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AndeeeeeZ

99
Posts
2
Topics
12
Followers
19
Following
A member registered Jan 10, 2024 · View creator page →

Creator of

Recent community posts

Love the UI and the typing animation! Looks clean!

Just commented and rated! Really fun game with great artstyle!!

I like the art style! The pixel art looks great! Definitely didn't expect it to be a 2.5D game, but I think you guys made it work really well! I like how the sprite flips in 3D!

Personally, I feel like the player and enemies are moving a bit too fast, which caused aiming to be a bit difficult. The gameplay is still really fun though!

Just played and commented! Online multiplayer in a week is just insane! Crazy good work!!!

It's mind-blowing to me that someone managed to create an online multiplayer game in just a week... Great work!

Just rated and commented! I really like the idea and mechanic of your game!

I really like the idea of the game! Very serious game and itch page! Although I seriously had serious skill issues at the game...

Pretty cool game! I like the post-processing effects you did! Just rated and commented!

Pretty cool game! I like the CRT scanline effect and the post-processing looks pretty cool! The art style would come together better if all the pixel art have the same pixel size!

Thanks for playing our game! For the 2D and 3D relationship, the "2D" objects actually have 3D colliders and Rigidbody! It's just that the collider is very thin, and I wrote a function that keeps the 2D objects at a certain distance away from the 3D cube!

Pretty interesting idea as an incremental game! I feel like trying to get the paper/application count up is a bit too slow, while you gain a lot of experience by completing projects, which made me just sit there with a whole bunch of experience while having to go through the boring process of getting applications in (that might be how it works in real life, I guess). From the experience of playing a bunch of incremental games, I feel like having a quick and big dopamine boost at the beginning is quite important to get the player hooked to keep playing the game.

The art style has some space for improvement, as currently the assets look a bit incoherent. 

I do think this is a very interesting topic to make into an incremental game!

https://andeeeeez.itch.io/octoshift

Please give mine a try if you haven't ready, thanks!

Thanks a lot!!

Just played and rated your game! I really like it, the art looks amazing and the gameplay is really fun!

Please give mine a try!

https://andeeeeez.itch.io/octoshift

Insanely polished game! I really like the pixel art, and the cutscene looks absolutely amazing! It somehow reminded me of the art style of Papers, Please. The setting of the game is really funny as well! The meaningful comments part on the itch page is hilarious! 

I like the mechanics and the concept of the game! I did find it a bit hard to predict which gun is gonna fire, and also the enemies kinda blend in with the background (only a little bit though), which causes them to be hard to see some of the times.

https://andeeeeez.itch.io/octoshift 

Please try mine if you have the time!

Please try mine, thanks!

https://andeeeeez.itch.io/octoshift

Thanks for playing, and thanks for the feedback! I like your suggestion a lot! It's definitely something I haven't considered yet. I'll try to put more accessibility settings in later when I'm finishing the game!

I really like this game!! The art and animation feel super polished and funny! The guy talking is really funny as well, but I did find him to be talking for a bit too long in the tutorial, and personally I think having subtitles will help clarify what he's saying. 

Very serious game!!

The menu and transitions are beautiful! If you used Persona 3 Reload as a reference, I think you've done a great job! It works and looks really well!

Wasn't able to get past level 8, probably due to my skill issues. 

Love the art style and the SFX, they came together really well. Very serious game!

Pretty cool game! The controls are really smooth, and I love how polished the visuals feel! Would be better if there's more audio!

Thanks for playing our game! The black faces are a result of the objects getting too close to the orthographic camera instead of a shader issue. I'll be fixing this issue after the rating period ends!

The rotation and control are quite complex to create and definitely need more tuning. We'll do more polish and playtesting for it when it comes to the complete game!

Thanks a lot for the feedback!

Hi, thanks for playing! 

You were right about the 2D object (the octopus and the floor) having hidden 3D colliders. A trick I found while doing this is to make the colliders relatively thick. If these colliders are too thin, there are chances that small movements will cause the player to fall through the floor. 

I didn't lock the axes, though, since the axes would rotate when the player rotates with the cube (or in other words, I'm using the player's local axes instead of the world axes; I don't think I locked any of the axes). 

I've one script that helps lock the distance between the player and the surface of the cube, and the player also has a custom gravity script that applies gravity to the player's local downward direction (this script is disabled during rotation to prevent the player from falling). When standing on a cube, the player will temporarily become a child of that cube so it can rotate along.

Thanks for the suggestion! Their art is super cool too! I'll definitely try to learn this for my next project!

Thank you so much for finishing and liking our game! Regarding the art, we started working on it pretty late in development, since trying to implement the control and rotation feature took most of our time. 

We do plan to continue polishing and developing this game! My friend and I are both college sophomores, so we both want to make this game into a good portfolio piece. In addition, we've gained lots of feedback from this jam, so we now have a better idea of how to better tune the game! 

Thank you so much for the thoughtful comment and for playing our game!!!

Thanks for playing! As the programmer for this game, trying to code this thing is quite a nightmare, but I'm glad I've done it! Trying to figure out the controls for the camera and rotating cubes probably took the most time out of anything I've worked on in this jam.  Unfortunately, due to time constraints, we didn't playtest our game, which made the controls feel weird and unresponsive.  Thanks a lot for the comment!

Such a clean and well-designed puzzle game! I love the art style and the entire vibe of the game! 

10/10 game! The concept is great, and the game feels super polished! I love the pixel arts and I'm amazed by the animations! The idea of turning clowns into unhappy workers is so funny! A very seriously made serious game!

The game you suggested is quite a hidden gem! Really like the design of that game!

I just played your game, it's absolutely amazing! Really polished and fun game!

It's a really cool game! I really like the pixel art style, and also the style of the game's itch page! The banner looks super cool!

One funny thing is that the instructions only told me not to get hit, and it took me a while to realize that hitting the enemies can also destroy them. 

Cool game!

Here's mine! I'm playing yours right now!

https://andeeeeez.itch.io/octoshift

My team made a puzzle-platformer too!  https://andeeeeez.itch.io/octoshift

By the way, I love how your game has a trailer! I'll play and rate your game very soon!

Okay playing in full screen definitely got everything looking normal! By the way I love the animation of the "spin" button!

IT'S SOOOO CUTE!!! I love how the characters, including the bunnies in the back, are vibing with the music! Definitely the cutest game I've played in this game jam! The comic in the front is super cute as well!

Lowkey wasn't able to get the milk due to my skill issue, but I love the gameplay a lot! Well made!

Pretty chill game! Though I lost on my first playthrough lol. 

The idea of being able to upgrade the wheel is pretty cool, but I feel like it has the potential to give the player more control and actions to do! 

Also somehow the "all in" button covered the arrow that indicates which section is being pointed at so I was a bit confused at first. Might be an issue with UI scaling I guess? 

I'll try yours! Take a look at mine as well: https://andeeeeez.itch.io/octoshift

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Play and rate my game so I'll rate yours! Make sure to leave a comment in my game so I know you've rated it!

Expect to get my rating sometime tonight or tomorrow morning!

Here's my game: https://andeeeeez.itch.io/octoshift

Pretty cool game! I like how smooth the platforming part feels!