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| Map categories | Vanilla maps • 2010 | Event maps | Removed maps | Other maps |
These are old vanilla maps that were removed from the map rotation at some point, except map 801.
| # | Image | Description |
|---|---|---|
| 7 | |
On this level bombs will continue to fall at the center of the platform. The cheese automatically teleports to either the left or right side when one minute remains. The best strategy here is to wait in the middle and headbutt the bombs away until the cheese teleports.
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| 10 | |
The shaman needs to spirit the mice across the gap to the cheese and back. The shaman should place an arrow at the edge, and wait until all the mice are there, then place a spirit beneath their feet, preferably a bit behind them to blast them further. Some advanced shamans have been known to create a bridge below them, then use a cannonball to move their platform over the hole.
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| 10 | |
This map appeared during Christmas 2019 and Valentine's Day events since 2020. The map is the same as old map 85. |
| 21 | |
Let the people who have the cheese go out, because you can not clip through other mice on this level.
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| 25 | |
The only thing the shaman can build is an exploding ball which launches the mice, and is relatively unreliable. For maximum results, try to keep the ball underneath yourself. You can also try to wall jump up the wall for the cheese.
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| 27 | |
This simple looking puzzle is in fact a trap. Two holes on either side of the map are invisible until you fall to your death. The shaman should try to stick a world anchored plank over them once they figure out where they are.
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| 29 | |
Get the cheese and get back avoiding the bombs. Shamans can help by building a series of see through large crates, this makes a bomb proof corridor for the mice to run through. This is an exact replica of 28 except mice collide.
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| 31 | |
If the box is not broken, this map is straightforward. Otherwise, push the box to the cheese and then over to the hole. This may require Shaman intervention in the form of a small ramp or spirit.
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| 34 | |
Let mice who have the cheese get out of the hole, you can not clip through the other mice in this level. The shaman can cannonball mice towards the cheese. It will not only pack the mice, so more of them will get cheese, but also it helps mice get out of the bottle as the ball rolls away. Another useful building is the "mice-flap" which allows mice in but not out, unless you use a right cannonball to blow them all out at once.
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| 41 | |
The shaman here must quickly block the right side, then usher the mice as far right as possible and build a ramp up to the second level. The shaman can then build another ramp on the lower level to catch the car as it falls over the edge (since some people can't see past the edge), but smart mice won't need it.
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| 42 | |
Pendulum -- most of the time, it glitches out and everybody dies. But if everyone pushes to one side, only two or three people fall out. It is like a giant swing - everyone should run right, then left, then right etc. until the box gets to the cheese.
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| 42 | |
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| 54 | |
Run to the cheese by jumping to each raised platform. Left/right controls are reversed as this map is rotated 180 degrees.
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| 55 | |
Run to the cheese, but avoid the holes. Left/right controls are reversed as this map is rotated 180 degrees.
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| 57 | |
Attributes: Inverted, No Shaman |
| 59 | |
This cheese teleports to a random location each time a mouse gets to it. The cheese can't teleport too high for the mice to reach it.
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| 60 | |
This cheese will run away from you. One mouse has to take the bait.
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| 60 | |
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| 62 | |
In this map the snake like contraption anvil god is made of anvils but not constructed by a shaman. The anvil god is part of the map. The strategy most people use here is a blind rush. It is possible to destroy it by spamming spirits.
There have been instances where the anvil god will double itself, and sometimes fly apart.
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| 62 | |
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| 85 | |
Mice are paired up and connected together with a string. Your partner's name will appear in green. There is a trampoline ground that mice have to walk over. Partners must stay close together while jumping across or they may end up flying off the map.
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| 89 | |
Mice are paired up and connected together with a string. Your partner's name will appear in green. On this level the cheese and hole are switched. The mice must stand by the hole to receive their cheese and then run back to the cheese to enter the hole.
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| 89 | |
Balls fall after 5 seconds. |
| 92 | |
Shaman must use a left cannon to push the ice block off the map. In a few cases, the mice may push the block off screen by themselves.
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| 96 | |
Shaman must lift the mice one by one with balloons through the hole on the platform. Mice must stand still or the connection to the balloon will be severed. The hole is otherwise unreachable by mice.
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| 99 | |
Adept wall-jumpers may be able to go down each pit before they find the cheese. Otherwise it is a good idea to send one mouse down and have them tell you where the cheese is located, and then have the rest get it. Be careful not to fall off thinking it is a different level, many lemmings may do this.
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| 99 | |
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| 108 | |
The shaman starts off with the cheese. All mice must chase the shaman, and the first ten mice to touch the shaman get the cheese. After all the cheese has been taken from the Shaman, they are killed.
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| 110 | |
The shaman starts off with the cheese. All mice must chase the shaman, and the first ten mice to touch the shaman get the cheese. After all the cheese has been taken from the Shaman, they are killed.
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| 111 | |
The shaman starts off with the cheese. All mice must chase the shaman, and the first ten mice to touch the shaman get the cheese. After all the cheese has been taken from the Shaman, they are killed.
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| 112 | |
The shaman starts off with the cheese. All mice must chase the shaman, and the first ten mice to touch the shaman get the cheese. After all the cheese has been taken from the Shaman, they are killed.
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| 113 | |
The shaman starts off with the cheese. All mice must chase the shaman, and the first ten mice to touch the shaman get the cheese. After all the cheese has been taken from the Shaman, they are killed.
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| 114 | |
The shaman starts off with the cheese. All mice must chase the shaman, and the first ten mice to touch the shaman get the cheese. After all the cheese has been taken from the Shaman, they are killed.
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| 135 | |
Map to test scroll |
| 169 | |
This map was introduced on 7 May 2020 as part of the 10th Anniversary enigma. It was removed from the vanilla map rotation when the event ended. The map was a no-shaman version of the old map 62. |
| 801 | |
A level that tests the NPCs Papaille and Elise.
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| 801 | |
| Vanilla maps | |
|---|---|
| Acid ground | |
| Bomb | |
| Cheese thief | |
| Collision | |
| Conjuration | |
| Dodue | |
| Dual shaman | |
| Gravity | |
| Honey ground | |
| Night mode | |
| Soulmate | |
| Transformation | |
| Water ground | |
| Wind | |
| Other | 0, 1, 2, 3, 4, 5, 6, 10, 11, 12, 13, 15, 16, 17, 18, 19, 20, 21, 22, 24, 25, 26, 27, 30, 31, 32, 34, 35, 36, 37, 40, 41, 42, 54, 55, 57, 58, 59, 60, 61, 62, 64, 66, 67, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 85, 86, 89, 90, 91, 92, 93, 94, 95, 96, 98, 99, 100, 114, 115, 116, 119, 121, 122, 123, 124, 125, 126, 127, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 172, 173, 174, 175, 190, 191, 192, 217, 218, 219, 220, 221, 224, 225 |
| Removed | |