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Eshan

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A member registered Mar 10, 2026 · View creator page →

Creator of

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Really enjoyed my time with this one, creative and a good execution on the concept. I was wondering how you unlocked all the bugs? After a couple matches clicking on the rock quit giving me bugs but on a second playthrough I got a different collection of bugs. I think the collection was my favorite part, kinda like a pokemon aspect, if they had different attributes from one another that would be a cool expansion on this idea.

I made it :D, definitely a "rage game" experience but I had my fun just "tippy tapping" the buttons to go the direction I wanted. Good Job!

Great Job! Loved the puzzles. Gives me a angry birds vibe.

Lol ty, trying to go through and rate as much as I can these last few days.

Sorry i'm in the same boat, tried a couple of mics and I couldn't get any to pick up. Love the concept and the worldbuilding with the requests. Little comments on why your performing a action in a game is always a plus.

also got stuck on the eye level, past that I had fun. Liked the concept of having to avoid enemies until you find a weapon, sometimes I got stuck and pummeled to death because I ran into a corner for a gear and took too long to get out.

Great Art and a Great Idea, this game had the same issue I had when making my game where you can constantly spin the wheel if you continuously click it, the fixed I used was adding a true or false statement to the function where "on click" it would check to see if my "Currently Spinning" Boolean was false and inside the function set it to true. Then when the wheel picks its outcome, slide in a lil reset to the boolean.

In this game (or maybe just unreal im not for sure) you can press (;) to enter a debug mode and fly around the map, its a couple rooms and a maze will a whole bunch of wizards I imagine you fireball to death with your wand circling motion. The background song is kick-ass btw. 

Great Concept, this is what Game Jams are all about. My tidbit of advice would be for the camera, if the character is not centered with the camera at all times (like Vampire Survivors) players will feel a little cheated when they accidentally bump into something they could see off-screen. Now you could just center the camera and call it there, but we could also inverse this camera so while your moving the camera would *slightly* travel in front of the player's current direction. Take this with a grain of salt, you accomplished exactly what you needed to with this entry, GJ.

I'm very much a brute force player, in a expanded version I could use a tutorial on what the different aspects of each of the sliders do. Or maybe I should take a Trigonometry Class (Lol).

Thanks for playing! The ads were my favorite part, that's what my jam partner worked on.

Kudos to whoever did the music track for the game, had some trouble with the "tube portals", but the overall game design is great

Watched TheWaffis play this, really liked the dialogue options and the wacky scenarios you get into.

I got to 31, also yea the bottom ones are hard to see coming before its too late.
I personally really like shields in games so any excuse for "Shield-based" gameplay is worth a look for me.

If y'all liked that one rolling ball puzzle from Breath of the wild you'll like this too. Good Job OP.

No lag for me, great game idea, I feel like if I could mouse aim my hat while spinning would be a nice touch, for some reason I also want to "sombrero" the civilians.

For a final school project this is great, when I read the message about "3 mannequins" I immediately know that was going to be an issue. Brings back a lot of my childhood horror anytime I booted up Doom or something else with Billboarding. 

I had a fun time with with one, big happy wheels vibe, if you liked doing the custom levels there you'd like this.

I got the game to work and I broke the clock :c. The game has a sensitivity slider if you press escape.

I downloaded and played without any warning but I did have a problem in game where the ball wouldn't return to the pitcher after the first hit, past that I liked the concept.

Dang the Discord was right, this game needs more ratings, the opening cinematic was amazing. Props to yall's team 

Definitely feels like a "Wii Sports Resorts" but Restaurant spin-off. Great stuff here all around.

Thanks! Eventually me and my Game Jam partner will make a Behind the Scenes video about our process for it all.

Loved it, the FMV "banter" as I'll call it was my favorite part, if you put characterization like this of yourself into other projects they're bound to get a good laugh. (I personally picked the letter E).

on gawd, ty

This game really be an allegory for working at any big corporation.

I was able to play and found that if this could've been in the oven a little bit longer you'd have a great game on your hands, I'd love to play the finished build when it comes out.
I think the atmosphere is the immediate thing that hits you and with some music this could be a really depressing scenario your in (in a good way),

The other thing that was already mentioned was that without a tutorial in some way or another, it almost feels intentionally vague on what is even going on. Which i feel like is a theme that doesn't entirely have to be dropped, it adds a bit of mystery to the game.

1. the Initial hurdle of what the icons are and do (It's actually fine, I'm not gonna harp on it)

2. I think... THIS HAS BEEN MY FAVORITE SUBMISSION SO FAR, Great use of theme, Tower Defense as a genre is already a +1 for me and a polished one at that,  the RNG of what towers that you get is a great/innovative mechanic, having 2 different tables you can roll on really adds to what I like with this  premise (In a expanded version, I think having more of these would be great). 

3. Your team really showed out be proud of what you put out, the music is great and creates an atmosphere of being in the casino, the art is well thought out and is the biggest help when trying to convey what each of the icons do.

Just finished playing, I figured out the premise after crashing into a tree (lol). This is like the "making pokeblocks" game in PKMN Emerald. To reach your destination you have to travel the 50miles that it tells you in the rear view mirror, to do so HONK the wheel to land on either the "knobs" that flash blue or the lightning bolts that flash yellow, doing so lowers your miles to go. Hitting the skull 3 times is a game over.

IMO loved the music, and the use of theme is very on point.

Yea this being done in pico-8 is really appealing to me,  great execution on the concept.

Love the character designs for the customers getting absolutely walloped with a pizza, Great idea and great execution, this is the first game with a leaderboard that I saw which is a great touch.

Loved it, I'm not for sure if this is a concept in katamari but at some points I needed to use block to get into cages and Litter boxes and I thought that was a creative touch of problem solving. 10/10 on the cat designs.

I can officially say i have beaten the game, lvl 7 and 8 were definitely the challenging level, i think each took me 10mins, but it helps to know where the pathways need to be and working backwards on how tog et them there, I agree with the rest of these folks, great game design and VERY on theme.

Very Creative, makes you feel like your playing a "Edu-tainment Game", I like the goal orientation of matching up the atoms to create the "goal molecule" thats was my favorite part.

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Loved the movement in this game, I played on mouse and keyboard and once you get the controls down the "tech" you perform to move around feels amazing, I imagine speed-runners would love this. Ooo especially when you bounce on a enemy and get height while keeping your momentum. I found 4 of the easter eggs in my playtime.

We definitely tried to make it cryptic, my hint would be, instead of looking at each sentence seperately, look at them all together as a whole, only then will the answer be shown.

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We just put out V1.2.5! If you like the inherent campyness of that build you'll like this one ALOT more.