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This submission is disqualified
A jam submission

Roll to driveView game page

Submitted by NNger228 — 3 days, 36 minutes before the deadline
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Roll to drive's itch.io page

Game Engine

Godot

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Comments

Submitted

I tried opening but it looks like virus you should make  a web version maybe

Submitted(+2)

Just finished playing, I figured out the premise after crashing into a tree (lol). This is like the "making pokeblocks" game in PKMN Emerald. To reach your destination you have to travel the 50miles that it tells you in the rear view mirror, to do so HONK the wheel to land on either the "knobs" that flash blue or the lightning bolts that flash yellow, doing so lowers your miles to go. Hitting the skull 3 times is a game over.

IMO loved the music, and the use of theme is very on point.

Submitted (1 edit) (+1)

No viruses here just a confusing little game :)

I'm not exactly sure what the goal is ? Like I get that getting the skull is bad, but what about the other 2 possibilities ? 

I like what you did tho, just not entirely sure what I'm supposed to do ! Tell me more and I'll gladly play more and give a more thorough review :)

EDIT: I just read Eshan's review and I understand now, I played again and now that I fully understand the goal, it's more enjoyable ! The game is slightly too hard I would say but not unbeatable so this might be skill issue on my part, what you could do to improve the first experience is either add a tutorial or some text to explain which symbol does what (even though the skull is pretty obvious) or add this explaination to the itch.io game page ! Other than that, the music and sound effects are really nice, the visuals are nice too, I would say it's a bit too cluttered maybe ? And the gameplay is addictive ! It really worked on me, you did a great job ! The theme is well used and the mechanics are simple, yet engaging ! To show that you're making progress through the level, other than the number of miles/km left in the rearview mirror, you could add some stuff on the side of the road that grows bigger/closer the more we advance and then disappear behind us ! Great job on your first gamejam !

I think it's too late now but to make your game playable on web:

you have to export it for web :

  • project -> export -> add -> web
    • if it's not there, you have to download export presets in Editor -> manage export templates -> select web and click "install selected templates", then do what I previously said)
  • select web in the left part of the window,
  • click "export project", chose a folder
  • name the exported file "index.html"
  • click "save"
  • compress  all the files into a zip file
  • upload the zip file to itch.io,
  • once you uploaded the zip file, you need to change the game type ("kind of project" in itch.io page edit) to "HTML"
  • tick the box "this file will be played in the browser" on the file that you uploaded
  • and voila ! You supposedly have a game playable in the browser :) don't hesitate to try on another game page on your profile and tell me if you need more help !
Developer (1 edit)

I apologize that the game isn't launching in HTML. This is my first project on itch.io, and I don't know how to set it up properly. Sorry again.
I'm currently making a new 3D game. Thanks for the nice comments! My next game will be easier to understand and more fun to play!
Submitted(+1)

Maybe make it a html game so people can play it without being afraid of viruses

Submitted(+2)

Would like to play this but don't download game jam games, I have no clue if they're viruses, sorry