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CrowNMoth

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A member registered Oct 05, 2025 · View creator page →

Creator of

Recent community posts

aspiring filipino????

I concur with the other commenters (also stuck on the green screen)

space absolute space cinema

👽👾🧑‍🚀💪🙂🫱🌌🌌🗣️🗣️🔥🔥🔥

🗣️🗣️🗣️🔥🔥🔥🗿🗿🗿

yooo chair and book game mention!

(1 edit)

lofi music to get/away to 

awww theyre making out

not sure how this is a getaway?

Accurate florida depiction

got turned around somewhere in a respawn and I ran back to the beginning

💀💀💀💀💀💀💀💀

this... wasnt made for the jam

https://scratch.mit.edu/projects/1209161560

me casually biking around the city

ominous and evil yellow cube that kills you instantly

good lord why does everything tilt

um...

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This game has been restricted by the author and can not be downloaded. The owner of the page must give permission to those they wish to access the page. 

peak gameplay, I love horizontal gravity

The music and sfx are nice, does feel like having 8 sided movement instead of 4 sided would have been better, 4 sided is a bit too restrictive for my liking in this style of game

- Crow & Moth

Fun set of minigames, would be nice to have some sort of overarching storyline tho, and have the lamppost not block the entire area behind it

- Crow & Moth

The rotoscoped guy was great, the rest of the art was also very charming

Could use maybe a couple more minigames, still quite fun as is

- Crow

Souuuuuuppppp

- Moth

This is actually such a good game for being a game jam entry... The ability to change keybinds (which are reflected in the tutorial text!), the polished art(the boss kills are brutal lol), the audio actually being balanced, the boss fights feel like they could have come out of hollow knight(if there was a dlc about ghost getting a sugar high or smth lmao)

My only complaint is the player character's movement(which feels a bit too slow, especially during the boss fights), and the lack of a heal(not really needed in the game as is, but id imagine it would be nice to have if you guys continued working on the game after this jam and added harder areas/bosses).

I am also confused by the green bar, does that actually do anything? it refills too fast to really empty.....

Overall, great game, would definitely like to see it being continued after this jam

- Crow


I concur

-Moth

This is very Portal, with the lab theme, gun, elevator, robotic voice speaking to you, etc. But the actual puzzles are very distinct, which is neat.

The puzzles could have used some more polish, like audio/visual indicators of when a puzzle is finished, and also maybe an explanation of what the gun does in the room you get it from, had to accidentally hit the green button to figure that out...

The lab rotations are pretty cool, although you can softlock the game by falling into the gap when the floor rotates away and have to restart the game, and the animation is pretty slow

Overall, neat concept, would like to see more puzzles (and maybe a better connection to the ending? was kind of confused by switching from gas puzzles to some sort of lazery reactor thing that just blew up)

- Crow & Moth

Neat concept, swapping minigames every 20 seconds or so is pretty cool. Do agree with the other commenters that more levels, and an explanation for the asteroids one would be nice however.

- Crow & Moth

The narration adds a lot to the game lol, and the music is nice

The controls do feel rather slippery and you stick to the sides of walls with no recourse except falling to your doom tho... 

- Crow & Moth

Nice story with very atmospheric music! The visual novel aspect is well executed, but maybe consider having bella on the side of the screen consistently instead of popping up in the middle occasionally

- Crow & Moth

(1 edit)

The rotation mechanic is interesting, mightve felt smoother if you could rotate clockwise or counterclockwise (with different keys) instead of just in one direction tho. I agree with Palmasop, the door in level 1 was pretty confusing, had to retry the level a bunch to figure that out. Small side note, in level 1, for the button that shoots a square at you, the square stays in the same position on the screen through rotations, not sure if that was intentional or not....
Overall fun game!

 -Crow & Moth

The intent behind that puzzle is to use the gravity changing statues to guide the ball along the glass pathway, could you clarify what you mean by couldn't move it further?  It should follow your gravity direction and fall through the paths

heres mine! https://itch.io/jam/brackeys-15/rate/4306020

heres mine! https://itch.io/jam/brackeys-15/rate/4306020

heres mine! https://itch.io/jam/brackeys-15/rate/4306020

heres mine! https://itch.io/jam/brackeys-15/rate/4306020

heres mine! https://itch.io/jam/brackeys-15/rate/4306020

heres mine! https://itch.io/jam/brackeys-15/rate/4306020

https://itch.io/jam/brackeys-15/rate/4306020

https://itch.io/jam/brackeys-15/rate/4306020

heres mine!

https://itch.io/jam/brackeys-15/rate/4306020

heres mine!

https://itch.io/jam/brackeys-15/rate/4306020

heres mine!

https://itch.io/jam/brackeys-15/rate/4306020

heres mine!

https://itch.io/jam/brackeys-15/rate/4306020

heres mine!

https://itch.io/jam/brackeys-15/rate/4306020

heres mine!

https://itch.io/jam/brackeys-15/rate/4306020