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Bug Sumo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #10 | 3.955 | 3.955 |
| Game Design | #18 | 3.318 | 3.318 |
| Overall | #22 | 3.295 | 3.295 |
| Audio | #27 | 2.909 | 2.909 |
| Execution | #30 | 3.000 | 3.000 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Love the paper designs, and bug theme! Hand drawn aesthetic is super polished.
Awesome art and music, the paper designs fits together very nicely!
The Edge system is definitely the hardest to understand about the game without looking for the readme, improving the UI for this by actually having coin sprites for example (that flicker a bit then settle to heads or tails) would let you know how this calculation happens and what those things mean. Calling it “Edge” might also add to the confusion thanks to “edge” being an important and negative thing in the context of pushing each other down from the mushroom.
Would be great if the action being played would show up above the bug itself when they execute it, instead of on the sides from the beginning. This would make you concentrate on the cute bug characters more and it could add a bit of tension about what the enemy will do (if they come second) as you’d only see their action the moment it happens and if they failed their action, they could keep you more in the dark about their tactics.
The cards coming up on hover could use a bit of easing instead of the linear transition (ease out for both up and down motion would feel nice here).
It would be great if the bars on the level below and ahead of you would get highlighted based on the range of the currently hovered card. Bump/Push could even show an arrow pointing towards where they would push the enemy there. Such overlays could greatly enhance understanding what the cards do.
Thanks for this fun game!
I am really charmed by this one :) The handmade look is great, down to the bevy logo! the tunes are great and have this feeling of someone messing around in a notebook while at the doctors or in bed, or even sitting in detention, lol. I managed to lose the final battle with apparently the worlds mightiest beetle but i suppose that makes me the best ant. Others have echoed some things are hard to read. I wonder if it was possible to emulate a more "scribble" effect with not entirely filling out spaces. Some parts are clean, some are textures, I think I want a little more consistency. Did i like the guitar jam so much i left it running in another window while I wrote this? Yes I did. :)
honestly very impressive stuff! cool and unique, you already know its not really on theme so yeah, i like!
Unique style and art! I was a little overwhelmed at the amount of options on the cards, but I found a rhythm after a while. I like the core gameplay but it was a little tough to see what was going on with little feedback.
Love the art style!
Fun enough to play once I learned the rules. It was a good implementation of a fighting system made in limited time (given the author's food poisoning). I liked the sketched-on-paper aesthetic, though (as in known issues) the text is a bit hard to read on the cards, but nothing too difficult. I think with some minimal sound fx it would be a good way to pass some time!
I just realized the name is _Bug_ sumo, which makes a lot more sense than "big" sumo. Ha!
Bugs R cool :>
I love this look! The colors and the lined paper make it quite cozy. The frog was my favorite! Although it would be nice if I could click on the action without it starting to slide out and check the info another way or have it slide out a bit faster to make it more dynamic.
Had fun once I got it - got to the end of the tournament but it kept going, won 3 or 4 battles after that - does it keep going forever? Appreciate the hand drawn art and music!