WindowsPlayer:0.6.4.2 (Grex)
InvalidOperationException: Sequence contains no matching element
System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <00000000000000000000000000000000>:0)
JourneySystem.Map.View.MapView.AttachModel (GameSystems.JourneySystem.Map.Model.MapModel model) (at <00000000000000000000000000000000>:0)
GameSystems.JourneySystem.JourneyModel.Begin (GameCore gameCore, GameSystems.JourneySystem.PlayerState playerState, GameSystems.JourneySystem.Map.Settings.MapGenerationRule rules) (at <00000000000000000000000000000000>:0)
JourneySystem.Map.JourneyView.BeginJourney (GameSystems.JourneySystem.Map.Settings.MapGenerationRule rules, GameSystems.JourneySystem.PlayerState playerState) (at <00000000000000000000000000000000>:0)
Cores.LocationManager+<>c__DisplayClass28_0.<SwapOnJourney>g__Run|0 () (at <00000000000000000000000000000000>:0)
Cores.LocationManager.SwapOnMiniGame (Cores.CameraState cameraState, System.Func`1[TResult] runAction) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
UI.FadePanel.Open () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
UI.FadePanel.ChangeVisible (UnityEngine.CanvasGroup graphic, UnityEngine.Vector2 border) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTask+NextFramePromise.MoveNext () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () (at <00000000000000000000000000000000>:0)
UnityEngine.Debug:LogException(Exception)
Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
UI.<Open>d__13:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
UI.<ChangeVisible>d__15:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.NextFramePromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()