Map/Removed

Map
Logo map vanilla
Map 0
Map 666
Map 34 2010
Tribe map @0
Map categories Vanilla maps2010 Event maps Removed maps Other maps

These are old vanilla maps that were removed from the map rotation at some point, except map 801.

# Image Description
7
Map 7
On this level bombs will continue to fall at the center of the platform. The cheese automatically teleports to either the left or right side when one minute remains. The best strategy here is to wait in the middle and headbutt the bombs away until the cheese teleports.


Features: Long plank
Traps: Falling bombs
Attributes: No shaman

10
Map 10 (old)
The shaman needs to spirit the mice across the gap to the cheese and back. The shaman should place an arrow at the edge, and wait until all the mice are there, then place a spirit beneath their feet, preferably a bit behind them to blast them further. Some advanced shamans have been known to create a bridge below them, then use a cannonball to move their platform over the hole.


Features: Bottomless pit
Traps: Trapped shaman

10
Map 10 - Valentine's Day 2022
This map appeared during Christmas 2019 and Valentine's Day events since 2020. The map is the same as old map 85.
21
Map 21 2010
Let the people who have the cheese go out, because you can not clip through other mice on this level.


Features: A giant block you will hate for the rest of your short life
Traps: The other mice
Attributes: Collision

25
Map 25 2010
The only thing the shaman can build is an exploding ball which launches the mice, and is relatively unreliable. For maximum results, try to keep the ball underneath yourself. You can also try to wall jump up the wall for the cheese.


Features: A large border with two convenient holes in either side
Traps: Arguably the very balls you are supposed to use to get the cheese.
Attributes: Exploding balls

27
Map 27 2010
This simple looking puzzle is in fact a trap. Two holes on either side of the map are invisible until you fall to your death. The shaman should try to stick a world anchored plank over them once they figure out where they are.


Features: None
Traps: 2 invisible floors, one on each end

29
Map 29
Get the cheese and get back avoiding the bombs. Shamans can help by building a series of see through large crates, this makes a bomb proof corridor for the mice to run through. This is an exact replica of 28 except mice collide.


Features: Ramp for a floor
Traps: Falling bombs
Attributes: Collision

31
Map 31
If the box is not broken, this map is straightforward. Otherwise, push the box to the cheese and then over to the hole. This may require Shaman intervention in the form of a small ramp or spirit.


Features: Platform
Traps: Mice are trapped

34
Map 34 2010
Let mice who have the cheese get out of the hole, you can not clip through the other mice in this level. The shaman can cannonball mice towards the cheese. It will not only pack the mice, so more of them will get cheese, but also it helps mice get out of the bottle as the ball rolls away. Another useful building is the "mice-flap" which allows mice in but not out, unless you use a right cannonball to blow them all out at once.


Features: choke-point and larger area enclosing the cheese
Traps: None
Attributes: Collision

41
Map 41 (old)
The shaman here must quickly block the right side, then usher the mice as far right as possible and build a ramp up to the second level. The shaman can then build another ramp on the lower level to catch the car as it falls over the edge (since some people can't see past the edge), but smart mice won't need it.


Features: Two ramps
Traps: The mice are caged in a car

42
Map 42 2010
Pendulum -- most of the time, it glitches out and everybody dies. But if everyone pushes to one side, only two or three people fall out. It is like a giant swing - everyone should run right, then left, then right etc. until the box gets to the cheese.


Features: A box
Traps: The horrible collision detection

42
Map 42
54
Map 54
Run to the cheese by jumping to each raised platform. Left/right controls are reversed as this map is rotated 180 degrees.


Features: None
Traps: None
Attributes: Inverted, No Shaman

55
Map 55 (old)
Run to the cheese, but avoid the holes. Left/right controls are reversed as this map is rotated 180 degrees.


Features: None
Traps: None
Attributes: Inverted, No Shaman

57
Map 57 2010

Attributes: Inverted, No Shaman
59
Map 59 (old)
This cheese teleports to a random location each time a mouse gets to it. The cheese can't teleport too high for the mice to reach it.


Features: Teleporting cheese
Traps: None

60
Map 60 (old)
This cheese will run away from you. One mouse has to take the bait.


Features: Running cheese
Traps: Invisible floor on the rightmost edge

60
Map 60 2013
62
Map 62
In this map the snake like contraption anvil god is made of anvils but not constructed by a shaman. The anvil god is part of the map. The strategy most people use here is a blind rush. It is possible to destroy it by spamming spirits.

There have been instances where the anvil god will double itself, and sometimes fly apart.
Features: Anvil god
Traps: Anvil god

62
Map 62 2013
85
Map 85 2010
Mice are paired up and connected together with a string. Your partner's name will appear in green. There is a trampoline ground that mice have to walk over. Partners must stay close together while jumping across or they may end up flying off the map.


Features: Trampoline floor, partner map
Traps: Your partner

89
Map 89old
Mice are paired up and connected together with a string. Your partner's name will appear in green. On this level the cheese and hole are switched. The mice must stand by the hole to receive their cheese and then run back to the cheese to enter the hole.


Features: Cheese and hole are reversed
Traps: Your partner

89
Map 89 2013
Balls fall after 5 seconds.
92
Map 92
Shaman must use a left cannon to push the ice block off the map. In a few cases, the mice may push the block off screen by themselves.


Features: Ice block.
Traps: Sliding block that will push you off the map.

96
Map 96 2010
Shaman must lift the mice one by one with balloons through the hole on the platform. Mice must stand still or the connection to the balloon will be severed. The hole is otherwise unreachable by mice.


Features: Only balloons are available.
Traps:

99
Map 99 2010
Adept wall-jumpers may be able to go down each pit before they find the cheese. Otherwise it is a good idea to send one mouse down and have them tell you where the cheese is located, and then have the rest get it. Be careful not to fall off thinking it is a different level, many lemmings may do this.


Features: Cheese spawns at different place each time, night mode
Traps: None
Attributes: No Shaman

99
Map 99 (old)
108
Map 108
The shaman starts off with the cheese. All mice must chase the shaman, and the first ten mice to touch the shaman get the cheese. After all the cheese has been taken from the Shaman, they are killed.


Features: Cheese thief
Traps: None
Items: Arrow, Spirit, Balloon, Rune, Small Box, Large Box, Anvil, Short plank, Long plank, Ball, Trampoline, Cannonballs

110
Map 110
The shaman starts off with the cheese. All mice must chase the shaman, and the first ten mice to touch the shaman get the cheese. After all the cheese has been taken from the Shaman, they are killed.


Features: Cheese thief
Traps: Two platforms and a loose bridge
Items: Arrow, Spirit, Rune, Small Box, Large Box, Anvil, Short plank, Long plank, Ball, Trampoline, Cannonballs

111
Map 111
The shaman starts off with the cheese. All mice must chase the shaman, and the first ten mice to touch the shaman get the cheese. After all the cheese has been taken from the Shaman, they are killed.


Features: Cheese thief
Traps: None
Items: Arrow, Spirit, Rune, Small Box, Large Box, Anvil, Short plank, Long plank, Ball, Trampoline, Cannonballs

112
Map 112
The shaman starts off with the cheese. All mice must chase the shaman, and the first ten mice to touch the shaman get the cheese. After all the cheese has been taken from the Shaman, they are killed.


Features: Cheese thief, slim plank
Traps: None
Items: Arrow, Spirit, Rune, Small Box, Large Box, Anvil, Short plank, Long plank, Ball, Trampoline, Cannonballs

113
Map 113
The shaman starts off with the cheese. All mice must chase the shaman, and the first ten mice to touch the shaman get the cheese. After all the cheese has been taken from the Shaman, they are killed.


Features: Cheese thief
Traps: None
Items: Arrow, Spirit, Rune, Small Box, Large Box, Anvil, Short plank, Long plank, Ball, Trampoline, Cannonballs

114
Map 114 (old)
The shaman starts off with the cheese. All mice must chase the shaman, and the first ten mice to touch the shaman get the cheese. After all the cheese has been taken from the Shaman, they are killed.


Features: Cheese thief, mobile thick plank
Traps: None
Items: Arrow, Spirit, Rune, Small Box, Large Box, Anvil, Short plank, Long plank, Ball, Trampoline, Cannonballs

135
Map 135
Map to test scroll
169
Map 62
This map was introduced on 7 May 2020 as part of the 10th Anniversary enigma. It was removed from the vanilla map rotation when the event ended. The map was a no-shaman version of the old map 62.
801
Map 801 - 2010
A level that tests the NPCs Papaille and Elise.


Features: NPC, mice can fall from map, but re-spawn after a while, timer is always at 0:00
Traps: None
Items: None

801
Map 801 old
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