Love the UI and the typing animation! Looks clean!
AndeeeeeZ
Creator of
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I like the art style! The pixel art looks great! Definitely didn't expect it to be a 2.5D game, but I think you guys made it work really well! I like how the sprite flips in 3D!
Personally, I feel like the player and enemies are moving a bit too fast, which caused aiming to be a bit difficult. The gameplay is still really fun though!
Pretty interesting idea as an incremental game! I feel like trying to get the paper/application count up is a bit too slow, while you gain a lot of experience by completing projects, which made me just sit there with a whole bunch of experience while having to go through the boring process of getting applications in (that might be how it works in real life, I guess). From the experience of playing a bunch of incremental games, I feel like having a quick and big dopamine boost at the beginning is quite important to get the player hooked to keep playing the game.
The art style has some space for improvement, as currently the assets look a bit incoherent.
I do think this is a very interesting topic to make into an incremental game!
https://andeeeeez.itch.io/octoshift
Please give mine a try if you haven't ready, thanks!
Thanks for playing our game! The black faces are a result of the objects getting too close to the orthographic camera instead of a shader issue. I'll be fixing this issue after the rating period ends!
The rotation and control are quite complex to create and definitely need more tuning. We'll do more polish and playtesting for it when it comes to the complete game!
Thanks a lot for the feedback!
Hi, thanks for playing!
You were right about the 2D object (the octopus and the floor) having hidden 3D colliders. A trick I found while doing this is to make the colliders relatively thick. If these colliders are too thin, there are chances that small movements will cause the player to fall through the floor.
I didn't lock the axes, though, since the axes would rotate when the player rotates with the cube (or in other words, I'm using the player's local axes instead of the world axes; I don't think I locked any of the axes).
I've one script that helps lock the distance between the player and the surface of the cube, and the player also has a custom gravity script that applies gravity to the player's local downward direction (this script is disabled during rotation to prevent the player from falling). When standing on a cube, the player will temporarily become a child of that cube so it can rotate along.
Thank you so much for finishing and liking our game! Regarding the art, we started working on it pretty late in development, since trying to implement the control and rotation feature took most of our time.
We do plan to continue polishing and developing this game! My friend and I are both college sophomores, so we both want to make this game into a good portfolio piece. In addition, we've gained lots of feedback from this jam, so we now have a better idea of how to better tune the game!
Thank you so much for the thoughtful comment and for playing our game!!!
Thanks for playing! As the programmer for this game, trying to code this thing is quite a nightmare, but I'm glad I've done it! Trying to figure out the controls for the camera and rotating cubes probably took the most time out of anything I've worked on in this jam. Unfortunately, due to time constraints, we didn't playtest our game, which made the controls feel weird and unresponsive. Thanks a lot for the comment!
My team made a puzzle-platformer too! https://andeeeeez.itch.io/octoshift
By the way, I love how your game has a trailer! I'll play and rate your game very soon!
IT'S SOOOO CUTE!!! I love how the characters, including the bunnies in the back, are vibing with the music! Definitely the cutest game I've played in this game jam! The comic in the front is super cute as well!
Lowkey wasn't able to get the milk due to my skill issue, but I love the gameplay a lot! Well made!
Pretty chill game! Though I lost on my first playthrough lol.
The idea of being able to upgrade the wheel is pretty cool, but I feel like it has the potential to give the player more control and actions to do!
Also somehow the "all in" button covered the arrow that indicates which section is being pointed at so I was a bit confused at first. Might be an issue with UI scaling I guess?
I'll try yours! Take a look at mine as well: https://andeeeeez.itch.io/octoshift
Play and rate my game so I'll rate yours! Make sure to leave a comment in my game so I know you've rated it!
Expect to get my rating sometime tonight or tomorrow morning!
Here's my game: https://andeeeeez.itch.io/octoshift








