absolute cinema
AmongRyzh
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a great mix of cookie clicker and fidget spinners. liked it :)
the only thing i didnt like all that much is that the gambling in this game doesnt really feel quite "risky", like it doesn't feel that punishing when you lose. although given that it's supposed to be a hypercasual game it might as well be a good thing.
this is perhaps the best interpretation of the spinning wheel mechanic ive seen so far on this jam (and def one of the best games on this jam too)!
the only compaints i have is that sometimes the upgrade select menu opens right when you shoot and you can accidentally click on an option immediately without even having the chance to read what it does. also i'd probably add a few-second cooldown after you get hit because when the enemies surrond you it can be really tricky to get out alive ;)) also i wonder what exactly led to the decision of making the shooting non-automatic.
in other words, great job! :D
easily one of the best on this jam. ive already seen a few battler games with spinny things but this is the first one that actually felt fun really to play!
also when youre gonna polish this further please make the healthbars appear directly above the fighters, cuz it can be really tricky to constantly switch your attention from the action to the healthbars
Thank you so much for enjoying! I really wanted to write a “pathfinding” algorithm for the persons so I could use it to make more difficult routes appear less often, but I just couldn’t figure out how to do it.
Also glad to hear that the metagame completion worked, this was literally the last thing I implemented before calling it a day, haha :)
the concept is very interesting and has a lot of potential but it just doesnt quite feel fun to play.
i'd suggest replacing the free-move camera with a third-person controller, because it can feel really hard to control the player with the free-move one. i also agree with the commenter below that there should be proper controls for each axis.
this is great! easily one of the best on this jam! i really like the high-octane gameplay (of course i do, im an ultrakill fan after all) and the grimey atmosphere (supported by a banger soundtrack with some elements of my beloved breakbeat).
the main issue i see here is that the force you get after you spin feels kinda unpredictable sometimes, especially with its speed. sometimes it launches you very high, and sometimes it's so barely noticeable you just stay inside of the circle (happened to me once
certainly one of the best games on this jam! i really love almost everything about this - the juiciness, the sound effects and music, the graphics, the somewhat edgy internet humour
the only real concern i have is that it is a bit inintuitive, but still i did manage to get it after a few rounds. also huge respect for making the metagame challenge easy enough :)
overall great and polished platformer, the biggest problem i personally have with it is that it can often be very tricky to control the dash (especially in the later stages where you have to dash diagonally).
a lot of platformers (including celeste iirc) have this little qol thing where within the first ~0.2 seconds after you start your dash you can still change its direction. this game, i suppose, doesn't and i feel this is what caused most of my deaths (i VERY often found myself pressing both A and S keys and yet still only dashing sideways) and what eventually led me to give up on the metagame challenge (maybe ill come back to it tho).
the audio and visuals are still great (but probably could be better) and the main gimmick feels quite fresh and inventive.
Went for something a bit experimental for this jam, hope you’ll like it! https://amongryzh.itch.io/infinite-heatwave
kinda fun but feels a bit boring during the first waves. also i'd restrict the player from starting the game without picking up any weapons because that just doesnt make any sense. also the floor becomes a bit painful to look at after a few minutes of playing, i'd suggest making it a bit darker or using a different colour scheme or smth
other than all that it's fine! good job
this is better than forza horizon 5. seriously tho i kinda love how stupid but fun this thing is :) like the way passengers basically function as coins which you then have to throw away. def one of the silliest and 'intentionally bad' ones i've played so far on this jam and i absolutely love it for that!
the gameplay was mostly fun, except it can be a bit confusing - it took me a while to realise energy is basically your hp and you lose it when touching the black blobs of dirt. i think some sort of a tutorial would be a good addition to the game.
also i think i dont even need to mention the absolute cinema that is the art and the music of this game














