Muchas graciaaaas
Toronja
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Como estas May, un juego de mazmorras por turnos me parece correcto, aunque actualmente no hay recursos de los enemigos en una escala mas grande como para una pantalla de combate, eso podria ser un impedimento.
Una persona esta usandolos para un juego tipo bullet hell, pienso que esta muy bueno para eso https://x.com/ermine_life/status/2074846470055006561
Tambien en las referencias de juegos que me estuve basando para el juego esta Tiny Rogues .
Aun no tengo 100% definido la forma de atacar de los personajes, hacerlos atacar en 16x16 es complicado, pienso que algo que use un VFX para la animacion va a ser mejor, entonces evitaria ir por el lado de ARPG.
Priorizaria algo de ataque automatico, ataque por turnos o texto/puzzles.
Tambien estoy encantado de escuchar cualquier idea o propuesta que tengas para armar assets
I was thinking of only putting the building blocks that i show in the other pic for the levels in the starter pack and then adding more customized tiles in the themed levels
This afternoon I was thinking about whether to convert these tiles into 2x2 or 3x3 bitmaps. I think the individual walls may be unnecessary
By the way, what engine do you use? I plan to put the autotile optimized for Godot and Game Maker, but if you use something else, I can order it

How are you, friends? I've been working low key on this project. I have a lot of new art started, but I'm still not 100% sure how I'm going to divide it up.
I'm working on thematic levels, such as ice, fire, and others. Would you prefer expansions or complete packages that only include bosses or things like that?
More news coming soon

7/30/2025
The program has potential but it is currently in a very basic phase, you will be able to shrink and index images and use some nodes without too much change.
I really hope for more interesting filters, documentation and shortcuts, at least to play or remove nodes, I am willing to give feedback to the project if needed.























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