Results for 'Virtual ethics'

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  1. Virtual Ethics.Thomas Nys - 2010 - Ethical Perspectives 17 (1):79-93.
    As a response to Gooskens’ article , this paper offers some further comments on the ethics of violent or immoral video games. After arguing that the appeal of such games actually presupposes an awareness of moral transgression, it considers the desensitization thesis, the argument from catharsis, and the relevance of human flourishing.Although this brief analysis does not provide any clear-cut answer to the question of whether or not such games ought to be frowned upon, it does reveal some possible (...)
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  2. The Avatar Extended Self: Narrative Identity and Virtual Ethics.Cody Turner - forthcoming - Review of Philosophy and Psychology.
    A pressing question for the philosophy of personal identity in the digital age is the extent to which people can be identical to their various digital self-representations, from virtual avatars and social media profiles to AI digital duplicates and future mind uploads. This article addresses this question in the case of virtual avatars: user-controlled, visual representations of self in online environments like video games and virtual reality worlds. I interpret the metaphysical relationship between avatar and user implied (...)
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  3. The Virtual Ethics Committee and beyond.Bobbie Farsides & Sue Eckstein - 2007 - Clinical Ethics 2 (4):163-163.
  4. Virtual ethics committee, case 1: should our hospital have a policy of telling patients about near misses?Heather Draper, Adam MacDiarmaid-Gordon, Laura Strumidlo, Bea Teuten & Eleanor Updale - 2006 - Clinical Ethics 1 (1):11-17.
  5. Ethics in Medicine: Historical Perspectives and Contemporary Concerns.Stanley Joel Reiser, Mary B. Saltonstall Professor of Population Ethics Arthur J. Dyck, Arthur J. Dyck & William J. Curran - 1977 - Cambridge: Mass. : MIT Press.
    This book is a comprehensive and unique text and reference in medical ethics. By far the most inclusive set of primary documents and articles in the field ever published, it contains over 100 selections. Virtually all pieces appear in their entirety, and a significant number would be difficult to obtain elsewhere. The volume draws upon the literature of history, medicine, philosophical and religious ethics, economics, and sociology. A wide range of topics and issues are covered, such as law (...)
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  6.  18
    A new virtual ethics: interconnectedness and interrelationality in videogames.René Reinhold Schallegger - 2024 - Jefferson, North Carolina: McFarland & Company, Inc. Publishers.
    We are witnessing the collapse of the post-war consensus, the implosion of the caring society. In times of social, economic, and political insecurity, egotism spreads, and most popular videogames are designed following a logic of consumerist self-gratification and self-empowerment. Deeply political, they contribute to the transformation of players into lacking members of our societies. Consequently, we need to affect change in what game designers do by changing both why and how they do it. Using the reach of the mainstream market, (...)
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  7. Virtual ethics committee, case 2: can we restrain Ivy for the benefit of others?Heather Draper, Adam MacDiarmaid-Gordon, Laura Strumidlo, Bea Teuten & Eleanor Updale - 2006 - Clinical Ethics 1 (2):68-75.
  8. Virtual ethics committee, case 4: why can't a dead mother donate a kidney to her son?Heather Draper, Adam MacDiarmaid-Gordon, Laura Strumidlo, Bea Teuten & Eleanor Updale - 2006 - Clinical Ethics 1 (4):183-190.
  9.  77
    Moral Stress and Moral Distress in a Novel Space of Virtual Healthcare.Marija Kirjanenko Plunkett Centre for Ethics, Northern Health Vved & Eastern Health Box Hill Hospital - 2024 - American Journal of Bioethics 24 (12):71-73.
    Volume 24, Issue 12, December 2024, Page 71-73.
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  10. (1 other version)The ethics of using virtual assistants to help people in vulnerable positions access care.Steven R. Kraaijeveld, Hanneke van Heijster, Nadine Bol & Kirsten E. Bevelander - 2025 - Journal of Medical Ethics.
    People in vulnerable positions who need support in their daily lives often face challenges in receiving timely access to care; for instance, due to disabilities or individual and situational vulnerabilities. There has been an increasing turn to technology-mediated ways to improve access to care, which has raised ethical questions about the appropriateness and inclusiveness of digitalising care requests. Specifically, for people in vulnerable positions, digitalisation is meant to facilitate requests for access to healthcare resources and to simplify the process of (...)
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  11. Virtual Reality and Empathy Enhancement: Ethical Aspects.Jon Rueda & Francisco Lara - 2020 - Frontiers in Robotics and AI 7.
    The history of humankind is full of examples that indicate a constant desire to make human beings more moral. Nowadays, technological breakthroughs might have a significant impact on our moral character and abilities. This is the case of Virtual Reality (VR) technologies. The aim of this paper is to consider the ethical aspects of the use of VR in enhancing empathy. First, we will offer an introduction to VR, explaining its fundamental features, devices and concepts. Then, we will approach (...)
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  12. Real Virtuality: A Code of Ethical Conduct. Recommendations for Good Scientific Practice and the Consumers of VR-Technology.Michael Madary & Thomas Metzinger - 2016 - Frontiers in Robotics and AI 3:1-23.
    The goal of this article is to present a first list of ethical concerns that may arise from research and personal use of virtual reality (VR) and related technology, and to offer concrete recommendations for minimizing those risks. Many of the recommendations call for focused research initiatives. In the first part of the article, we discuss the relevant evidence from psychology that motivates our concerns. In Section “Plasticity in the Human Mind,” we cover some of the main results suggesting (...)
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  13.  96
    Ethics of Virtual Assistants.Juan Ignacio del Valle, Joan Llorca Albareda & Jon Rueda - 2023 - In Francisco Lara & Jan Deckers, Ethics of Artificial Intelligence. Cham: Springer Nature Switzerland. pp. 87-107.
    Among the many applications of artificial intelligence (AI), virtual assistants are one of the tools most likely to grow in the future. The development of these systems may play an increasingly important role in many facets of our lives. Therefore, given their potential importance and present and future weight, it is worthwhile to analyze what kind of challenges they entail. In this chapter, we will provide an overview of the ethical aspects of artificial virtual assistants. First, we provide (...)
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  14.  83
    African Ethics and Online Communities: An Argument for a Virtual Communitarianism.Stephen Nkansah Morgan & Beatrice Okyere-Manu - 2021 - Filosofia Theoretica: Journal of African Philosophy, Culture and Religions 10 (3):103-118.
    A virtual community is generally described as a group of people with shared interests, ideas, and goals in a particular digital group or virtual platform. Virtual communities have become ubiquitous in recent times, and almost everyone belongs to one or multiple virtual communities. The onset of the COVID-19 pandemic, with its associated national lockdowns, has made virtual communities more essential and a necessary part of our daily lives, whether for work and business, educational purposes or (...)
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  15. The ethics of representation and action in virtual reality.Philip Brey - 1999 - Ethics and Information Technology 1 (1):5-14.
    This essay addresses ethical aspects of the design and use of virtual reality (VR) systems, focusing on the behavioral options made available in such systems and the manner in which reality is represented or simulated in them. An assessment is made of the morality of immoral behavior in virtual reality, and of the virtual modeling of such behavior. Thereafter, the ethical aspects of misrepresentation and biased representation in VR applications are discussed.
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  16. Virtual worlds and moral evaluation.Jeff Dunn - 2012 - Ethics and Information Technology 14 (4):255-265.
    Consider the multi-user virtual worlds of online games such as EVE and World of Warcraft, or the multi-user virtual world of Second Life. Suppose a player performs an action in one of these worlds, via his or her virtual character, which would be wrong, if the virtual world were real. What is the moral status of this virtual action? In this paper I consider arguments for and against the Asymmetry Thesis: the thesis that such (...) actions are never wrong. I also explain how the truth of the Asymmetry Thesis is closely aligned with the possibility of what Edward Castronova has called closed synthetic worlds. With some qualifications, the ultimate conclusion is that the Asymmetry Thesis is false and that these closed worlds are impossible. (shrink)
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  17. Emotion and Ethics in Virtual Reality.Alex Fisher - 2026 - Australasian Journal of Philosophy.
    It is controversial whether virtual reality should be considered fictional or real. Virtual fictionalists claim that objects and events within virtual reality are merely fictional: they are imagined and do not exist. Virtual realists argue that virtual objects and events really exist. This metaphysical debate might appear important for some of the practical questions that arise regarding how to morally evaluate and legally regulate virtual reality. For instance, one advantage claimed of virtual realism (...)
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  18. The Ethics of Virtual Reality Technology: Social Hazards and Public Policy Recommendations.James S. Spiegel - 2018 - Science and Engineering Ethics 24 (5):1537-1550.
    This article explores four major areas of moral concern regarding virtual reality technologies. First, VR poses potential mental health risks, including Depersonalization/Derealization Disorder. Second, VR technology raises serious concerns related to personal neglect of users’ own actual bodies and real physical environments. Third, VR technologies may be used to record personal data which could be deployed in ways that threaten personal privacy and present a danger related to manipulation of users’ beliefs, emotions, and behaviors. Finally, there are other moral (...)
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  19.  60
    Ethics in the Virtual World: The Morality and Psychology of Gaming.Garry Young - 2013 - Durham, UK: Routledge.
    Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily good or bad. The book raises pertinent questions about one of the most rapidly expanding leisure pursuits in western culture: should virtual enactments warrant (...)
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  20.  93
    Virtual Special Issue on Corporate Governance and Ethics: What’s Next?Jeroen Veldman, Tanusree Jain & Christian Hauser - 2023 - Journal of Business Ethics 183 (2):329-331.
    Corporate governance (CG) is a key area of management with important implications for business ethics. The interface of CG and business ethics is populated with rich intellectual debates on the role of ethics in governance from a multi-disciplinary perspective. Within these debates, the relationship between CG and outcomes for business and society, and the role of CG structures and processes and their comparative aspects across institutional settings are discussed. Despite a proliferation of research at the interface of (...)
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  21.  52
    Ethics in an Age of Surveillance: Personal Information and Virtual Identities.Adam Henschke - 2017 - Cambridge University Press.
    People increasingly live online, sharing publicly what might have once seemed private, but at the same time are enraged by extremes of government surveillance and the corresponding invasion into our private lives. In this enlightening work, Adam Henschke re-examines privacy and property in the age of surveillance in order to understand not only the importance of these social conventions, but also their moral relevance. By analyzing identity and information, and presenting a case for a relation between the two, he explains (...)
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  22. Is Virtually Everything Possible? The Relevance of Ethics and Human Rights for Introducing Extended Reality in Forensic Psychiatry.Sjors Ligthart, Gerben Meynen, Nikola Biller-Andorno, Tijs Kooijmans & Philipp Kellmeyer - 2022 - American Journal of Bioethics Neuroscience 13 (3):144-157.
    Extended Reality (XR) systems, such as Virtual Reality (VR) and Augmented Reality (AR), provide a digital simulation either of a complete environment, or of particular objects within the real world. Today, XR is used in a wide variety of settings, including gaming, design, engineering, and the military. In addition, XR has been introduced into psychology, cognitive sciences and biomedicine for both basic research as well as diagnosing or treating neurological and psychiatric disorders. In the context of XR, the simulated (...)
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  23. Doing Good with Virtual Reality: The Ethics of Using Virtual Simulations for Improving Human Morality.Jon Rueda - 2023 - In Andrew Kissel & Erick José Ramirez, Exploring Extended Realities: Metaphysical, Psychological, and Ethical Challenges. Routledge.
    Much of the excitement and concern with virtual reality (VR) has to do with the impact of virtual experiences on our moral conduct in the “real world”. VR technologies offer vivid simulations that may impact prosocial dispositions and abilities or emotions related to morality. Whereas some experiences could facilitate particular moral behaviors, VR could also inculcate bad moral habits or lead to the surreptitious development of nefarious moral traits. In this chapter, I offer an overview of the ethical (...)
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  24. The Ethics of Virtual and Augmented Reality: Building Worlds, written by Erick Jose Ramirez.Fritz J. McDonald - 2023 - Journal of Moral Philosophy 20 (5-6):592-595.
    Review of The Ethics of Virtual and Augmented Reality: Building Worlds, written by Erick Jose Ramirez.
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  25. Hit by the Virtual Trolley: When is Experimental Ethics Unethical?Jon Rueda - 2022 - Teorema: International Journal of Philosophy 41 (1):7-27.
    The trolley problem is one of the liveliest research frameworks in experimental ethics. In the last decade, social neuroscience and experimental moral psychology have gone beyond the studies with mere text-based hypothetical moral dilemmas. In this article, I present the rationale behind testing the actual behaviour in more realistic scenarios through Virtual Reality and summarize the body of evidence raised by the experiments with virtual trolley scenarios. Then, I approach the argument of Ramirez and LaBarge (2020), who (...)
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  26. Virtual child pornography: The eroticization of inequality.Neil Levy - 2002 - Ethics and Information Technology 4 (4):319-323.
    The United States Supreme Court hasrecently ruled that virtual child pornographyis protected free speech, partly on the groundsthat virtual pornography does not harm actualchildren. I review the evidence for thecontention that virtual pornography might harmchildren, and find that it is, at best,inconclusive. Saying that virtual childpornography does not harm actual children isnot to say that it is completely harmless,however. Child pornography, actual or virtual,necessarily eroticizes inequality; in a sexistsociety it therefore contributes to thesubordination of women.
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  27.  76
    Virtual reality, value, and the external world.Guy Kahane - 2026 - Philosophical Studies 183 (5):1317-1337.
    Nozick famously argued that life inside an Experience Machine (EM) is dismal because it severs our connection to external reality. Would life spent in Virtual Reality (VR) be similarly dismal? Chalmers argues that because VR is importantly different from an EM, life in VR can be roughly as good as life outside. Chalmers further argues for Virtual Realism, the view that virtual worlds can be unqualifiedly real. I examine the relation between these claims about VR and the (...)
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  28.  24
    Ethical Considerations for Researchers’ Well-Being in the Development Process of Virtual Reality Scenarios for Child Emotional Maltreatment.Pia Keiski, Jari Kangas, Mikko Partanen, Tomi Nukarinen, Roope Raisamo & Eija Paavilainen - 2026 - Science and Engineering Ethics 32 (2):14.
    This paper aims to reflect on ethical considerations for the well-being of researchers involved in the development of virtual reality (VR) scenarios for parents who emotionally maltreat their children. Ethical considerations, particularly potential emotional strain, arose throughout the VR scenario development, including topic selection and content creation. However, despite the significance of these issues, existing literature addressing ethical challenges in researching sensitive topics from the researcher’s perspective has focused solely on data collection or analysis, overlooking the well-being of researchers (...)
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  29. The Ethics of Virtual Sexual Assault.John Danaher - 2021 - In Carissa Véliz, The Oxford Handbook of Digital Ethics. Oxford University Press.
    This chapter addresses the growing problem of unwanted sexual interactions in virtual environments. It reviews the available evidence regarding the prevalence and severity of this problem. It then argues that due to the potential harms of such interactions, as well as their nonconsensual nature, there is a good prima facie argument for viewing them as serious moral wrongs. Does this prima facie argument hold up to scrutiny? After considering three major objections – the ‘it’s not real’ objection; the ‘it’s (...)
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  30.  80
    Ethical considerations related to virtual visiting for families and critically ill patients in intensive care: a qualitative descriptive study.Kirsty Clarke, Karen Borges, Sultan Hatab, Lauren Richardson, Jessica Taylor, Robyn Evans, Bethany Chung, Harriet Cleverdon, Andreas Xyrichis, Amelia Cook, Joel Meyer & Louise Rose - 2024 - BMC Medical Ethics 25 (1):1-7.
    Background During the COVID-19 pandemic, virtual visiting technologies were rapidly integrated into the care offered by intensive care units (ICUs) in the UK and across the globe. Today, these technologies offer a necessary adjunct to in-person visits for those with ICU access limited by geography, work/caregiving commitments, or frailty. However, few empirical studies explore the ethical issues associated with virtual visiting. This study aimed to explore the anticipated or unanticipated ethical issues raised by using virtual visiting in (...)
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  31. Virtual Reality, Empathy and Ethics.Matthew Cotton - 2021 - Cham: Springer Verlag.
    This book examines the ethics of virtual reality technologies. New forms of virtual reality are emerging in society, not just from low-cost gaming headsets, or augmented reality apps on phones, but from simulated “deep fake” images and videos on social media. This book subjects the new VR technological landscape to ethical scrutiny: assessing the benefits, risks and regulatory practices that shape it. Though often associated with gaming, education and therapy, VR can also be used for moral enhancement. (...)
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  32.  48
    Virtual Reality.Matthew Cotton - 2021 - In Virtual Reality, Empathy and Ethics. Cham: Springer Verlag. pp. 1-22.
    In this introductory chapter, virtual reality (VR) is discussed as both concept and modern technological artefact. A brief history of virtual reality is documented—detailing innovations in stereoscopic vision, auditory and haptic feedback, motion detection, and computer-generated models. The factors leading to a growing contemporary market for low-cost domestic VR technologies are discussed. The range of applications for VR and augmented reality (AR) across education, architecture, training, cultural heritage, public engagement, and medical therapy are assessed. The chapter concludes by (...)
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  33. The ethics of reality and virtual reality: Latour, facts and values.Mariam Fraser - 2006 - History of the Human Sciences 19 (2):45-72.
    In the context of the question of the extent to which science studies is able to mount an adequate critique of contemporary developments in science and technology, and in view of the proliferating interest in ethics across the social sciences, this article has two aims. Firstly to address some of the implications for ethics of Bruno Latour's, and to a lesser extent Alfred North Whitehead’s, conceptions of reality, both of which have a bearing on the long-standing dichotomy between (...)
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  34.  83
    Do Ethics and Values Play a Role in Virtual Education? A Study on the Perception of Students and Teachers.Jose Alberto Rivera Piragauta & Janaina Minelli de Oliveira - 2023 - Journal of Academic Ethics 21 (2):343-356.
    Learning in virtual environments is an ethical experience. This research aimed to understand the ethical experience of a virtual learning environment from the perspective of university students and their teachers. The participants were 205 higher education students from different Spanish-speaking countries (Colombia, Argentina, Mexico, Ecuador, and Spain) and 30 teachers who acted as tutors in virtual education. The study used a design-based research method and quantitative instruments for the collection of empirical data. The data analysis showed that (...)
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  35. Virtual to Virtuous Money: A Virtue Ethics Perspective on Video Game Business Logic.Olli I. Heimo, J. Tuomas Harviainen, Kai K. Kimppa & Tuomas Mäkilä - 2018 - Journal of Business Ethics 153 (1):95-103.
    In this article, we expand on the models available for defining various different business logics relevant to video game development, especially those concerning free-to-play games. We use the models to analyse those business logics from an Aristotelian virtue ethics perspective. We argue that if an individual wishes to follow the Aristotelian virtue ethics code in order to develop the virtues inherent in his or her own character (as in the personal character of the developer, not a character in (...)
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  36. The Ethical Status of Virtual Actions.Geert Gooskens - 2010 - Ethical Perspectives 17 (1):59-78.
    One of the most interesting features of the computer is its ability to create virtual environments. These environments allow us to interact with objects that are simulated by the computer and are not real. They thus allow us to realize actions that have no repercussions whatsoever on the non-virtual world. This seems to qualify virtual environments as an ideal playground to do all kinds of things that would be labelled ethically wrong if realized in the real world. (...)
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  37. Virtual decisions: video game ethics, Just Consequentialism, and ethics on the fly.Don Gotterbarn & James Moor - 2009 - Acm Sigcas Computers and Society 39 (3):27-42.
    Video games are ethically controversial. Some video games are effective training tools for learning various skills and approaches to problem-solving, but some video games are notorious for promoting discriminatory and barbaric behavior. We consider such ethical pros and cons of video games, but we also present a more fundamental ethical issue about video games. Most video games have a bias toward self-centered decision-making. Often the decision-making driver is not the impact of the decision on society but rather the quantity of (...)
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  38. Virtual domains for sports and games.Jason Holt - 2016 - Sport, Ethics and Philosophy 10 (1):5-13.
    Videogames present deep challenges for traditional concepts of sport and games. Cybersport in particular suggests that sport might be transposed into digital arenas, and videogames in general provide apparently striking counterexamples to the orthodox Suitsian theory of games, seeming to lack strictly prelusory goals and perhaps even also constitutive rules. I argue as follows: if any cybersports count as genuine sports, it will be those most closely resembling uncontroversial core instances of sport, those that essentially involve gross motor skill. Even (...)
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  39.  37
    Virtual power and digital colonialism: Ethics, techno-sovereignty, and resistance in the AI-mediated metaverse.Artur Ishkhanyan - 2026 - Ethics and Information Technology 28 (2):28.
    This paper offers a philosophical and ethical critique of artificial intelligence (AI) and platform capitalism in virtual reality (VR) environments, examining how digital colonialism and algorithmic sovereignty reshape identity, agency, and justice in immersive lifeworlds. Drawing on political theory, decolonial scholarship, and digital phenomenology, the analysis traces three interrelated transformations. First, it examines how data colonialism operates within platforms such as Meta’s Horizon Worlds, where behavioral data extraction and algorithmic systems structure perception and interaction, producing forms of cognitive colonization (...)
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  40. Disembodied friendship: virtual friends and the tendencies of technologically mediated friendship.Daniel Grasso - 2025 - Ethics and Information Technology 27 (1):1-11.
    This paper engages the ongoing debate around the possibility of virtue friendships in the Aristotelian sense through online mediation. However, I argue that since the current literature has remained overly focused on the mere possibility of virtual friendship, it has obscured the more common phenomena of using digital communication to sustain previous in-person friendships which are now at a distance. While I agree with those who argue that entirely virtual friendship is possible, I argue that the current rebuttals (...)
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  41. The effect of professional ethics workshop with virtual follow-up on nurses moral distress.Ali Ghahremani, Fatemeh Esmaelzadeh, Mahboobeh Khosravani & Mohaddeseh Mohsenpour - 2022 - Clinical Ethics 17 (2):191-197.
    Research objectives Moral distress is a common phenomenon among nurses and can negatively affect their mental health and quality of the care. This study aimed to determine the effect of professional ethics workshop with virtual follow-up on the moral distress of nurses. Methods This experimental study was performed on 50 nurses in Ghaem Hospital, Mashhad, Iran. The intervention group received 8-hour professional ethics workshop and 4 weeks follow-up through social network. The moral distress was evaluated through the (...)
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  42. The Law and Ethics of Virtual Sexual Assault.John Danaher - forthcoming - In A. Befort, The Law of Virtual and Augmented Reality. Edward Elgar Press.
    This chapter provides a general overview and introduction to the law and ethics of virtual sexual assault. It offers a definition of the phenomenon and argues that there are six interesting types. It then asks and answers three questions: (i) should we criminalise virtual sexual assault? (ii) can you be held responsible for virtual sexual assault? and (iii) are there issues with 'consent' to virtual sexual activity that might make it difficult to prosecute or punish (...)
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  43. Trusting virtual trust.Paul Laat - 2005 - Ethics and Information Technology 7 (3):167-180.
    Can trust evolve on the Internet between virtual strangers? Recently, Pettit answered this question in the negative. Focusing on trust in the sense of ‘dynamic, interactive, and trusting’ reliance on other people, he distinguishes between two forms of trust: primary trust rests on the belief that the other is trustworthy, while the more subtle secondary kind of trust is premised on the belief that the other cherishes one’s esteem, and will, therefore, reply to an act of trust in kind (...)
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  44.  89
    Demonstrating Ethical Leadership in a Virtual World: Accessibility, Community, and Identity.Nate Olson & Kallee McCullough - 2021 - Teaching Ethics 21 (2):213-224.
    During the COVID-19 pandemic, ethics centers were forced to reimagine program delivery. In a tumultuous time with rampant social isolation, the need for ethics education and dialogue was also critical. The authors, members of the directorship team of the Kegley Institute of Ethics, discuss how KIE met these challenges through organizing over fifty online events during the pandemic, including webinars, pedagogy workshops, ethics bowls, intercollegiate student conversations, colloquia, film viewings, and podcasts. The article describes both the (...)
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  45. Can Virtual Mentors Add Value to Business Ethics Education? A Case-Based Exploratory Study.Linda L. Brennan & Robert D. Perkins - 2012 - Journal of Business Ethics Education 9:165-192.
    We examine the educational benefits of a virtual mentor program used to supplement classroom teaching of ethics, by connecting students with business practitioners through computer-mediated communications. Virtual mentoring can be a valuable and inexpensive way to extend the classroom lectures and discussion with real-world perspectives. In addition, it can serve additional purposes for students, such as learning how to develop a relationship with a mentor, and improving application of ethical concepts in practical situations. Is this potential realistic (...)
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  46.  55
    Ethics of Virtual Reality.Blanca Rodríguez López - 2023 - In Francisco Lara & Jan Deckers, Ethics of Artificial Intelligence. Cham: Springer Nature Switzerland. pp. 109-127.
    Human beings have been spending a lot of time in front of a screen for many years. Through the computer and other electronic devices, we interact with our friends and colleagues, we maintain contact with our relatives, we carry out part of our work, we study and we carry out leisure activities. Despite the many advantages that all this has brought to our lives, ethical and social problems have also arisen. Although these electronic devices have become increasingly immersive and interactive, (...)
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  47. Getting away with murder: why virtual murder in MMORPGs can be wrong on Kantian grounds.Helen Ryland - 2019 - Ethics and Information Technology (2).
    Ali (Ethics and Information Technology 17:267–274, 2015) and McCormick (Ethics and Information Technology 3:277–287, 2001) claim that virtual murders are objectionable when they show inappropriate engagement with the game or bad sportsmanship. McCormick argues that such virtual murders cannot be wrong on Kantian grounds because virtual murders only violate indirect moral duties, and bad sportsmanship is shown across competitive sports in the same way. To condemn virtual murder on grounds of bad sportsmanship, we would (...)
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  48.  31
    Virtual Special Issue on Humanities and Business Ethics.Christopher Michaelson - 2017 - Journal of Business Ethics 142 (3):409-412.
    This collection of articles on Humanities and Business Ethics is the second virtual special issue of the Journal of Business Ethics. It is a curated selection of previously published papers aimed at inspiring future contributions on Humanities and Business Ethics. This new section of the journal explores artifacts that provide timely and timeless insight into the essential culture and values of business. The ten articles in this VSI draw on seven humanities disciplines: anthropology, architecture, art, classics, (...)
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  49.  74
    Virtual reality and imagination - a possible ethical framework based on the thought of Gregory of Nazianzus.Václav Ježek - 2020 - Ethics and Bioethics (in Central Europe) 10 (3-4):116-132.
    The present article discusses the thoughts of Gregory of Nazianzus in relation to virtual reality especially man-made virtual reality in all its forms. We argue that the benefits of virtual reality, such as freedom, imagination, creativity can be paradoxically curtailed by virtual reality itself, since it is highly subjective and as its medium shows, can be an a priori matrix and prison for the human being. Gregory of Nazianzus, building his theology on a firm basis on (...)
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    The Ethical Dimensions of Virtual Reality.Matthew Cotton - 2021 - In Virtual Reality, Empathy and Ethics. Cham: Springer Verlag. pp. 23-41.
    This chapter discusses the ways in which cultural and epistemic fears over virtual objects and environments emerged in the early 1980s as the fear of covert artificial reality was posed in literature and film. Though the promise of VR as a fully immersive alternative reality was let down by the lack of computing power to achieve such a vision, ethical concerns increasingly focused upon the way in which virtual objects have begun to bleed into our public life through (...)
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