensive

As a precursor, I'm not arab or desi so while I can give an overview on orientalism, I'm obviously not an expert and it's worthwhile reading up on actual middle eastern perspectives on this topic

But overall, orientalism is what you find when you google "middle eastern clothing", "Aladdin", or essentially any time you see someone throw in a "sand and swords" desert culture

See below:

It's based in Victorian misinterpretations of India, the Middle East, and North Africa and the idea that a lot of their culture is interchangeable. Famously, the British monarchy would take people from these countries (primarily India) and dress them up in costumes because their own clothing wasn't "authentic" enough for them

Unfortunately, most if not all outside depictions of these countries will be flavoured by orientalism because it's an ouroboros of artists being influenced by other artists' ideas of what these cultures might be. Despite a lot of it stemming from british misinformation, orientalism is also a massive issue in east asia, as you can see from the Free! outro designs. It's omnipresent and once you notice it, you can't stop

Common themes include: overly revealing clothing (deep v-necks, open shirts, crop-tops, tiny silk skirts), misunderstanding of turbans (hair exposed underneath), lots of sashes, massive puffy trousers, an overuse of gold accessories, etc.

Like many stereotypes, there is some basis for each of these concepts. modern lehenga blouses, dhoti, and indian jewellery form the basis of the crop-tops, puffy trousers, and lots of gold. Many saharan cultures wear turbans and bright looseclothes, and the short jacket + puffy shirt and flat hat comes from Albanian traditional clothing. But that's talking about countries a continent away from each other, with vastly different climates and cultures

Naturally, this leads to the Arcana. Contrary to popular belief, the aesthetic is not based on any one place. It takes inspiration from over Europe and North Africa, (along with India and Central Asia) + extra fantastical and modern inspirations.

Asra and his family are the main examples of the Arcana drawing from arab cultures. Now, the devs did take the criticism on board and they made an effort to change Asra's outfits and on avoid playing into orientalist design elements in future designs, but unfortunately, orientalism is baked into most attempts to represent the Middle East because it's just everywhere.

I also would say that the fandom's apprentice designs tend to lean much harder into orientalism because of the common misinterpretation that the Arcana is just based on the Middle East + wanting to make their designs "sexy" (you can't even count all of the "bellydancer" apprentice designs...)

Like with avoiding most stereotypes, the key is research. It is incredibly difficult to avoid orientalistic designs even from "proper" sources, but if you narrow your field to specific countries and cultures, you're less likely to create an unknowing mishmash. If you want to make a character along these lines, maybe choose if you want them to be primarily Tunisian, Egyptian, Iraqi, Pakistani, North/South Indian, etc. and try to find photos of people who live in those countries. These countries have both long histories of clothing culture and modern fashion industries you can take inspiration from

Fantasy design doesn't have to be purely based on existing cultures, but especially when borrowing elements from cultures you're not part of, you should put the effort into understand what those elements mean before modifying them. Especially when trying to modify them to be sexually appealing!

One example I use is when you want to include a face veil. Face veils are typically for modesty or protection from the sun or sand. As a result, when you make the veil transparent or make the outfit revealing and provocative, you can end up objectifying modesty wear and looking ridiculous

Another example is when you mix cultures without realising it and you end up putting a character in a Scottish kilt and French beret

Like... it can be a look, but only if you know what you're doing

This entire issue is in no way limited to orientalism. As a welsh person, I know it's impossible to find sources on traditional welsh clothing without running into "viking celtic neopagan savage" moodboards...

But it's most important to understand how this happens with non-western cultures because of the western power structure using these misinterpretations to contribute to everyday racism (e.g. sexualising hijabi women, assuming desert cultures are barren and criminal, treating all brown people as interchangeable)

Research can and will be limited at a certain point, but if you keep an eye out for these stereotypes, try to be specific in what you use, and keep yourself open to critique, you'll at least do a better job than people who remain ignorant to it. Don't assume you know what something is supposed to look like and avoid referencing purely the work of other artists, assuming they know what it's supposed to look like.

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It's such a shame for one of the few demisexual routes, Malakai's route, particularly his first two seasons, are some of the worst I've read in Lovestruck

I'm just going to vent under the cut because in transcribing his route for the script archive, I'm reading it in too much detail

Sorry, continuing because this scene summarises it

It's such a shame for one of the few demisexual routes, Malakai's route, particularly his first two seasons, are some of the worst I've read in Lovestruck

I'm just going to vent under the cut because in transcribing his route for the script archive, I'm reading it in too much detail

Hi i was curious if i could use these sprites in the online game Shinri Trial, its a Danganronpa RP game where we play as Danganronpa characters, they don't have Seiko sprites and I've been looking for a while now and found yours and really like them! So i was curious if i could use yours in the game, id credit you and your art on the workshop item for it and in the video i plan on creating for the game If you do agree I'm just curious if you could make them a full body sprite and add the legs, id be willing to pay for the extra work, you have to put in for them

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You're free to use them with credit, and thanks for asking. Unfortunately I'm out of practice with the style and my commissions aren't open so I won't be able to edit them into fullbody, and I'd rather not have other people draw over them either

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@phantomirage Nope, they're still unrelated but very close. As with LoK, Aang was raised in seclusion in the Water Tribe to focus on his bending. Gyatso was his waterbending master who took Aang under his wing to try give him some reprieve from the nonstop work and pressure

Like AtLA, Gyatso was reaching a breaking point. They would refuse to let Aang have his freedom, even after his 16th birthday, so he tried to smuggle Aang out into the wider world, only Aang escaped before he could get to it

It goes without saying he's trying realllllllly hard on his mission to recapture Aang

@phantomirage Nope, they're still unrelated but very close. As with LoK, Aang was raised in seclusion in the Water Tribe to focus on his bending. Gyatso was his waterbending master who took Aang under his wing to try give him some reprieve from the nonstop work and pressure

Like AtLA, Gyatso was reaching a breaking point. They would refuse to let Aang have his freedom, even after his 16th birthday, so he tried to smuggle Aang out into the wider world, only Aang escaped before he could get to it

It goes without saying he's trying realllllllly hard on his mission to recapture Aang

Anonymous asked:

Just found the lovestruck script archive(⁠ ⁠˘⁠ ⁠³⁠˘⁠)⁠♥

I literally had a crash out a couple months ago about how so many otome games have disappeared over the last couple years.

I have so much appreciation for the Lovestruck Salvation Squad project and how well they archived the game

These writers wrote 17M words across 5.6k episodes, and the artists drew over 50k assets. They created such lovely stories, especially for sapphic women, and such a variety of them! Their work deserves to be preserved

Anonymous asked:

Hi I was wondering why did you make Altea, Vanessa and villainous nights mc way more heavy set than their original design?

Because it looks nice and the original designs are way too homogenous for me. I need some variety or I get bored

Anonymous asked:

Hi! I hope you’re doing well! Love your art so much <3

I’m a big fan of your Arcana fanart you’re amazing and have inspired me!! I want to finally try my hand at learning art! I’m a major beginner artist and was wondering if you have any tips on matching the lighting of the Arcana official CGs? Like, for skin and shadows in particular? Maybe I just don’t know enough of how digital art and blending modes work yet, but could you maybe explain how you get the same lighting as in the CGs and how does that work if the art has a paper overlay? Does that affect the eyedropper tool when trying to get the same color used in the art?

Also, how do you know what color to make the multiply layer if say, I wanted to do a CG Apprentice matchup and make the colors and lighting, etc look just like the official art?

Sorry is this spam now? I've had the same ask 5 times at this point

Anonymous asked:

Have you ever considered making an ACGOODS page? Your chibi arcana designs on redbubble would make for such cute keychains !!

I've never heard of that before so, not before this ask. That said, I'm not really tempted. It seems like some effort when I've been pretty busy with work and personal life things

I do like the chibis I designed though and if I was better at not making breakpoints and awkward shapes, they would be fun as keychains

Anonymous asked:

Will you ever redo, remake or create any new danganronpa 3 sprites? I love them so much, but since you’ve improved so much some look better than others

The last one I did was 7 years ago. If I tried again, they'd probably look worse due to a lack of practice

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I asked this on insta, but I'm curious to put it here as well.

Reply or reblog with features you think are too uncommon in character design.

This can be facial features, colouration, body types, etc.

For me, I'm always surprised at how few have glasses, softer chins/jaws, bumpy nose bridges, or mobility aids.

There seems to be a few trends in the comments, but I'm wondering if people have anything else they'd want to see more in character design. I'm hoping to compile the results for reference in my art (and anyone else's if they're interested)