Hello! You can simply drag and drop the palette files into Pixelorama, or open them from the File menu and selecting Open. More info here: https://pixelorama.org/user_manual/palettes#palettes-import
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We will most likely release it on Play Store and F-Droid at some point, but the Android version is still in an experimental stage. It needs more UI improvements, polishing and touch-related features in order to be production ready. Once we reach that stage, we will look into releasing it to stores :)
Thank you very much for the kind words! :)
You can change the export format on the file dialog window that appears when clicking on the "Browse" button. It should have a dropdown list next to the file name that contains all available export file types. Alternatively, you can just manually rename the "png" extension to "gif" from in file name.
Hello! This probably means that either Space or the middle mouse button is constantly being pressed. If nothing is being pressed, it may be an issue with the tablet driver if you are using Windows. You can try changing it from the Preferences, as shown here: https://pixelorama.org/troubleshooting#drawing-is-very-slow-when-using-a-drawing...
Thank you so much for the detailed feedback! It is a relief to hear that the interface is clean and easy to comprehend. We are doing our best to make Pixelorama both easy to use and powerful at the same time, and it is amazing to hear confirmation that this is indeed the case.
We will do our best to ensure that our future updates, while adding more and more features, remain intuitive and easy to use. And of course, suggestions for improvement are always welcome!
Hello, you are referring to the Android version, right? Eventually we will add more buttons in the interface to allow for quick undoing and redoing, without you needing to go to the Edit menu and undoing from there. We'd also love to also add gestures for this, once we figure out how to implement them. As for drawing only with stylus, this will also be hard to do, as we'd most likely need to make our own system for this, as I don't think Godot (the engine we use to develop Pixelorama) has any way to differentiate between stylus and finger. We will definitely work on these issues however before the Android version is considered ready to use.
We would definitely love to add support for more gestures eventually! It is one of the challenges we face, however, because we're not entirely sure yet how we can implement them. The ones we did implement (zoom & pan) were implemented already by Godot itself, so we didn't have to do any extra work. We'd love to also implement palm rejection, but it's one of the other challenges we face.
By cancel and return, are you referring to undo and redo, or are these different gestures?
Thank you for the kind words! You will be happy to know that in the next stable release, you will be able to import gifs without needing to rely on FFMPEG! The importing process will unfortunately be a bit slow for large gifs though because it is entirely written in GDScript, but in the future we could use C++ instead for native performance.
As for the thumbnails, there is not much we can do about that, it is up to each file manager to implement them. There is a thumbnailer for Dolphin that I made which Variable linked, but besides that I'm not sure if there is anything available at the moment.
Thank you very much! It is planned and we have been slowly making some progress. The main obstacle right now is to improve the user interface so that it works better with small touch screens. The timeline for example has a lot of buttons and it is hard to press them on a small screen. Once we make some more improvements we could release an experimental Android version to get feedback from users.







