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jacobPOL

P.S, black mesa was real place in new mexico before it vanished due to certain... scientist who cut their ponytail.

Let get's first out of the way, direction is the most important heart and soul of any filmmaking medium out there how departments such as direction, cinematography/photography, compositing, editing etc are one of the most major things in the project to make it look very good. Also Shueisha and shokagugan plus viz media are all the same companies just seperate buildings as they belong to one giant of a family "Oga family" of Hitotsubashi Group https://en.wikipedia.org/wiki/Hitotsubashi_Group

plus TOC rankings are the second most important metric for me because as Japanese redears are very brutal and honest, once survived the axe and was not sent to the bottom of TOC void, means the series has survived, and if it recieved anime adaptation it was very well recieved. So my most trusted sources are Hitotsubashi Group, kadokawa, square enix to an lesser degree, however... Kodansha I never ever trust as they have many well recieved IPs yet majority of them never got any form of adaptation. Also the reason why previous gen era anime were the way they were is they were during sponsors era which in order to get "hiatus"t hey were going on filler arc being fully outsorced as "unofficial hiatus" lasting 6 to 12 months as a large break buffer while main team was working on manga canon stuff far in advance, and then there were other half of anime which utilized 5m recap + 30s preview to make majority of episodes "short form" being 13 to 14 minutes than usual 20m full length episodes so to achieve very natural flow of panel by panel in terms of plot progresion and very fast pacing depending on the density of the chapter 6/5/4/3/2 chapters per full length 20m episode as this is what they would be adapting when calculating those short form episodes in to full length 20m episodes while adapting less like 3/2.5/2/1.5/1 chapter per short form episode so to not overtake the manga, having steady gap behind it while having no need to go on "unofficial hiatus" due to certain risks associated with it certain staff doesn't want to risk it while also airing with default very few weeks break off air depending on a timeslot, 7 week break off air + national pre empting events if daytime, and then 12 weeks break + pre empting national evets if night time slot as a buffer thus 100% were already featuring seasonal prodution, many of the episodes were 3 to 4 months in the production or some high priortity episodes 6 to even 8 months or even longer while also being on avareage 1.5 to 2 years large gap behind the ongoing manga hence why they never needed to go on "seasonal hiatus" because they were already seasonal plus for each return of these anime with canon arcs also had full on PVs for the next canon arc not an generic next episode preview, promotional materials, key visuals, canon arc specific OSTs so on and so forth, these "seasons" were just categorized by arcs as it was more easier to name by the original arc name which is also what more and more modern anime are doing such as demon slayer and bleach thousand year blood war returning to this traditional naming scheme. So also with it, there is no issue nor no worries of skipping "filler arcs" because they were used as unofficial hiatus which industry knew it very well.

Here is the clip which explains better than I do
https://www.reddit.com/r/Gintama/comments/1mzx806/gintoki_explains_how_filler_works/

The other thing, all of these desktop pc stores e.g steam aren't native windows aplications but just a simple websites wrapped in browsers wrapper in steam case post 2010 chromium (CEF) and vice versa to other stores such as ea app, ubisoft connect etc and the reason why these two respective apps outside steam feels so heavy, because they use full chrome stack with no in house optimization for certain modules hence why they behave the way they do because they are full on chromium browser, so also with it they cannot deploy kernel level drm because they aren't native apps to begin with but just websites wrapped around browsers

https://developer.valvesoftware.com/wiki/Chromium_Embedded_Framework

Plus remote installers were also designed for the users do be frictionless experience while once connected to steam pipe or other equilavent, it simply un encrypts the game files via internet + local user disc bandwith so to achieve greater speeds, installing required dependencies and API wrappers plus latest patches while once user waited they can play the game frictionlessly and btw offline installers also exists via "backup game files and restore" feature but the reason it needs internet is not because drm nor licence check nor authentication but simply needs to remotely connnect to steam pipe or other equilavent which then un encrypts multi archived folder but this time locally.

https://partner.steamgames.com/doc/sdk/uploading


P.S, Japan doesn't have pork chops, fresh young potateos, boiled carrot so I am proud polish person.

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Part 2 of my thread now related to speicific Japanese laws and other type of distribution;

There are certain laws in Japan which many outside it may find it surprising like the afformentioned article 175 which specifically says "Article 175(1)A person who distributes or displays in public obscene objects such as documents, drawings or recording media contained in electronic or magnetic records is punished by imprisonment for not more than 2 years, a fine of not more than 2,500,000 yen or a petty fine, or both imprisonment and a fine. The same applies to a person who distributes obscene records including electronic or magnetic records through the transmission of telecommunications.
(2)The same applies to a person who possesses the objects referred to in the preceding paragraph or stores electronic or magnetic records referred to in the same paragraph for the purpose of distributing them for a fee." *

*which means it is very strict on obscene content in Japan and CERO plus EOCS are one of the most strictest age rating for vide games policies in Japan, with even the highest cero tier ranked version such as resident evil 7 was brutally censored to the point of no recogniztion whereas worldwide including china via steam global has recieved fully uncensored versions. Also ESRB/PEGI are very leniest age rating video game boards as they follow very simple valve system such as "Tag properly, as long as it is legal we don't care" type of system which for example sth like the last of us part 2 is perfect example how it was fully uncensored featuring many fully uncensored NSFW scenes lasting for literal minutes with audio included as well not lasting even 30s.

Also rule 15 was designed by payment procesors back in summer 2025 to disclouse it officially on mainstream pc stores and stores in general to comply worldwide as every country has different culture thus different laws.**

**Also the reason why JAST USA and other niche stores weren't hit with rule 15 style payment procesors because JAST USA is US only publishers exporting from one country Japan for export only licenses as they are protected by US jurisdiction and valve is global distributor where companies from every country has different culture thus different laws in which rule 15 is very lenient in comparison to how large online spaces makes it appear to be, also fun fact, most of the adult visual novels licensed by JAST USA are prohibited by Japanese law due to article 175 and many of these came from the Japanese pc stores operating in legal grey area or small doujin circles, and also rule 10 of JAST USA which is Japanese only language in TOS also explicitly says do not bring this content to japan as this is prohibited by Japanese law.

Last Online 4 hours ago
Gender Male
Birthday May 17, 2005
Location Poland
Joined Jun 30, 2022
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Reddit JacoB5657
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