Thanks for the love! If I get the chance, I'd love to try making a cat game that offers a really smooth and satisfying gameplay experience!( ^ω^)
SixRadish
Creator of
Recent community posts
Completely understood! The core of this kind of game is really the sense of control. I'm a big fan of tight controls in platformers too, so I'll make sure to focus on that for the next update. Really appreciate you taking the time to share your thoughts!
Also, I just want to add—I really, really love your game!(๑>ᴗ<๑)
Oh right, why didn't I think of giving the player nine lives? What an oversight! (Please don't give me a zero rating, ahhh w(゚Д゚)w)
As for the stool, I actually just placed it there randomly. I never expected it would be such a huge obstacle for most players. Level design really requires much more attention to detail. I've learned a valuable lesson from this! (´▽`ʃ♡ƪ)
This visual presentation is such a breath of fresh air! The video in the bottom right corner of the settings menu has this unexpectedly hilarious and quirky vibe. And when I actually got into the game, I was even more surprised to find it’s just a simple, no-nonsense 'spin to win' mechanic. It's super fun!
(P.S. Now I totally get why the game file is so massive! Hahaha)
