100%!!! Even the secret levels… (jk) ((unless…?))
I also felt like playing/making it helped me understand and appreciate the game of life rules more. So simple, and yet so complex.
Thanks for playing!
Was not familiar with wireworld/langton’s ant, thanks for the suggestions! I can imagine a lot of fun level ideas with both those.
I spent a couple hours trying to figure out if adding/removing blocks would make sense, but ultimately found it too brainmelting/unpredictable to yield satisfying puzzles. Worth trying again though, I think with a less chaotic automata like wireworld it may be more effective.
Thanks for playing!
Love the isometric style and the low(ish)-poly models, especially the verical-like enemies. Very satisfying to be swinging a hammer around, although I do wish I had at least a little bit of control over the angle via my mouse, instead of it always being where my character was facing. Very fun to play!
Love the shader! Also really intrigued by the main mechanic. I think this could be cool in a faster-pace game too where it’s more important to lure things and line up specific “circles”. A bit buggy with where the line appeared relative to my cursor in browser (and itch didn’t let me go full screen for some reason), but tons of fun!
Super fun! Grandfather is very well-designed, really appreciate the simple-to-understand-but-hard-to-master mechanics. I wish the die-repeat loop was a bit faster, and that the music wouldn’t stop when I died. For the harder levels, was a bit annoying to keep hearing same section of music and waiting for death screen to try again. Great game!
Thanks so much for playing, it means a lot!
Key rebinding is on the roadmap. I know it’ll be really important, especially for players coming from Celeste which has very different bindings. Controller support also coming as part of that.
Totally agree that the title screen and UI in general needs more love, plan is to totally overhaul it. It’s definitely too hard to get around, mostly a skill issue on my end.
The game is very much still in development so keep your eye out for new updates. Thanks again!