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Mostafa808

35
Posts
2
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A member registered Feb 12, 2024

Creator of

Recent community posts

I tested it on PC. The controls are slightly hard, but the game levels overall are great.

Some easy polishing would make the game and controls better like adding invincibility and disabling controls for some time on respawn. Also, the respawn points should be in safe area as in some levels I can instantly die after respawn.

You may also want to make the collision shapes of harmful elements smaller that the visual shapes. This way players losing a round would be because of their decisions not some hidden harmful object caused by precise calculations.

It makes sense!

The only people who would appreciate your game are programmers who know how hard to achieve this in scratch. But that is not the case. Most of participants here are either new to programming or not programmers at all.

Aside from that, the controls on mobile needs some enhancements, I do not know if controls on PC have the same difficulty.

Do not fall for survival bias.

Submitting a fully functional game in a week is already a huge milestone. The people who evaluates your game are other developers, artists, and designers. They would evaluate criterias related to their field based on how much work you put in it relative to theirs. It would not necessary mean your work was not good enough for general players.

You have just achieved some of your goals in this jam and you should be happy with them!

The art team were doing great work in this jam.

I appreciate that you liked it!

Yeah, these challenges are indeed hard.

Thanks for your feedback!

Great job!

I have earned enough to save these cats!

Good game!

Cool game, although I lost all my money!

I enjoyed this game actually and I like the utilization of mechanics. They were setup very well!

A very serious auto clicker. I wish if it was longer!

Thanks for your comments and good luck in your journey!

The goal of the game is to finish all three challenges without losing, but the order of these levels is random. When you complete a challenge, it wouldn't be selected again until you start a new game.

For the robots levels, they are not spawning indefinitely. There is a fixed number of each type. Maybe the numbers should be displayed to not cause confusion. If you want some strategy, I would say kill the bigger ones first while doing a maneuver to avoid smaller ones.

Bullet hell seems to be fair because there is not a strategy I can think of if it was harder.

For the targets game, you have to try staying in the middle then move when a taxi spawns to intercept it first before firing at it.

And yes, the game is hard for casual players but it does not require hardcore players to win it.

Anyway, thanks for clarifying these points and I hope you enjoyed this experience!

Thanks, I appreciate that you liked it!

Thanks and good luck!

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You have a great level design and good puzzles.
Great work!

The game is polished and addictive.

great work!

You need some grand strategy for the robots' level.

Thanks, I appreciate that you like it!

Great art and I think this was a creative way to adapt the jam theme.

Overall, it is a great work, keep it up!

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Thank you and good luck!

What do you mean by that? The robots level was the hardest for me to playtest!

I appreciate your words and good luck in this jam :)

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If you are compiling from source you can use this Godot guide. but if you are exporting premade official build, it should generate multiple files in the web export path so just include all of them in a single zip file for web, keep an eye on the engine warnings too. And do not forget to name the web export as "index" because itch.io demands the main HTML file to be named "index.html".

Finally, on the game page settings on itch.io mark the web zip file as "playable in browser" then launch it. There is an experimental option for shared data buffer you have to turn it on in the game itch.io page.

This way you would not worry about specific platform issues.

By the way, if you didn't modify the engine source, then I guess you just included the game resources with the exe file on windows. I would suggest to leave game resources in a separate pck file because embedding resources in the exe would change the official Godot signature and falsely flagging it as a virus.

The web build was exported incorrectly; the web assembly files should be included.

Aside from that you exported a custom Godot template. I do not know why but I tested the windows build and it just freezes after clicking start.

It is either you broke cross-platform compatibility with your modifications, or it just was intended on your behalf!

I guess you made this one alone and I am quite impressed actually!

Good luck on your journey!

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Thanks for your words and good luck for all games!

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I spined it but did not win :(

I like the idea of this reverse snake game!

A third level was disabled because it was incomplete!

It was just an aim practice level where you try to hit flying vehicles.

Thanks, good luck on your journey

Your tool is good for small sound effects like in old console games.
I just found a small problem at first because windows considered this file a riskware, I do not know why but it is working fine and did not ask for any special permission. Maybe, it is because the import of low-level windows libraries. Anyway,
Good Job!

This is interesting Idea!
Also, I tried reading the code and I have no idea how you trained the data to produce the dictionary used to generate. I would like to see how this will end up.
Good Work!

I understand it will serve its purpose on most of board games or other games that use randomness. I was just pointing that you may use this later as a programmer and a game designer. So, after improving this tool may come in handy in your future projects.
Keep up the good work!

Hmm, this reminds me of something...
I am not talking about looting systems in certain games, so... :)
Good job!
Also, you may add a field to enter specified seed rather than random seed.
Adding variable number of tokens also will be a nice touch as the current maximum number of tokens is 7.

Great Work.

More abstractions between the AI and the game and it will be great.

That is great, and I know how much effort you put into this simulator especially the mathematical generator part.
Keep the good work.